Great to see Dungeon World in action. Thanks for the information.
@masterthatdungeon65344 жыл бұрын
Thanks for all the comments! Indeed the video is quite rough looking at it one year apart and I actually did this after my very first DW session so I plan for a more extensive, better structured situational examples later on this year! In the meanwhile, you can check this FREE download I published recently that explores the gameplay differences in much more detail: www.drivethrurpg.com/product/301875/From-DD-to-Dungeon-World
@RottenMechGaming4 жыл бұрын
Looking forward to V2 :) Thanks
@tasteyfoood2 жыл бұрын
I just finished this and it was really helpful, thank you
@jameswoodard43045 жыл бұрын
I haven't GMed DW, but I feel like I would have made the theif roll for Defying Danger to sneak around the trolls. If he's worth anything as a theif, he will likely have high Dex. and pull it off while still having a sense of danger due to the possibility of failure.
@masterthatdungeon65345 жыл бұрын
Sure- it's the choice between 'you just do it' and continue the play from that new position or if you want to put that to test.
@rachi76295 жыл бұрын
I wouldn't. DW gets pretty crazy if you really follow the "fail foward" rules. In this scenario where failure is so unlogical (the trolls weren't looking for him and were pretty distracted) you would have to create some real crazy stuff or use some cheesy excuse for the failure (ur durr u step on a branch). Why bother? Just let the rogue position himself so he can be a rogue (be a fan of the characters, another DW rule). Like he said, you don't have to cede automatic stealth checks everytime, but you should follow the logic - if you don't, the natural craziness of the Moves system can reaaaaally make a mess of your game and throw the immersion out the window.
@MatthewLeLievre4 жыл бұрын
@@rachi7629 i would have used Defy Danger for the sneak... maybe startled an animal and puts the trolls less focused on the meal. I would have maybe, maybe had the first chargers decide if they are running distracting (aiding the charge) or defending one of the others. I would have also had the thief roll for his shot from behind the troll as he may have missed and revealed his position or maybe missed so bad that he had made an ally have to duck, making him take a -1 forward (i would do this possibly to set up or play off a bond, maybe the cleric distrusts the thief already).the long and short of it... is that that same scene in D&D 5e will always have a similar set of steps and in DW its way more up to the GM. If you are going for the heroic characters that are hyper competent.... less rolls (like in the video) if you want to be a more active GM and have more options and moves for the trolls you make the PCs roll more. I love the idea of DW. As a person who grew up with D&D 2nd, this is my style of play.
@swissarmyknight43064 жыл бұрын
Certainly sounds like "Defy Danger" to me.
@gonzaPaEst2 жыл бұрын
All of these are valid. To Defy Danger or not to Defy Danger, as long as it makes fictional sense. A key difference in DW (in contrast to some other systems) is thay the fiction feeds the mechanics and not the other way around.
@benpuffer78913 жыл бұрын
It seems like it would be relevant when discussing action economy to acknowledge that in DnD each troll would have 3 attacks per round.
@matthewbarker41092 жыл бұрын
Yea or the fact that a dm may add legendary actions. Everyone acts like the dm follows the rules lmao
@ivanalukic16122 жыл бұрын
@@matthewbarker4109 and everyone also acts like the dm always adds things to statblocks.
@russellfishes5 жыл бұрын
I really like your battle grid book. That's a great idea. Did you make that?
@masterthatdungeon65345 жыл бұрын
Oh no it's Big Book of Battle Mats.
@russellfishes5 жыл бұрын
@@masterthatdungeon6534 Oh, thanks. I need to check that out.
@postingfrombed2 жыл бұрын
Good video, very informative
@oKingLexx Жыл бұрын
I havent had a chance to run dungeon world yet but i really really want to.
@rodolfomaravillasduran87933 жыл бұрын
Those troll figures look neat.
