One important thing to do if you're in a temperate or colder biome is to make sure you set a low or no traffic area on the surface of the moat so that dwarves don't use it as an icy freeway and then drown instantly once spring thaws it. Just a bit of personal experience.
@DarkAvatar13132 жыл бұрын
Do this to the river too if you value your fisherdwarves as well...
@RDR9112 жыл бұрын
So that's why my fisherdwarves keep drowning...
@matthewnelson61032 жыл бұрын
Ah, That explains the pile of elven caravan crap at the bottom of the my waterfall.
@p0xus Жыл бұрын
I had a new fortress die immediately after game start by them running into a frozen river right before it thawed
@BD-qd9hp Жыл бұрын
Lol that’s when I stopped using moats. 10+ dorfs walked right into the moat and drowned
@Leptons_2 жыл бұрын
*PSA* Make sure to channel your moat beneath where you plan to put your drawbridge BEFORE you construct the bridge! Even if you lift the bridge up so you can see the floor beneath it, the game still considers the tiles as obstructed by the bridge, so you can't channel out your moat unless you deconstruct the bridge.
@TrabberShir Жыл бұрын
You can use ramps to dig it from below if need be.
@UllricLex2 жыл бұрын
good tutorial as always. It`s so funny how the dwarfs run in the moat when it´s starting filling with water.
@PerfectDeath42 жыл бұрын
You'd have to check what task they are trying to accomplish, it might be that they want to haul something there. Sometimes the fortification doesn't block everything, or it confuses pathfinding when filled with liquid.
@asbrozek642 жыл бұрын
I had a dwarf channel out the final square leading to lava, and decided he wanted to walk back over the channel instead of using the bridge... directly in the path of the newly flowing lava lol
@cmpoliver34992 жыл бұрын
Well there still were 6 Dwarves at the end of the video, which was the total at the start so perhaps he/she got to scurry out in time. But as we usually start with 7. It Beggs the question to curious minds... Where is 007?
@UllricLex2 жыл бұрын
@@cmpoliver3499 undercover 🤫
@UMCorian2 жыл бұрын
Ahh, the most fun thing I ever did to my dwarves was try a moat. If they didn't die making it, they fell into it at a later time. Usually in armor.
@ZekwaldIX2 жыл бұрын
I recommend setting your moats to a low traffic zone aswell, the button with two yellow arrows, to discourage your dwarves from walking into your moat
@rDunfee2 жыл бұрын
I do a very similar process to fill a large underground well. Usually 5x5 in size directly below my tavern and a few Z levels deep. Works really... Well...
@smoothbraindevincision11482 жыл бұрын
I would like to see a tutorial on draining the moat as well, because the similar technique can most likely be used for irrigation as well. Always struggled with farming on the surface.
@BlindiRL2 жыл бұрын
Hope game dev has been good. I guess I could literally make a tutorial on anything for this game.
@smoothbraindevincision11482 жыл бұрын
@@BlindiRL Dwarf Fortress tutorials are those few things where more is always better. This game really hates teaching the player at all.
@pnb3282 жыл бұрын
Same principle really, make a path towards the edge of the map, create fortifications to drain the water, connect to the moat and close a floodgate with a lever, open it when you feel like draining the water.
@mistakensanity2 жыл бұрын
@@smoothbraindevincision1148 I dunno about that. The game quickly taught me that I should not close a draw bridge if a dwarf is standing on it or we start a Dwarven Space Program.
@druegnor17032 жыл бұрын
I think just pump out water once the floodgate close
@Nox_Lunatera7 ай бұрын
i did mine entirely with miners, i just had them dig out the moat 3 levels deep 3 wide during late autumn, when the river was frozen, and then i dug out a channel that the nearby river would flood into, thereby filling my moat, i also have a windmill screwpump setup near it to dump a ton of water down a 30 or so layer shaft into a giant pool room to be used as a well reservoir for the layer above. so yeah once mid spring hit the river would thaw and fill everything up
@ratlab5680 Жыл бұрын
"What are you doing there, dwarf!?" Is my fucking catchphrase for this game
@kevinfragezeichen5517 Жыл бұрын
how do you remove the last bit of ramp he left... other then digging out somwhere els or something like that? can you remove it from outside the moat?
@dewdropslive2 жыл бұрын
super easy to follow and easy to apply to my own designs. honestly make tutorials about anything in this game, I'd watch them!!
