Here’s a fun idea for an encounter. The party has tracked down an evil dunamancer only to discover he’s allied himself with a young dragon. The party is somewhat surprised but not worried, they’re pretty sure a young dragon won’t be enough to turn the tide of this battle. The dunamancer casts Time Ravage on his dragon turning it into an ancient dragon in the blink of an eye. *Roll initiative.*
@QuiescentPilot4 жыл бұрын
Jinx Jade it would still give it disadvantage on everything... not sure that an Ancient Dragon with disadvantage on everything would even be a more difficult encounter than a young dragon a ninth level spell
@CaramelFae4 жыл бұрын
Found Joey Wheeler
@QuiescentPilot4 жыл бұрын
@@CaramelFae took me a second, but I got it. LMAO bro, that's hilarious.
@migueldelmazo52444 жыл бұрын
Run away! And return in 31 days. :)
@QuiescentPilot4 жыл бұрын
@@migueldelmazo5244 No you fool! That's the worst idea! The Wizard has ninth-level spells and can Wish the dragon back to not dying, and losing its disadvantages!
@robusterbrown12914 жыл бұрын
Temporal shunt is a way to burn a legendary resistance on a reaction which is something we didn’t have before
@LordCyler4 жыл бұрын
Hellish Rebuke at 1st level?
@ataberkdedemen98024 жыл бұрын
@LordCyler, they can choose to not use legendary resistance and fail. A high level enemy probably wont use legendary resistance for a 1st lvl spell
@LordCyler4 жыл бұрын
@@ataberkdedemen9802 What makes you think they know what's being cast? The only rules for identifying a spell are in XGE and uses your Action or Reaction. You can't ID a spell and use Counterspell.
@pranakhan Жыл бұрын
@@ataberkdedemen9802 I would argue that a high intelligence enemy would rather burn an LR than waste a reaction. I would want to connect with spells and effects against a group of adventurers as often as I can if I hope to win, and if an LR accomplishes this, I would definitely attempt it 80% of the time. 20% chance for egress.
@tomgymer77194 жыл бұрын
I think one thing to be noted about teleporting out of Dark Star is that a lot of teleport effects creatures have require them to see where they're going, or are spells with a vocal component, so it's not quite as bad a spell as you make out. I'd probably rank it orange.
@BR4IN1N4J4R4 жыл бұрын
As for the 9th level spell, putting the sphere say 100' in the air suddenly makes most "get out of jail" abilities real bad all of a sudden. Sure, you escaped. Assuming you didn't teleport, 100' fall will hurt followed by being dragged 100' back up. Death Yo-Yo
@parheliaa4 жыл бұрын
@@BR4IN1N4J4R Interesting perspective. On the other hand, we have Meteor Swarm which will deal 40d6 damage instantly
@sqoo53 жыл бұрын
@@parheliaa you also destroy everything within a mile. Not very hero-like for most people.
@parheliaa3 жыл бұрын
@@sqoo5 MS has Range 1 mile. Not Area of Effect
@litesouler4 жыл бұрын
I would argue that Reality Break still forces the d10 effect on the target even if they make the initial save, because the spell description doesn't have the "nothing happens on a success" or similar line. Meaning that initial save is only for the target to be able to take reactions for the duration of the spell, and that the target still has to endure the effects of at least one d10 roll.
@fyng.15824 жыл бұрын
Agreed, that's how I read it. If it's NOT that, it's written VERY poorly.
@fyng.15824 жыл бұрын
I feel like the interplay between the subclasses and spells was overlooked, as well as falling damage, for some spells. For instance, Gravity Sinkhole pulls them up to 20 feet into the air then drops them. Adding 2d6 falling damage to 5d10 force damage actually scales this higher than a 4th level lightning bolt or fireball. And then, because they took falling damage, they're knocked prone. It does force damage, which is never resisted, unlike a fireball. If you're a graviturgy wizard, you can also increase this falling damage by an extra 2d10. Is ~35 damage and prone (that's without the extra 2d10) worth it for a 4th level spell slot? I think so. And it gets even better if you can use it tactically to reposition enemies into a powerful concentration effect you're maintaining.
@nicka36974 жыл бұрын
Indeed that little cantrip can knock a creature out of the sky. 😀
@IchiroFuma3 жыл бұрын
Oh, and isn't there a class feature for the time stuff that's basically once per long rest you can decide you want someone to succeed or fail any roll. That combined with the beefy barbarian like said would definitely be interesting.
@Twisttheawesome Жыл бұрын
As a graviturgy Wizard: you can also push them an additional 5 feet into the air after you cast Sinkhole.
@robusterbrown12914 жыл бұрын
Put ravenous void in the air so escaping creatures take fall damage.
@SampoPaalanen4 жыл бұрын
Something I'd consider a "nice" use of the spell is use it on something like bridge over a gorge with either a lethal drop, a raging river or both, so even if the creature is able to make a save to escape they'll end up falling to their deaths anyway (assuming obviously that they're not capable of flight or teleportation, but that's true for regular fall damage as well).
