Looks amazing, Another step closer to realism. Would love to see this in next gen games!
@anthony_leckie8 жыл бұрын
This is such impressive work. The tissue dynamics and general feel of the physicality is a core aspect of what is limiting modern CGI. This was very inspiring to watch.
@WhiteDragon1038 жыл бұрын
Michael Black, you have an interesting obsession with jiggle physics.
@SteveMicAndTheHoldTights4 жыл бұрын
I am a 3D apparel designer that designs tight fitting body wear. To have soft body avatars would be an amazing breakthrough!
@MichaelBlackMPI4 жыл бұрын
FYI, the AMASS dataset has hours of SMPL avatars in motion with DMPL soft tissue motions. Maybe this is useful. Because the soft tissue motion is computed from standard mocap marker sets, it is not as realistic as when one uses markers to explicitly capture soft tissue. amass.is.tue.mpg.de/
@SteveMicAndTheHoldTights4 жыл бұрын
@@MichaelBlackMPI, Thank you for the website. What my industry needs is 3D apparel software that includes dynamic soft body avatars that can squish when say a tight swimsuit is simulated on the body. This would be a major breakthrough when trying to do virtual fittings of a garment. Right now the current avatars available in the 3 major applications (Clo3D, Browzwear and Optitex) are rigid. Keep up the great work!
@MichaelBlackMPI4 жыл бұрын
@@SteveMicAndTheHoldTights I agree that this is an important problem. We have done some other work that extracts physical soft tissue parameters from motion sequences like these and then one can do physics simulation with the resulting model. We defined a volumetric SMPL model for this purpose but have not pushed it to a point of application. More info here: ps.is.tuebingen.mpg.de/publications/meekyoung-siggraph
@Rallion18 жыл бұрын
Did you end up releasing this as a plugin for any mainstream 3D software? I'd be very interested in it.
@3Daver9 жыл бұрын
Amazing work! I would buy this!
@RikkTheGaijin9 жыл бұрын
Impressive! But I'm more interested in how you guys retargeted the 3d scan with your retopologized mesh. Is that a proprietary software?
@MichaelBlackMPI9 жыл бұрын
RikkTheGaijin Given a new mesh, we manually click a few points that are in correspondence between our template and the new mesh. We then run a fairly standard mesh alignment method that transforms our template to fit the new mesh. It is our own software but there are commercial alignment methods that work similarly.
@RikkTheGaijin9 жыл бұрын
Michael Black thank you for the reply. I have used R3DS Wrap, but often the results are not good, while your software looks really good.
@MichaelBlackMPI9 жыл бұрын
RikkTheGaijin Thanks. We are thinking about making some sort of web service available where you can upload a mesh, click some points, and we align it. It will only work for fairly human meshes though. Stay tuned.
@WaitButHow9 жыл бұрын
Sorry, I couldn't focus on the narration, all I was thinking is how unfit those people are. EDIT: rewatched it, it's actually pretty awesome
@obidapogi9 жыл бұрын
Wow, amazing work, some kinda revolutionary methinks. People will pay good money to have this and MOSH in unreal engine. Also, do you have something similar for faces? or even quadrupeds? How do you suppose this can be blended with physics/IK/collisions??
@MichaelBlackMPI9 жыл бұрын
Oliver Baldenero. We are working on compatibility with Unreal, Unity, Maya, and Blender. We have not yet worked on faces but plan to combine face and body movement soon. We'd love to leverage this data to learn a physics model but our initial efforts failed. We still think it is a good way to go. So stay tuned for more!
@32BitJunkie8 жыл бұрын
Hi there, it's been a year, any progress on releasing this as a usable plugin? And can it run fast enough for real time VR?
@EnterReality9 жыл бұрын
Very interesting! I guess that something like that could be achieved inside Maya/Max using some of the tools available ( ncloth, syflex & co ) but this custom solution looks very promising and efficient... Quick question: I read one of your comment which mention the possibility of having this "skinning feature" inside UE4/Unity...well, it would be interesting to know how the dynamics will work inside them ( extra helper joints or a combinations of blend/corrective shapes, custom tool )? Also, I'm thinking that the same "behaviour" could be inherit by clothes as well given the material of the cloth itself... Looking forward more news, really great job!
@roidroid9 жыл бұрын
i can't wait to see Shrek's giggles ogredone.
@jonatassantos27999 жыл бұрын
Can't wait for Fat Girl Simulator Early Access on Steam.
@trousersnake813 жыл бұрын
how is this still not a thing
@pro_rookie_gamedev2 жыл бұрын
@Lapid Palid this work seems fairly obscure
@mmnissanzroadster99 жыл бұрын
Next up, a plugin for Blender! XD
@MichaelBlackMPI9 жыл бұрын
Marcus_Mravik In fact, yes. Stay tuned.
@mmnissanzroadster99 жыл бұрын
Michael Black You'd better not be just teasing me! lol
@plavix2219 жыл бұрын
+Michael Black Yes! It would be awesome to see this code implemented in Veiviev's VR erotica simulator. XD They have currently soft tissue deformations working in UNity. vine.co/v/eZewOJV5h65 SFW ;)
@harunDMC4 жыл бұрын
@@MichaelBlackMPI liar
@EVAUnit4A9 жыл бұрын
(not an animator) Looks good to me! Next up: changing lighting and texture to _not_ have models look like plastic when animated. EDIT: "Young boys everywhere- you're welcome." (director David Twohy, _Pitch Black_ audio commentary)
@dxhanse91635 жыл бұрын
0:30 oh god
@marcinbbox9 жыл бұрын
I dont get it. Muscle tissue and fat tissue have known elasticity. Why not make it once for good, by computing or predefine both rather than making thousands of scans? Why bother if math already got this?
@trousersnake813 жыл бұрын
I think its cause math don't got this. i think that is endgame, but then every pixel has to be treated as a multi-d tensor with non-linear relationships to every other pixel. sorry for the necro
@karlhilton66419 ай бұрын
I'm sorry did you say something?
@AntonBarcelona8 жыл бұрын
amazing... future is here =)
@dejayrezme86179 жыл бұрын
Wow that's amazing
@SevanaS9 жыл бұрын
Animated human flesh is starting to look real
@rogribas9 жыл бұрын
a 3d twerking revolution is coming..
@madmuffinz9 жыл бұрын
Get ready for those lewd games
@jonathanxdoe7 жыл бұрын
I created a new plug-in to make a 3D mesh feel ashamed of itself. We should work together.
@FloMoonYeah7 жыл бұрын
ok that's cool but... I mean, it seems there are more and more research on how to render jiggling flesh but we're still struggling to make characters move in a really natural and adaptive way...
@do0myk Жыл бұрын
tech to simulate americans. Have this ever been used in videogames? I cant remember any examples (they probably prefer wasting processing power on 4K models of random garbage everywhere).