Dropfleet 2.0 questions answered by DAVE LEWIS!

  Рет қаралды 3,437

TTCombat

TTCombat

Күн бұрын

Пікірлер: 67
@MatthewCrain-u4k
@MatthewCrain-u4k 3 ай бұрын
+1 for Faction Specific Launch Assets
@colindebruijn16
@colindebruijn16 3 ай бұрын
+1 here as well!
@dariolombardi7456
@dariolombardi7456 3 ай бұрын
Count me in😊
@brianalice
@brianalice 3 ай бұрын
I’m with you, too.
@Absimilliard78
@Absimilliard78 3 ай бұрын
+1
@colinstaub455
@colinstaub455 3 ай бұрын
Add me to that list!
@VeciliasMk2
@VeciliasMk2 3 ай бұрын
Sad to see PD go away, it was a very cool and thematic way to defend your ship.
@gahrian
@gahrian 3 ай бұрын
Sounds like some things that I enjoyed about 1.x is gone, but this video really helped me get hyped for the new version. Excellent answers can’t wait to get my hands the new rules
@warkatwargaming2358
@warkatwargaming2358 3 ай бұрын
Credit to him. Been following this game and collecting for over 7 years...both dropfleet and dropzone...and he is still on it. Clearly such a personal passion project and glad he is doing well
@TableTopCombat
@TableTopCombat 3 ай бұрын
Dave was and still is at the very heart of the universe.
@vincentgregory1470
@vincentgregory1470 3 ай бұрын
Huge ty to Dave and TTC for doing this. Excellent community engagement! Also, +1 for Faction Specific Launch Assets. :)
@maxmagnus3793
@maxmagnus3793 3 ай бұрын
Battlegroup removal makes me a bit sad, but I trust you enough to give 2.0 a thorough go! Excited for the streamlining of the game. Will lead to less late nights after 5-6 hour games 😅
@Kerrai
@Kerrai 3 ай бұрын
Very interesting, as a late bloomer who only has 1 game under my belt, i am well interested in the future here :) Thanks for the answers Dave!
@richardpartridge-hicks1621
@richardpartridge-hicks1621 3 ай бұрын
I can't see that anyone has commented on the box on the shelf behind Dave. There's the PHR Box, the Bioficer box and then the top one that has the Scourge symbol on it but is a very different shape - and seemingly a different ship design to all previous Scourge ships! TTCombat are you dropping in highly pixalated teasers in the background of videos?!?! Enquiring Scourge minds wish to know!
@TableTopCombat
@TableTopCombat 3 ай бұрын
NO! Maybe... Yes x
@hyaground
@hyaground 2 ай бұрын
Random question but what’s that watch you’re wearing?! Looks lovely
@Dirt1061
@Dirt1061 3 ай бұрын
Thank you for putting this together! It helps give a better idea of what 2.0 is and has me really excited! Personally really excited for anything plastic!
@TableTopCombat
@TableTopCombat 3 ай бұрын
Glad to hear it!
@colindebruijn16
@colindebruijn16 3 ай бұрын
Great explanation video, Dave! I'm intrigued to see how the changes in ground combat and PD will resolve in an actual game, as well as the different system of activations. Really hyped for all the new ship stats! Cannot wait to try out the new system in October!
@tims4201
@tims4201 3 ай бұрын
Im keen, this sounds good. Having it more streamlined will help getting my mates play.
@pepijnbouwman887
@pepijnbouwman887 3 ай бұрын
They let Dave out if the CAD dungeon! huzzah!
@danseymour5492
@danseymour5492 3 ай бұрын
Thanks Dave for the answers, really looking forwards to jumping in to the new edition! And yes, faction specific launch assets would be awesome, so consider me to be screaming for those. ;)
@Goulmy86
@Goulmy86 3 ай бұрын
It's some hard choices. It's some brave choices. Keen to keep testing
@dariolombardi7456
@dariolombardi7456 3 ай бұрын
Very curious to see how this new version is going to play. Yeah, removing battlegroups is a bit bittersweet for sure but a smoother playing experience is more important imho. I hope that ships will stick around longer than before, there were times in which an exploding little brigade could ignite a firecracker chain reaction a bit too punishing 😅😅 ORDER NOW at the end of the video sounds a bit like DO YOU WANT TO KNOW MORE? Lol, those starship troopers vibes 😎😎
@coolcatkid20frisk47
@coolcatkid20frisk47 3 ай бұрын
Thank you, so excited. Please make faction specific launch assets.
@TheHunch8ack
@TheHunch8ack 3 ай бұрын
What I'd really like is to be able to buy the models in stl form. I just can't let my kids loose painting stuff that expensive! And they really want to be able to paint those ships. Woe!
@TableTopCombat
@TableTopCombat 3 ай бұрын
Sadly Dropfleet STL's sales aren't something we're going to explore.
@TheHunch8ack
@TheHunch8ack 3 ай бұрын
@@TableTopCombat Alas! The models are so nice. I remember seeing them at SELWG years ago and having to 'be strong'. Maybe someday. Good luck with the 2.0. I'll have a look anyway.
@shadeling6717