@FatherOfThursday4 жыл бұрын
One thing that wasn't mentioned was the upcast ability of Fortune's Favor: You can target additional creatures. But the material cost of the spell stays the same.
@ShriKenerd4 жыл бұрын
I didn't think about the fact the material components stays the same. Thanks for bringing it to my attention!
@JozGold4 жыл бұрын
Time ravage feels more like a DM spell. Great for setting up some plotline and time constraints when used by an NPC, but not so amazing on a PC.
@xthebumpx4 жыл бұрын
Great for scaring low level PCs and sending them on a quest to get that Greater Restoration/Wish.
@jorgh52554 жыл бұрын
Sapping sting could also be used as a reaction with warcaster instead of an attack of oppertunity preventing targets from escaping. Would still have an orange rating but wanted to highlight this trick.
@44tuck3r4 жыл бұрын
Jorg H that is interesting. Bot necessarily qhat a wizard ahould want to do most of the time I expect though.
@jorgh52554 жыл бұрын
@@44tuck3r it certainly is circumstantial but if you know the trick you'll have a use for it a few times in a campaign.
@logancuster80354 жыл бұрын
I would be interested in tripping flying enemies with it.
@quincybriley41134 жыл бұрын
Hey fighter, that seminal feat isn't so special anymore is it.
@a.m.40492 жыл бұрын
Use mind sliver to set up sapping sting. Assuming your intelligence based.
@Foretelling Жыл бұрын
Reality Break's saving throw is only to see whether or not the spell also removes the creature's reactions until the spell ends. The effects in the table happen regardless until concentration is lost.
@TheJBaynham4 жыл бұрын
Time ravage strikes me as a great tool for a DM to use as a plot point, rather than a player as a weapon. Similar to Feeblemind, which is a great comparison for just how underpowered Time Ravage is.
@ChristianW19754 жыл бұрын
Regarding Tether Essence: Cast the spell on your tank and enemy A. Then focus on damaging enemy B. If any of those two enemies attack our tank, they will bring down enemy A quickly.
@godminnette23 жыл бұрын
This is by far the best use case. It's not phenomenal still, especially considering the component cost (hopefully that's not too absurd a price by the time you have 7th level spells), but enemy A will have disadvantage on that save if they are within 30 feet of your tank, which balances out the fact that it's a constitution save. If your tank is using something like Chris's own tank build with ancestral guardian and echo knight, and suddenly you have an exceptionally powerful combination.
@LordCyler4 жыл бұрын
Gift of Alacrity Wizard - Assassination Rogues love him!
@blackfang08154 жыл бұрын
I played a Chronurgist in a mini campaign and Gift of Alacrity was the spell I cast first thing in the morning and my party members always loved me for it. I hated the spells with one minute casting time but this one was almost never not useful.
@thruthewormhole4 жыл бұрын
I think you need to keep in mind that for all the time related spells, you'll be casting them with a wizard that can *decide* weather or not the creature saves or fails.
@perz343srry4 жыл бұрын
I mean we will never get a new spell at 3rd that does 8d6, it doesnt get the iconic buff that Wizards said they gave to Fireball and L Bolt
@TheRoonage4 жыл бұрын
It also follows the theme of a lot of these early level dunamancy spells. Better taken at a higher level. I think the increased push / pull distance could make this more useful as time goes on. Especially with a focus on battlefield effects from the Graviturgist
@NopeRyan4 жыл бұрын
Just so you know, Matt Mercer pronounces it “Wild Mount” which doesn’t necessarily seem intuitive based on the spelling
@cubicengineering47152 жыл бұрын
Something worth noting about Sapping Sting is that in a soft fashion it *does* have scaling besides it's 1d4 damage, and that is those martial allies getting multiattack. So at 5th level it deals twice as much damage but also providing advantage to twice as many attacks. IMO still not the best cantrip but I think I may try preparing it, seeing as my wizard has access to Cantrip Formulas. Plus I'm a level 6 Scribes Wizard so that range isn't as bad through the use of my Manifest Mind Edit: Turns out there's more spells I want to comment on as I continue to watch. First off, Wristpocket. This spell combos well with my 2nd level Scribes ability to ritual cast without +10 minutes of casting time. I don't even need to have the spell prepared, but when a situation case comes up where I want to grab something I can do it in an instance. It's also worth noting that whilst you need to be holding it at first you don't need to continue doing so to use it later for putting it in the pocket dimension or summoning it to my hand. So if I'm in a situation where my Wizard can hold the important macguffin for even a moment, I could hand it over to an enemy and within an hour of casting the spell I can just snatch it back from wherever I'd like. Next is Pulse Wave. The simplest benefit I get is now with it in my book I can cast Forceball. However now that I'm level 6 my Manifest Mind helps me when I cast it quite a bit. But not only because I can cast it right in the enemies' face safely, but actually because the MM can hover! Position it 30ft. above the ground and now that cone is effectively a 15ft. circle on the ground, and anyone who fails their save is getting pulled 15ft. into the air. Unless they have a way to fly, now it's time for them to fall and take 