"projectile speed is useless" I thought the same way too, until i realized how much of a QoL it is for hitting those headshots to charge incarnon form. Plus you never run out of ammo for non-explosive bows anyways, especially when said bow has an incarnon form.
@L0nelyJournal2 күн бұрын
depends on the weapon :)
@Sea_Leon2 күн бұрын
To explain, basically what's happening is when you incarnon, you dilute the damage because of the added elemental and the projectile becomes much larger thus has a harder time actually hitting the weakpoints. If you took off the elemental damage mod, you'd actually start doing more damage while incarnoff mod. That's my theory at least. This would do even more damage if you had/used the dread augment mod as well.
@L0nelyJournal2 күн бұрын
i think your explanation might be correct tbh. I cant think of anything else
@Sea_Leon2 күн бұрын
@L0nelyJournal I might not be right about the doing less damage without the element mod, but given you're already priming with Viral, you're probably better off slapping heat on the default weapon, the magnetic mod, or both.
@Sea_Leon2 күн бұрын
Found it, the Incarnon mode causes the Dread to go from normal x3 headshot multiplier too x1 headshot multiplier. That's what's causing the lack of damage.
@L0nelyJournal2 күн бұрын
@@Sea_Leon so the headshot damage multiplayer mod aint that good for the incarnon form
@Sea_LeonКүн бұрын
@L0nelyJournal Pretty much, though it still procs headshots with infinite enemy punch through, but it doesn't do extra damage.
@dave12341723 күн бұрын
Why would you even pick the Status Upgrade when you go with Primary Acuity, the status makes no difference while the critical multiplier would help a lot.