Update: E3 Comparison video is live! kzbin.info/www/bejne/pnzShWOcjJ10l5Y Dying Light released in 2015* not 2016. "The Following" expansion release in 2016. Also, the "ray tracing" options are not nvidia specific as I incorrectly noted here. It appears DLSS is the only nvidia specific feature this time around.
@idontknow204042 жыл бұрын
Oke 👍
@redboy_6672 жыл бұрын
Hello i just wanted to ask what you think about crysis 2 :)
@natkiller_yt18052 жыл бұрын
It really does
@EfecanYSL2 жыл бұрын
No its just that Dying Light 2 looks aged for its release.
@schemar172 жыл бұрын
@@EfecanYSL this generation graphics won't start looking next gen till like 2025 that matrix demo proved its in development
@ElKennyBagnis2 жыл бұрын
I feel as the developers wanted the game to be more mainstream and new player friendly so they toned down on the grittiness of the atmosphere. The original dying light had me sweating.
@brettalexander2202 жыл бұрын
casuals are a plague. Gatekeeping gets a bad rep but it is necessary.
@lethanglong69792 жыл бұрын
@@brettalexander220 understandable though, it is necessary to keep the company alive and kicking. You know, cant create without breads. But to push it too far and forget about creativity is a deadly plague which many big gaming developing companies have fallen ill in.
@brettalexander2202 жыл бұрын
@@lethanglong6979 Its a symptom of a wider issue affecting society.
@SHAdow98V2 жыл бұрын
But that was the charm of Dying Light to begin with, toning it down kinda turned this into a Dead Rising type of game no more the terrifying real-life looking zombie apocalypse experience, imo they kinda shot themselves in the foot by doing that, the game lost its iconic charm to me, if i want a casual noob friendly zombie killing game i go for L4D2 ir something, if i want a zombie apocalypse "simulator" i go for DL1, DL2 to me kinda doesn't fit in either of those which is a shame, honestly part of DL that i loved was it had a trash story bad characters and uninteresting quests overall, but the gameplay and atmosphere made up for it, going in a volatile infested tunnel even during the day when you were "safe" sent chills down the spine, not to mention the first time you deal with the screamer or every single time you do because those things are unsettling every time XD, DL2 kinda lost a big chunk of what made it DL to begin with
@brettalexander2202 жыл бұрын
@@SHAdow98V its a soulless theme park now.
@savvystudio59302 жыл бұрын
Dying Light 2 makes me feel like I'm a superhero, mostly Spiderman Dying Light 1 makes me feel like I'm running for my life
@HebuTheLoneWolf2 жыл бұрын
well one way it would be for given is bc u have been pumped up with drugs that make u stronger and more resilient in DL2 "its said in the dialogue few times" but ye, the nights in DL2 are bit too bright in my opinion and less scary compared to DL1. in DL1 the nights rly where scary and i rarely wanted to stay outside when the night fell but in DL2 u rarely care if its night or day "all tho volatiles are now the pure nightmare when u come across them, like trying to fight a Rhino with a fly swatter"
@96fiqtumtum_482 жыл бұрын
agreed to agree.
@braxtonvillagran26642 жыл бұрын
Spoiler warning! I think you feel like that about Dying Light 2 is because he kinda is a superhuman
@walterwhynot16902 жыл бұрын
@@braxtonvillagran2664 Not really the game is just much easier due to the lack of volitiles at night and normal zombies in the day, and the chase system is much less terrifying
@braxtonvillagran26642 жыл бұрын
@@walterwhynot1690 true, but I feel that if you are getting chased by volatiles it gets very close to it
@prospect82452 жыл бұрын
I feel like DL1 had this "vibe" that really captivated me, that DL2 just doesn't have. I think I enjoyed the "loneliness" I felt in the first one with how rare it was to find other humans around, along with the fear factor of the large amounts of zombies that were roaming around. The orange glow of the sunsets, the creepy atmosphere. The distant echoes of zombies screaming resonating through the quiet city. The ambient, slightly ominous music... It kind of felt like a dream sometimes.
@brettbettin1672 жыл бұрын
That’s another thing i can say I really miss from the first game. The massive hoards you’d occasionally run into. It may have something to do with this game taking place 15 or so years ahead of the first and there aren’t as many zombies around anymore but I’m not sure. I agree.
@victorjozek53842 жыл бұрын
For me it's more about the colors and effects. DL1 offered a very paricular atmosphere, the sunset for example used very strong orange colors fading down into an obscur red, making it look like it's the end of the world. The night was filled with a lot of different tones of grey, the interiors full of strong dark colors, everything to remind you that death was slowly taking over the city.
@prospect82452 жыл бұрын
@@victorjozek5384 That's exactly what contributes to that feeling I'm talking about, and you put it very well. Also the lack of people and the large amount of zombies roaming around everywhere. Dying Light 2 doesn't have that. It's enjoyable but it doesn't have what made Dying Light "special" i guess
@conway-jr4ce2 жыл бұрын
@@prospect8245 one thing i miss from one is that detail that was in houses and bushiness. stuff just left like people vanished. I loved looking at the books on shelves and stuff like that. I get and understand that over 15 years everything would be looted for any useful stuff. just miss looking over the houses and stuff.
@prospect82452 жыл бұрын
@@conway-jr4ce yeah i get exactly what you mean
@Nikola7.622 жыл бұрын
Dying Light 1 is one of the rare games which made me butt clench. Hearing the Volatile's heavy breathing and their heavy quick footsteps while behind you was crazy.
@Anonymous-cn6zl Жыл бұрын
Butt clench 😂 dude you deserve an award for expressing how most of us felt during the game
@abdullahafzalkhan8414 Жыл бұрын
True . I never went out at night
@trololoev Жыл бұрын
volatile in DL2 also means death
@patrickmallari1411 Жыл бұрын
@@trololoev i cope with them using a PK crossbow. 2 shots and theyre gone. Issue is when there's a group of them
@quartermaster2809 Жыл бұрын
@@patrickmallari1411 I mean, PK crossbow is the equivalent of 8k damage shotguns from dl1
@thex-man10002 жыл бұрын
I agree with you about the lighting. In DL 1 the first time i was stuck outside during the night was the first time a game legitimately scared me and i refused to be stuck outside at night after that for a long time. From the gameplay you show you can still see most everything during the night, and being able to plan where to go kinda ruins the "run for your life" feel for me.
@trippybruh15922 жыл бұрын
Took me awhile to grow a pair and toy with the volatiles lol
@mandrews62822 жыл бұрын
I’m curious if this can be fixed in the settings. In Days Gone, for example it starts with a default brightness of 5, which makes night time especially look washed out and bright. Moving this down to 2 made colors during the day, and darkness at night, pop a lot more significantly. I’m curious if these games default to a higher brightness for less technical casual players who might not think to go in and change them, giving them a less intimidating night time experience. I guess we’ll find out.
@shaneypoo20222 жыл бұрын
Brightness option
@Felled-angel2 жыл бұрын
@@trippybruh1592 honestly, I only grew a pair lately, but still lock picking is a big no no at night on ground level, now I'm just looking at that dam clock waiting for dl2 to drop at 12 at night, it's like if you don't have a job or kids your winning, I have both 😔 I've been screwed one this one but am I going to get a cheeky hour in ? hell ya I am.
@dylanrhynard41402 жыл бұрын
I had the exact same feeling. I loved being scared of the night gameplay and I remember when I finally felt like I was strong enough to take it on, I geared up and prepped my run. What a feeling.
@thephantomparadox65722 жыл бұрын
I think that the things that bother me the most are: - the absence of wind sounds while running of rooftops. - the cool x-ray effect that you would get when you broke a zombie's bone. - the ability to perform a special takedown when you broke a zombie's bone (which was one of the coolest things in the first game IMO). - and the ability to throw weapons, i just don't get why they's get rid of it, it was a lot of fun to be able to throw you weapons. I really do hope that these features get added at some point in the future, cause they were some of the most satisfying things in the first game for me.
@dondavir66582 жыл бұрын
Wait wait... you can't throw weapons anymore?!
@thephantomparadox65722 жыл бұрын
@@dondavir6658 from what nick said, yea, you sadly can't throw weapons anymore :(
@arnaldojunior89242 жыл бұрын
@@thephantomparadox6572 I honestly never used this feature that much, but... Why should you remove it???? Let people enjoy it, I can easily understand having fun with it
@vegasthunder42082 жыл бұрын
I never understand why games remove features for sequels instead of just improving on them
@yasifaizi43162 жыл бұрын
also the health bar over zombies thats the worst hopefully we can turn that off
@adrianv.hellbruck80672 жыл бұрын
The atmosphere of Dying Light 1 is unmatched.
@fazeilrugio70142 жыл бұрын
Exactly, I’m about 16 hours into the 2nd one and it feels like a huge downgrade from the first one. Dying light 1 was absolutely terrifying.
@pauly2022 жыл бұрын
@@fazeilrugio7014 I wonder how many people dropped the game because it was so terrifying. I for one avoided nights as much as possible besides the story requirements
@jesusking34882 жыл бұрын
@@fazeilrugio7014 I appreciate the changes in the new game. If it was exactly the same as the first game why wouldn't I just keep playing the first game? The new combat is a bit worse though compared to dl1.
@fellowtemplar56792 жыл бұрын
@@jesusking3488 DL2 feels like Mirror's Edge in a zombie apocalypse. I don't like how they removed camouflaging and replaced the danger of the night with a timer... And btw, why would they remove guns? To balance all the factions? Guns in DL1 were useful, but you were risking attracting more zombies and using them at night was suicide, so Why'd they take them away?
@mrjcgmtsg35042 жыл бұрын
@@fazeilrugio7014 Fr bro. Yall speak from my soul
@BootyDreamz2 жыл бұрын
I miss the random x-ray effect you'd get when hitting a zombie. I wonder why they got rid of that feature.
@beepistf22 жыл бұрын
it was honestly satisfying to see, it looked so good
@OldTime--Gamer2 жыл бұрын
cuz tech land had arguments about how the game will be. So many left and now this pile of garbage we have.
@devastatingrpg20752 жыл бұрын
well it wasn't random lol it happened when you stunned an enemy, pretty useful and cool
@GregorioStyreco2 жыл бұрын
Doesnt it had to do, with electrical damage?^^
@moth57992 жыл бұрын
@@GregorioStyreco Critical damage, it was on crits, which can trigger electric damage if you have a mod equipped.
@blackoutlol28572 жыл бұрын
The sound design during dl1 chases still gives me chills every time it really does feel as though you’re one mistake away from death which is both exhilarating and horrifying 😅
@Whiteobamas2 жыл бұрын
In the first game everytime I was being chased anytime I messed up any action I would start to freak out irl, definitely the most panicked a horror game has made me
@blackoutlol28572 жыл бұрын
@@Whiteobamas same lol I’ve actually been playing dl1 recently after I got it on sale with some of the dlc (I’m way too late I know but it’s such a good game I don’t care) already excited for dl2 and I haven’t even finished dl1 yet!
@Whiteobamas2 жыл бұрын
@@blackoutlol2857 barely got any into dl2 and I got banned from playstation for 7 days and can't play since a friend is using my account as their home playstation
@eggplantbest2 жыл бұрын
i got too used too it. i was on nightmare mode no HUD and i literally just killed most of them. even i would run for the whole night. volatiles are more harder in dl2.
@LiterallyYuuka2 жыл бұрын
Yeah i downloaded dl1 like 2 months ago to replay the game but uninstalled it because it was soo scary to play in a solo session
@J-zf4eh2 жыл бұрын
The first Dying light still holds a special place in my heart. The level of immersion, photorealism, day and night cycle, intensity, character development as the story progressed and high replay ability. Still roaming the streets at night with the violatiles lol.
