Excuse me. Are you trying to get me to skip school tomorrow!? BECAUSE IT FUCKING WORKED!
@orlandoorlandelli8 жыл бұрын
Wow!! This is amazing. Excited to play around with this when it's out :D
@S.Krezel8 жыл бұрын
Thanks! I've sent the 4.13 update to Epic yesterday, so I hope that they'll make it available after the weekend.
@CaptainLettuce6 жыл бұрын
This is actually so amazingly intuitive !! Great work
@lunybunny90536 жыл бұрын
Even being a classic marketplace item it is wonderful, essential and unique.
@NightroPulse8 жыл бұрын
It will be a joy messing around with this! : )
@Skinkemann8 жыл бұрын
Fantastic tech, superb work! :D Hope to see this rad & dynamic flora used creatively in games!
@QUANT_PAPA8 жыл бұрын
i love diss smooth graphics and animation man
@benk42798 жыл бұрын
This is sooo cool! Great job!
@S.Krezel8 жыл бұрын
Thank you! :)
@PawelHoraczy8 жыл бұрын
These falling leafes are making amazing atmosphere :)
@medvega64478 жыл бұрын
10/10, no words
@NocturnalJin8 жыл бұрын
Very impressive. I hope I need it someday. I think the next step is getting them to actually grow. From a sapling up, maybe using light and branch stress to determine the direction/length/branching/etc. Maybe you could even figure out how much shade a tree is making so it affects how the smaller trees around it grow. That's a tall order but given what I just saw, I would imagine it isn't outside the realm of possibility for you.
@S.Krezel8 жыл бұрын
Thank you! In previous versions I made a simple tree growth mechanic, but UE engine bugs stopped me from developing it further. I'll try some different approach soon. The features that you've mentioned are really interesting and would be possible to implement, but it would really benefit only some advanced foliage simulations - for now this tool is designed for general game usage... And in a regular game, most players probably wouldn't even notice an advanced effects like this :)
@anamtakhan17448 жыл бұрын
wow this looks amazing
@hyderali37918 жыл бұрын
The heaven. This Gonna Be Amazing in my ps4 project. I'll definitely buy.
@firemelstudios52046 жыл бұрын
You're hired. I'm mentioning you in my stream in 2019 once the map is released. Expect the mentioning to pop up in mid conversation in January, because between now and then I'm starting 3D heightmapped album covers and stage designs before I buy a music program to professionally put together an album. Shoutout to you for making detailing my stage visions a hell of a lot easier than manually designing everything. 👍
@etheriondesigns6 жыл бұрын
Hi, Would you be able to upload a packaged demo of it? I would love to purchase but need to check the framerate on my PC to see if it goes well with VR.
@Telimaktar8 жыл бұрын
Amazing work!
@ArcStriker8 жыл бұрын
Your generator looks fantastic, looks like you put tons of thought and effort into this! Going to grab when I have the extra cash. Does the generator support custom textures for leaves, trunks and branches?
@S.Krezel8 жыл бұрын
Yes, it's possible to assign any custom tileable bark texture and custom leaves (usually a mesh plane with alpha texture) to use with the generator. Thank you!
@seatony99176 жыл бұрын
Is it possible to change all parameters through blueprint or C++ code?
@Sto083 жыл бұрын
Great work! Can this Pack make plants grow dynamically?
@buster5661 Жыл бұрын
I wish your demo showed more straight trees with straight branches
@izvarzone6 жыл бұрын
If you do wind like that, does it affect player or projectile collision?
@jonasmlgaard88848 жыл бұрын
Looking really nice man! Thumbs up! Is the physics interactable based on actual physics or shader? I mean does physics work even if merged to a static mesh?
@S.Krezel8 жыл бұрын
Hey, thanks! All the animations are based on GPU (all transform logic happens in material, only a few basic parameters are driven via blueprints). For every element (trunk, branches, sub branches) it uses special 'Form' BP that contains both merged static mesh (instead of spline meshes, for optimization) & original spline point info - this way it can still perform some dynamic actions. For tree chopping it was tricky to even detect clicking on GPU animated trunk, but after a lot of workaround steps (tree collision recreation in CPU for 1 frame - based on actual GPU offset, collision generation using capsules, attaching, etc.) it finally offsets chopped tree part to match current GPU animation, switches materials, spawns it in special 'pickable' blueprint and simulates physics. PS. I'll also make some branches break after falling down (on ground contact), probably in some future update :)
@thedoublep4348 жыл бұрын
Amazing work, with this and your spline maker. Would these tools have a big impact on performance over static meshes? How would the tree generator perform in a huge open world map?