@davestory86143 ай бұрын
If there’s a chance of failure (the thief sneaking), you should roll. And although the map/minis are nice for a video, the mixture of a combat system that is abstracted as much as DW is, the specifics of grid movement and exact character placement becomes irrelevant and sometimes detrimental to the rest of the system.
@captainnolan50622 жыл бұрын
Session Zero has a number of great Dungeon World resources, some of which are free: kzbin.infovideos
@chrisderhodes762912 күн бұрын
What’s this map Notebook? Something homemade? Thanks
@ukdane Жыл бұрын
Could you please tell me where you got those trees from? Thanks
@dominicfirefly75 жыл бұрын
Thanks for the video. Just a pointer, maybe a script would be helpful for your videos. Keep up the good work
@josealmeida75392 жыл бұрын
I really liked you video it helped me, i was watching with legends so i kinda laugh when you stuttered a little sorry.
@TukerBiel2 жыл бұрын
Você pode ver o Canal Covil do Dungeon World, fiz alguns vídeos falando sobre movimentos, classes e algumas gameplay
@TheCharlesFr4 жыл бұрын
This video gives me the impression that in DW, only the melee characters are likely to take damage. Is that the correct idea?
@leecody58853 жыл бұрын
Only if there are no ranged enemies. Of course the GM could have one of the melee teammates take the hit for a missed ranged attack
@philosopherhobbs4 жыл бұрын
This didn't provide much info about Dungeon World for me. How do the game mechanics work turn to turn? Is the knockback part of the rules? You said you typically have that happen.
@masterthatdungeon65344 жыл бұрын
Please take a look of my free written guide here with +1 year more experience with Dungeon World. www.drivethrurpg.com/product/301875/From-DD-to-Dungeon-World
@masterthatdungeon65344 жыл бұрын
Related to knockback: yes and no. If an attack has +forceful trait it is expected to do things like knockback. Can a PC or enemy still do a knockback without it? Sure, if it is play in the narrative.
@Jpteryx4 жыл бұрын
Essentially, the only game mechanics in Dungeon World are hit points, damage, and rolling + your stats. (Almost) everything else: turn order, conditions, knockback, etc., is decided by the GM or a player on the fly. That's what's great and/or terrible about Dungeon World, depending on your opinion.
@shaylic37954 жыл бұрын
Unrelated but it uses the powered by the apocalypse system. Many games use this system. Monster of the week which Adventure Zone ran in their Amnesty Arc. Another popular game using these mechanics is Masks. The game is simpler in terms of mechanics and rules. It’s narrative heavy. I highly enjoy monster of the week and will be picking up dungeon world soon.
@kalashnicore472 жыл бұрын
to bad theres no sneak/stealth skill. It's fun to set a difficulty and let the player roll. For the rest realy interesting thanks!
@AndrusPr82 жыл бұрын
In Dungeon World there's no specific skills for stealth but there's a move called DEFY DANGER that can work. If the scene there's a very plausible chance of being detected that would result in something quite dangerous the GM asks you: The guards are coming close, how do you avoid combat with them? - I sneak around past them (DEX) - I KO them by smacking their heads against each other (STR) - I distract them by throwing a rock (CHA) - I look around for another passage (WIS) As you can see "sneaking around" doesn't necessarily depend on how nimble or silent you are, but how creatively you can use your abilities on your favor.
@jvnsfunny2 жыл бұрын
please sound more disinterested in the video you're making, I couldn't fall asleep fast enough
@GT-tj1qg4 жыл бұрын
Dear me, Dungeon World looks awful
@masterthatdungeon65344 жыл бұрын
Interesting comment. I sincerely hope I did not do disservice to DW as it is as good as you make it. It is rules-light story-driven game where all the crunch is in the playbooks.
@GT-tj1qg4 жыл бұрын
@@masterthatdungeon6534 Nah you've put the game in a good light, it just seems to be missing a few important rules imo
@onion99454 жыл бұрын
@@GT-tj1qg such as?
@jackskelington73772 жыл бұрын
Pbta are narrative based games. A shit load of mechanics slow down the game.