@vtjo2 жыл бұрын
This video was very valuable to me because I didn't know how to remove the ramps. Thanks
@Nayckron Жыл бұрын
You can remove ramps with the remove construction??? I made a dry moat and i made it at least 2 z levels deep to be able to remove the ramps, this would be so usefull
@pooshpoosh92329 ай бұрын
but for the enemies to be able to cross, with difficulty, how think should it be? how deep? can it water? does it need ramps?
@lukaspaulius47902 жыл бұрын
My best story... I dig to the cavern and the staircase was horrible I always had falling dwarfs and I think I need to do something about thes 3 unable to walk dwarfs in that caver. So Wath I did I build the hospital under the staircase so the dwarfs falling ended up straight to the hospital. I love my logic I still didn't fix the staircase.
@Wanderer12582 жыл бұрын
A hospital on the bottom of the pit sounds cool. :) By the way, I also have a staircase into the cavern underneath it. Although I have no problems with dwarves falling into it. They just walk around. Probably if the cavern is 2-3 tiles high, then dwarves consider it an acceptable path (I don't really know, just my assumption). By the way, the only creature, which fell down from those stairs was a very dangerous forgotten beast three-eyed giant beetle, which collapsed to its' death even despite having wings. :)
@lukaspaulius47902 жыл бұрын
The reason is why dwarfs falling is if you build a staircases and there is a empty 2z- depth on a side of staircases there is a big chance to dwarfs falling I tested it. I hawe idea for traps now build a tower of dangerous staircases to enter my fort and on the side nice enter with bridge for not dangerous creatures.
@quest93272 жыл бұрын
This would have been incredibly helpful before I drowned 2 fortresses yesterday. And I am not even joking, haha!
@Blyndem2 жыл бұрын
Is there a safe way to remove that last ramp or just slap a hatch on it? Any advantage to making the moat more levels deep than just the one?
@AnimatedStoriesWorldwide2 жыл бұрын
Wow I saw the comment about moats in the previous video, less than a day ago, and here we are! You work fast!
@mr.h16612 жыл бұрын
Awesome! I will do this in my current fortress. :D Thanks for the vid!
@geckotree77052 жыл бұрын
This good man is on a roll. I had learnt the game fairly quickly as a beginner.
@lostscotsman2 жыл бұрын
That was quick and very helpful, thank you! Will that moat be all 7's on the depth? You mentioned a way to drain it and this may sound stupid but does one square of water depth 7 need seven squares of open space to drain that one water square so the seven square place will evaporate? Example: three squares of level 7 of water would need 21 empty squares to drain into and be able to evaporate.
@KevinKubo2 жыл бұрын
The moat will fill to 7 if your source is still generating water, unless you close the floodgate early or otherwise make the source finite. One 7/7 tile that isn't being replenished will dump out to around 5 tiles and then evaporate, leaving mud behind. So in your example of 3 full grid squares, you'd need 15 tiles to evaporate the water. That being said, liquids are my biggest weakness in DF, so maybe I'm completely wrong? 👌😬
@DansLabyrinthChannel2 жыл бұрын
Your videos are great for someone like me who has followed the development for Fwarf Dortress for a while and with the steam release is willing to dip their toes in. My question is if a tutorial showing how to have a paper industry without running out of seeds would be too involved for a "quick" tutorial. Thanks for the great content!
@master_spike2 жыл бұрын
assuming you're using mashed pigtails the querns/millstones should yield a seed for each pig tail you grind up so it should be self sufficient.
@impact224488 Жыл бұрын
love these short, to the point tutorials, keep making these please.
@xombiemike2 жыл бұрын
A few things I learned that I feel are a bit more important than moats: 1. To remove ramps you use the button that removes that type of thing. 2. To clear debris like logs or stone, make a garbage stockpile and use the trash selection toolbar. Something I'm wondering about the moat: I've diverted a river and one end of it is running a bit dry since I'm running it off the map. Is there a way to widen the water coming in, or can I restrict the outflow? In this example moat, I suppose you can just close the flood gate, but in my case I can't since it sends water off the map to drain when needed.
