A lot of people would have been satisfied with just the flipped camera, but you went the whole way, pretty impressive!
@legofreak57692 жыл бұрын
i think you do need to combine the vector and xy tracker. in reality you need to "mirror" the camera position of the player in all axes along the plane of the mirror. the problem with that is if you track the distance you cant have the camera inside anymore and it will just be looking at the back of the display. its uh... way too complicated for me...
@PythonPlusPlus2 жыл бұрын
The correct method is to have the camera on a mirrored position from the player in 3D space, then make the camera face the center of the screen. You would then need to apply a matrix transformation to remove distortion and flip the image. Your current method which used just 2-axis would work fine as well, if you just had to pointed towards the screen at all times. Although you’d also need to apply the matrix transformation to remove image distortion at off angles. It wouldn’t be a perfect mirror, but it would be close enough.
Maybe move the camera to the player position when the player is closer to the mirror.
@JoJoBruno2 жыл бұрын
Idea: Use multiple cameras and screens.
@_the_fritz2 жыл бұрын
There’s actually a vector block in the sketch menu!
@hlibprishchepov3222 жыл бұрын
you can make portal window if you put camera behind sceen
@TheTenzen122 жыл бұрын
I am amateur, but feel like those following cam could work if it were scalled down half or third of player movement and rest would be changing angle like before.
@Jachii92 жыл бұрын
You should check out this vid from Sebastian Lague where he makes portals in unity, if you put both portals in the same place it looks like a mirror! edit: apqrt from the fact plasma is closed, it wouldnt work anyways cuz then you would see the back of the mirror, in the mirror
@mani_mincraft2 жыл бұрын
I was gonna say that
@hlibprishchepov3222 жыл бұрын
strange idea, make third person camera drone
@konstanty8094 Жыл бұрын
Impossible to do accurately if player looking angle is unknown. If it was known, then the problem is simpler. The camera should be where you're looking at on mirror's plane.
@remie1232 жыл бұрын
Nice
@luckyswordsmen9912 жыл бұрын
Impressive
@asdasd2220-12 жыл бұрын
cool stuff
@Ekipsogel2 жыл бұрын
You kinda got it backwards, you made a mirror, the devs made a true mirror. Look it up.
@CraftingCat_IX2 жыл бұрын
What do you mean?
@pixeltochi49612 жыл бұрын
@@CraftingCat_IX A true mirror is a mirror that doesn't flip your image which makes it so that you can see yourself like how everyone sees you in real life.
@Durf2 жыл бұрын
oh yea I forgot that was a thing! Darn name already being taken :P
@tenton92 жыл бұрын
you should make a room where the walls floor and roof are screens and then just put the cameras somewhere together so it looks like you're there
@Jachii92 жыл бұрын
oh, so this is the new plasma content you were talking about?
@neo_pliskin57462 жыл бұрын
Hey man love the vids! Two questions. One: can you explain how one uses a gyroscope? Can seem to get it connected. Two: would you review my Dragon? I haven’t seen many people playing yet and would like to get input. Hope to hear soon!
@Durf2 жыл бұрын
I haven't had a chance to use the gyroscope too much but I think it just returns the absolute rotations on different axes (very similar to directional indicator but for all 3, yaw, pitch, roll) To use each component of that you'll probably need a decomposer node to separate it into it's parts. And I'd love to check out your builds! Gimme the ID to find it, or submit it in my discord to check out sometime (or tell me when I'm live streaming)
@relt_2 жыл бұрын
Try out retro gadgets and do the same thing there LOL
@EVAmucc55692 жыл бұрын
so this is a "truer mirror" :D
@mreeper252 жыл бұрын
you should have used the touch screen. its flat thus not creating that warp effect
@maple7rees-3522 жыл бұрын
More plasma please 🙏
@CraftingCat_IX2 жыл бұрын
If the pistons push the camera to half of the player’s position and it’s a following camera, it could work with the big screen, or am I wrong?
@Durf2 жыл бұрын
That's the reason why we need to be able to get the player's looking direction (not just player position and screen position) So player can be in one corner, looking at the center of the screen. Position the camera where the player is looking, and tilt it to face the reflected angle It works fine with a small screen because when you look at the screen, you're looking at the screen as a whole rather than a part of it. Larger screens need something more specific. Basically to track the on screen position the player is looking at. Might work with a touchscreen actually now that I think about it 🤔
@CraftingCat_IX2 жыл бұрын
Touchscreen mirror 🤔 Interesting idea
@robobuilder13352 жыл бұрын
Can you share the block that keeps the GPS transmitter at the same relative location? Or do an explanation?