[Dungeon Defenders II] Mastery VII - Assault on the Throne Room (5 Stars)

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Bamethyst 38

Bamethyst 38

Күн бұрын

Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map:: Assault on the Throne Room
This can be a pretty rough map on several fronts, especially when it comes to DU splitting. You will definitely need to know what you are doing for this map.
5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot let a defense get destroyed
- You must maintain 10 different defense types during all Combat Phases
- Both Window Gate Locks, the Throne and Crystal Cart must stay above 90% health at all times
- Do all the above in 1 run
PLAN
=====
Due to the Diversity affix, it is recommended to build different types of Blockades to cover most of the Quota. Once that is done, you can have multiple copies of your other defenses. Just make sure you go over 10 in the event something does get destroyed. When you also wall up, make sure that Snooki or small enemies don't slip through the cracks. All it takes to fail this 5 Star is one enemy attacking a Core.
Using Nodes, and Traps will help you kill off most opposition before it reaches your Blockades. Weapon Manufacturers do a good job containing enemies in a small area and can possibly stunlock Kobolts if you have the Shocking Revelation servo. If you have Fissures of Embermount, placing them at the entrances with the Embermount Flames servo can roast most enemies before they reach your Blockade line. Long range defenses also help immensely. The Earthshatter, Volcano, Weapon Manufacturer, Obelisk and Dryad defenses can be setup to handle multiple lanes if placed correctly.
Once the first few enemies spawns have been done, the level moves in a clockwise fashion. Make sure you slay most of the dangerous opposition before moving onto the next lane.
If a structure is about to fall, either sell and replace it or upgrade it if it is possible. It would be wise to have Hardened and Protective Downgrade on your Blockade(s) for this map.
Keep tabs on the Radar, Kobolts are easy to spot (orange air unit) and should be downed as soon as possible to avoid shut down of your other defenses. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line.
On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.
Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.
HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.
Vicious Strikes - Anything that benefits from the increased range.
Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.
Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.
Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.
Destructive Pylon - Any tower you feel will benefit from this.
Automation - A Blockade that will be taking the most damage in this battle, primarily on a Boss lane.
CHARACTERS
============
Apophis (Mystic) - Hero DPS (Viper's Fangs)
Lenneth (Dryad) - Hero DPS (World Tree, Angry Nimbus, Harpy's Perch)
Jenocres (Abyss Lord) - AP DPS (Ramster, Skeletal Orc, Colossus)
Yojimbo (Squire) - Hero DPS (Spike Blockade, Training Dummy)
Tsumiko Kuri (Initiate) - AP DPS (Flame Aura, Lightning Strikes Aura)
Shilf (Huntress) - AP DPS (Poison Dart Tower)
Mishera (Adept) - AP DPS (Earthshatter Tower)
Kasuti (Mystic) - AP DPS (Obelisk)

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