Simple Animated Vegetation with Megascans and UE4

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Quixel

Quixel

Күн бұрын

Пікірлер: 257
@GameDevAcademy
@GameDevAcademy 7 жыл бұрын
Amazing. Cutting half of the opacity map to reduce overdraw never occurred to me! Definitely using that!
@reecpj
@reecpj 7 жыл бұрын
Even with an opaque texture, transparent materials will always draw, so the only way to reduce overdraw would be make an opaque shader for the bottom part, AFAIK
@GameDevAcademy
@GameDevAcademy 7 жыл бұрын
Patrick Reece don't masked materials behave differently to translucent ones?
@tupera1
@tupera1 7 жыл бұрын
These videos are the most amazing ads I've ever seen!!!
@dimeolas777
@dimeolas777 5 жыл бұрын
I hate to say it but the texture setup at 6:50ish needs a tutorial as well, isnt simple for newbs. Otherwise great tut as always and incredible textures.
@bigdamnhero2297
@bigdamnhero2297 4 жыл бұрын
I had the same issue as well but take a look at this video kzbin.info/www/bejne/oWiumauXnpd3kLM this guy uses the same blueprints and process, I didn't understand wtf he said but got the job done! Cheers.
@virionspiral
@virionspiral 4 жыл бұрын
@@bigdamnhero2297 I thought you had meant that you didn't understand some of the topics of that other guy, but was able to follow along. Then I clicked the link. I was not expecting that.
@bigdamnhero2297
@bigdamnhero2297 4 жыл бұрын
@@virionspiral lmao XD
@vanzwho854
@vanzwho854 4 жыл бұрын
You know whats cool about the internet? That there already is tutorials about this!
@monkeyrobotsinc.9875
@monkeyrobotsinc.9875 3 жыл бұрын
N00b alert!
@beyondthepeel_
@beyondthepeel_ 4 жыл бұрын
Quixel - Please stop glossing over essential parts of your tutorials. Its super frustrating as a newcoming to UE4 - your tutorials all look great until you skip over huge chunks of important imformation - In this video its the animated material setup - in others its the landscape material driven by the height map - its always something and it unfortunately makes your tutorials impossible to work along with
@eggZ663
@eggZ663 4 жыл бұрын
This is pretty standard stuff in UE4, he even shows the graph (this time ;)) which bit are you having trouble with?
@pwnisher
@pwnisher 4 жыл бұрын
Totally agree.
@thegsusfreek2
@thegsusfreek2 4 жыл бұрын
It's not an ideal fix, but there is a button in the lower-left corner, looks like this: I I Push that and it'll let you sit and look at each chunk of the material graph that he stopped on for as long as you need! ;D
@Skyflairl2p
@Skyflairl2p 4 жыл бұрын
These tutorials arent meant to be full courses, only a "quick guide" for people to get started. If you're struggling with parts, search up the questions you have on youtube / google and you'll get heaps of thorough guides. (which in my opinion is way better instead of making these tutorials 50 minutes long each) I started using UE4 (albeit transitioned from unity) only 3 months ago and this really is fairly basic. Good luck!
@Vanderer11
@Vanderer11 4 жыл бұрын
I hate when people demand explanation of very basic things in every single video similar to this. ffs, if you need to learn basis of material creation in ue4 - find a damn specific tutorial and do not demand to make much longer vids only to get down to your level.
@orozcoapaza1660
@orozcoapaza1660 7 жыл бұрын
As always very elegant and useful tutorials, thanks Quixel
@ximaxwellix
@ximaxwellix 7 жыл бұрын
12:31 ... BAM Ultra Realisitc
@GoldenJan
@GoldenJan 4 жыл бұрын
"Simple Animated Vegetation with Megascans and UE4" *opens Maya for 3D*
@colelindbom6012
@colelindbom6012 4 жыл бұрын
you can do the same thing in blender no problem
@artwizardsam3238
@artwizardsam3238 3 жыл бұрын
Hell you can even do it in unreal
@GoldenJan
@GoldenJan 3 жыл бұрын
Ikr. But the title is wrong in here if you use Maya or blender while it tells "megascans and ue4"
@artwizardsam3238
@artwizardsam3238 3 жыл бұрын
@@GoldenJan It's kind of a given that any geometry in Unreal is going to be made & imported from a seperate 3D package most of the time. Now, he also used Photoshop, should he include that in title too? In 3D it's very common to use a whole pipeline, and so it doesn't need to be mentioned everytime. Megascans and UE4 is what the bulk of work was done in, and those two are the only important packages you need.
