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I finally did it folks. I finally got to work trying to figure out how to add new assets to the game using vanilla meshes and guess what. It was actually pretty damn easy, at least so far.
Here you can see some progress on the Durkhan revamp that's been in the works over the past week or two. As you can tell, they're still very rugged but now have a broader spectrum of troops. More to come on this with added/expanded/reworked lore eventually. Please note that what you see here is still a WIP and will most definitely change in many ways.
BIP has a ModDB page! Check it out here and most of your questions should be answered (if not, ask there):
www.moddb.com/...
This channel also has a discord server! Check it out for both BIP and channel stuff:
/ discord
I also have a patreon where you can support me. But only if you really want to and have no regard for your money:
/ alphaomegaman
Here is a list of mods I commonly use in my videos. Some, or all, are always in use depending on the video. You can find all of them, save for BIP, on the Mount and Blade II Bannerlord nexus:
RTS Camera.
My own custom mod that will be called "The Bannerlord Immersion Project" that's as yet unreleased for all the units, any custom factions/cultures and most weapons. If it interests you, you can subscribe as I'll be posting about it as we move through development.
POC Color Randomizer, to enable the banner and color variations for clans on the campaign.
Areldir's Calradian Reforms - The Armory for some of the new helmets and armour. This mod will be one of BIP's dependencies.
ADamnSexyName's Swadian armoury for many of the Vlandian and some Imperial helmets and armour.
Also, my specs are of immense interest to a lot of people apparently so here they are:
www.imgur.com/...
Better run, better run,
AO