I think it would be cool to see you do a hex crawl and go through a solo session playing both parts, or maybe even with a couple people, but explaining your process as you run it. I’ve watched a lot of videos on running them but they never have that, rubber meets the road moment for me. I’ve also watched a few actual plays but the GM isn’t going into the process. I ran a hex crawl last week and it was very painful for us 😅
@HexedPressКүн бұрын
What were the painful parts?
@GliiitchyКүн бұрын
@@HexedPress It's hard to sum up in a quick post, but I'll try. Also probably best to mention up front we were doing a trial run of a West Marches style game and my players did know the purpose of our session was to do a test run of some hexcrawl procedures I found online. We got into the world, and I gave my players some rumors. They decide this dwarven settlement on the literal other side of the map that was dealing with orc issues sounded like fun. So, they decided to just head straight towards the location. A point a to b travel. Every hex we entered was a lot of rolling. Rolling for them to see if they got lost, rolling for me to see if they had a random encounter. Camping for the night, rolling to see if they could set up camp and get a campfire going, me rolling for a random encounter. Explaining each hex as we went, and them just passing through to the next hex trying to reach the point of interest they wanted to get to. It went on like this for a bit, they had a ton of random encounters. I know that I could GM fiat a lot of stuff, but I was trying to get a grasp on the procedures and was trying to stick to things as written. I am also using the Shadowdark system, so we were dealing danger levels that increased the number of random encounters rolls and darkness being a threat so if they didn't get wood for a campfire, they'd have to sacrifice 2 torches to make one or deal with a heightened danger level. Then at the end of 3 hours IRL they finally reached the POI but our session was over. So, I used a return to town procedure from Five Torches Deep and ended up with 1 PC dying. At the end I talked to my players and the consensus was that they didn't understand the point of rumors and points of interest if the gameplay between homebase and the POI is going to eat up the entire session. I felt like things went way too slow going hex by hex and dealing with so many encounters, and landmarks in-between. They didn't like the idea of returning to homebase at the end of the session and felt like they would have wanted to stay at the dwarven settlement and investigate that area instead. In retrospect I see some things I could do to make things better, but overall it ended up being painful in the end. I think had we been running a dedicated group, and I kept POIs close at hand, and instead of doing a hex by hex roll I could do an overall travel roll it could have made things a bit better, but those seem to defeat the purpose and mentality behind a hexcrawl and West Marches game.
@macoppy65712 күн бұрын
Points of Interest are usually assumed to be present in hexcrawls. It is good to go back to first principles and explore the game design practicals. The question is, "How likely are the PCs to find something interesting in a hex?" The early editions of DnD proposed that this be defined by the rules and procedures, but determined at the table to facilitate emergent play.
@MrRourk2 күн бұрын
Hexes within Hexes was the Old Judges Guild System
@HexedPress2 күн бұрын
If we're mapping everything all the way down, that certainly works but I usually don't go that route unless that hex becomes an adventuring center.
@MrRourk2 күн бұрын
@HexedPress that makes sense. So only the highlights works better for most GM's.
@sortehuse4 күн бұрын
There were the Dwarven Cleric in The Dwarves of Rockhome Gazetteer supplements for BECMI. I think that one of the reasons that you had the race as class was that most of the players where supposed to be Human, so you wouldn't have two elves in the same party. I think "Race as Class" is good if you want to get playing quickly, you just roll your ability score and choose a class and then you can play. In modern D&D you have to use a lot of time making characters or use pre-generated ones.
@HexedPress4 күн бұрын
If you go back to 3LBBs, all the demihuman species had strict class limitations. B/X just simplified it into the RaC system.
@CantRIP93896 күн бұрын
So... kind of make a point crawl within a hexcrawl... ?
@HexedPress6 күн бұрын
Not EXACTLY. More like: make sure the points within your hexcrawl are accessible to the players through actions other than just wandering (and by he party knows this). They then create the pointcrawl as they go. When they reach the destination, they’ve created a crawl of the points they discovered along the way.