@thewalkingcrow89462 жыл бұрын
Depends. If it's what I'm imagining and the river's input is on the map edge you would have to carve fortifications which can be done, but would require powered pumps to keep the water at bay while you smoothed and carved them out. You can do the dry ones first and then wrestle with the one or two wet ones. Even then that might not work or have limited results. I'm not sure if you can pump from the edge, but that might work. (You can also freeze it, potentially and do it while it's ice) You can restrict the outflow with columns kind of like how it works in real life. Just put a bunch of checkerboard patterns of walls in the way and you can actually configure the pressure and direction of flow fairly accurately with simple shapes of 1x1 and 2x2 and L shapes. It works kind of the same way a pachinko machine does. Just be careful not to make a bridge they can jump over. In case it needs to be said, If the corners of two walls touch there's a pressure reduction effect of liquids that go through it. In small pipes it's not a lot, but in large pipes a checkered "filter" can slow it down noticeably. Especially if the water flow isn't pressurized by pumps.
@ughuggy38482 жыл бұрын
As opposed to the drawbridge entry, dig stairs, tunnel under the moat, and re-emerge outside. I find the hatches to be more secure than the drawbridge as you need a dwarf to pull the lever. Wheres with the hatches you can simply forbid entry. Haven't seen any monsters get past a locked hatch yet. Is that possible btw? I know walls can be destroyed, but can a hatch be destroyed or the locked hatch be opened (like the way doors can be opened)
@konfynn2 жыл бұрын
So this is interesting because some creatures are considered building destroyers and can smash through constructions such as doors (not walls). This is where the drawbridge is considered superior since they can't be destroyed, unlike doors and hatches. HOWEVER, a creature must be on the same z level to destroy a building, so if the hatch is above them and you forbid it, it's indestructible. So with a bit of tunneling like you mentioned earlier, (putting the hatch on the inside of the moat rather than outside), you can accomplish what you are saying without fear of building destroyers. It's important to note that thieves and kobolds and can pick locks on forbidden doors however, so you have to be careful with that. Luckily a chained up watchdog will be more than enough to scare thieves away before they can do that. The reason why a lot of people don't do this however is that sometimes caravans come in wagons that require a 3 tile wide path that can't have stairs (ramps are fine), therefore they use a drawbridge.
@Leptons_2 жыл бұрын
I haven't experienced it myself yet, but I've done a lot of wiki reading. Creatures that are "building destroyers" can break down doors, hatches, and even floodgates. Also, thieves and ghosts can unlock forbidden doors & hatches (not 100% sure about the hatches). But nothing can destroy drawbridges. Oh and walls actually *can't* be destroyed by anything either.
@konfynn2 жыл бұрын
@@Leptons_ Fun fact, while drawbridges can't be destroyed, they can be melted. Even drawbridges made of magma safe stone and mechanisms can still be melted by dragon-fire since their breath is hotter than magma temps.
@raline2 жыл бұрын
What is the advantage of the moat, if during the battle it is mainly dwarfs in it, and walls are not destructible? Plus in df there is no mechanics of pulling corpses out of the water, which creates additional fun
@garazh0012 жыл бұрын
could you do a tutorial for how to construct effective walls with overhangs or any other sort of tutorial of defensive walls?
@jimlo2 жыл бұрын
Amazing, concise tutorial! I loved it, I've been struggling to build a moat safely
@EriktionEBW2 жыл бұрын
But, he didn't build it safely... 🤣
@abdool19722 жыл бұрын
I noticed you only dug down one unit. Is a 1-unit depth moat as affective as, say, a 5-unit depth moat ?
@guyfromdubai2 жыл бұрын
Cheers for the great tute as always, looking forward to a tute on obsidian farming if you havent done that already
@BlindiRL2 жыл бұрын
Not yet!
@twinssword2 жыл бұрын
I love the ending! What are you doing there Dwarf!
@fr3d80000 Жыл бұрын
This just raises more questions: Can I safely remove that last ramp? Every time I try to do this i get a dwarf stuck and have to rescue him. This leads to how can I dig a pit with smooth vertical walls without trapping miners?? How can I get water this cleanly underground (i.e. siphon water from cavern lakes) where I cannot access the tile above for channeling (or where the water pressure is too high)? So far ive been breaching the wall with a dwarf conscripted near the lever then pausing as soon as the breach dwarf runs clear of the flood gate and slamming it shut.
@BeefSupremeSr2 жыл бұрын
I am interested to see how one would set up underground cavern farming. Do i build rooms with drains and fill them with water to get the mud so the cave moss can grow on it?