@S.Krezel8 жыл бұрын
Thank you! On GTX 760, with Epic settings, full dynamic lighting and HD res I get from ~50 to ~80 FPS standing on the edge of 60k UU forest with ~600 trees and looking at horizon. The trees are optimized (billboards, drawcall reduction by not using spline meshes directly, disabling shadows for some branches, and other techniques) quite well for dynamic objects, but they still have their cost. In UE 4.14 I'll try to implement full tree merging (to static mesh) since the bug that stopped me from doing this is finally marked as fixed for 4.14. This should allow me to add even better optimization system. I wouldn't recommend using this for a huge, dense forest in non-top-down game without any kind of sub-level/level streaming system though. Also, for a huge forests it's probably better to use regular instanced static meshes (foliage tool) and use dynamic trees only in the areas where player can visit.
@sank88847 жыл бұрын
Krezel, is it possible to export the trees created using your tool and use that with the foliage tool? Really interested in creating individual tree assets using your tool
@S.Krezel7 жыл бұрын
Yes, you can export any generated tree (and merge it into static mesh) by selecting a tree and clicking File -> Export Selected... This will save your tree into .fbx file. The Merge Actors tool is still too bugged to do this 100% inside engine, but the method with 'Export Selected' works ok.
@MikiButler7 жыл бұрын
I take that this is using the spline component in unreal, which can make everything pretty expensive since every point of the spline is a single drawcall. So this trees can be pretty heavy in terms of performance, Is there a way you can convert everything into single meshes after getting the desired shape? If that's the case thats f** great. Awesome tool keep it up ! :)
@realmcafee7 жыл бұрын
Looks promising , how ist the behavior to light? The first seconds are not long enough to look at :/
@S.Krezel7 жыл бұрын
Just like every other mesh, it depends on your lighting setup - it also uses the two sided foliage shader for leaves, so the subsurface effect is visible when looking towards light sources through leaves.
@oolongz78 жыл бұрын
great job i'm so impressed:) one question though... is it possible to replace the textures with selfmade ones after creating a tree or would i run into complications? again, well done!
@S.Krezel8 жыл бұрын
Yes, you can use custom textures for bark & leaf plane materials. For example, just copy one of the included bark material instances and change texture parameters (Color/Roughness/Normal textures) in it to your own textures. Then you can assign desired bark material in tree parameters. Thank you!
@oolongz78 жыл бұрын
Awesome :)
@_jaska6 жыл бұрын
What's performance like? These are awesome but I'm curious if a forest of them would be taxing on the computer?
@WindBendsSteel5 жыл бұрын
Is is all done with splines? does it affect performance too much for old machines? Could it be used on mobile games?
@S.Krezel5 жыл бұрын
Splines are used for trunk/branch shape creation, but then they are merged into static meshes, so there are no spline meshes in final asset. It has many optimization systems implemented and it should be fine for high end mobile devices, that all depends on the amount of placed trees. But when it comes to larger forests, I recommend my other tool, Interactive Tree Creator, since it produces regular static meshes that can be instanced e.g. with the UE foliage tools.
@FEV3696 жыл бұрын
I really like what I see. I know very little about making assets/coding or even Unreal4... So I'm looking for something I can make very crazy looking trees and plants with, mainly trees, that is easy to make and put in UR4. My question is about how many kinds of leaves and bark you have available, are there more options, can I get more options somewhere and simply switch out 1 of your leaves with something I found? Where would I fond leaves and bark to replace for more verity if possible? Sorry I don't know any of the lingo when discussing making games. I'd like to make many "normal tree's" but I'd also like to be able to make some really cool fantasy trees.
@S.Krezel6 жыл бұрын
Yes, you can use your own bark textures and leaf meshes. There is 21 bark material & 23 leaf plane materials included by default. You can find more bark/leaf textures on sites with free textures like textures.com. Yes, this tool is quite versatile, it's posible to get both fantasy/alien trees & plants.
@FEV3696 жыл бұрын
Thx for the quick replay, I'll buy something like this soon as I have a few other RL projects going first. I see you have a few different things like this in the marketplace, what is the best option or mix of options to make assets like this in your opinion? The bridge program you had where you can make vines/ropes and stuff is that the same where you can add different materials to it and still warp it around objects?
@S.Krezel6 жыл бұрын
Yes, basically all my tools allow to use custom materials & mesh parts, Smart Spline Generator included. For trees, there is a comparison between my two tree creators here, so it depends on what you need: goo.gl/PVngZU
@exhale854 жыл бұрын
Thanks for the video! Any tutorials for implementing growth animations? Thanks!
@Irkie5007 жыл бұрын
Would there be any issues using this to generate the meshes for the trees, using my own textures(or substances) for leaves and bark, and then repackaging them in an environment pack on the marketplace(obviously with other things besides the trees)?The reason I ask is I am looking to develop small level kits that can be used to design a themed environment, so speeding up the tree generation process with your plugin would be an immense help.I would be more than happy to give credit where credit is due, I just want to ensure that this is a viable workflow as I am not a very good modeler.Thank you! and amazing work!
@PsychosisRecords7 жыл бұрын
Irkie500 what you could do is bake it into a mesh after, and then also include the parts you used to make thr tree and advertise thst if they have the asset your custom pieces are included.