1d6 Bludgeoning damage + landing Prone. In summary, pretty much for 1/4 of the radius and 1/8 of the damage I also get to knock the enemy Prone, so enjoy your advantage martials! Same as Pulse Wave for Gravity Fissure, though not as good since raising the line to be 10ft. into the air reduces the ground area it covers by 40%, successful saving throws doesn't even mean half damage and also your martials probably don't care if enemies 100ft. away are Prone or not. Maybe it's best upside specific to me is sending the MM 50ft. off to the side to rotate the AoE 90 degrees? Much easier to avoid friendly fire like that. For Tether Essence, something I noticed is that while damage and healing are shared, Temporary Hitpoints aren't meaning if your party has a way to dish out a lot of temporary hit points (Looking at you Twilight Cleric, with your 20*(1d6+level) ), you can try to link a party member with the BBEG, teleport away to safety, then continually smack the tethered ally's THP off again and again whilst dealing actual damage to the BBEG. Works best when your ally has resistance I believe since I believe the BBEG takes full damage even if the ally it only removing half as much from their health, and especially if they're a raging barbarian then the likely won't mind you accidentally dealing a little extra normal HP damage too. Now all you need to do is convince your party of the plan, which in no way looks like a spooky cult ritual to sacrifice the barbarian! ^^" And now just a tiny note about Ravenous Void. By raising the centre of the AoE to be 10ft. off the ground now anyone who breaks out of the restrained condition of going to drop down and fall Prone, so in conjunction with the difficult terrain you can effectively 1/4 the speed of anyone attempting to escape the Ravenous Void. Also I suppose for Evocation wizards they can choose 10 allies who'll never fail their save against the spell, allowing them to just deal with difficult terrain whilst any enemy who want to be within 120ft. is going to get annoyed. Even if it's a high CR enemy surely they wouldn't like to waste their turn teleporting back out every time time their get sucked in.
@samueldrunkard61294 жыл бұрын
i feel like you missed the fact that immovable object becomes permanent when cast at 6th level
@artificerprime41544 жыл бұрын
Yeah, being able to create what is basically an immovable rod from random stuff in your inventory at 25gp apiece is actually quite strong when you think about it.
@ShriKenerd4 жыл бұрын
When I read this I though it was an amazing idea!
@teya19373 жыл бұрын
Add a permanent immovable object casting to your armour and you’re making yourself resistant to forced movement and falling with minimal downsides. Hell add it to a trident and pin your opponents in place. At a certain point I’d pretty much stop being a wizard and become a dedicated immovable object wielder who occasionally casts spells.
@cubicengineering47152 жыл бұрын
@@teya1937 Keep in mind the 10lb weight limit of course, which unfortunately limits you to only padded or leather armour, and not even studded leather
@Razdasoldier Жыл бұрын
@@teya1937 torture. Swallow this pebble that will become immovable
@migueldelmazo52444 жыл бұрын
Why do you hate Necromancy, WOTC? Sapping Sting would still be "meh" even with a 1d6 damage roll. Good to see you well, Chris.
@blackfang08154 жыл бұрын
...I like Sapping Sting. The damage is meh and it's a Con save, but prone is pretty nice.
@Razdasoldier Жыл бұрын
Having played this before I felt powerful any time this thin hit the stage.
@nicholasolin72524 жыл бұрын
That temporal shunt would be great against a creature that has a lot of multi attacks like a Marilith.
@oliverneville50124 жыл бұрын
Time Ravage might be the only way to kill a Tarrasque, and probably a bunch of other creatures in the game. I’m not saying it makes it useful but the “30 days till death” part is really interesting for a lot of the high level creatures you’ll be up against
@DarthRamzes4 жыл бұрын
Especially if you seal it with Feeblemind, so that they cannot find help with their predicament in time.
@Wanderingsage74 жыл бұрын
Don't cast it on a dragon.
@LordZeebee4 жыл бұрын
Some of these are indeed a bit underpowered however i feel like some of them are tailor-made to be used in combination between two casters(likely because a DM wrote them and wants to use them for his badies). Dark Star isn't all that great on it's own but since it's an area of effect it works reeeallly well with all the spells that pull, push or slow down a creature. A duo of wizards casting Dark Star and Ravenous Void means that any opponent within a 120ft radius must first make a STR-check or be pulled into the center of both spells. There they first take 5d10, then 8d10 or half on a CON-save, are restrained until succeeding a STR-check as an action, are in difficult terrain for the next ~120ft, are both blind and deafened, cannot cast any teleportation spell i could find(due to not being able to use verbal components) nor Dispel Magic. This repeats until the opponent is able to make their STR-check and move 40ft of difficult terrain without the use of most spells nor the Dash action(as they already took their action) and even if they manage to escape the Dark Star they still need to move 80ft more of difficult terrain until they're safe from being pulled right back into the center and having to start over again. Sure it takes 2 high-level spells to do but damn is it nasty.