@Nillowo2 жыл бұрын
completely agree
@gwendaljambu43102 жыл бұрын
I really liked the of light on everything in the first game, it's like you are constantly at the dusk of humankind To me, DL is gloomy, not beautiful in a tradional way with a lot of colors and everything ^^
@Boosted_aj2 жыл бұрын
@Christian Gormley sounds good and all but that’s not a good solution
@smirking84572 жыл бұрын
@Christian Gormley Mods exist, there's already reshades and I'm sure there will be more. People can express their displeasures about aspects of games.
@sparkyphantom922 жыл бұрын
The pitch black nights is what I'm missing in 2
@Error-ke1tf2 жыл бұрын
Dying light 1 had the best sound design imo. Your movements sounded like they had weight to them, unlike DL2 where everything is so unnaturally quiet and soft.
@damnsonwheredyoufindthis.38302 жыл бұрын
That could be explained away with Aiden being a pilgrim. They travel alone through dangerous places, so being quiet is their specialty. Ninja outfit muffled Kyle's noises as well
@newbie2k4772 жыл бұрын
@@damnsonwheredyoufindthis.3830 nah bro this is just cheap xD The feeling of the whole game is much worse
@damnsonwheredyoufindthis.38302 жыл бұрын
@@newbie2k477 it isn't, i'm assuming you are dealing with nostalgia. Because you used to enjoy games more years ago doesn't mean the old ones are better
@bigrock64082 жыл бұрын
@@damnsonwheredyoufindthis.3830 you’re tryna cover up poor sound design with assumptions
@newbie2k4772 жыл бұрын
@@damnsonwheredyoufindthis.3830 I also thought it was nostalgia, but when I watched this film, I came to the conclusion that it was just a better game. The combat system, the sounds, and the style all contributed to an amazing experience. Just all the things that sounded out in the first game are muffled here. And some nonsensical things like armor, weapon upgrades are more developed, and that's not what the first game was about to me. Dying light 2 just seems empty to me, maybe that will change with a few fixes and some DLC. I also played the dying light 1 not so long ago, because about a year ago, and I finished it 3 times so I think I can say something about that.
@aaronsmith49402 жыл бұрын
Many little improvements but also quite a few steps backwards. My biggest pet peeve is the melee combat, the way the weapons just seem to go straight through the enemies whereas in the first one it truly felt like you were hitting actual objects.
@sirgatinhooficial1185 Жыл бұрын
Engraçado q com isso o dying light 2 foi menos popular q o primeiro
@jakefletcher316 Жыл бұрын
they changed it, now when you hit an enemy's body it stops the swing, it looks so bad for dismemberment
@SolarFlarehorse Жыл бұрын
That was probably the first thing I noticed. In the original when I missed a swing it was because I had improper spacing, or I swung vertical as they went sideways. In the second one I could SWEAR I'm hitting them and sometimes my swings will simply not register as a hit. Even more infuriating when you're trying to swing at one that's charging at you only for it to miss completely resulting in you getting grabbed while everything in a 3 mile radius wails on you.
@barmimas96 Жыл бұрын
EXACTLY
@lum1notryc828 Жыл бұрын
It's been improved, still not as good as 1 tho
@timvdkooij2 жыл бұрын
At first impressions it seems like Dying Light 2 steps away a little bit from the immersion and genuinly scary atmosphere compared to the original. I noticed this especially in the sound design.
@manuelsousa84792 жыл бұрын
Definitely, I was really disappointed when I noticed :(
@TheTrashman1472 жыл бұрын
@unresfriado apparently the parkour looks great when playing the game, just not when watching it
@LeafyTheLeafBoy2 жыл бұрын
@unresfriado i loved the floaty parkour more than parkour in dying light 1. also after watching a few gameplay of dying light 2 you wouldnt even notice the parkour is floaty
@videodeposu87412 жыл бұрын
They went for a more arcade-ish vibe, in general.
@vry69462 жыл бұрын
for some reason they wanted it to be more a RPG game
@Eva01-jy2qu7pu9r2 жыл бұрын
Dying Light 2 looks fun, but I still prefer the visuals of Dying Light 1. Something about it just looks so much more photorealistic than the sequel
@oboroth512 жыл бұрын
The second game is way too colorful, it feels like I went on a vacation.
@mayowsky2 жыл бұрын
@@oboroth51 i mean it is realisctic tho
@A42yearoldARAB2 жыл бұрын
@@mayowsky Not really, it looks way too cartoony. Like comparing black ops graphics to modern warfare.
@_kelso99592 жыл бұрын
Bruh
@UnFyKilianZ2 жыл бұрын
@@A42yearoldARAB can be easily fixed. there is an option to turn down the sharpness (he is at max) thats why it looks so cartoony. also you can reduce the saturation aswell.
@giorgialadashvili47712 жыл бұрын
Flashlight casting shadows was considered one of the selling points of Doom 3 and The Chronicles of Riddick, released 18 years ago. It's mind-blowing that with all these ray tracing and brand new lighting techniques, we have actually kinda regressed back.
@Brown6142 жыл бұрын
The issue with that is dynamic lights that are made by a char can cause massive performance decrease these days due to how much more detailed things are now. Especially in games with tons of transparency or a multiplayer game, it can cause even more issues. Those games didn't have much detail in the world itself like we are expected to have now. Ray tracing helps this out a lot, but it's not utilized here cause it's not fully adopted yet. We have definitely not regressed if you look at games that do utilize what we are capable of like metro exodus with it's enhanced ray tracing.
@jameswayton23402 жыл бұрын
@@Brown614 Sounds like a legit answer/reason, thanks for this. I was wondering about this as well. I remember thinking the same thing with a lot of other games. Half life for example had shadows i think. How your flashlight casting shadows made such a massive difference in how spooky things can look. Though they could add it as an extra option for the pc version maby? I wonder how much extra calculation power it would cost if you would activate it. Like how much would your fps drop by something like this.
@whiskeyAnimation2 жыл бұрын
I think it could be a gameplay choice. In an enclosed area with all the objects casting shadows it would be hard to see, especially in dense rooms. Cleary its not a technical issue. Maybe adding it as an option.
@phrozac2 жыл бұрын
The difference is that those old games used stencil shadows or some other fairly cheap(by today's standards) technique. Today with RT, shadows are much more realistic and physically accurate. It's more expensive but looks way better. I hope Techland adds shadow casting to the flashlight in a future patch because yeah, it adds a lot to the horror mood.
@prttyboybisnar2 жыл бұрын
Dying light 1 was the same way, in it’s early stages the game looked fairly plain and definitely not as pretty as it does now. We can hope future updates will make the game look alot more nostalgic than new
@redhairedmonkiflip8873 Жыл бұрын
Dying Light 1 had that "the world is ending" type of vibe, the streets where filled with Zombies making it difficult to travel, the slums felt Closter phobic making any encounter with infect a bit more scary, and the nights feel like hell trying to navigate while trying not to tore apart by Volatiles. Dying light felt like the world was falling apart around you. Dying light 2 feels like a post-post apocalypses, the virus has had a decade and a half to settle in and many people have figured out what works and what doesn't.
@WeirdUnfunnyGuy Жыл бұрын
Dl1 is in a city
@beatphatsun8954 Жыл бұрын
claustrophobic 😂
@ItsTealv Жыл бұрын
i mean that is the point of dl2, its the rise of humanity after the apocalypse while dl1 is when Harran's people are at their lowest point
@beatphatsun8954 Жыл бұрын
@@ItsTealv fax tho
@leejameson8419 Жыл бұрын
You basically described both games background story
@heartbreakiid6872 жыл бұрын
Dying light 1 zombies were much scarier and the overall game felt like a survival game dying light 2 feels more like a rpg .it's weird still fun but different
@Dominicc952 жыл бұрын
Kinda has a far cry feeling
@enjayflave2 жыл бұрын
It’s like far cry/attack on titan/division 2
@unreal6842 жыл бұрын
agree
@fvrlit2 жыл бұрын
I hate the RPG trend in gaming so much
@sa1ntluke2 жыл бұрын
@@fvrlit I love it
@mrcupcake53092 жыл бұрын
I hope they fix the rag doll issue soon. The way you could toss a zombies around in the first game always was my favorite thing about dying light.
@Brandon_N4202 жыл бұрын
Me too, hopefully they fix it
@RalFingerLP2 жыл бұрын
@@Brandon_N420 yehaa, i need a good ragdoll when kicking zombies from the roof :D
@julmdamaslefttoe35592 жыл бұрын
not buying it till its fixed
@deamooz98102 жыл бұрын
yes, zombies would often trip and fall in various funny ways in the first game. In Dying Light 2 they move very janky and fall standing for a second before starting to ragdoll
@Jhowy-wu3mr2 жыл бұрын
The spikes too. I loved dropkicking a enemy into a wall a spikes or throwing an enemy in front of me during a chase into some spikes.
@Mowgi2 жыл бұрын
I've played Dying Light 1 through a few times now, I absolutely love the game. One of my favourites. I'm really Enjoying 2. But I feel like Dying Light 2 feels less like a sequel (so far) and more like a whole different game with DL1 as its inspiration.
@Christian-lw5vw2 жыл бұрын
IKR I don’t why but, I feel the exact same way. I’m enjoying DL2 but something about it feels so cartoony compared to the serious tone of the first game. The game is certainly not bad but, it doesn’t feel like a sequel to DL1.
@OnlineHipHopTV2 жыл бұрын
Some small tweaks could actually improve this I think. Lets hope Techland notice the feedback.
@tofferooni49722 жыл бұрын
It’s an entirely new setting based on the same universe. It honestly feels more like medieval fantasy which I personally like but understand why people don’t.
@Christian-lw5vw2 жыл бұрын
@@tofferooni4972 I think that’s the main issue with the game. It feels so different from the first thematically. Obviously people want a new setting with a new map and story with improvements to gameplay but, imo it strays away from what made DL1 so special for me in the first game. The map is really dope in DL2 but, the colors, music, hud and the way the characters look is so much more cartoony/fantasy like. It’s not bad but, it’s a shift in tone from what I was expecting in a sequel. If you look at early e3 demos of DL2 you see how much better the colors pallet is and tone. Those demos felt much more like an appropriate sequel than what we have now.
@HansDampf19112 жыл бұрын
@@Christian-lw5vw Yup. Optics and combat are way more unrealistic and less gruesome. It´s more like an arcade game where DL1 had that feeling of a realistic zombie apocalypse. Weapons packed a punch and felt "heavy" because of the awesome ragdoll effects present at any time. Just compare the "Kick" in both games. In DL1 enemy bodies react accordingly and physically correct depending on where and when you kick them. In DL2 every zombie reacts with the exact same lame canned animation and you can´t just kick them to stumble and trip over another corpse etc. It´s ridiculous.
@CTAjunior2 жыл бұрын
One thing we can ALL absolutely agree on is that DL1 had an amazing soundtrack. I could listen to that music 24/7
@romaIsHim Жыл бұрын
Man it gave me chills. Idk why one of my favourite soundtracks of all time
@AnkitSaiyan Жыл бұрын
Lol it used to give me headaches and i stopped playing because of it.
@itsfrostyice6954 Жыл бұрын
It did, but playing DL2 rn and the soundtrack is phenomenal. Easily one of the best aspects of the game.