@Jose-tv2pl2 жыл бұрын
yayyyyyyyy no more drowning , i never had thinked on using the floodgate
@druegnor17032 жыл бұрын
~Good..the fortification and underhang..i missed that..my fort got infiltrated at 2 places and decimated coz my waterway is not blocked and my walls have no overhang..
@theldraspneumonoultramicro4052 жыл бұрын
could we get a quick turtorial on how to desalinate and purify water? and also, my first moat i made it 2 z-levels deep, removed all ramps, made a tunnel into my fort intending to use it as a both a drain and a means for me to get in there and get anything that dies in there, only one tiny issue... i kinda forgot to put a floodgate in my drain and access corridor, and kinda forgot to actually dig the drain before letting the water in... many Dwarfs died that day as a waterfall of seawater flooded in to my fort unhindered.
@shablamrobohawk11922 жыл бұрын
"What are you doing in there Dwarf?" He's canceling a job because of dangerous terrain.
@cjwyalk78432 жыл бұрын
How do you remove the last ramp?
@exosproudmamabear5582 жыл бұрын
I made a moat under the stairs and I left it empty 4 story down. Do monsters take fall damage? Should I put traps on the last level or would it be enough to just build 2 block wide walls
@raline2 жыл бұрын
4 layers pit deals no damage to enemies. You need at least 26 blocks height and floor with high density to kill them. To trap them you can just block stairs up, or put 1 block of wall. Walls are not destructible
@exosproudmamabear5582 жыл бұрын
@@raline Thanks
@rhuninn5619 Жыл бұрын
I would kind of love to see a fortress that has a river moat that goes both around and through the castle so they can fish from within it as well as being protected by it, and to drain it all you have to do is stop the floodgate and let it flow off the map
@rhuninn5619 Жыл бұрын
After having thought about it, I'm curious if this could fix corpses in the moat as well if you put a fortification at the entrance and left it without one at the exit
@Luis-il5nb2 жыл бұрын
How do you get rid of the last ramp without leaving a dwarf down there?
@anonforuz2 жыл бұрын
aaaah channel above the last block. thats going to save many dwarf lives.
@gxgycf8348 Жыл бұрын
My last fort got raided by zombies and absolutely decimated because i couldn't put up stone walls fast enough so i'm here to learn
@YukiGibson2 жыл бұрын
I did a moat on my own but didn't remove the ramps, now a lot of visitors are stuck there lmao. Also, it should have been good to explain you can just ask dwarfs to fill the moat up with buckets, it takes a lot of time but if you are far away from a river, that is an option.
@Philipp544612 жыл бұрын
@camham9648 No idea if I can tag people like that. But seems like he read your comment.
@AlexandarValerian Жыл бұрын
Just got an awesome idea for a shirt with a graphic saying; "Binge Watcher" hihi
@creefolsom8472 Жыл бұрын
It says no access to floodgate even tho I have 3
@suntzu61222 жыл бұрын
fortification b4 floodgate is such a good idea thanks :D
@mkNf-uk8py6 ай бұрын
And how do you drain the moat? 😖
@BraveLobster45672 жыл бұрын
PSA: High pressure can force some critters through fortifications, though I believe that's considered a bug right now.
@Linkpojken2 жыл бұрын
Fortifications adjacent to 7 level water will not prevent movement. It has always been a thing.
@GingerSmurfsown2 жыл бұрын
Loving the short tutorials, any way you can place them all on a playlist for easy viewing?
@RDR9112 жыл бұрын
I usually build my moat INTO the River. Not sure why, it's WAY more dangerous. But it's fun to have a River Diversion Moat. Infinite Fish from the safety of my home.
@greatregret8416 Жыл бұрын
Why does it need to be 3 tiles wide?
@Philipp544612 жыл бұрын
Little request on my part, maybe I didn't see a video from you already covering that, but could you make or maybe link a video concerning liquid pressure to this video? People are quite hot on moats and wells and how liquid behaves in DF is a bit unique. Covering that topic might save one or two new players from flooding their fort...
@evankimori2 жыл бұрын
Simplest explanation: digging into a liquid, esp 7/7 depth horizontally from the previous tile results in Full pressure-hence digging into a creek or river from underground can drown a dwarf instantly. If you dig into a liquid source diagonally, it cuts the pressure by 2/3 (?) and the liquid flows out more slowly and gives dwarves time to escape the area.