@zeedar4124 жыл бұрын
Yeah, about what I was expecting. I was also sadly underwhelmed by most of the spells in there. Apparently WOTC had final say over spells, so they may have gone overboard with the nerf hammer. I agree with those saying that a lot of the spells seem more like DM spells. I would love to use Time Ravage as DM, but would never take it as player. I really want to see you make a build for the Echo knight, because I want to see what you come up with for it. The Echo seems to hold a lot of potential. (pun intended)
@ataberkdedemen98024 жыл бұрын
@zeedar412, kobold echo knight will be very good because tou can use your echo to have pack tactics always active
@TheGuyWhoSkisWithPoi4 жыл бұрын
Magnify Gravity - Not only is it the best first level blasting spell, it is also the BEST SECOND LEVEL blasting spell. When you upcast it at 2nd level it is strictly better than shatter: same save, same damage, same range, but superior damage type and superior extra effects. It also is going to free up a preparation slots, because this is the only blast spell you need for wizard lvl 1-4. Fireball is a slightly better blast at third level, but I had to check!
@robusterbrown12914 жыл бұрын
As a DM, I’m going to give gravity fissure to a black dragon.
@ShriKenerd4 жыл бұрын
This is evil but I love it!
@Ciberbuster4 жыл бұрын
I like the idea of the gravity spells, but many of them just are forced movement with some damage. Would have loved more astral/planar flavor ones. Looking for your opinions on the Eccho Knight, really liked the subclass, so flavourful.
@JoseRodriguez-pi8cx4 жыл бұрын
I’ve been waiting for your thoughts on this since it was released! I’m on the edge of my seat for that subclass video(Chronurgist build guide when?) Hope you’re staying safe and healthy, thanks for bringing us content during these times
@clenzen99304 жыл бұрын
On the Critical Role Stream, the pear has never been consumed for Caleb when he spams Fortune's Favor. Make the spell much more useful for him - but for the book it had to go through WOTC, which is official.
@anthonynorman75454 жыл бұрын
The pear?
@JR-eo8cy4 жыл бұрын
@@anthonynorman7545 Pearl.
@christophercrafte2 жыл бұрын
I recall matt actually stating that caleb spends most of his gold in paper,ink, and Pearl's perhaps he only did it in the background and they never mentioned it.
@Temujin.Thinketh.4 жыл бұрын
Gift of alacrity and fortune's favor as spell mastery choices... Can't wait till 18th level
@ATinyWaffle4 жыл бұрын
Note that you'll still need to spend the 100 gold pearl every time you cast Fortune's Favor.
@Simonnicolls4 жыл бұрын
@@ATinyWaffle but you can upcast to get the whole party and it still only takes one pearl
@ATinyWaffle4 жыл бұрын
@@Simonnicolls Yeah, but I was referring to what Temujin M said, which was in reference to choosing Fortune's Favor for Spell Mastery.
@Temujin.Thinketh.4 жыл бұрын
Thankfully out table has agreed to the spell not consuming the pearl like how it was before the spell got altered.
@elementzero33794 жыл бұрын
@@Temujin.Thinketh. Since first reading this spell description in EGtW, I've wondered whether they intentionally altered this component cost. It's absurdly expensive as written. I think having the 100gp component, but not requiring the spellcasting to consume it, works just fine. This is also how the spell has always worked at Matt Mercer's table, as you seem to be aware. TLDR: I agree with you, and we will play it the same way.
@andrearosina63754 жыл бұрын
I think i realized why Temporal Shunt upcastings are worded is such manner: you can target yourself or allies in addition to the original target. This way you can protect yourself or others from other dangers... You will forget it, but you'll be safe anyway. :)
@Adurnis4 жыл бұрын
PSA: D&D Beyond has followed the rules laid out in the guide, restricting these spells to Graviturgist and Chronurgist wizards. If you want any of these spells and you are a member of any other class or subclass, you NEED to use the homebrew system to replicate them, because it’s a customization of the spells and not using them as written.
@Similacrest4 жыл бұрын
Are you able to select them as Magical Secrets? By RAW you probably shouldn't as they're not on any class list
@Adurnis4 жыл бұрын
ShareDVI, As of now, you can.
@BR4IN1N4J4R4 жыл бұрын
Sapping Sting is also hilarious against Flying enemies. Also, any of these strike well as Magical Secrets for Bard?
@nicolasferreira82244 жыл бұрын
Sir William de Mount approves of this Wildemount spells review.
@maxim14824 жыл бұрын
I don't think you noticed that Immovable Object has no restrictions on targeting objects that are worn or carried. Also consider its potential use for setting up non-concentration walls and obstacles.
@alejandrogomezdelmoralguer35024 жыл бұрын
EXACTLY.
@Varatho4 жыл бұрын
Cast Ravenous Void 110' above the ground. Even if they escape, they fall to the ground for an additional xd6 damage and land prone. Which the Gravaturgist can then boost with their subclass feature.
@chrisdin41094 жыл бұрын
If they don't have a flight speed then how would they fight against the effect? Having a strength save wouldn't make semse as they can't exert without a solid surface.