@luckyrice672 Жыл бұрын
@@itsfrostyice6954 that song that played during the chase with the main villain was awesome
@the_albino_rhino61252 жыл бұрын
I really like the 2nd one, and I don't know which game I like better overall. However, I don't think any game will beat the sheer terror of a night chase in the first game
@lechking9412 жыл бұрын
ya im STILL avoiding the night because i of how hard it is for me to get over that XD 2 solved most of my problems and hell im feeling like its risks are worth it
@crassusmaximus58792 жыл бұрын
DL1 is better in every way
@Roverfan242 жыл бұрын
@@crassusmaximus5879 not true at all lmfao
@IAmDaDumb12 жыл бұрын
If you're on PC there's some great mods that increase the difficulty and intensity of nighttime to be more on par with the first game.
@zade85862 жыл бұрын
@@crassusmaximus5879 delusional
@zabel872 жыл бұрын
It seems to me like the zombies have a little bit less visual feedback in terms of animations when a weapon connects and the blood that should accumulate on them over time. I remember in the first game, the zombies would get progressively bloodier as you beat down on them, so you didn’t need a health bar to tell if you were close to killing them. Personally, I liked the relatively casual feel of the first game since I don’t much care for RPGs due to the grind usually required (full time student and work), so I’m disappointed to see that they shifted the focus to a more mainstream RPG style of game. I still have high hopes for the game and can’t wait to play, though!!
@vlgravity31562 жыл бұрын
In the settings you can remove all health bars and other "rpg" like things
@lowerednature53832 жыл бұрын
@@vlgravity3156 yeah I know but still feels like a rpg in terms on how the games made
@keiztrat2 жыл бұрын
@@lowerednature5383 Yep. I understand what you mean. The combat physics definitely need a rework ASAP. This shouldn't be how it is.
@TheDesiGaijin2 жыл бұрын
Yep! The downgrade of the blood really breaks the immersion. And I’m not a fan of how the zombies fly when you hit them with a table leg 😑, they need more weight to the bodies
@bagelmemes2 жыл бұрын
Considering how long these zombies have been zombies for, any amount of blood would be.. weird. But I get your point!
@weltvonoben2 жыл бұрын
Dying light is one of the rare games which you can play like forever. Awesome atmosphere and also sounds.
@christopherbrown29732 жыл бұрын
This 2nd game the sound doesn't seem as good and the chase seems kinda slower if that makes any sense. Hopefully im just not seeing correctly im still gonna buy this at midnight or as soon as it available tomorrow. Wish I had a next Gen console but I still have the trusty Xbox one
@quartermaster28092 жыл бұрын
@@christopherbrown2973 Yhe chase is actually really really fast from some other videos I've seen. Maybe it has something to do with the skills.
@Voltomess2 жыл бұрын
forever? like what is so interesting to do there that will make you want to play forever?
@quartermaster28092 жыл бұрын
@@Voltomess I'm a big fan of the first dying light. The game is extremely fun in terms of gameplay, the physics of this game, the way your weapon hits feel and the way everything plays out just makes me come back to it everytime. There's also alot of content and a dlc like the following which could've been a whole different game but is here as a dlc. It adds vehicles, new skill trees and a better story along with new ways to play the game. This DLC is my favorite out of any game I know. Killing zombies in this game is a feeling you will never get from any other game, it's amazing how they react to the hits and respond with good animations of them backing and the physics are really good on the bodies in this game. The game also has good attention to detail which makes it seem more alive. There are bullet ricochets (the game does not tell about this and these can kill npcs) Incredible detail to sound, Its hard to explain but it's done really well And it has an incredible environment. Story aside this game is perfect in almost every way atleast for me. It's the only game I have that I didn't ever uninstall from my computer.
@weltvonoben2 жыл бұрын
@@Voltomess the parcour, the thrill from getting chased, the coop aspect. The setting is just perfect for me.
@theonefrancis6962 жыл бұрын
I have noticed that Dying Light 2 has an expanded audio pool which reflects real world events: during the night, you can clearly hear roars and screams of the survivors being targeted by monsters, and if you move in the general direction of these sounds, you actually find them.
@DJdevil3199 ай бұрын
the first one had that too
@lilpullout8 ай бұрын
the first one had this too lmao
@theonefrancis6968 ай бұрын
@@lilpullout The first one had environmental audio, but it didn't reflect the events. It's even harder to pinpoint where it's coming from.
@RalFingerLP2 жыл бұрын
Been playing DL2 for around 20 hours now, and this video explains my experience to almost 100%, great content!
@Maradnus2 жыл бұрын
same! I have 30 hours ingame and this is a mirror of my thoughts :D
@ChaosPrototypeIX2 жыл бұрын
Oh bro, just you wait for the ending of the game, it legit made me hate the game. One of the worst writing I have ever experienced, its ME3 original endings all over again.
@timsincher51492 жыл бұрын
@@ChaosPrototypeIX ☹️ that's unfortunate. I loved how the first one ended in both OG and The following... Still in the beginning though..
@mrjim75652 жыл бұрын
@@ChaosPrototypeIX we don’t play dl2 for the story
@the_good_fam78732 жыл бұрын
@@ChaosPrototypeIX nah I liked the ending
@StickyBM2 жыл бұрын
Fantastic video as usual Nick, here's hoping they'll fix the way zombies are impacted by the spikes- it looks a lil wonky lol
@Nick9302 жыл бұрын
Thank you! And agreed. I brought it up to the developers and they should have it in a list of things they need to tweak/fix. I think they knew it was a bug and are trying to get it working.
@curtainsandsuch2 жыл бұрын
stiky
@Shrender2 жыл бұрын
I'm going to stick with dying light 1 don't like the maps and the damage tags above the character
@EpicHawk2 жыл бұрын
@@Nick930 If they fix it I will be very impressed. I've been waiting for this game for years and one of the few games I've ever pre-ordered
@flufflenuggit64992 жыл бұрын
@@Shrender You can disable the health bars
@eeanditto91562 жыл бұрын
The 2nd one is not nearly as scary, though a night chase is pretty cool sounding with all the zombies busting through windows and slamming open doors.
@mrjim75652 жыл бұрын
You ever wonder why they did that? Players in dying light 1 dropped the game because they were too scared to go out during the night.
@user-wi7iy2me7y2 жыл бұрын
@@mrjim7565 the night chase in 1 was scaey and in 2 very action which i love
@steveharvey19062 жыл бұрын
@@mrjim7565 it really wasn't that scary though. DL2 is more scary for me tbh
@stareatme99832 жыл бұрын
@@mrjim7565 as long as I had my legendary hatchet I wasn’t scared of anything
@animestream10132 жыл бұрын
@@stareatme9983 as long as I have my grappling hook rope I ain't scared of anything hahaha
@mhzanas95852 жыл бұрын
The original is more darker with that zombie apocalypse charm into it, without talking about the night and the random zombie screams, man it was so good playing this game
@conansutton7990 Жыл бұрын
Literally. In dl1 just standing still and listening to the dreadful zombie moans and screams in the atmosphere was terrifying by itself. Nostalgia for the original will always hold a special place in my heart
@redonion27982 жыл бұрын
Dying Light 2 map seems like a better parkour playground. But some animations feel clunky. Sounds design and color grading feels like a step back from previous game horror and immersive atmosphere.
@royolaniye66432 жыл бұрын
Probably because they wanted to go with a more stylistic design instead of that disgusting washed out tone that the original had, most definitely gonna get this one
@voro82982 жыл бұрын
@@royolaniye6643 yeah but that was amazing about the first one. There was blood and gore in the streets, the zombies sounded terrifying and the volatiles felt like real mutated monsters that chased you and made you feel genuine panic. I tried the new game and im quite sad it doesnt feel the same. Its a fun zombie game I guess.
@xblur172 жыл бұрын
The sound design is the main issue for me. It's much more muted and less dynamic in DL2
@crhistianmendez67092 жыл бұрын
Literally agree, i love DL 1 but i'm dissapointed with this sequel :(
@0ffaI2 жыл бұрын
@@royolaniye6643 Stylizing is a matter of consistency more than anything else. The vivid color palette, surreal cityscape, and dramatic visual effects contrasts *greatly* with the horror elements, gore, and dark interiors. This game does a lot, having a consistent style isn't one of them.
@shokotwokawa96952 жыл бұрын
The only problem I have with Dying Light 2 visually is that the way Aiden swings his weapons lacks some of the oomph that Crane had
@toofrosty63442 жыл бұрын
The whole game is lacking. In every category.
@raycornett58542 жыл бұрын
Parkour isn’t floaty at all but yeah the combat is heartbreaking it feels 10x more floaty then it looks especially compared to 1 make it 100 x floaty
@I-dont-reply2 жыл бұрын
Melee looks weird, like I’m not even close to hitting the enemy with a bat but I do.
@shokotwokawa96952 жыл бұрын
After an hour or two with the game, gotta say I don’t really mind the weapon swings as much as I thought I would
@Mitchcast2 жыл бұрын
THANK YOU. That was exactly what I was thinking. The realistic swings were incredible in DL1
@GodofWarChuka2 жыл бұрын
So far from what I’m seeing in videos and comments, Dying light 1 is better. I loved the 1st one. This new one seems pretty good. Some positives and negative’s. But, I think I’ll wait for more reviews and a price drop.
@daz_online2 жыл бұрын
Dying light 2 much better than the first got it on launch totally worth it
@bread99232 жыл бұрын
2 is way better trust me my friend.
@yep96202 жыл бұрын
Broke
@Idothinkysaurus2 жыл бұрын
In 2 the parkour is a lot more prevalent in the endgame (grappling hook isn't OP, but still super good), and the traversal is cranked to 11 as far as immersion goes. Long jumps, gliding, trampolines, everything plus the kitchen sink. Combat is a bit scaled back and simplified to a level system (rather than what the player has the balls for), and they adopted a weapon durability system where there is no repairing. There's also no guns (with a lame excuse), nor Be The Zombie, and no cars. 2 still has that little bit of the easter egg and subtle goofiness that the first game had, but the soundtrack is a lot more lacking in direction. The first game was solid, techno synth type stuff with a Middle Eastern twist, consistent. 2's soundtrack is a bit all over the place, with some techno synth, orchestras, and a much more bass boosted tone. It's one of the smaller details, but it's part of the experience. It's still good music, just much more variable. Biggest thing for me personally is difficulty, 2 night time isn't any different from day time, really. No volatiles on patrol, it's bright enough to see without the flashlight, there's no real reason to be stealthy. It doesn't feel dangerous like the first game. 2 is also just easier in general, because there's a parry system, and like I said, it's simplified. Not only does it have a level system, enemy humans start to look like robots real quick, because they only spam like 2 moves and they all move exactly the same. The zombies are just like the first game. Overall, it's a fairly different game, but it still feels like Dying Light at its core. They did a good job at explaining the cliff hanger in a way that was satisfying, and they gave us a replayable adventure with branching paths. It's definitely not something to replace the first game with, but they can coexist just fine.
@raplabforever2 жыл бұрын
@@yep9620 u don’t have a job
@joedatius Жыл бұрын
having far less enemies in the streets at daytime is such an odd choice and makes me confused on what the developers were thinking. the big reason to why parkour is so valuable not only to the player but to all the other survivors is because of how the streets were packed with zombies all the time and it a layer of difficulty and tension, DL2 just feels so much more artificial in alot of weird ways that pull me out of the game and never really has that natural immersive quality that the first game did
@ThePixelisHere2 жыл бұрын
Almost 10+ hours in DL2, gotta say… volatiles are nonexistent, only come out during chase level 3, they’re so cartoonish, they’re more annoying than frightening compared to DL1, I gotta purposely stay till chase level 3 just to encounter them, was kind of a let down tbh.
