Detailed description: 0:00 - Game Load 0:16 - Glen Residences - Meadow Area Erik resumes in his house in the Meadow Area of the Glen Residences. He is currently a Level 45 PLD/Paladin. He is in the midst of the Version 1 storyline "Hollow's Encounter Story" and has completed the Paladin vocation quest line, "A True Paladin is...". Before heading out, Erik takes a Full Fathom Fork+3 (Level 50 Spear) out of House Storage. Outside, Erik checks his mail and gets his Bazaar sales. When he is ready to go, Erik Zooms to the South Port Lendor destination. 3:49 - South Port Lendor Erik talks to Bazoom Girl Banry at E-4 and gets swept away to the Dolworm Kingdom - Entry destination, Dwachakka. 4:14 - Dolworm Kingdom Erik arrives at H-4 in the east. He begins exploring the city. The city's layout is fairly straightforward. Shishirisu at H-4/H-5 has story info. Sounds like Erik's first task should be to visit the Director of the Royal Academy in Dolworm Crystal Palace. The Master Machinery teleporter at G-4/G-5 provides transportation to a few spots throughout town. Bazoom Girl Shinry at G-4 does not offer the usual Bazoom Girl services. However, she will be instrumental in some future quests that will make getting around even easier. Erik uses the Master Machinery elevator at G-6 (8:17). It takes him down to the main level of the castle town. At the Weapon Shop at E-5, Erik buys a Warrior's Sword (Level 35 Sword). He equips his Warrior's Sword and Kite Buckler+2 to weapon set B. The Ancient Machinery teleporter at F-4/F-5 provides direct transportation to the one at G-4/G-5 (12:31). After trying it out, Erik takes the Ancient Machinery teleporter at G-4/G-5 back to the "Dolworm Crystal Palace" destination (12:43). The Inn is at F-5. In the southern room, Erik finds a pair of Leather Pants in a wardrobe (13:54). But he already has a pair. There is an Armor Shop at E-4. There is a Level 21 Academic set, but Erik does not pick up anything here. However, he does equip a set of Sapphire Bangles (Level 35 Hands) that he has in inventory. At the Church at F-4, Erik prays to set his resurrection place to this location. He also sets his Gartlant Castle Town - Entry Zoomstone to the Dolworm Kingdom - Entry destination. The Armorsmith Guild is at E-2 in the northeast of the city. In the northwestern room, a red chest at E-1/F-1 contains 5 chunks of Copper Ore (21:40). The Armorsmith Guild has a convenient Depository representative at F-2. Erik deposits most of his gold into the Gold Bank and stores some ore in Item Storage. At C-2, a black chest on the eastern side of the main Depository contains a Green Eye (26:50). At the main Traveler's Bazaar at C-3, Erik lists a few materials for sale. He also lists the Leather Pants he found earlier. At the Item Shop in the same building, he stocks up on Treasure Eye Land Bells and Dolsoline. A Dracky message pops up about November 10's 10-Day celebration, which is a Dragon Quest III cosplay party in honor of the upcoming release of Dragon Quest III HD-2D. Too bad it's just a one-day event. There are a few crafting stations at A-4/A-5 in the west of town. The Tavern is at B-7 in the southwest of the city. A bookcase in the northwest of the Tavern contains the "Platinum Platter Book" (37:22). Erik learns the Platinum Platter recipe. In the Restaurant across from the Tavern, a bookcase contains the "Lolly Stick Recipe" (38:08). He learns the recipe for the Lolly Stick. Will this make him a member of the Lollypop Guild? Batu at D-7 is most uncomplimentary of Prince Ramiza. Is Ramiza really that bad? At E-7, a black chest contains 800 gold (42:22). At the Post Office at E-7, Erik gets his Bazaar sales up to now. North of the entrance to the palace, a red chest at D-4 contains 3 chunks of Iron Ore (44:42). Erik has now opened all the fixed treasure chests in the castle town, but there are more to find in the palace. Erik takes the door at D-4/D-5 into Dolworm Crystal Palace. 