@shadeling6717 3 ай бұрын
I'd like to see some vids on how to build a list and how to play a turn or game being shown. I'll be playing my first demo game of drop zone/drop fleet sometime in Oct. Just looking to get into the game. Looking at the site they show all factions having core set, light ships, frigates, and cruisers as plastic.
@andrewshaw7856
@andrewshaw7856 2 ай бұрын
Can assets add to ship defence? Can they combat each other?
@StrangeKvol
@StrangeKvol 3 ай бұрын
Any chance for a poster or similar of that Avenger blueprint begind Dave ever being sold?! I loooooove it!
@joakimcool
@joakimcool 3 ай бұрын
If you plan on having the fighters and bombers stick around you have to make minis for them. Cardboard is boring even for stuff that sticks by only for a turn.
@caalsigo
@caalsigo 3 ай бұрын
The game already has plastic miniatures lauch assets. Fighters, bombers and torpedoes.
@thorveim1174
@thorveim1174 3 ай бұрын
the kinetic/energy weapon being differentiated will doa LOT t make factions mroe unique, especially as the Shaltari and Scourge so far have few to no weapons that DONT shoot energy, while the UCM is a lot of kinetics witha few eergy weapons sprinkled in (mainly front-facing lasers) however, I'm puzzled as to what that will mean for Aegis. is the bonus reworked, or flat out removed? Because if its the latter, that will make ships like the Jakarta really sad as it was their one purpose in life
@Hakan-mz6pd
@Hakan-mz6pd 3 ай бұрын
Good to see Dave
@andrewshaw7856
@andrewshaw7856 2 ай бұрын
Yes to faction specific assets.
@ThinEndOfTheSWedge
@ThinEndOfTheSWedge 3 ай бұрын
Gutted about the loss of the planning phase. It was one of the best and most interesting components of the game. Having to sequence your turn was really interesting and made for a great challenge.
@brianalice
@brianalice 3 ай бұрын
I think that’s partially why it had to go. Too many different challenges in one game made it unfriendly for new or casual players. I had a hard time getting some friends to play, especially the ones who wanted a simple, fun, quick game of shooty-shooty.
@ThinEndOfTheSWedge
@ThinEndOfTheSWedge 3 ай бұрын
@@brianalice yeah it definitely wasn’t that. But it was marketed as D-day in space. So I wanted something strategic and thoughtful as well as filled with cool explosions.
@tater4434
@tater4434 2 ай бұрын
I would love to see a proper how-to-play on this game. The demo games and battle reports are great, but it's not as comprehensive or concise as a well produced 'how to' would be. When I get some time, I'd like to read the rules as well, but having something easy to consume in the meantime would be greatly appreciated
@DefectiveDice
@DefectiveDice 3 ай бұрын
Very excited!
@piolewus
@piolewus 3 ай бұрын
I personally think more gameplay differences between factions and faction-specific abilities would be really cool, but that's just a suggestion
@Absimilliard78
@Absimilliard78 3 ай бұрын
You didn't answer my question if the Bioficers and the White Sphere have something in common but nevertheless I'm looking forward to this new edition 😊
@TableTopCombat
@TableTopCombat 3 ай бұрын
Uhm, their both in this great game? Hope that counts :)
@Absimilliard78
@Absimilliard78 3 ай бұрын
@@TableTopCombat No but yes :-D
@butube555
@butube555 3 ай бұрын
The editions before 2 put me off playing the game, I have huge fleets of all your ships but play my own game. So, looking forward to trying version 2. thanks
@hamedog100
@hamedog100 3 ай бұрын
No battlegroups is a bit sad (it was interesting for strategy and list building) but new ground combat, launch assets and damage/weapon types all sound pretty exciting!
@TableTopCombat
@TableTopCombat 3 ай бұрын
Dave has covered more changes in an upcoming rules video and discusses assets, weapons, combat etc... in more detail.
@ajarts9818
@ajarts9818 3 ай бұрын
What's that scourge box behind him ?
@colindebruijn16
@colindebruijn16 3 ай бұрын
It's also a box lying besides him on the table - reading 'Scourge Battleship'. Guess the parasites are getting some new firepower...
@Ljevid01
@Ljevid01 3 ай бұрын
The messiah is back. A few more pages for the good book.😊
@Deadmeat313
@Deadmeat313 3 ай бұрын
I'm glad the game is being streamlined. Honestly, we would hardly ever actually finish a full game. Often we would call it at turn 4.
@VeciliasMk2
@VeciliasMk2 3 ай бұрын
Im Concerned that the removal of battlegroups is gonna cause the game to go SLOWER and not speed up anything. I dont see how activating individual ships and back and forth is gonna be faster then being able to activate several ships back and forth.
@christiank7428