@nonenothing87836 күн бұрын
You are basically talking about Medieval Itineraries, which were used before maps became common. They were essentially a list of every village in between say Paris and Rome. At each village tou would just ask how to get to the next one.
@teaball89276 күн бұрын
Session 1 for my very first Hex Crawl this weekend 🤗 Thanks for all your insight and help getting here. Hope you have some very Happy Holidays!
@HexedPress6 күн бұрын
Good luck and happy holidays! 😁👍
@giovanninava14218 күн бұрын
Thank you so much for your review, it means a lot to me. I’ll absolutely take your suggestion about the font to heart over the next few days, I’ll add a printer-friendly and visually accessible version of the game to the downloadable files. Thanks again!
@lilcwa10 күн бұрын
Independent from the publisher, the Runehammer fan community hosts an annual grassroots community-run free online gaming event, where folks from around the globe have opportunities to play Crown and Skull, Index card RPG, EZD6, and other indie RPGs, with sessions running around the clock for a week. Stay tuned to popular game space media for an announcement next month regarding the 2025 event this summer.
@HexedPress10 күн бұрын
Thanks for the heads up-up, I’ll keep my eyes peeled!
@DustyLeeSledge10 күн бұрын
When you are playing that style... The GM should roll percentile dice to determine if the secret passage way exist or not and what condition of the passage way. *(1-40 no 41-75 yes but messed up 76-100 yes and in good condition.)*
@MrRourk8 күн бұрын
2 in 6 it is there and 1 or 2 sculpted and kept up very tidy. 3 or 4 Rough Hewn and unkempt. 5 organic like you are in the throat of a monster. 6. nice tile work but dusty & unused.
@matthewtopping11 күн бұрын
I think rolls determining the world is pretty core to the OSR. Random tables for monsters, encounters, weather, travel events etc are present in most OSR adventures. The neutral referee thing is about not fudging those dice or colouring your decisions to serve a preconceived story.
@HexedPress10 күн бұрын
Right but, as in my example, rolls were made and there was no fudging or story-serving, yet we were collaborating on the world and establishing the fiction through rolls in a way associated more with story games than OSR. Yet it was a common practice when other means of establishing fictions were absent in play of games that would now be considered OSR.
@dungeonmastermasterclass731111 күн бұрын
I think the difference is that story games put more emphasis on rules that are designed to cause a 'good' story, but old school games have rules and a mind set to cause what 'should' happen to happen. For example, in a story focused game there might be a rule where when a player is walking down a corridor and wants to know if there is a Jeffries tub that leads to engineering, the player will have a role they can make or a meta currency they can spend to cause the Jeffries tube to be there. In a more old schooly game a player walking down a corridor might ask if there is a Jeffries tube leading to engineering. If the GM doesn’t know they might take everything they know about the world and fiction, decide that there is a 65% chance that where would be such a Jeffries tube and roll some dice. The two things look similar, but come from a different philosophy and have a different goal. But I agree with their central point that these things aren’t mutually exclusive, and the same session could be described as 80% story telling game, or 80% old school RPG, just depending on from what angle you look at it.
@HexedPress10 күн бұрын
As in my example, my use of fiction through rolls had nothing to do with story, just about filling in blanks. As for two rolls, it really makes no difference. Either way, ANY probability, whether divided into two rolls or baked into one roll, would not happen if not triggered by a player action. It’s a player driven roll establishing fiction, however we slice it. As I said, in my case at least and my experience, it was simply a way to fill in for when other means of filling in were absent and we would never have associated it with storygames or anything else because we were completely unaware of those distinctions. We were just gaming.
@ZeroPhoenixTheLastBladeTheory11 күн бұрын
At our table we call that "Emergent" gameplay. Mythic Bastionland is great with this.
@gurugru595811 күн бұрын
My current fascination is the reality of old-school play compared to how the OSR community describes it. Maybe you could do a video on that? Thief skills, especially, seem to have undergone a great deal of revisionism in how they're adjudicated.
@HexedPress11 күн бұрын
Thanks for the suggestion, I think that would be a great topic!