@LeadBeIIy4 жыл бұрын
One thing. Lots of those high level spells are interesting storywise for DM to use. For example, BBEG tether's themself to a PC so that the party can't kill him without killing the PC too. Or a battlefield with a blackhole in the center. Or a powerful hag aging a PC could be fun.
@tornagh92002 жыл бұрын
You are missing something about gravity sinkhole: You can center it in the air, forcing enemies that fail the save to then fall back down and take fall damage and end up prone. Obviously you would usually want a web in the area they will fall into, but even without that it is a pretty decent spell and I would say it should be a tier higher at least.
@samknott65444 жыл бұрын
Just a couple things that might be worth considering - Sapping Sting also knocks flying creatures out of the air if they have no hover speed. You need to be within 30 ft which makes it more limited, but is a big deal at low levels when you have few ways to deal with flying creatures. Time Ravage requires Wish or Greater Restoration with a 9th level slot. By default, the only monster I can find that can do that is Halaster Blackcloak with wish, since most powerful casters either don't have Greater Restoration or don't use spell slots.
@MFewwy4 жыл бұрын
About Fortune's Favor - I'm not sure that it consumes the pearl, because during the second season of CR Caleb used this spell many times and it was never described as something that depends on resources. Probably an error?
@andresabourin24234 жыл бұрын
It does say consumed on the spell. I think it was one of many nerfs WotC mandated, which is sad.
@birubu Жыл бұрын
I will note that Magnify Gravity is basically Shatter but down-casted by a level. Upcast MG to 2nd level, it does identical damage of the same type, has the same range and radius, and targets the same save. Only difference is the rider effect (slow on a failed save vs disadvantage against objects and constructs).
@davidedgar59234 жыл бұрын
Love the videos. Any chance we'll get wizard builds for the Chronoturgy and Graviturgy subclasses?
@Anodynum4 жыл бұрын
Thanks for the analysis. I was extremely disappointed how weak the spells were in this book. Just when a spell is starting to sound good there's a catch that makes it really weak. It felt like Wizards intentionally nerfed everything.
@micahiwaasa93044 жыл бұрын
One thing to note about Sapping Sting is that you can make flying creatures fall. The 30' range limits the potential trauma, but if you have cantrips to spare, you might keep it for just such an opportunity. A possible good thing about Tether Essence is potential super cheese. For example, you could do an enemy and an ally such as a familiar or a half-orc that still has its endurance. The ally purposefully fails its save, of course, then renders itself helpless for the rogue's sneak attack.
@thatnowfeeling4 жыл бұрын
Immovable object doesn’t specify that it can’t be used on objects that are worn or carried. A sword? Interesting way to disarm?
@alejandrogomezdelmoralguer35024 жыл бұрын
I feel like others have mentioned this elsewhere. but note that Immovable Object does not specify that the object must be unworn/not carried. Boss fight with big bad dude who has a scary super-weapon - use familiar to deliver immovable object on the weapon. Now the big bad’s speed is 10, provides they even make those STR checks, or they get to leave their precious weapon behind. Then you use animate object to turn their weapon against them. BBEG is now full of Fail.
@nathanmitchell96954 жыл бұрын
One of my PCs is a Wizard who has become time displaced by a recent unintentional trip to the Feywild. They managed to get back to the Prime Material Plane, problem is that they're 50 years in the past and the party has technology that hasn't been invented yet. There are two NPC Wizards with high enough level spells that they would be able to transport us back to our time properly, but I don't think either of them know any Chronurgist spells. One is a Conjurer which includes most teleportation spells so I might be able to work with them to research the spells, but it's likely to be a long process that includes multiple quests for the party to undergo to achieve various objectives before we get back. We may have accidentally provided the inspiration for the invention of the airship.
@CaitSith874 жыл бұрын
Have you already discussed the two new wizard sub classes? Chronomancy is like better divination and divination being one of the best schools or whats your take on it? See at the end thx :)
@aaronsummers22923 жыл бұрын
Question: Is Time ravage the biggest buff ever? You could get an young dragon, befriend it, and then instantly make is an ancient dragon? That's crazy powerful.
@jthompson70244 жыл бұрын
Matt Mercer is a fantastic DM and storyteller but I've never been a fan of his game design in terms of mechanics from classes and subclasses to spells
@anthonynorman75454 жыл бұрын
WotC "rebalanced" all of Mercer's stuff, so the mechanical problems with Wildemount are on WotC.
@dylanjackson60744 жыл бұрын
Could you do a variant video of these spells? Something to fix the issues you saw on these spells. Or at least the ones that could be really cool.
@archmagemc35614 жыл бұрын
Time Ravage has one huge advantage that no other spell in the game (minus some wishes) have. If you use it on something and it can't cure itself or isn't immune to magical aging, if it dies, it CAN NOT BE RESURRECTED, EVEN BY TRUE REZ. That is pretty huge. Still an orange spell, but it has more uses than Weird. The only way for something to 'resurrect' would be a lich and its phylactery, but that lich instantly becomes a demilich due to the aging process.