@christiank7428 3 ай бұрын
Battlegroups are gone not groups, so you still activate several ships together. That so many people don't realise that, shows these two are actually too similar to be both in the game, in my opinion. For speed planning phase gone, no explanation the other player what your battle groups are, no strategic reserve value comparison, no dice rolling if they are equal and no need to wait every activation for one player to decide who goes first. In addition easier to pick the order and if the players are experienced and in a rush, the next player can start measuring their next activation, while the other is still placing ground assets for example. So I think there is a good chance it will speed up the game.
@VeciliasMk2
@VeciliasMk2 3 ай бұрын
@@christiank7428 Right ill be honest i forgot that groups was the word for ship squads and that cruisers could be groups, not just frigates. 1-3 cruisers alternating activation's will probably speed things up. Thanks for pointing that out.
@beathitus
@beathitus 3 ай бұрын
what about striketeam ? hyped for this one.
@Atlach_va
@Atlach_va 3 ай бұрын
As someone who was planning to get into the game: Battlegroups sounded like one of the most unique and interesting parts of this game, that being gone sounds terrible. People being unable to make decisions will not be fixed by adding more decision points. Wanting to speed up the game and then adding fighers/bombers to the table sounds nonsensical, but maybe y'all figured out a clever way to do it. Looking forward to more plastics, your designs are great but you have some of the worst resin casting in the business.
@LouieCatherine-i8t
@LouieCatherine-i8t 2 ай бұрын
Ransom Extension
@JorenMathews
@JorenMathews 3 ай бұрын
Does the game still not have any combat resolution flavor? I know in the last version I played ships were just a handful of stats with no armor/system damage boxes, facing, shields, equipment, etc.
@ThinEndOfTheSWedge
@ThinEndOfTheSWedge 3 ай бұрын
This is a fleet scale game. Why would you want to do that much book keeping for 10-20 units?
@miniboss4699
@miniboss4699 3 ай бұрын
The planning phase was really good and unique, and let players build groups of ships that operated as a team. Breaking it into a bunch of single ships activating is going to draw out the game as players now have to puzzle about each activation. You've lost lots of strategy and building and I don't think you're going to get big gains in play time from its removal. Turning PD into an "improved" armor save didn't happen. UCM still has a 3+ KE on cruisers. What you have done is homogenized ships, making each one feel more generic and similar to one another. You could have streamlined PD by making it happen on 4+ or better, but by dropping it and reducing it to a KE save you have only 6 values to choose from for every ship in the game, and you know you are going to end up giving everyone 3-5+.
@maxmagnus3793
@maxmagnus3793 3 ай бұрын
Fair arguments. I am concerned about the removal of battlegroups and the planning phase as well. For the PD I think it could have been turned into a save as well. So one armor save against main weapons and one point defense save against close action and launch assets I'm going to give 2.0 a try but we are keeping 1.0 around. If 2.0 goes wrong we can go back
@kamilnaumczyk3413
@kamilnaumczyk3413 3 ай бұрын
Re: Faction specific models. Can we get the Dropzone Resistance models without those weird plates bolted here and there? They don't exactly fit Kalium aesthetic.
@vladimirsavich
@vladimirsavich 3 ай бұрын
Can Bioficers be played with 1.5 ruleset?
@5p3cu10
@5p3cu10 3 ай бұрын
Having played this game for around 5ish years... The "streamlined rules" do really come across as stripped. No more battle group strat phase is a change I am very unhappy with. I feel like a big emphasis was on not taking you out of the game, having 3 different weapon/ damage types... That's slowing the game down. I think I will be waving this game goodbye 👋 It's been great, I will keep playing first. I appreciate getting the game fired back up but there was better ways to do it. The changes are fundamental changes to the core of the game and it's not for me.
@elementalraccoon3942
@elementalraccoon3942 3 ай бұрын
I will hold my opinion until the rules drop FOR FREE (do i look like an idiot), but it sounds like you added in as much as you took away, hopefully for the better. However it feels like you removed the most unique thing about DFC in its battle group and activation. I hope it has not made the game to generic but we will see.
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