@R3VENG4NCE2 жыл бұрын
Completely agree, hiding in a DL1 rooftop at night listening to volatiles. Creepy asf
@embodie_breaks70892 жыл бұрын
I think the animation in Dying Light 2 are worse than 1.
@daefaron2 жыл бұрын
@@R3VENG4NCE Was always a fun time though. The mad sprints and dashs to a safe zone, only to run out as the coast cleared traversing the slums/city by memory because there was so little functional lighting. Making good use of the bonus XP.
@R3VENG4NCE2 жыл бұрын
@@daefaron your right
@testtickles88782 жыл бұрын
I hate how you don’t really have a good change to kill them. I get 1 hit by them all the time. I can almost kill them but suddenly they glitch out and the UV light stops working on them
@benjif13802 жыл бұрын
The first game the nighttime gameplay looks so much better honestly. The overal atmospher in general just nails the whole b movie survival horror zombie land vibe. The 2nd one seems to have prettier graphics and a lot of added bells and whistles.
@maverickeu83902 жыл бұрын
That’s because DL1 was the beginning of the breakout, DL2 is set many years in the future and people have learnt how to live with it. It’s going to be a prettier game, it’s supposed to. I’ve played this from start to finish, there’s nothing that I’d change! As for the night time gameplay, it’s literally a lot better than the original. I feel safer in a dark zone at night than I do roaming the streets and rooftops 😂
@___echo___2 жыл бұрын
also one small gripe and something I kinda hate is, in the second one the scan looks too much like a cod scan grenade or something instead of what the first one did, which looked way better and added to the atmosphere instead of detracting from it. I get in the second one they'd be harder to see since they need to contrast the bright colors but still
@jdtheslouch78682 жыл бұрын
@@maverickeu8390 nice opinion but it makes no sense
@Pipsintheair2 жыл бұрын
@@maverickeu8390 the night time in dl2 is not really night time it feels bright in dl it gives you chills when 2 or 3 virals coming right at you
@BullyMaguirejr2 жыл бұрын
@@maverickeu8390 Things were to get WORSE, not better.
@ashicool21492 жыл бұрын
The synth soundtrack of the original was what made the game even more mindblowing
@naturelove73982 жыл бұрын
I miss this too!
@badboje60402 жыл бұрын
Dying Light 2 has a really unique soundtrack too, threw me off initially but I dig it
@Killopotamus2 жыл бұрын
@@badboje6040 the instrumentation is dope for the new songs and old redone songs
@loughrin2 жыл бұрын
100%. The synth made the whole game feel like a dream at times
@DashMatin2 жыл бұрын
It was depressing af i could not stop crying
@Mellows.2 жыл бұрын
For me personally, it feels like dying light 2's graphics took a turn to be more cartoony than the first one, and the art style feels similar to the walking dead for some reason. And then for the parkour aspect, dying light 2 has more variety of moves you can do than the 1st one, but the parkour feels like it has no weight and this is so apparent when you jump from a high place to a trash pile/car because in dying light 1 you can feel the fall, but in dying light 2 it just feels like a normal jump. And all of those are caused by bad sound design, and bad effects.
@toby_hm07692 жыл бұрын
I agree, everytime you jump in dl2 u feel like u have moon gravity and parkour just feels a bit too bouncy for my liking.
@queddogg222 жыл бұрын
I thought I was the only one who noticed this
@zacharywilliams97082 жыл бұрын
I got major back for blood vibes
@Subllama2 жыл бұрын
i also feel like the parkour is sticky and hard to jump and doesnt feel as fluid as DL
@NoSteps2 жыл бұрын
But the moon gravity is a good thing, it makes you feel like you could reach anywhere
@ReaperDan882 жыл бұрын
I feel like with DL1 theres a lot more of a panic feeling when playing, and DL2 seems more friendly and toned down.
@r0ckbass2 жыл бұрын
You're right. I just finished DL2, and honestly...DL1 is just better, and a lot more tense. The few new additions to DL2 don't make up for the things they took away. No guns, none of the cool drop down attacks (the "Stomp" skill sucks), the global traps, the guts cover system, the ultra populated zombie areas, like the big bridge...there's just so much missing. And while volatiles have come back in DL2, they are so damn tough that on the few occasions you DO encounter them, you're very likely to get ripped apart in 2 hits. DL2 needs a LOT of content that I don't think we're going to get to be on the same level as the first game. And you very rarely feel in danger at night due to the over abundance of easily accessible UV zones. Literally everyone has access to massive UV lamps and the electricity to power them for some reason. Instead of just having the large communal spaces like the Bazaar or PK ship, you can find a UV safezone within 100-150m in any direction no problem.
@ihx72 жыл бұрын
@Groat its more friendly you never played the first one
@steaketc24762 жыл бұрын
@Groat 🤓
@matthewjones392 жыл бұрын
@Groat So you haven’t played the first game?
@matthewjones392 жыл бұрын
@Groat So tell me how DL2 is scarier than DL1
@sterlingdavison73372 жыл бұрын
I'm at 100 hours into the 2nd one now. The first difference I noticed (gameplay wise) was the less crunchy combat. I know that reviews hated the combat in DL1 when it came out, but I loved it. Being able to see your character target specific body parts was just great. The 2nd uses some default animations when you hit specific areas like torso/legs..etc. Also Aiden doesn't get a quick escape which is borderline rage inducing.
@user-wi7iy2me7y2 жыл бұрын
also zombies become gorilla glue during chases
@rancestorm2 жыл бұрын
You’re able to use the UV bar as a quick escape technically
@Ibroketherubber2 жыл бұрын
@@rancestorm there was a different quick escape before?
@Ibroketherubber2 жыл бұрын
I mean their heads, and limbs are able to get sliced off, pretty gore
@rancestorm2 жыл бұрын
@@Ibroketherubber in DL1 you can unlock a skill that you can press a button and Crane can immediately escape a grab from the zombie
@slavsquatgopnik29512 жыл бұрын
I've been playing DL2 with a friend and the best way I can describe it 1 step forward 2 steps back. DL2 looks better and the parkour feels good, but DL1 feels better in terms of sound design, physics, combat, and ambiance/horror factor. DL2 just feels like a Ubisoft game with parkour and zombies.
@sorryyourenotawinner25062 жыл бұрын
"DL2 just feels like a Ubisoft game with parkour and zombies." MEGA BASED
@mirab78352 жыл бұрын
After climbing my first windmill (ugh) I thought "Far Cry with Zombies". That´s okay, but a shame compared to the first game.
@jacksong.59822 жыл бұрын
Really I found the combat with more human refreshing as the old human combat was kind of janky and you just ended up shooting them or they shot you and it got boring. Now you have to fight them with melee, they’re smarter, and you fight a lot more humans. 90% of the time you’re fighting biters in dying light 1 that do the same lunge attack and take 10 swings to kill unless you’ve got massively op weapons at the end of the game. Also the grappling hook was so brokenly good it kinda ruined free running, it just seemed like you were just running to wait for it to recharge. All my opinion just wanted to drop my 2 cents.
@Ibroketherubber2 жыл бұрын
@@jacksong.5982 yeah I don’t understand why ppl talk down on the combat. These NPCS really dodge your kicks, and the combat you unlock is cool
@ts00882 жыл бұрын
Exactly
@christiandiordior2844 Жыл бұрын
Hearing the volatiles in DL1 is so much scarier. Hearing their footsteps and their breating right behind you feels like youre actually in the game
@LISTEDGames2 жыл бұрын
Loved the horror feel of the first game, the 2nd one doesn't have that atmospheric horror to it.
@smirking84572 жыл бұрын
The lighting, color pallet, and sound design are all off base. Also there's a lot of "satisfying" details missing. At the start of the sound design portion of the video - you can hear all of the unique differences in the original Dying Light when running on different roof surfaces. The transition from steel to clay shingles ext... Everything in the original game was very satisfying, with the exception of the gunplay
@johannesschmitz63702 жыл бұрын
can you elaborate on the horror feeling and the lack thereof in the 2nd game?
@bretburner29622 жыл бұрын
I think the original is scary as hell, the difference between day and night is crazy
@Choryrth2 жыл бұрын
@@johannesschmitz6370 it's much brighter, the volatiles essentially don't exist, the numbber of zombies are so far down you'll never really feel "outnumbered", only ever "outgunned", and the second part is only because they doubled down no the rpg system. it's also extremely grindy, and basically everything is locked from the start, including, no joke, sprint. health and stamina are upgraded seperately, and you need like 4 levels into stamina to unlock sprinting, which, combined with the fact that, the skill point system, adn the leveling system, are completely seperate, magnifies the grind exponentially. in addition to all the parkour and combat you need to do for skill points, you need to run around finding the item's required to level up. yes, you read that right, you level up via items. in addition, certain activites require a certain level of stamina, or they are literally impossible, and the game tells you how much they need. overall, while the core combat and parkour is essentially the same, i find the game a downgrade, in everything except graphical fidelity, and even then the visual styling is less horror, more fantasy. i'm havnign fun drop kicking zombies, but even teh story is so bland i just started skipping it, and the parkour feels jank for some reason. not likely to spend more than a week playing it, maybe 2, and i played the first one for months when it came out, and more after the dlc.
@danifit242 жыл бұрын
@@Choryrth same! I just can’t believe ☹️ after 1 one they should just upgrade more things and make a new good story, but somehow game doesn’t feel better
@immiinent2 жыл бұрын
Trust me I love DL2 but something about DL1 just makes it look and feel better
@void78372 жыл бұрын
dl1 feels more real than 2 and the almost "photorealistic" graphics in the first game were cool as well
@RasmusSchultz2 жыл бұрын
It's the complete lack of camera motion - and I am so sad nobody is talking about this. In DL1, the camera would tilt, sway and bop when walking, running, jumping and climbing. In DL2, there is almost no camera motion at all - even though the graphics have much higher fidelity, everything ends up looking just fake and lifeless. It does not look like parkour camera footage at all - they completely lost that Go Pro / Hardcore Henry feel of DL1. And I understand DL1 caused motion sickness for a lot of players - but they could have kept the realistic, confusing camera motion that made DL1 so immersive, and provided an accessibility option to turn it off. For me, it means I probably won't even play DL2.
@skylerstone78852 жыл бұрын
@@RasmusSchultz dl1 is so much better dl2 is a massive disappointment for me
@TearFoX2 жыл бұрын
The atmosphere , the theme .
@wilian.2 жыл бұрын
In the sound comparison,you should have included music as Dying Light 2 has extremely good music that reacts to your parkour,combat and other events dynamically
@BigBoss-nc7tz2 жыл бұрын
wow i love that style of music .. niiiiiice
@ulysses9882 жыл бұрын
@@moremaga1776 poopy 💩
@wilian.2 жыл бұрын
@@moremaga1776 dl2 depends on a lot of its music and for good reason,its amazing. Some scenes without it are simply bland tho the open world can be experienced without it pretty fine.
@budoshi-f2l2 жыл бұрын
@@moremaga1776 the ambient sound of dl 1 with the music turned off was phenomenal.
@sherb3t4512 жыл бұрын
The only thing I don't like about the dl2 sound is the repetitive grunting every time you jump, seems like they just have a few grunt sounds that play *every* time you do a parkour move, really gotta tone it down imo
@DurvalLacerda Жыл бұрын
I loved the first game because it felt like a scary survivor game where every zombie was dangerous. The new one feels like a generic action game (but it's still a good game).