@archmagemc35614 жыл бұрын
Does Clone work on death from old age? If so then yeah it would. I know all rez spells don't work from death from old age so yeah.
@magnuskeisneerbek88474 жыл бұрын
Any chance for a 1-20 build which each of the two new wizard subclasses?
@govetenko Жыл бұрын
I'm surprised you don't mention how destructive prone is too flying enemies in the sapping sting part
@goodalykcheese4 жыл бұрын
I think to note gravity sinkhole says any point you can see, so you can pull them up in the air then they take 2d10 falling damage for a total of 7d10 forc damage. Also if you are a graviturgist you add another 2d10 as a reaction (at level 10)
@Maddawg19843 жыл бұрын
I see what your saying on Pulse Wave. But Thunder wave pushes them away this can pull or push and let's say if your a Graviturist you can add 5 more feet extra movement and if you have a hazard like a cliff, pit, spike growth, Black Tenticle spell you can combine it with effects like that to amplify the damage as a combo
@Twisttheawesome Жыл бұрын
A Graviturgy Mage adds another 5 feet of pushing to Pulse Wave. I think that actually boosts it a bit for me.
@bozieu4 жыл бұрын
Gravity Sinkhole has the added benefit of pulling creature upward if you create the sphere above the ground. They will fall to the ground right after, take falling damage and become prone. I know you said, when talking about Saping Sting, that prone is not the best condition, but at least Gravity Sinkhole let's you do more then just damage.
@TheJBaynham4 жыл бұрын
Been waiting for this video since this book was announced!
@AlbieNation4 жыл бұрын
I love the idea of sapping sting on a necromancer
@bryan5477 Жыл бұрын
I use wrist pocket to hold my mote of Arcane Abeyance. That good? Also does this wrist pocket make me look fat?
@Spiceodog2 жыл бұрын
Sapping Sting seems pretty great at lower levels. Even at higher levels, it can keep enemies in a spell effect by slowing there movement substantially. This with hunger of hadar or sickening radiance is very good
@allstatejake4 жыл бұрын
For gravity sinkhole you have to think about the subclass and if you pull it up 20ft and then it falls it takes extra dmg from the fall and also from your subclass feature that lets you give creatures extra fall dmg
@aethon05634 жыл бұрын
Good stuff. Your opinions are always informative. I get the impression that many of the new spells were designed with the intent of being thematic rather than super useful, the kind of thing that would be cool on a villain npc. A lot of these could perhaps benefit from being one level lower.
@JustSomeone4 жыл бұрын
a fact to have in mind reviewing these spells is that most of the "it needs a save or it does nothing" are high level of the Chronurgy magic, that's because the Chronurgy Magic wizards have the hability to make them reroll or straight up miss their rolls at those levels, including all of the "luck points" that most of the companions must have, so, you can easily burn all of those legendary resistance and actually make those spell work. But yeah, i was hoping for somethig else with those spells, most of them end up in the red tier even with that in mind anyway :P Good video tho
@20100langlois4 жыл бұрын
Fun idea: Fly + Pulse Wave at 4th level, cast from above and pulll for an extra 2d6 fall damage. 7d6 + 2d6 = 9d6 for creatures who fail the CON save. Also, 30 foot cone width, which translates to 15 foot radius sphere.
@cubicengineering47152 жыл бұрын
No need for Fly even if you're a 6th level Scribes Wizard. Of course that relies of your DM giving these spells to other wizards, but I can't imagine most DMs refusing to let you use them
@skippy9273 Жыл бұрын
Did anyone else notice that immovable object doesn't specify that the object can't be worn or carried?
@nunya52303 жыл бұрын
I wonder if some of these spells were nerfed
@kevinboles38855 ай бұрын
An enemy that you knock prone on your turn can NEVER "act as they normally would" on their next turn. Giving up HALF of their movement can EASILY mean a turn that they cannot engage a party member. I think you over-minimized the other significant benefits of an enemy being prone as well. Speaking of which, I have a question: if they are in a Spike Growth area, a) would it take 75% of their movement to stand and b) would they take 3 sets of 5'worth of damage from that movement?
@kevinboles38855 ай бұрын
Now I just heard your dismissal of prone at higher levels. I have a lot of respect for your optimization skills. But there is simply NO WAY being prone is LESS useful at high levels. It is in fact way MORE beneficial! A simple point is that melee characters now have 3+ attacks in a single round.
@shanebernier24834 жыл бұрын
I can't wait to hear your thoughts on the sub classes in this book. I just got my copy today and read through it, and to my reading the Chronurgy subclass looks like it is hands down, bar none, the strongest wizard subclass in the game.
@FatherOfThursday4 жыл бұрын
Can immovable object be cast on an item that is worn or carried such as a sword, shield or arm band?