@Philipp544612 жыл бұрын
@@evankimori Thank you! I know. Just thought that if that information is not included in the video. Linking it would be quite helpful for many :)
@evankimori2 жыл бұрын
@@Philipp54461 No problem! It's a mechanic that's not really explained in-game persay but it's still well known...ish but with the influx of new players RE: Steam release so it's understood most people don't understand it. But it's always best practice to never dig into a Liquid Source horizontally where able. It's easier to dig stairs to the upper level and Channel down esp if you have to use a Floodgate to control flow that requires Levers to open and may compromise dwarf safety. (re: horizontal dig) Don't be afraid to ask questions in the comments. Most questions can be answered by the community instead of Blind trying to make a specific video on the topic. :)
@utekk8 ай бұрын
thx
@Sod1es8 ай бұрын
what if i just channel the rivers to my fortress, instead of moating?
@sampy9012 жыл бұрын
Is there any reason to not just use a bridge instead of a floodgate?
@BlindiRL2 жыл бұрын
I mean, you could? But this is a tutorial trying to show the way things are supposed to work not the way they can work.
@sampy9012 жыл бұрын
@BlindiRL I was just asking because I wasn't sure if like, water pressure could hold bridges open or closed making it a bad idea
@Julius_v002 жыл бұрын
Can you please do a quick tutorial for libraries?
@shaner19122 ай бұрын
Hahahaha the end was perfect DF
@PerfectDeath42 жыл бұрын
Whenever I've made a fort it resulted in my own dwarfs wading through and drowing or getting murdered by invaders as they try to climb out. Usually crossbow dwarfs out of ammo. Thats the real test if your wall design is climbable or not. =P
@DYLAN1TV2 жыл бұрын
Holy shit you made it! thanks!
@pooshpoosh92329 ай бұрын
how can I make less cheaty moats? I feel like they are too powerful, I want a few enemies to be able to pass, a few drown, a few climb, etc
@BlindiRL9 ай бұрын
Make them thin and have a single tile floor around the inner side of your wall.
@pooshpoosh92329 ай бұрын
@@BlindiRL thank you! 1-tile or 2-tile thin? by inner side of my wall you mean a ceiling so my dwarves won't climb out?
@pooshpoosh92329 ай бұрын
@@BlindiRL how thin? the floor on the inner side so my dwarves won't climb out of moat?
@SkillZgetKillZ11 ай бұрын
I prefer making iron floodgates I usually still make mechanisms out of magma safe stone IDK why I do this
@BlindiRL11 ай бұрын
same
@philippzwickis97012 жыл бұрын
Why did you - and seemingly always do - use a floodgate instead of a raising bridge? Floodgates can be destroyed by BUILDING_DESTROYERS while bridges cannot. Or am I wrong here? And the fortification will let anything slip through, if filled with 7/7 water. Or did they change that with v. 50.4?
@ben50562 жыл бұрын
made a magma moat for extra style points
@madkow772 жыл бұрын
What's wrong with squares? 😅
@BlindiRL2 жыл бұрын
Nothing, I just don't like them.
@madkow772 жыл бұрын
@@BlindiRL all good! After watching your videos I've started "rounding" or trying different shapes. Keeps it interesting.
@ffx2player2 жыл бұрын
Oh! The secret of my raging at flood gates is revealed! Have to put it on the ground, not over the channel. Ho boy, this will require some fixing....
@anow22 жыл бұрын
Should I be forbidding the moat area from my *dwarves to travel. (Edit: Pawn -> Dwarves - still in Rimworld mode I guess)
@jamjalopie92862 жыл бұрын
Probably, but once it's full of water they'll stop trying. Having a staircase or ramp like blind did may help. But most casualties come from dwarves falling in once it's full - they usually drown faster than it can be drained.
@CombustibleToast2 жыл бұрын
moat
@Ginishiri2 жыл бұрын
Is there a safe way to open up a magma pit? I embarked on a volcano and wanted to run the lava through my workshops to run my magma workshops and sadly the best thing I could think of was to get everything set up with floodgates and then just have one poor dwarf sacrifice himself for the good of the fortress.... I hope I don't need to keep sacrificing dwarfs lol
@master_spike2 жыл бұрын
There's a method where you can use a retracting bridge and dig up ramps against the edge of the volcano, if the bridge is lowered you can have your dwarves mine the upper level volcano wall from the bottom of the ramp while being under the bridge, while the magma flows over the bridge. Then you can let your dwarves out and lower the bridge. You can tap a wide source of magma like this
@p4z9m2 жыл бұрын
what master spike said is the safest way, but your way can be improved. channel out a little pit close to the hot wall and fill with some water, now if the dorf starts burning there is a chance he puts the fire out if he makes it through the water in time. if you only have one miner and designed something else right after the miner starts he should get away quicker. btw, if you don't have bed yet the miner may go to sleep in the futre magma tunnel. and remember diagonal flow adjust to the current level pressure.