@vinimagus11 күн бұрын
Hello Todd, I'm trying to make my game more and more sandboxy. I've been learning from you to get there.❤
@dantherpghero288511 күн бұрын
You might be interested in how they play DnD in prison. No dice, limited or no books. Harmony Ginger has an interview with a former inmate.
@HexedPress11 күн бұрын
I remember there being some articles about that awhile ago but I don’t remember the content. I’m sure it’s worth a read!
@HexedPress12 күн бұрын
Double the channels, double the fun! Go here www.youtube.com/@HexedPressBtS and subscribe if you're interested in my more long-form, informal content! Happy holidays!
@Doncergio13 күн бұрын
Great vid!
@gurugru595813 күн бұрын
I really want to use his hex flower weather system for my upcoming desert campaign... so I'm going to make a custom desert weather hex flower!
@ApexPredator6oh614 күн бұрын
Hey if you get any league of legends skins hit me up please, I'll buy them, I need all but blitzcrank
@nonenothing878315 күн бұрын
Great recap. Thanks for the video!
@HexedPress15 күн бұрын
Appreciate it!
@VicSicily16 күн бұрын
While we're on such a topic one thing that I kind of get confused about is combat or maybe movement in dungeons, let's say my party rolls up a wandering monster(s) in a chamber and we've got a matching order with some front liners mid boys and a mage at the back, is the matching order more or less the order of combat for a melee focused enemy to take out the back line, how do I handle flanking the marching order of troops etc. If it's implied that the marching order is the front liners taking up not just their space but the perceived space, ie moving about and fighting, sure I can get with that but I then worry all my combats play out in a similar fashion. Only solution I've come with is if they're in contact with an enemy they're "engaged" the mid range would require the same thing before a free enemy soldier could then engage the rear rank. Hopefully I get some help on this, seems minor but it messes with my head in terms of "am I running this right".
@theronald235016 күн бұрын
I love your read alongs! It helps me A TON because my ears work better than my eyes these days lol😂
@HexedPress16 күн бұрын
Appreciate it! Glad that they help you! 😁
@macoppy657117 күн бұрын
10:41 "I want to be..." Todd asks for the promise of verisimilitude to be delivered. Video game style "scaling" is a compromise of that promise.
@TheK5K17 күн бұрын
Sounds like the bigger cons have more opportunities - but those opportunities are harder to materialise than at smaller cons. Hope you get into a game soon Todd!
@HexedPress17 күн бұрын
Yes, that’s a great way to put it! I did get to finally get into a game: The Dungeon Key’s Dirtbags with an adventure written by M. Allen Hall and it was excellent! 😁
@TheK5K17 күн бұрын
@@HexedPress Awesome, I hope for a full play report! :)
@DM_Bluddworth17 күн бұрын
Unfortunately you just unsold me on going to PAXUnplugged. I’ve had my fill of ComicCons at the Javits Center in NYC, and I’m not a big Con person any longer.
@HexedPress17 күн бұрын
I think that it’s reached a point at which, if you don’t want to wait, you have to get into the preplanning which I am TERRIBLE at.
@jdubb71718 күн бұрын
Nice meeting you man!
@HexedPress18 күн бұрын
Same! 🫡
@MrRourk18 күн бұрын
How many encounter rolls for traverse city hexes?
@HexedPress18 күн бұрын
Good question? Would a dense urban center have a higher percentage per check, higher frequency of checks, or both? Needless to say, I passed through the streets unmolested! 😁
@crapphone774419 күн бұрын
That is a cool idea! Nicely done.
@BoredToBoard19 күн бұрын
Looking forward to your experience and what your haul will be! Enjoy and I’ll be there next year!
@grumpyoldslan19 күн бұрын
There's also echoes of the greater world in someone's dress. A European lord having silk and cotton implies the silk road and trade with tropical regions. Adding colour to cloth can be expensive (hence the royal purple). Widespread cloth implies all the technology to make thread, weave and sow with it, which itself has changed a lot over the years from the bronze age to the late medieval era.