@DJdevil3199 ай бұрын
itd not s good game, it feels cheap and wacky
@abcdefghigklmnopqxyz8 ай бұрын
@@DJdevil319finally someone that understands how I feel
@fishfood87118 ай бұрын
@@DJdevil319it’s still a good game, just different from the first dying light
@DJdevil3197 ай бұрын
Different in quality for sure @@fishfood8711
@ashtonkilburn32762 жыл бұрын
The second game looks great but why does every game have to be an RPG now, immersion is where the first game shined and it sucks to see it thrown away here.
@mycelia_ow2 жыл бұрын
This isn't an rpg
@MrPatrickbuit2 жыл бұрын
@@mycelia_ow I think what he meant to say is that the atmosphere looks too much like a fantasy, while DL1 looked more like an altered reality, which greatly influences immersion. I personally love fantasy, but in Dying Light it’s just a little weird to see the cartoonish colour scheme.
@void78372 жыл бұрын
@@mycelia_ow it literally is an rpg like game
@mycelia_ow2 жыл бұрын
@@void7837 literally in the same exact ways as the first game, so that's where I'm confused with the criticism.
@mycelia_ow2 жыл бұрын
@@MrPatrickbuit though there are people who didn't like the atmosphere of the first game. didn't this same studio make dead island? that was pretty colourful as well. I'm sure there would be people complaining no matter which art direction they took with DL2, if you're on PC then ReShade to the rescue. I have my colours set to look like the first game. Unfortunately that's all that can be changed really is just the graphics.
@manupanu48122 жыл бұрын
I don’t know why, but DL 1 looks much better for me….Much more clear etc….
@void78372 жыл бұрын
dl2 is pretty blurry and low res for me even though i have it set to max settings. and for some reason it runs worse in fullscreen than in windowed-borderless
@pikachu16722 жыл бұрын
Yes
@lonewolf3332 жыл бұрын
I hope you guys don't choose your women like you choose your visuals, because you all have beer goggles. You guys sound like you don't have ray tracing capable cards. After experiencing ray tracing, the difference is painfully obvious to me. The lighting in the first Dying Light looks all flat and fake, as if there's an invisible light source somewhere.
@hubbabubba51772 жыл бұрын
@@lonewolf333 did you miss the part in the video where the flashlight doesn't cast shadows?
@SSaNNEE1002 жыл бұрын
I prefer the 1st one. Also the parkouring seems to have more weight in the first one, it looks too smooth and floaty in the second one. Also the look of Harran has just a special place for me. I will give DL2 a chance when it’s on sale.
@Delsin422 жыл бұрын
Play the game yourself,they say it's not as floaty as you think when you play it yourself
@dutchNFSGaming2 жыл бұрын
Dying light 2 has realistic gravity. Dying light one didnt
@willyman45102 жыл бұрын
@@dutchNFSGaming dl1 had realistic gravity besides the bin bags and cars
@Rlaw12752 жыл бұрын
@@willyman4510 Dl2 has gravity at 9.8m/s which is irl. Dl1 was like double that
@raycornett58542 жыл бұрын
Parkour actually isn’t floaty but the combat is heartbreakingly bad
@tariktokalija4522 жыл бұрын
DL1 looks smoother to me, atmosphere is tenser and environment feels real, almost like you're not playing in a fictional city but in a recreation of existing and familiar place, lighting and graphics are stunning and sound design is far superior. Overall probably the best gaming experience I've ever had in any single player game and I also wanted it to never end.
@Caliburnz2 жыл бұрын
I just love the feel of the first one more, more dark and quiet with tons of zombies coming after you where you were dropped in a city full of people hiding in the shadows
@TheGman9012 жыл бұрын
Is it just me or does hitting the zombies in DL1 feels more impactful with tangible stutters and has that crunchy feedback feeling and the zombies don't stagger easily and even pounce forward on you making it harder to slice them and even the kick has a bit of rumbling and vibration to it as it's impacting on the zombie. And when you fall from a high point, the wind speed sound increases and the camera shakes with blur as you're falling down. While in DL2, I dunno the combat feels more "game-ish" in a way, almost shallow as you're slicing air with minimal feedback and the zombies aren't as aggressive as the first game (it's like they're easy xp givers) and the kick is underwhelming with barely any rumbling feedback and there's no visible effect on screen as you're falling down, you just fall down with no wind or camera effect. And the graphics in DL1 have more "POP" to them, dark, contrasty, intense and atmospheric with that lens flare (aggressive lens flare from the sun as it blinds you and even from fire and electricity too), film grain effect and lite motion blur, you could really feel unease, tense and stressed out because you didn't want to go outside on the streets because there were hundreds of undead waiting around every corner and even crowded on the streets and open areas (like squares, intersections etc...). The graphics in DL2 lose that bit, no more film grain, no more contrasty atmospheric tension-filled look, no more lite motion blur and no more "fear of the zombies" feeling. It now has multiple layers of color (which is appreciated but strangely out of place since this isn't supposed to be a happy colorful world, this is still a zombie plague we're talking about here), you move and interact in a more "static" way if you get what i mean, there's no heavy movement with heavy motion (as a normal human being would have) like in the first game, the image is clean and clear with barely any visible aggressive effects for physicality (like how it flashes black and white when you get hit or fall down or how the weapon slice snap-rebounds off the zombie as the screen shakes). To me it seems that Techland made DL1 as the tough, grounded and physical zombie apocalypse game, but made DL2 as the shallow fun zombie Role Playing Game (that is different from what Techland set out to make with the first game)
@A42yearoldARAB2 жыл бұрын
yep, DL2 has been updated to fit the current society. Alot of the reviews down talk DL1, but it was a great game, better from what I have seen of the second so far, but I do not like to speak so soon because I loved CP and had no issues running it.
@Skidline_2 жыл бұрын
@@A42yearoldARAB Mods will bring back dark night and less colorfull world and also put more zombie outstide but yeah it feel like they wanted to be more catchy and less violent or horror to bring "casual gamer" that "just want to have fun" so they choose this way.. But i still think that there are some improvement to and i'll only judge it after doing the full story and see if we do not have some hidden thing that they doesn't show on the Ad
@j.h.47112 жыл бұрын
@@A42yearoldARAB it has been..it would have an article called “Dying Light 2: too violent?”, we can’t have anything fun these days 😂
@benjipaname8462 жыл бұрын
think the same, but to be fair That look like a gamedesign choice. The game is more smooth and better réactivity for get better combat system and parkour
@polski8bit2 жыл бұрын
Yeah, I feel like the sheer "weight" and feedback from your hits connecting with the zombies especially is a step back. In DL1 they stumbled around and reacted in a realistic way to your hits, in DL2 it looks like the amount of animations and detectable hits is turned down. Kind of underwhelming imo.
@Enes-wj5xq2 жыл бұрын
What I don't like in the DyingLight 2 is the amount of hud on the screen especially the triggered hud, feels like I'm playing Survival mode. Hope we can adjust the hud options.
@vry69462 жыл бұрын
quite some time ago they said that you can modify the HUD entirely Fortunately
@sci-fiknight80842 жыл бұрын
@@vry6946 the game got the community split, you love it, you hate it, just like the first game fortunately, instead of a steep hating spree.
@Brosfight_2 жыл бұрын
yes you can deactivate parts of the hud. I played for 15h now :) Zombie Health Human Health Night Timer Stamina Bar etc etc
@aduckwithayoutubechannel2 жыл бұрын
I don’t mind the new lighting and coloring. Both games have their own style, reflecting their respective storyline. Dying Light tells the story of a desperate survivor surviving a brutal apocalypse. While this is still the case in Dying Light 2, the fact that it’s so far into the apocalypse allows the game to show the resurgence of life in the wake of the destruction. It really helps to accentuate the more stylized look the game seems to be going for, and is rather gorgeous.
@gyrorebayah22392 жыл бұрын
Agreed
@kingryeeye38122 жыл бұрын
I agree, and disagree the art style felt something from the last of use though.
@requisthebigbrolicblackdud73522 жыл бұрын
DL1 wasn't set in an apocalypse it was set in a quarantined city
@kingryeeye38122 жыл бұрын
@@requisthebigbrolicblackdud7352 I meant dying light 2
@requisthebigbrolicblackdud73522 жыл бұрын
@@kingryeeye3812 u wasn't replying to you
@Zerofightervi2 жыл бұрын
I loved the music to the first Dying Light, its got a real old school zombie movie feel to it. I really hope this new game doesn't do away with what made the first game so great.
@snorgubbens2 жыл бұрын
Yeah agree. DL's music is what I think a modern Lucio Fulci movie would sound like. Got that really great old school sound.
@sudokee70632 жыл бұрын
from what I've heard it's like the first game but sort of with a "rotting" feel to it, like the record it's playing from is broken. sounds pretty cool imo
@zerqPROSPIELER2 жыл бұрын
Sadly game is dissapointing for me :(
@Pvndaabibi2 жыл бұрын
While I miss Pawel’s music, so far from what I heard in game Olivier does a good job bringing the world of dying light 2 to life. The new music still shares the synth elements in the first ost, but in my opinion it sounds a lot more broken/gritty along with this unexplainable depth especially with the ambient tracks.
@Arthur-jx8bm2 жыл бұрын
The music in DL2 is epic ngl
@triceptive2 жыл бұрын
The night was so terrifying on DL1. Doesn't seem like that in DL2. I especially noticed that in the sound comparison.
@standowner69792 жыл бұрын
I agree with that statement.
@Mart1n0022 жыл бұрын
After 15 hours in, I was never scared during the night, quite the opposite of first one, where I remember first night to this day
@ExNihiloNihilFit3192 жыл бұрын
@@Mart1n002 Techland fuckers put you on a level 2-3 character with very low stamina and against Volatiles that 3-shot you. That first night in the game is probably one of the most stressful events in a videogame and I fucking love it.
@Mart1n0022 жыл бұрын
@@ExNihiloNihilFit319 exactly, but here, you have to wait like 5 minutes outside before the chase get's up to higher levels and starts to get interesting, seems like a downgrade to me :D
@paulb45192 жыл бұрын
I love the Harran slum map in DL1. One of my favourite maps of any game. The atmosphere and setting of DL2 just isn't impressing me.
@billyrattlesticks69492 жыл бұрын
So it's not just me who thinks this then lol
@z-chan9462 жыл бұрын
@Squant true
@JudeTheYoutubePoopersubscribe2 жыл бұрын
@Squant true. the dl2 city is just so much better and more fun to move around
@ihx72 жыл бұрын
@@JudeTheKZbinPoopersubscribe the dl2 city is horrible for freerunning if you start on the ground you have to try 10 different buildinhs to get on top again it just doesnt fit for a game like dying light
@JudeTheYoutubePoopersubscribe2 жыл бұрын
@@ihx7 ole villedor is best for free running. The city makes you use the glider a lot.
@itsviral36052 жыл бұрын
DL1 was down right terrifying.. especially the chase from volatile
@norsecorgi63872 жыл бұрын
I feel like the combat has taken a step back in feel and animations. The zombies and humans don't seem to react as uniquely to being hit in certain areas as much as the last game. They way enemies react to physics in general seems to have taken a step back. The damage on their bodies(blood, broken/missing limbs) served as a better visual than the health bars imo. The way I felt like the player could strategically target certain body parts to have added effects seems to be all but gone as well. The attacks feel less weighted and crunchy with less of an impact, the absence of x-rays adds to this as well. Overall the combat feels much less strategic and brutal other than addition of the new moves. Which is a shame because that was one of my favorite parts of the original. Edit: The kick also feels much less effective and without it's weight as well at least early one.