@cruye963311 ай бұрын
Add an oyster farm for Fortune's Favor pearls to the high level wizard stronghold list, alongside a sheep farm for scroll vellum
@seanmullin47364 жыл бұрын
Isn't Dark Star just pretty similar to maddening darkness? It's a worse save, but more damage. Smaller radius, but comes with difficult terrain (and it's bigger than half the radius of maddening darkness). Similar dark effects, but Dark Star also makes verbal spells impossible, which edges it out over maddening darkness for me. The list of spells without verbal components is very small -- the only one that could really matter is Demiplane. No planeshift, teleport, misty step. I realize that you gave Maddening Darkness only an orange rating, but they are so comparable that it feels weird that you gave Dark Star red.
@gandhigun23044 жыл бұрын
In defense of Dark Star, teaming up with the warlock holding action for eldritch blast with the push 10ft effect. Moves out of sphere, triggers held action from warlock, pushes them back in, technically entering the sphere for the first time, after starting their turn there. If they can still get out with remaining movement, likely can't do anything else, possibly letting the warlock push them back in the sphere to start their turn there again. Might take some doing but we could be looking at 24d10 before they can properly get out of the area.
@binolombardi4 жыл бұрын
I think the graviturgy spells should try take fall damage into account in any situation you can. Large radius area effect for outside, line spells for inside. While both types are situational, they cover the others weaknesses.
@bernardofabrica4 жыл бұрын
Thank you for the video. still a little sad, was expecting for a cleric build
@xthebumpx4 жыл бұрын
Time Shunt says you can target additional creatures. Each target is subject to "must succeed on a Wisdom saving throw or vanish" etc etc At the start of its next turn, the target reappears. I don't think it's all that confusingly worded. Should Time Shunt break concentration? I like that the vanishing part can take some thinking to get real benefit out of. Poof grapplers to get your friends free, leave the enemy mage without his meat shield buddies. Target allies to give them safe?
@TheAdditionalPylons4 жыл бұрын
Tether essence seems like it would be a fun spell to give to a powerful NPC
@Razdasoldier Жыл бұрын
Put it on the wizard and the high level Champion fighter who has an auto heal every turn.
@kaemonbonet49314 жыл бұрын
One thing to consider about dark star is that other 8th level spells aren't terrific either. And having all those effects on one concentration can be valuable. I think you hit it on the head in that if you want to use this spell on a caster and potentially his hordes. If I wanted to make this spell better the only things I think I would add are that the darkness is unaffected by a daylight spell and foils either blindsifht or truesight. It thematically makes sense because something something gravity something something light.... Then it would be fantastic. As it stands it's still a good opening salvo that your warlocks can shoot through, but im pretty sure liches have truesight so.......... (I would still probably use this for a villain because the problems we have described in it don't matter unless your party has specific magic items.)
@kaemonbonet49314 жыл бұрын
Maybe have it no save remove fly speed! That might be really cool!
@Alaric114 жыл бұрын
Join us next week for more will dee mount content.
@aethon05634 жыл бұрын
While demount? I love TM's pronunciations. I hope it's an intentional joke at this point.
@Adurnis4 жыл бұрын
The Critter in me cringed, but it just goes to show that Chris isn’t a Critter at all but is still engaging with the content, which is great.
@siddharthbianchi93224 жыл бұрын
With dark star do they take 8d10 when you cast it and then another 8d10 when they start there turn, so minimum of 16d10 half on successful saves, and another 8d10 for each turn they stay in
@greyslaad74373 жыл бұрын
I have this idea of a villain with his little red dragon hatchling, the party is confused since they are high level, he then casts time ravage and instantly ages the dragon to ancient status lmao
@doesntmatter41364 жыл бұрын
Can't you just immovable object an opponent's clothes or weapon for a no-concentration CC?
@BR4IN1N4J4R4 жыл бұрын
Looked forward to this. Not disappointed whatsoever
@BR4IN1N4J4R4 жыл бұрын
Personal take: a lot of the Dunamancy spells really speak to "creative answers" rather than pure power. The more creative you are, the better they are.
@mrbean34702 жыл бұрын
Dark Star combined with Plant Growth could be really devastating.
@gregoryfloriolli90314 жыл бұрын
The problem with a spell that is not good at low level but might be good at higher levels is that when you get to higher levels you’re going to want to be taking higher level spells as you level up. There’s not many spells that I will grab at low level just to use at higher level. Absorb Elements is one and maybe Feather Fall if I planned on taking Fly. That’s about it. So unless your DM gives you these spells as scrolls, I can’t see taking them.
@GramGramAnimations4 жыл бұрын
What does the term “damage dealt” mean in D&D? Because I’m imagining a party casting Tether Essence onto a player with immunity to some damage and onto something else they wanna kill, teleporting away, then dealing a ton of damage to the immune player.
@dragohammer69374 жыл бұрын
damage they receive, IE, that reduces their hit points. so no, it wouldn't do anything if you dealt a damage type the original target was immune to it. think of it as "Whenever this characters hit points are increased or reduced, the other characters hit points are increased or reduced by the same ammount.".
@Tanglangfa4 жыл бұрын
Gravity fissure should save with strength.