@PumpkinDog332 жыл бұрын
when you build too many rooms 1 z level below the ground level before thinking about walls/moats T_T
@laurenceT1412 жыл бұрын
Is there a way to block water flow once it's already there?
@evankimori2 жыл бұрын
As in capping a water flow to empty out an area or to stop an aquifer/river flooding an area?
@jevry43072 жыл бұрын
yes, pulling the lever a second time will close the floodgate again. if you want to drain it you would need to dig a path to the edge of the map for the water to escape into.
@DubManor2 жыл бұрын
Any idea why my iron floodgates get pushed around by magma when they are installed and linked to a lever? Also can dwarves walk through a closed floodgate?
@brunosardine12 жыл бұрын
i dont think iron is lavaproof, and no a closed floodgate is functionally a wall
@DubManor2 жыл бұрын
@@brunosardine1 Wiki says it is magma-safe. it doesn't melt or disappear, it just gets pushed around by the flowing magma. But the iron grates in front dont move. Thats why i mentioned pathing through a closed floodgate, im sure i saw a urist path through a closed iron gate.
@brunosardine12 жыл бұрын
@@DubManor thats weird, i assumed it wasnt magma safe but then again it would get destroyed instead of pushed if that was the case
@Evan-fh2zg9 ай бұрын
Kinda funny how the video about safely making a moat starts in a fort with only 6 dwarves
@zotovman2 жыл бұрын
Why are you using fortification for this case? Grates or Bars are suitable for this?
@BlindiRL2 жыл бұрын
Grates abs bars are can be knocked over.
@williamkent24462 жыл бұрын
Alternate options when you're on a map with no river? Edited...so many typos 😂
@BlindiRL2 жыл бұрын
Just build a dry moat. No water, could add spikes. Just dig a hole around your fort and dw about it. Almost as effective and less dangerous.
@williamkent24462 жыл бұрын
@@BlindiRL spikes?? This game keeps offering more and more. Thanks!
@michaellebert89072 жыл бұрын
HAH im so ridiculous, I didnt even spend 2 seconds to find that button. for the past month, ive been digging out the walls next to the ramp to remove the ramps LOL fuck me
@GameVyse2 жыл бұрын
Is there a way to stop them from Iceing over?
@RoboticMagus2 жыл бұрын
Lava moat. Or do what I did and play in a warm biome where water never freezes.
@jamjalopie92862 жыл бұрын
Freezing is caused by biome. If you make your moat underground it shouldn't freeze, but otherwise you've got to embark somewhere warm or hotter.
@anonymerdackel85132 жыл бұрын
I don't know if this works in Dwarf Fortress but I would try to make moving constantly moving water. Maybe that won't freeze
@MrRattlebones640 Жыл бұрын
@@anonymerdackel8513 Im fairly certain flowing water also freezes as rivers are constantly flowing yet still freeze.
@0OolIi2 жыл бұрын
Carve my water
@burritomaster60002 жыл бұрын
can you make a liquid go upwards? i want a magma moat
@Thee_Jadex2 жыл бұрын
lez goo
@MrKcspot2 жыл бұрын
>population 6 You know im gonna ask...
@RoboticMagus2 жыл бұрын
Not very effective against flying enemies, sadly.
@jamjalopie92862 жыл бұрын
But they look cool, which is a good enough reason for me! Moats are pretty useless in practical terms - walls are just better, guaranteed impassable if you have a ceiling. But if one fits the aesthetic, it's a lot more fun than a hermetically sealed glass box.
@MrDannyArcher2 жыл бұрын
Pls slow down a bit. Us non english speakers are having a hard time following.
@bwmd_2 жыл бұрын
You can slow down the speed of the video in the options menu
@TrabberShir Жыл бұрын
If you don't have a drain, what use is the floodgate?