@y2everything2232 жыл бұрын
I highly agree, it is still there but not as fluid, especially with blunt weapon physics. The animations seem more stilted. It used to be more dynamic before, (the blending between physics and and animations) now many hits just trigger a simple animation. The biggest downgrade
@smirking84572 жыл бұрын
DL1 had way more refinement and detail, in both the sound design and combat. For example - in the original Dying Light if you wanted to decapitate a zombie while they were on the ground it was best if you physically positioned yourself to the side of them, the game would intuitively recognize what you were attempting to do, and Crane would chop down vertically with a perfect swing. Just an experiment - try cutting the limbs off of fallen/dead zombies in the first game vs the second, and you'll immediately notice the difference. The combat was way more intuitive in DL1, at least in terms of fighting zombies. Also, a lot of the new combat maneuvers are just goofy. The stomp in DL1 was so raw and satisfying - in DL2 you jump in the air like a circus goofball and land on their head with both feet.
@samhein3212 жыл бұрын
The zombies behave differently, since ragdoll is only activated AFTER zombie is dead, they use animations instead during combat: at 2:48 during the DL2 footage, you can see the same animation is played twice (watch closely), when kicking the zombie at the roof. in DL1 the arms flail due to physics, here it's because it's animation, this is also why they don't slip off the roof
@NikitoUmata2 жыл бұрын
My biggest gripe about this gem of a game
@brettalexander2202 жыл бұрын
@@NikitoUmata stop, its not a gem if its a downgrade
@coolguyjaxon36202 жыл бұрын
I'm curious as to how much and how good interiors are in this game, it was one of my favorite aspects of dl1. The feeling of hiding through these places that people lived in and turning a corner and see a zombie standing there, not to mention they felt very realistic and lived in
@literallyvergil16862 жыл бұрын
There alot of interiors in this game more do than the previous one
@santhoshsridhar58872 жыл бұрын
That’s one of the things DL2 improves on quite a bit
@Oscar-to4po2 жыл бұрын
Yeah hopefully they look as good as bf2042's!
@bartoszjaroszynski47112 жыл бұрын
Downgrade, there's barely any furniture, anything you can search through besides some bags. I haven't experienced the second part of the map yet, but the first one has pretty bad interioirs
@coolguyjaxon36202 жыл бұрын
@@Oscar-to4po so true!!
@spakentruth2 жыл бұрын
I do prefer the darker atmosphere in dying light 1. But as long as it's mod friendly I wouldn't be surprised if it'd be possible to mod darker nights or better UI elements.
@kls18362 жыл бұрын
this! literally the only thing that it needs.
@TheStraightestWhitest2 жыл бұрын
Uhh, it's called Gamma, and you should probably put it at 9 or so like I have. It's darker than the first. Way darker.
@zacmcculloch7212 жыл бұрын
“Mod darker nights” bro does no one in this comment section have access to settings
@kls18362 жыл бұрын
@@zacmcculloch721 yo i dont want to turn the entire day into nightime either. I want a balance and some changes to the graphics just look at GTA Enbs you will get what i mean.
@TheStraightestWhitest2 жыл бұрын
@@kls1836 Dude, gamma at 9/20 makes daylight super bright and night super dark. It's perfect. The game balances it out really well. Don't need external modifications.
@jaredcullum1172 жыл бұрын
I feel like the footsteps and parkour sound effects were more apparent in the first game, (though perhaps the volume was just lower in the clips from the second game). Art direction-wise I really liked the style of the first game, but the new style differentiates the series more from Dead Island's more dreary look. The number of zombies crowding the streets at night seems absolutely terrifying in the second game, where as in the first the focus was mainly the volatiles which felt more like you were being hunted down by unrelenting beasts - enhanced by the truly dark environment.
@superpepper247 Жыл бұрын
You’re absolutely right about the mixing of the sound. The parkour sounds in DL2 are underwhelming. Unfortunately the amount of zombies on the streets at night means nothing, since you generally have. No reason to ever interact with them.
@yourvault16122 жыл бұрын
Yeah first thing I noticed was the crappy ragdoll. I really hope they fix it. It seems like they simplified the things that mattered. The way he swings the weapon… it seems like he’s swinging a feather instead of something heavy. Dying light one had a very satisfying combat and it seems like they went the opposite direction
@loganf88152 жыл бұрын
they probably will fix it, considering it’s one of the best things in the first game
@elesontan84292 жыл бұрын
Really? Huh I guess it's because this are low-levelled enemies. Since to me I experienced it that enemies mostly ragdoll near death or upon received a fatal hit where they die on the attack.
@freevbucksinthehoodprankgo49932 жыл бұрын
They confirmed they were going to fix it
@AtomicWaffle2 жыл бұрын
@@elesontan8429 Since when? I guess you just didn't get the drop kick or the break legs when slide-kicking until late in the game
@elesontan84292 жыл бұрын
@@AtomicWaffle Dying light 2 don't have slidekick skill, so no since I am not talking about Dying Light 1.
@kristianphilipkarlsen48302 жыл бұрын
The only thing i have to say about the second game is this. GET THE VOLATILES OUT ON THE STREET AT NIGHT! THEY ARE LITTURALY ONE OF THE SELLINGPOINTS OF THE DL SERIES!
@user-wi7iy2me7y2 жыл бұрын
hmm idk about that they are alot more op in dl2 but i think it could work with stealth
@kristianphilipkarlsen48302 жыл бұрын
@@user-wi7iy2me7y yeah more op indeed but they should be more prominent mabye not as crazy as the first game but atleast around the different darkzones would be nice and one every now and then in the streets too just to make their precense known
@anormaldude1272 жыл бұрын
@@kristianphilipkarlsen4830 I do agrea on your words ,the volatile is LITERALY, THE THEAM OF THE GAME . i liked the first game, becose it wase a horror, which maked it a masterpice in the first place. theas type of games is meant to be a HORROR not leser horror.
@a.h80752 жыл бұрын
Personally I like dying light 1 more for three reasons 1. You feel faster when running in dl1 when compared to 2 2. The night is not nearly as terrifying, in 1 im scared shitless of the night its pitch black with volatiles everywhere, in the new game i can chill at night on roofs and not care about the night cause nothing can hurt me unless im at chase lvl 3 3. The lighting, the grimness darker tones of 1 suits the game alot better
@sethseth9162 жыл бұрын
To be fair, unless you were unlucky you could chill on a roof in the first game and be fine at night, and idk about you but I find the nights in DL2 scarier. First game, you got some flares or Survivor level 12 and escaping a chase or even avoiding them was cake, but its nowhere near as easy to do so in DL2. Plus, the night in the first game was kind of easy. Even Volatiles could be cakewalks with some flares, a UV light, and some patience, be you level 5 or Legend 250. The movement feels better to me in DL2, and the way the music builds as you string longer parkour combos and how Aiden hypes himself with it just feels so amazing compared to the first game.
@KrugerTheFox2 жыл бұрын
@@sethseth916 pretty sure you can get uv lamps even faster in DL2 than flares in DL1 which imo are even better than flares
@onursot6 ай бұрын
Dying light 1 feels much scarier in my opinion. People are afraid to go out at night.But I think it has some bad aspects. - Sunlight in the game is excessive and affects the game badly. -The game has extreme screen shaking and motion blur, which is nauseating. The image would be better without screen shake and motion blur. There are no graphical deficiencies in the game compared to the year it was released, but there are redundancies. These are the things I wrote that need to be fixed and it shouldn't be too difficult.
@juliogomesdesouza90352 жыл бұрын
Hm, overall it seems like a lot of improvements, but there's still a few downgrades and one that really disappointed me. 1: Enemies getting kicked out of roofs, not stumbling certainly seems slightly worse. (It will get fixed, so that's great.) 2: Zombies not getting impaled. (It will get fixed, so that's great.) 3: Why did they get rid of the effect when you jumped off of a high building in DL1? It was great, and I miss it. 4 and the one that disappointed me the most: There is a sad lack of wind sounds when you parkour in DL2. Overall it was only 4 things that are downgrades so in general the second game looks and feels better but I really wish these four would get fixed.
@Nick9302 жыл бұрын
Some of these things are not "downgrades" but confirmed bugs. I've reached out to techland regarding Point 1 & 2 here and they confirmed that it's on a list of things they're trying to fix.
@juliogomesdesouza90352 жыл бұрын
@@Nick930 Oh that's great. I'm very happy about that, although the other 2 are still things I miss.
@dudebropog87502 жыл бұрын
First I don’t why they removed the falling from building affect. Second m, I”m guessing they remove the wind for dynamic parkour music where every time you start parkour the music company you throughout until you stop
@literallyvergil16862 жыл бұрын
The falling from building effect still exists you just need to get higher to see it by the way
@dudebropog87502 жыл бұрын
@@literallyvergil1686 Glad to hear that it still in the game.
@farson692 жыл бұрын
The style of the first one is sooo much better/immersive.
@Iamnotaspy.2 жыл бұрын
Buuuuutttt I'd prefer the gameplay more but I agree with you.
@stupidazzle2 жыл бұрын
DL2 does not seem as dark at night than DL1 did. Its night and it seems like you can still see pretty well. In DL1 if you have no flashlight at night you were screwed
@MrEL91N2 жыл бұрын
I made a point to turn down my gamma a bit and I’m enjoying the darker change it’s having. Flashlight becomes much mandatory.
@SideshowBob442 жыл бұрын
DL2 has night time missions so probably more important you can see.
@ExNihiloNihilFit3192 жыл бұрын
@@MrEL91N The problem here is not the brightness neither gamma that you can change. The problem is that in DL1 you had a darker and scarier atmosphere and you had to adapt to survive in the beginning. Now you don't need to adapt as much as you needed in the first game.
@MrEL91N2 жыл бұрын
@@ExNihiloNihilFit319 I agree the atmosphere isn’t the same but turning down the gamma does make night missions feel more impactful because you can longer see without it. Unless you’re on the roofs of course.
@jade_green_tears11432 жыл бұрын
For some reason the zombies in dl1 felt… strong, like the dl2 ones feel weak and bare while the dl1 ones feel more meaty and just better
@kissestoyouiskisandyou8 ай бұрын
Yep you keep hittin pg and hitting them with your max damage weapon and they still don’t die
@TheSaltyFlamingo2 жыл бұрын
Two things I've really noticed are a bit of a downgrade to me is the lighting at night and the amount of zombies out.. We all remember having to go install uv lights on the bridge in the first game...sooooo many zombies..
@mars48352 жыл бұрын
I always took that as having several runners try to do the lights, thus drawing more zombies to that location.
@TheSaltyFlamingo2 жыл бұрын
@@mars4835 yeah that does make sense!!! I just always thought it was cuz that was an exit to the city and people all got overran there trying to escape
@mars48352 жыл бұрын
@@TheSaltyFlamingo that could also add to it! They’re making noise, drawing in infected, probably a number that hid it. Boom. Massive area of heavy infected!
@TheSaltyFlamingo2 жыл бұрын
@@mars4835 exactly!!! It's environmental storytelling at its finest
@skon45782 жыл бұрын
There is a zombie in dying light one when you hit him with a weapon he beg you to stop like "Please no no!!" And them he come back to act like a normal zombie. That was my personal favorite thing in the game
@DezDies2 жыл бұрын
Virals, the newly infected that sprint. They pretend to be human (maybe they are human, trapped inside a rotting body) then continue trying to kill you. Just a small detail that makes DL1 scary.