@sneurlax8 жыл бұрын
but do the trees and the grass sway together? I mean does this pack work in tandem with your other? --coordinated?
@S.Krezel8 жыл бұрын
Yes, when you set wind direction the same as in the other system, but not automatically, since there is no way to connect these two separate systems together out of the box.
@MatthewPepek7 жыл бұрын
nice work
@yongkunguo96423 жыл бұрын
WTF?!! It’s sooooo cool!!!
@goktugulvan39037 жыл бұрын
How much polygons of assets?
@shawnslater95587 жыл бұрын
Does your tool allow easy modification of variables of each tree asset via script for dynamic changes?
@S.Krezel7 жыл бұрын
Trees are generated in the Construction Script. After changing a variable it would need to destroy itself and run it again (just like it behaves in the editor). One of the ways to accomplish that would be to expose certain variables on spawn, and then destroy desired tree and spawn it again with altered variables plugged into the Spawn Actor from Class node.
@TheShadowstalons8 жыл бұрын
This looks fantastic! Any word on if this is Multiplayer-Optimized?
@S.Krezel8 жыл бұрын
Thank you! By default it's designed for single player - I don't know how hard it would be to add multiplayer replication on top of it, since I don't have enough multiplayer experience... Yet :)
@TheShadowstalons8 жыл бұрын
I figured as much. We were looking for a solution to doing something like this for our survival game we are working on, and was totally hoping you might have found a solution with this, because harvesting a tree node and having it react like this would be incredible.
@Freak_Gamer8 жыл бұрын
*Someone give this man an oscar!* - me
@SSchithFoo7 жыл бұрын
Oscar's are for no talent yapper mouths with lots of money. THis is real talent.
@liquidos2324 жыл бұрын
Hi, i have several problems that i couldn't find how to fix, it's about your plugin. Not exactly a real problem, just want to tweaks it so it works quietly in my project. Do you have any discord/email so we can discuss it?
@S.Krezel4 жыл бұрын
Sure, the support email is listed on my Marketplace profile, please contact me there.
@divoproduction73523 жыл бұрын
This is future
@LxonWWW7 жыл бұрын
Amazing !, this is next gen! I'm thinking of buying it! :)
@PewDicate7 жыл бұрын
I accidentally read "tree" as "free" and it gave me hope to quickly download it. Nevertheless you did a great job.
@S.Krezel8 жыл бұрын
The update is live on the Marketplace! www.unrealengine.com/marketplace/dynamic-tree-plant-generator
@S.Krezel8 жыл бұрын
Not by default, unfortunately I don't have networking experience.
@kimleeyamamoto70978 жыл бұрын
Amazing work! Is there any chance you would develop it for unity too?
@S.Krezel8 жыл бұрын
Thanks! I'm working in UE4 and I last used Unity a few years ago, so I'm afraid that I don't have enough knowledge & time to develop on both the engines, unfortunately.
@Xiox3218 жыл бұрын
This sort of stuff must be really intensive to use, which is why we never see anything like this is big games, right?
@petertremblay37257 жыл бұрын
Exactly!
@robertcox67657 жыл бұрын
If trees are shot or etc in game will they break?
@S.Krezel7 жыл бұрын
Yes, you can see an example tree breaking implementation (it breaks in points where player clicks) in one of the demo levels included in the project.
@naosoucaixista7 жыл бұрын
I tried to buy, but no compatible with version 4.18.2 =/
@S.Krezel7 жыл бұрын
I've just tested it and it works correctly in a new 4.18.2 project. If you still have some issues with it, please contact me on the support email and I'll help you. Thanks!
@rudraprataplaha4 жыл бұрын
Please upload a playable demo for mobile and pc
@yatah7 жыл бұрын
Is this coded in c++ or using blueprints?
@S.Krezel7 жыл бұрын
It's made purely in Blueprints.
@RexArtTv6 жыл бұрын
S. Krezel how do you learn specific blueprints like this?
@snowwarden37116 жыл бұрын
made a speed tree?
@techuser16198 жыл бұрын
This is amazing!! I was just wandering if you could help me. I've been looking everywhere online for any tutorials on plant growth for unreal engine 4. Like an animation for plants growing, coming out of the ground, sand, rocks, etc.! If you know of any helpful tutorials could you please point me towards them? THANK YOU!
@Fyb3r8 жыл бұрын
Can this make Palm trees
@S.Krezel8 жыл бұрын
Yes, but for now you need to use your own palm leaf texture. I'm working on some new presets for the next update though - and it will include Palm tree presets out of the box! :)
@LUGERIUS-GAMEs8 жыл бұрын
i am will but this it is amazing
@SSchithFoo7 жыл бұрын
Are you God?
@vitruxtho7 жыл бұрын
By any chance, will this be free anytime soon? I like this
@PsychosisRecords7 жыл бұрын
VitruxTho probably not ever. Shit like this is hard to make and tskes a long time. Spend the bit of money and support the dev, it will make your game that much better and make you mkre money then you spend.