45:35 - Dolworm Crystal Palace Erik starts at E-4 on floor 1F of the palace. This castle is mildly complicated until you get used to it. Jushle at E-4 provides some direction to navigating this place. The Royal Academy of Sciences is in the north wing, while the Royal Order guards are in the south wing. The Master Machinery elevator provides direct access to the palace's upper levels. Nunuit at E-3 has story info. Erik should visit Director Dura on the third floor of the Royal Academy. Erik will start his exploration with the Knights' Quarters in the southern wing. At D-6 in the Training Grounds on 1F, a red chest contains 3 doses of Strong Medicine (49:04). Erik goes up the southern stairway at E-6 to floor 2F of the Knights' Quarters (49:55). The door to the Armory in the west is currently locked. In the Guardroom in the east of 2F's Knights' Quarters, Erik finds a Leather Hat in a wardrobe at D-7 (50:52). At D-8 in the Infirmary in the south of 2F's Knights' Quarters, a bookcase contains the "Platinum Shield Book" (51:28). Erik learns the recipe for the Platinum Shield. Erik takes the stairway at E-7 up to floor 3F of the Knights' Quarters (52:40). He can enter the War Room, but the door to the Knight Captain's Room is locked. Erik takes the Master Machinery teleporter at E-6 (53:47). It transports him to E-5 in the central hallway. The doors to the Meeting Room in the east and the Treasury in the south are currently locked. However, the Guest Room at D-3 can be explored. Erik takes the stairs at C-5 down to the central hallway on floor 2F (55:54). At D-3 in the Break Room, a bookcase contains the "Scorpion Tail Book" (56:38). Erik learns the recipe for the Scorpion Tail. The door to the Dining Room in the east is currently locked. Erik takes the stairs at C-4 down to the entrance hall on floor 1F (58:23). Now, he moves on to Royal Research in the northern wing. The Ambassador's Office is in the north of 1F. At D-2 in the Ambassador's Office, a bookcase contains "The Brilliant Don Family". Another bookcase at D-1/D-2 contains "Dreams in the Desert". At E-1/E-2, a bookcase contains information about underground ruins in Gatara Fields. Erik takes the stairway at E-2 to floor 2F of Royal Research (1:02:37). At E-2 in the Laboratory on 2F, a bookcase contains the "Eclipse Axe Book" (1:03:19). Erik learns the recipe for the Eclipse Axe. At D-2 in the Laboratory, a bookcase has information about a find in Goble Desert West. The door to the Library on 2F is currently locked. All these locked doors are a bummer. At C-2, Erik continues upstairs to floor 3F of Royal Research (1:06:17). The Director's Office is in the north, but Erik will visit it later. In the Guardroom at E-2, Tiza will provide the quest to unlock the Sage vocation. Erik will undertake that later. Erik finds a suit of Leather Armor in a wardrobe at E-2 in the Guardroom (1:07:30). In the Royal Research hallway, Erik takes the Master Machinery teleporter at E-2 (1:07:52). This transports him to E-3 in the central hallway. Erik takes the stairway at D-4 up to floor 4F (1:08:14). At D-4, a red chest behind the elevator on floor 4F contains 3 chunks of Silver Ore (1:08:28). Erik takes the door at C-3 to the Train Station. 1:09:37 - Dolworm Kingdom Station Erik explores the station. There are no fixed treasures to find here. As usual, Erik will not be able to board or depart the train here until he completes "Dolworm Story". I believe the southwestern sign's message alludes to the rock-paper-scissors game. I'm not sure about the riddle on the northwestern sign, though. The Master Machinery teleporter at F-3 provides teleportation to Dolworm Kingdom's lower level. Erik takes the door at F-2 out of the station. 1:12:38 - Dolworm Crystal Palace On 4F, Erik goes up the stairs at E-3 to Upper Dolworm Crystal Palace. 