@phantomxpotato31842 жыл бұрын
@@DezDies they're still Turning, that's why they talk, not pretending anything, kinda like rabies, you're still kinda you, but you can't fight the disease
@ReaperDan882 жыл бұрын
@@phantomxpotato3184 yeah, you can hear some even say "kill me" or "help me" DL1 was a lot more gritty than 2.
@musicxxa66782 жыл бұрын
I'll be honest the first game looks better however the environment density is impressive in the sequel.
@dojetunes2 жыл бұрын
I kinda disagree. The first game has a much more recognizable style. U can look at it and go like "oh damn that looks cool i wanna play it. Wait thats dying light?". The second game has that but in a bigger scale, and i think thats what puts it a bit below it. As great as it feels, i personally loved the grounded feel of Harran in the first game, but rhe second game certainly looks much better. Just a matter of preference
@3XPLOSlV32 жыл бұрын
No, it doesn't, after ending the first one and jumping to the second, you can clearly see the vast improvements on every aspect and how immersive it is. Not to forget the first entry is 7 years old and still holds remarkably well
@kls18362 жыл бұрын
@@3XPLOSlV3 i agree someone commented before but with these uis and tone in visuals it remineds me of ubisoft games but better lighting albeit a downgrade in overall tone.
@xlrrockmusic2 жыл бұрын
not really
@Choryrth2 жыл бұрын
@@kls1836 oof, "reminds me of ubisoft games", talk about a huge insult.
@michaelvance44922 жыл бұрын
Dying Light 1 definitely captured the theme of the game. Night runs were much more terrifying and overall the game was more difficult. So far, in Dying Light 2, it seems to be focusing on the rpg element more than the horror element. Plethora of safe zones, night runs are fairly simple, and the chase system takes away a lot. The first one, you knew volatiles were coming in any event you were seen. You could hear them screeching and howling all over the place when you were noticed. In the second game, you have to progress through the chase levels before you have to worry about them. Also, another eye glaring difference is the number of NPCs. In DL1, you rarely had encounters while exploring. It really felt like the infected had taken over and the streets were lifeless. In DL2, there's NPCs everywhere roaming around. Rather they are being attacked, attacking you, or just chilling near a fire, it seems like you are running into them everywhere and it takes away from the loneliness you felt in the first game that made the game even more terrifying. Dying Light 1 is much more in tuned with it's title.
@jameswalt12 жыл бұрын
Nick doing gods works as always, with impeccable timing. Thanks for the informative entertainment man!
@desmond32452 жыл бұрын
Can't believe they didn't realize there's something wrong with the missing flashlight shadow. They even showcased it multiple times in their trailers where the flashlight doesn't cast any shadows on the zombies. That looks horrible and absurd at the same time considering they made the effort to implement so many ray tracing effects.
@BakedSkeleton4202 жыл бұрын
I never noticed and is it that big of a deal? It doesn't change the gameplay
@ngkn2008able2 жыл бұрын
@@BakedSkeleton420 it's just for look. And I like it. Not want to derail but L4D has flashlight shadow and B4B+Killing Floor doesn't
@convexsix2 жыл бұрын
I noticed that too but I wasn’t sure if it was a bug or intentional. Makes the game look like crap and ruins the raytraced indoor lighting. I hope they fix it soon.
@Sathrus042 жыл бұрын
@@ngkn2008able In all fairness to Killing Floor, I personally feel it's closer to cod zombies than l4d
@ethanbrock54532 жыл бұрын
@@BakedSkeleton420 It's about actually caring enough about their game to put in those details
@NoSavo_49802 жыл бұрын
What happened to getting a fully developed game? Day 1 patches are not a trend we should allow to continue. I have anticipated this game for 6+ years w/ my buddies and to see this is definitely upsetting. I don't appreciate the shift to RPG mechanics, the lack of ambient noise is virtually gone, and why is the environment pretty? Give me the drab/gritty reality of DL1
@Nick9302 жыл бұрын
lol what? A day 1 patch is perfectly fine. In order to meet distribution, they need to send out discs about 4 weeks ahead of release. In that time they can still fine tune the experience and patch it in by release. Would you prefer developers rush to meet a deadline and stumble out of the gate?
@NoSavo_49802 жыл бұрын
@@Nick930Vicious crunch culture is all these developers know, them failing is inevitable. I'm saying I would prefer if they developed a complete game rather than having to implement fixes and patches so early. Review distribution and ad spam overhype these games, so when it is time to review these games they often receive painfully average scores.
@Oilupimtherein52 жыл бұрын
1. Dying light has always been an RPG game whether you noticed it or not. Enemies get stronger as you do, you have a skill tree, different weapons that have different stats, etc. 2. Idk what you're talking about. In the gameplays I've seen you can still hear ambience 3. I much prefer the new environment over the ugly nothing but grey environment of dying light 1.
@crowned20882 жыл бұрын
@@Oilupimtherein5 THANK YOU...I thought I was crazy the grey theme was a massive turn off for me and the environment was cool couldn't help but feel cloistered especially with in the bigger cities. Glad they went with this hope they improve more cant wait for it to drop midnight
@mist123456789102 жыл бұрын
@@Oilupimtherein5 Enemies got stronger depending on story progression, not your skill level idiot. The beginning of the game you get pale zombies, and will continue to have so until a meeting with rais. The next significant change in zombies lvl up is when you reach old town the first time. It was never based on your level system, it was story based
@miguelvboas2 жыл бұрын
Dying light 1 is away better than Dying light 2. The demo of Dying light 2 from 2018 was like Dying light 1 but the devs changed to a "Fortnite" thing. Metacritic says it all, PC platform Dying light 1 has 87, Dying light 2 has 77, and User score is worse. I hope Techland has regreted and in the next Dying light they come back to the Original one, Good Night and Good Luck.
@doomldn7182 жыл бұрын
One thing I hope you touched on is the soundtrack, I loved the soundtrack in DL1 and its why I go back to play it. Wondering around in the empty streets of Harran with the chilling soundtrack just adds so much to the post apocalyptic theme. Being honest I've played DL2 for two hours or so and sadly the soundtrack doesn't even come close to the same vibes as DL1
@mystikisbackvhs25032 жыл бұрын
So far I LOVE DL2 but I agree. The music In DL1 was perfect, it really set the vibe
@majed81922 жыл бұрын
And the nights of DL1, oh, I never got used to them at all!! How could you get used to walking in pitch black darkness with heavy rain fall and the only source of light being lightening that aluminates a volatile waiting for you, no game ever scares you with it's atmosphere like DL1
@RomanCzachor2 жыл бұрын
the worst thing for me seems to be how they removed a lot of the weight and momentum from parkour in 2. like jumping gaps and grapping onto ledges looks so floaty where in the first one the jumping felt faster and had more impact, being able to see your legs go out in front of you while jumping gaps is also sick idk why they would've taken it away.
@vry69462 жыл бұрын
The floating jumps thing is simply more realistic since in real life that's how gravity is
@Pedro_Le_Chef2 жыл бұрын
@@vry6946 It looks worse in game though. Dying light 1 and the mirror's edge games had much better feel of momentum.
@vry69462 жыл бұрын
@@Pedro_Le_Chef IK, realism ≠ satisfaction but hey, I don't blame them, they had their reasons Still satisfying to play
@deceit77412 жыл бұрын
@@Pedro_Le_Chef "looks" I heard someone say that when you're playing the game it's not noticeable at all. He said it was like getting on and off horses in RDR2; it feels slow to watch but when you're playing it's completely unnoticeable
@dreadlocsamurai42412 жыл бұрын
@@Pedro_Le_Chef just play the game and stop watching it
@biggzie_2 жыл бұрын
The thing that really drew me to Dying light 1 and made it one of my top 5 favorite games, was the fact it reminded me so much of dead island. The physics, the ridiculousness at times, lighting, sound, atmosphere. I truly do enjoy Dying light 2 but it lacks that same nostalgic feeling. It is immersive, atmospheric, fun etc but it takes itself a bit more serious than dying light 1 did. One of the biggest complaints I have is with the physics or lack of for that matter. I really wish developers would stop downgrading and start upgrading from previous titles. There is no reason why Dying light 2 should lack a lot of what made dying light 1 so successful and popular. You have a template of what has proven to work but for some reason someone decided that it didn't all of a sudden? lol. Blows my mind.
@WellPlayedDetective2 жыл бұрын
Dying Light is QUITE different from Dead Island though. Same devs, but the combat is ages better in Dead Island to the point DL1 feels like a downgrade. The mobility in DL is the only thing better imo, as well as the story telling which sucked in both Dead Islands. The gunplay is a big upgrade too, but lack variety of guns. I didn't play the second game yet, but I hope it is better.
@oculusturtle2 жыл бұрын
The same creators of dead island are the ones who made both of these games
@codyflynn7864 Жыл бұрын
You made several great points. Hopefully the devs will get feedback and hopefully they knock their next one out of the ballpark. I'm super excited for dead island 2 but we all been let down before. Here's to hoping.
@stanettiels7367 Жыл бұрын
I still haven’t bought DL2 because they changed so many of the foundations that made DL1 so good (from almost every review I’ve seen at least). A dev did an interview where he said they were toning down the danger and anxiety inducing chases and atmosphere at night because some people found it too difficult. I instantly lost interest from then on, despite DL1 being one of my favourite games. They tried to appeal to as many casual players as possible and ended up alienating the core players. Trying to make a game for everyone often leads to making a game for nobody. Such a shame in this case.
@spacejamgaming Жыл бұрын
@@stanettiels7367You should at least try DL2 broskie.
@hydgecko68032 жыл бұрын
I really liked how night was in the first dying light. With how dark it got and the fact that volatiles weren't locked behind chase level 3 made the game truly terrifying. In dying light 2 though with the more bluish light and there being no threat of volatiles just appearing it just feels like a harder day time when night should feel completely different
@hydgecko68032 жыл бұрын
Just the atmosphere overall made night scarier. I think for dying light 2 they should keep the blue ish lighting but make it a little darker and instead of volatiles being locked behind a chase they should roam the rooftops
@wardenmain2426 Жыл бұрын
@@hydgecko6803 they roam now and there’s a new volitile variant if u haven’t played in some time👌
@iaz98552 жыл бұрын
I don't understand how the physics engine, mechanics and animations are worse than the game they released 7 years ago. It really feels like they just threw this together, really focused on ray tracing, graphics, visual upgrades... that were all used to just sell the game. Much like other releases recently, Dying Light 2 looks amazing, yet surprisingly fails to deliver. I'm gonna keep playing DL1, and wait a year or more for them to actually finish this game, if they want to do that.
@glengaines42862 жыл бұрын
That’s what I’m saying bro. 7 years lol. We have better tech and equipment and after playing last night on ps5. It looks ugly, like bad. Gravity and parkour have a different feel, combat and animations are lacking big time and it’s all just an eye sore. All they had to do was give us more of DL1. They worked so hard on it over the years to make it what it is today and with DL2 all of that is gone and then some. They went backwards.
@olivermateee5472 жыл бұрын
The parkour is the same if not better and with additional skills.
@behlulkilic79602 жыл бұрын
The video literaly said the opposite except for the zombies not connecting to the spikes or falling down but that was literaly the only thing which can be updated pretty easily.
@XNimpoX2 жыл бұрын
why DL1 looks better than DL2 lol? is it just me?
@wrenboy27262 жыл бұрын
2:35-3:10 It’s getting so tiresome… that was a HUGE part of the fun in the first one. Edit: 11:00 Don’t you love how KZbin won’t let you do your job to its fullest extent?