@aethon05634 жыл бұрын
I agree. Mercer mentioned in a recent fireside chat that dunamancy magic is tiring on the soul and health, so I'd imagine that's why so many of the spells target CON.
@Tanglangfa4 жыл бұрын
Aethon056 maybe one can explain it that way, but mechanically using str saves would make it hard for wizards and other classes. I think it’s for game balance ultimately.
@Shvvanky4 жыл бұрын
Temporal shunt is an expensive counterspell that doesn't allow for warcasters to benefit. Circumstantial, but a wizard's nightmare. Great vid!
@xthebumpx4 жыл бұрын
Temporal Shunt also shuts down all weapon/non-magic attacks.
@Bagelboy615 Жыл бұрын
Only good thing about sapping sting is that there is no limit on size of creature.
@MultiCommissar2 жыл бұрын
A 1st level wizard who just walks into a goblin nest and turns everything into paste is actually kinda scary.
@KatanaKamisama4 жыл бұрын
On Tether Essence: best use I can think of, is on Ally Barbarian, and enemy caster (preferably one with low Con) this would cause any healing the enemy received to benefit the Barbarian, and any damage they took would be reflect on the caster. In this situation the barbarian could willingly fail the save, so ONLY 1 target's save matters, AND they have disadvantage. Granted the spell seems underwhelming and the only way to guarantee success is for a friendly diviner to "do the deed", but there's plenty of spells that have no effect if someone saves. I WOULD have made this one like a level 5 spell though not 7. Hell maybe even 4th... On Ravenous Void: WTF that looks fun, group hug, fireballs inc. GG RIP zombie army.
@normal64834 жыл бұрын
How does aging work with Polymorph effects? Cause Time Ravage + True Polymorph into a dragon seems like a powerful wombo combo
@shanebernier24834 жыл бұрын
Saw this same question raised on Reddit earlier. Regardless of how it interacts this is a pretty bad idea. Even if we assume that it can push the form into an ancient dragon, it would be an ancient dragon that has already lost about 65 HP, and has disadvantage on all attack rolls, saving throws, and ability checks, and only half it's normal movement speed. Plus if the dragon saves, you only hurt it with no other effect (a young red dragon is probably your best target to choose if you want it to be as strong as possible and survive the initial damage, which has a +9 to CON saves). Oh, and two players have spent their 9th level slot to make that happen, one of whom is now using their concentration. You're probably better off just holding onto your True Polymorph until a party member is about to drop, then turning them into an Adult Red Dragon or an Ancient Brass Dragon, depending on your level, while the other full caster throws down a Meteor Swarm or a Wish or something. Cool idea for an NPC villain plan though.
@StalinMcRally3 жыл бұрын
One situation I could see Tether Essence might be workable is if you have a Zealot barbarian ally who is raging.
@cruye963311 ай бұрын
Sapping Sting might be good for a death cleric, since it can target two people
@stevewright82843 жыл бұрын
immovable object is basically a spell that makes an immovable rod
@bobwilson679 Жыл бұрын
Very late here, but i think some of the blast spells, like gravity sinkhole, are better than you give them credit for, mainly because of the damage type. Maybe it's just the campaign I'm in, but my DM likes to throw a lot of enemies at us that have fire resistance/immunity, like ghosts and fiends. Casting a 4th level fireball that does force damage is pretty good when you're facing enemies that are immune to fireball damage. Con Save isn't great, but at least you will likely get some damage through
@cruye963311 ай бұрын
Pulse Wave has one (1) use: let you cast Forceball on a Scribes Wizard
@maxim14824 жыл бұрын
You didn’t seem to mention that Wristpocket is a ritual. Did you miss that part?
@Maximum70774 жыл бұрын
He did mentioned it lol
@ATinyWaffle4 жыл бұрын
Something to note about Dark Star: If you cast it on a mage that can't see through the magical dark and they can only teleport to somewhere they can see, then they can't teleport. Also, because verbal components are impossible inside, you can not cast Misty Step, Dimension Door, Teleport, Plane Shift, Freedom of Movement, or Etherealness (Someone please remind me of any other spells that would help you escape the sphere.). I suppose you would have to be a sorcerer with Subtle Spell to, say, Dimension Door out of it. Also, a Graviturgy wizard could keep moving anyone who fails their save 5ft closer back to the center, possibly keeping the enemy in the sphere for an extra round. And then when they finally get out with something like Pulse Wave the graviturgist could push them 20ft back inside. Imagine if you had two dunamancers. One casts Dark Star and the second who is a graviturgist, uses their Event Horizon ability to either make their movement zero inside the range or effectively triple difficult terrain where you need to spend 20ft of movement to move 5 feet.😈
@JR-eo8cy4 жыл бұрын
Demiplane would help you escape since it only requires a somatic component. Unsure what else may work.
@mikebieser41754 жыл бұрын
I'd argue that most of the higher level spells are orange, not red. They seem intentionally designed to have less power but encourage creative use. Ravenous Void and Dark Star shine when partnered with a grappler character that hurls enemies in, for instance.