Love it, Taschen books are a treasure. It's wonderful to dig into the little quotidian characteristics of dress, because they all imply something about how the world came to be, what a culture values, and how people use subtle cues to distinguish themselves. Great stuff!
@HexedPress22 күн бұрын
Glad you liked it! 😁
@oksobasicallyimmonky21 күн бұрын
Oh i would love something like this
@MrRourk23 күн бұрын
High Fashion the cost is going to go up
@grumpyoldslan19 күн бұрын
There's also echoes of the greater world in someone's dress. A European lord having silk and cotton implies the silk road and trade with tropical regions. Adding colour to cloth can be expensive (hence the royal purple). Widespread cloth implies all the technology to make thread, weave and sow with it, which itself has changed a lot over the years from the bronze age to the late medieval era.
@HexedPress19 күн бұрын
Great points!
@dungeonmastermasterclass731123 күн бұрын
Nice video. One thing I have noticed about myself is that my game world just happens to has a lot of depth in the things I care about but not the things I don't. Like ecology and economics are well developed, fashion is not. I've never seen talked about online, but I wonder, should GMs embrace their outside passions in their game world, but pay special attention to add a little detail about the things they naturally wouldn't care about?
@HexedPress23 күн бұрын
I would bet everyone’s worlds reflect their interests! 😁 In terms of broadening our worldbuilding horizons, I think if we see something and the value it adds, we can try to place it in but no world is going to encompass everything equally and we don’t need to try! (That way lies Madness! 😈)
@Tysto22 күн бұрын
Someone should make a catalog of clothing, furniture, etc. that PCs can “order” from & a GM can point to & say “the NPC is dressed like this.” Most TTRPG players don’t get that, before mass-production, virtually everything was custom-made. There was no “general store”. A “shop” was a workshop.