[Dungeon Defenders II] Mastery VII - The Ramparts (5 Stars)

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Bamethyst 38

Bamethyst 38

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Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map: The Ramparts
Being unable to upgrade or repair can be a ball buster. However, this is compensated for by being able to build any defenses you can, provided you keep the Diversity Quota in mind.
5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- No defenses can be repaired
- No defenses can be upgraded
- You must maintain 10 different types of defenses during all Combat Phases
- Do all the above in 1 run
PLAN
=====
By diversifying your walls, you can cover most of your Diversity Quota and then be able to build multiple defenses of everything else. Dryad traps, Obelisks, Volcanos and Weapon Manufacturers can be built in a way to handle multiple lanes, making effective use of DU splitting. Your best Blockades should be what keeps the enemies out, especially if they are armed with Protective Downgrade or Hardened Servos.
Using Auras, Traps and Nodes will help you kill off most opposition before it reaches your Blockades. If you have the Embermount with the Flames Servo, you can place these at the entrances and tag all enemies with Fire DoTs. The size of the map will ensure it does it's magic long before enemies get your walls if you do a Last Stand.
If a defense is about to fall, let it fall or sell it and then quickly replace it. Make sure your hero that is replacing the wall can withstand punishment in the event you must fight.
Keep tabs on the Radar, Kobolts are easy to spot (orange air unit) and should be downed as soon as possible to avoid shut down of your other defenses. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line. Skyguard and Hailstorm Towers can be deployed effectively to shoot down Kobolts, but having Tenacity on them helps immensely.
On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.
Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.
HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.
Vicious Strikes - Anything that benefits from the increased range.
Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.
Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.
Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.
Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your Earthshatters for maximum effectiveness.
Automation - The Blockade that will be taking the most punishment in this battle.
CHARACTERS
============
Yojimbo (Squire) - Hero DPS (Spiked Blockade)
Lenneth (Dryad) - Hero DPS (World Tree, Angry Nimbus, Harpy's Perch)
Jenocres (Abyss Lord) - AP DPS (Colossus, Ramster)
Apophis (Mystic) - Hero DPS (Viper's Fangs)
Tsumiko Kuri (Initiate) - AP DPS (Boost Aura, Skyguard Tower, Flame Aura)
Shilf (Huntress) - AP DPS (Poison Dart Tower)

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