1:12:59 - Upper Dolworm Crystal Palace Erik goes up the stairs at C-5 to the Sky Gardens level (1:13:29). He continues up the stairs at F-4 to the Top Floor (1:16:13). Patin by the door to the Throne Room at F-5 has story info. For now, the doors to the Throne Room in the west, the Guardroom in the north, and the Servant Room in the south are all locked. The teleportal at G-5 is also unavailable. Erik returns downstairs at H-5 to the Sky Gardens level (1:17:24). He continues down the stairs at B-3/C-3 (1:17:36). At C-4 on the Stairs, Erik returns downstairs to Dolworm Crystal Palace. 1:17:41 - Dolworm Crystal Palace At D-4 on floor 4F, Erik takes the Master Machinery elevator down to the "3rd floor" (1:17:58). I had considered going to talk to Director Dura, but I decided against it. At D-4 on floor 3F, Erik takes the Master Machinery elevator down to "Larue's Laboratory". 1:18:14 - Dolworm Crystal Palace - Larue's Laboratory Erik arrives at C-5 in Larue's Laboratory. The door at D-4/D-5 leads into the main room of Larue's Laboratory (1:19:02). Not much to do here right now. A bookcase at H-5 contains the "Zoomstone Development Journal". Erik takes the Master Machinery elevator at C-4/C-5 to the "1st floor". 1:21:03 - Dolworm Crystal Palace On floor 1F, Erik goes out the doors at F-4 to Dolworm Kingdom. 1:21:26 - Dolworm Kingdom Erik will start "Dolworm Story" later. For now, he will head to the Luckland Casino. Erik Zooms to the South Port Lendor destination. 1:21:44 - South Port Lendor Erik talks to Bazoom Girl Banry at E-4 and gets swept away to the Coliseum destination in Luckland Island. The description is continued in a reply.
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Description continuation: 1:22:11 - Luckland Island Erik mistakenly enters the Coliseum at C-6 in the southwest. How embarrassing! 1:22:44 - Luckland Island - Coliseum When he realizes his mistake, Erik takes the door at G-3 out of the Coliseum. 1:23:03 - Luckland Island Erik visits the Item Shop at D-6 and picks up more Treasure Eye Land Bells. In the southeast, Erik enters the Casino at G-6. 1:23:50 - Luckland Island - Casino Floor I do enjoy the laid-back, jazzy Casino theme used in Dragon Quest VIII. At the Entrance, Erik talks to Token Exchange Isara (1:24:15). He exchanges his Copper Casino Tickets for 400 Casino Tokens. This puts him up to 1,600 Tokens. Erik checks out the various halls to the east of the Entrance. Lots of slot machines, poker machines, and roulette tables. The elevator in the central hall leads to different floors. At times, the player can find sparkly spots on the floor that yield a Casino Token or two. Finders keepers. From the Entrance, Erik takes the northern door at E-2 to the Bingo & Sugoroku Hall (1:29:17). Within, he turns in a Bingo Ticket to play a game of Bingo (1:29:42). For the first few rounds, the party can rotate the upper-left, upper-right, lower-right, and lower-left squares of the Bingo card in hopes of positioning the numbers advantageously. A warning is shown when the panels are frozen for the last few rounds. Various effect can occur if the ball hits certain monster panels. In the end, Erik scores a Bingo and earns some Casino Tokens. Erik takes the door at D-7/E-7 to the Entrance (1:34:43). Then, he takes the doors at B-4/B-5 out of the Casino. 1:35:01 - Luckland Island Erik Zooms to his "My House" destination in the Glen Residences, Ogreed. 1:35:20 - Glen Residences - Meadow Area At the Traveler's Bazaar, Erik puts another item up for sale. He also drops by the Depository and stows some ore in Item Storage. Erik signs off in his house. Next time, he will visit Director Dura and begin the Version 1 storyline "Dolworm Story" in Dolworm Crystal Palace. Thanks for watching!
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Dragon Quest X with Clarity Playlist: kzbin.info/aero/PLIZ8kn0xML27ktWZqTHgPsI5vetxEGiu7