@Keitagene2 жыл бұрын
This what scares me the most
@Alan_The_Jaguar Жыл бұрын
in dyinglight 1 i belive the little details like the camera tilting a shifting with every hit a set you made added great inmersion, meanwhile in dying light 2 the camera is almost allways stable and in the same place, add that to the minimal ragdoll and everything seems stiff as a rock
@sushigimme4 ай бұрын
Agreed. I've played through DL1 twice and loved every moment of it, but never once cared for DL2. I'm also playing Dead Island 2 now and even though the visuals and gore system are impeccable, it suffers from the same issue that DL2 is by lacking that immersive, visceral impact that weapons made. It was perfect in Dying Light 1.
@SkySweeperSyn2 жыл бұрын
I absolutely HATE the nighttime timer. Night time was stressful enough for me in the first game. Putting a timer on it has just completely killed my motivation to even play at night. I want to play at my own pace, not what the game dictates.
@pineappleguy6762 жыл бұрын
Honestly i belive its under utilised, immunity boosters are everywhere and take like what 2 seconds to use?
@SkySweeperSyn2 жыл бұрын
@@pineappleguy676 I just hate timers in general. it's artificial stress. The threat is not being fast enough, not something you can overcome or neutralize in totality. Plus it forces a specific kind of playstyle, which in a freeroam single-player open world game I'm against pigeon-holeing play styles.
@DeadX22 жыл бұрын
I hate that I have to always take some of the cure stuff idk what's it's called for Aiden and Aiden runs out or stamina so fast it's really annoying
@forrandomsites33362 жыл бұрын
This really like dead space. In the first dead space, the sound, lighting, atmosphere aswell as the somewhat slower but tense gameplay really makes it creepy and heart pounding, just like dying light 1, while dead space 2 moved towards being a more action and cinematic and less horror experience, just like dying light 2. Atleast that's what ive deducted from watching gameplay of it so far
@ttrash64042 жыл бұрын
That’s exactly it
@Chris975382 жыл бұрын
if that’s true the 3rd game is gonna be not well liked at all
@brettalexander2202 жыл бұрын
and thats a bad thing
@7kingly2412 жыл бұрын
If you want to compare dead Space ..compare dead Space 1 vs dead Space 3.. dead Space 2 had biggest imporvment in all.aspects
@redt74522 жыл бұрын
Dead space 2 was good af, it was better than 1 on a lot of aspects tbh. Dead space 1 was ground breaking with the horror aspect and dead space 2 just built off that.
@Akash-jo6oo2 жыл бұрын
I feel the fluid combat and gameplay has taken a hit in dying light 2. I hope more smoothness comes in performing combat and searching bodies or doing anything. To me dying light's gameplay requires a serious patch.
@Cat_IsOnFire2 жыл бұрын
It feels soooo clunky and float compared to the first game
@user-wi7iy2me7y2 жыл бұрын
@@Cat_IsOnFire ngl i love both of those just being able to make big jumps and hit feeling like power attacking biters with 1 2h hammer is so good
@TheChiefSteve2 жыл бұрын
it annoys me that every Fight in DL2 feels the same. Hit/Parry/Block and again and again and again....Combat wise i prefer the good ol´DL1
@akulaasonen10652 жыл бұрын
@@TheChiefSteve Yes, I also love the more complex combat system of hit, dodge, repeat of DL1, or perhaps the sophisticated aim at the head and shoot mechanic.
@akulaasonen10652 жыл бұрын
@@TheChiefSteve Also forgot to mention the hard to master style of combat against zombies. It took me years learning to press mouse 1 repeatedly at head level hoping I get a critical hit.
@searpen18482 жыл бұрын
In DL 1 when you try to cut someone eg. Biters you can feel that it is solid as if you are trying to cut through the meat and bone of that biter. The biter stays there as you try to butcher it and when it cuts you can see in the gore that the cut is not a clean cut ( this only made sense if you have a normal damaging weapon and not the one cut man blade ) In DL 2 you try to cut through biter and instead of you feeling like you're cutting through meat and bone it feels like you're cutting through with no trouble and the zombies recoils. ( This could probably change in the future but for now it feels like this )
@TheOnlyGuy692 жыл бұрын
Although it's not covered in the video here, I'm pretty disappointed by the next-gen console performance options. Hopefully Techland can optimize the game moving forward.
@airstuck39292 жыл бұрын
Bad performance on ps5? Sheesh
@spoiledsalad18512 жыл бұрын
Isn’t there a performance mode? Or does it just not work? I haven’t gotten the game yet
@azured9092 жыл бұрын
@@airstuck3929 The Performance is great, never goes below 60fps, the problem is the 1080p resolution and no HDR.
@starscream66292 жыл бұрын
If Sony & AMD can push through their FSR GPU chip patch things will change for all games on the platform. I think we have to wait for Mark Cerny to make a keynote about its implementation. FSR was announced last summer.
@testtickles88782 жыл бұрын
PS5 and Xbox series x have really poor performance. Not to mention it runs at 1080p 60fps Looks terrible at times when you’re looking out into the distance. Put it on quality mode and the game runs at like 15fps and the motion blur is cancer. Put it on resolution mode and the game literally goes autistic.
@MiSt33002 жыл бұрын
I prefer a more realistic less rpg with numbers approach. The first game did it better in this regard imo
@theslayerboyRED2 жыл бұрын
I’ve played DL1 over and over and the shreaks, and screams still freak me out when running from zombies.
@prabhunathprasad5212 жыл бұрын
So true bro....it really happen to depress me a lot
@MrJackTowers2 жыл бұрын
Dying Light 1 looks way better and has a far better atmosphere
@manuelsousa84792 жыл бұрын
It seems like DL2 has lost the original's atmosphere and here's my opinion why: - The visuals seem less realistic and more stylized than those of DL1, this is because of things like added contrast and a less dark nighttime - Volatiles are not as prominent at night, CAMON!! THAT WAS ONE OF THE BEST PARTS IN DL1!! - Sound design seems to have had a major step back as DL2 is missing stuff like the wind noise while running and the distant zombie screams from the first one - Why are there more trees in rooftops than in the streets? Takes away from the realism as well Even thought these might seem like small changes, when added all up they end up making DL2 less immersive and less scary than DL1.
@dudebropog87502 жыл бұрын
Not gonna lies I might have to disagree with you on this one. -I like the visual despite it not realistic. It seem more unique with tree on the rooftops. -Second the new chase system kinda make the night much more harder and engaging especially now it not just volatiles chasing you(and some virals). Also in some newer gameplay you could see volatile still roaming around the free roam or at chase level 1. -For sound design I think it major step up despite it doesn’t have this feel of wind blowing while running. For example when you start doing parkour instead of wind blowing, the music will company while you parkour and it reacts to your certain right jump,far jump and etc. -You can still hear distance zombie(or the howler)screaming or just survivor screaming at night -I think dying light 2 is scary but maybe in some environments not scary at the first one but they are some part they are way more scary than the first. I’ll say it 50/50 -I’ll say this game is way more immersion than dying light 1(despite the tree on rooftop lol) That overall my opinion hope we can agree on something
@elitegaming64672 жыл бұрын
The only thing I believe dying light 2 doesn’t do as good as the original is the tension that is created when it’s nighttime. Other than that dying light 2 does everything else better.
@Gabriel-of-YouTube2 жыл бұрын
I feel the same, for about 7 years difference, the graphics are not impressive at all, not a fan of this over saturated/cartoon/bloom style.
@vry69462 жыл бұрын
@@dudebropog8750 Actually, the Trees thing is quite immersive if you consider that the survivors use the rooftops to plant trees and other things.
@Pedro_Le_Chef2 жыл бұрын
I think its better that the open world is not full of volatiles at night. They made night time exploration a chore in DL1. It wasn't even worth going out because of how hard volatiles were to kill and how many of them there were. I think its better to reserve volatiles for interiors and higher chase levels (like the swat teams in GTA) so the player can still feel encouraged to explore the world during the night.
@broscons64152 жыл бұрын
I dont know about you guys but dying light 1 gave me some of the finest gaming experiences and memories of my whole life, it was a combination of everything, the fact that i was younger, no corona lockdowns no unemployment , sitting and playing dying light and getting chills when the night came and i was out of a safe zone, hearing the growls from the zombies and the photorealistic visuals , dust and little flowerylike thingies floating in the air, and one of the best DLCs ever, aw man modifying the buggie and going out to look for trouble just to POP the UV lights
@JK-jt3lr2 жыл бұрын
I agree on all points, DL1 was a real gem. I will still buy DL2, but I will expect something else from it.
@jehamoonsoon28472 жыл бұрын
You spitting a really good sense of comparison between the previous vs new I always watch your show and it's good
@Shorty_Lickens2 жыл бұрын
I think about 10 years ago I got completely fed up with graphical advancements. We dont need them. What we need are better games. And frankly those are too few and too far between.
@Bokator22 жыл бұрын
This feels kind of similar to the case with watch dogs, The 1st game was gritty and more dark while the 2nd one is a lot more colorful and vibrant for some reason, Wish they kept the same type of vibe but other then that it seems there's lots of improvements. Although the running animation in the 2nd game doesn't look great
@sci-fiknight80842 жыл бұрын
The first was badly received, very. The second not as bad but still was IN some way. Let's not speak on legion. As dying light 1 was good but had a lot downsides. 2 looking it is going down the same route which I am totally fine with.
@Legion8492 жыл бұрын
@@sci-fiknight8084 We don't speak of Legion.
@kls18362 жыл бұрын
@@sci-fiknight8084 sorry but dying light 1 was much better in quality then WD2.
@jiffy69692 жыл бұрын
@@sci-fiknight8084 Wd1 was really underrated. Sure it was downgraded but it was still fun nonetheless
@sci-fiknight80842 жыл бұрын
@@kls1836 to half the community, the other half thinks other wise
@mrcake1152 жыл бұрын
One thing that put me off was mainly the timer i feel like they have removed the freedom to be scared and explore the world properly during the night. i feel like after finishing the game its gonna start to get annoying having to go out of my way to get plants and meds just so i can go out during night time.
@valentine9432 жыл бұрын
Tbh when you finish the game u will probably unlock nearly all uv lamps so you wont need to keep getting meds to get your timer refilled
@brettalexander2202 жыл бұрын
@@valentine943 yeah no
@mrcake1152 жыл бұрын
@@valentine943 defo not because they are all on the rooftops you cant have fun during the night to explore only do dark zones and anomalies which get repetitive quickly
@skyettv2 жыл бұрын
@@mrcake115 honestly if youre a pc player then we can just hope mods will get rid of it, i dont play almost any games without some quality of life mods anymore lmao
@MichaelJin742 жыл бұрын
I find it odd that trees and plants can grow on rooftops or ledges. I could understand it can happen depending on the materials used but grass/plants/trees growing on a metal ledge is mind boggling. I know it’s a game with zombies, grappling hooks and deplorable parachute/gliders that automatically reset when you land. 🤣
@janp50632 жыл бұрын
Very normal in europe when the house is 100-200 years old alot dirt and earth gets collected also the moss creates earth, then a few seeds from birds and you have a tree on your roof 15 years later.
@Ibroketherubber2 жыл бұрын
@@janp5063 life 🤙🏽💥
@Killopotamus2 жыл бұрын
I think you’re misinterpreting the point. People mostly live on rooftops, it’s really the only way to cultivate and keep track of what you’re doing without 20 zombies and anyone can do it. Also just logistics wise, it is dirt water and a seed on a plastic tarp on a roof. This type of aesthetic/growing has been seen in human history, but with climate change may become relevant
@riingo97952 жыл бұрын
Growing small/medium plants? Sure. Trees that big? Not so much with just a pinch of dirt underneath.