@iamnima
@iamnima 3 жыл бұрын
Buttered Pastas... *uses water* Sh*t you should have been more precise!
@jman036
@jman036 7 жыл бұрын
I downloaded Maya (and watched a 2-hour tutorial to learn the basics) and bought the subscription just to make this fantastic looking wheat field... Worth it. Edit: I'm 5 hours in and this is so much harder than it looks.
@sarevok6
@sarevok6 4 жыл бұрын
Yeah, Maya might be one of the few things on earth larger and more difficult than Unreal
@7ruthVVizard
@7ruthVVizard 3 жыл бұрын
@@sarevok6 and then when you master maya you realize blender is even better because it's free
@TheBigchekka
@TheBigchekka 7 жыл бұрын
it looks like regular floor on acid. love it
@invntiv
@invntiv 7 жыл бұрын
This is a truly amazing library
@Itizhor
@Itizhor 7 жыл бұрын
Just *awesome* how such a simple asset can achieve such an amazing result.
@soulcatch
@soulcatch 7 жыл бұрын
Very awesome tutorial. Going to be playing with this for a long time.
@kalasknatte
@kalasknatte 7 жыл бұрын
Thank you! Glad you like it! :)
@chlbrn
@chlbrn 7 жыл бұрын
Megascan is so great and I will keep using it and I have already used some material in my projects.
@rojo8399
@rojo8399 7 жыл бұрын
Very neat!
@MaxG3DArt
@MaxG3DArt 7 жыл бұрын
Very wheat too!
@theonlycatonice
@theonlycatonice 7 жыл бұрын
Wow you really made a grass of yourself :3
@Giaour
@Giaour 7 жыл бұрын
Bad, that many people today gluten free! :D
@kalasknatte
@kalasknatte 7 жыл бұрын
Thank you! :D Glad you like it!
@NoobieLandCity
@NoobieLandCity 7 жыл бұрын
Is pun your field?
@Torey3D
@Torey3D 3 жыл бұрын
This is a great tutorial! Thanks again just for reference 7:00 animation section
@audunjohansen
@audunjohansen 5 жыл бұрын
Damn, I'm just getting into what use-cases noise can have. Amazing!
@jovontowns591
@jovontowns591 7 жыл бұрын
Fantastic Short and Sweet Tip! Wow! Thanks
@kalasknatte
@kalasknatte 7 жыл бұрын
Thank you! Glad you like it! :)
@macker202
@macker202 6 жыл бұрын
This is Theresa May's favourite tutorial.
@planetarta
@planetarta 4 жыл бұрын
OMG Could model Theresa May and make a game called Fields of Wheat xD She collects coins and kills inocent civillians. Like GTA esque.
@Silpheedx
@Silpheedx 5 жыл бұрын
Short , concise and awesome! Thank you!
@Xenthorx
@Xenthorx 7 жыл бұрын
Any chance you could share your Maya export/ UE4 import options? i must have missed something here. Even using 512resolution texture i have top 25-30 frame per second after filling only half the terrain :/ On a good PC i might add*
@RexArtTv
@RexArtTv 6 жыл бұрын
I'm kind of confused with the materials in the unreal part
@szmaragdoweserce6689
@szmaragdoweserce6689 2 жыл бұрын
I have a question and it works on unreal engine 5
@wilismatrix9847
@wilismatrix9847 4 жыл бұрын
Wow, cool technique, thank you for the tutorial !😍😍
@tpisel
@tpisel 7 жыл бұрын
I would love to see how you set up the animation for the assets. You have a great tutorial on setting it up but then just to imported assets that are pre-animated. Can you provide some insight on how you got the rolling wind patterns and animated assets? Thanks
@DDs6005
@DDs6005 4 жыл бұрын
In the beginning it says "mega scam" in the autogenerated captions and now I'm wheezing
@VynxeVainglory
@VynxeVainglory 5 жыл бұрын
This video is 13:36 long, and yet it is definitely 1337.
@elnazmaassoumian4900
@elnazmaassoumian4900 3 жыл бұрын
Thank you for the tutorial. Could you also please upload an image of all those nodes? a good quality image that can be zoomed in... thank you!
@veruzzzz
@veruzzzz 6 жыл бұрын
Perfect! Grass field does not look real at all, but therefore I like it even more. The last scene is like from Tarkovski movie.
@Donovann09
@Donovann09 4 жыл бұрын
It's really incredible !
@DragonFlyGamesStudio
@DragonFlyGamesStudio 5 жыл бұрын
This looks amazing!!
@HenrikoMagnifico
@HenrikoMagnifico 5 жыл бұрын
Fantastiskt verktyg!
@cosmotect
@cosmotect 3 жыл бұрын
Do the the roots of your foliage move too? Cause mine do with the "SimpleGrassWind"
@StealthMacaque
@StealthMacaque 4 жыл бұрын
Can someone please explain why he attaches the animation to the base-colour, roughness ect? I don't see what that does?
@kathoden
@kathoden 4 жыл бұрын
It acts as a secondary tint for the base colour. That's why you see the varying colours at the end. as for the roughness, it helps keep everything uniform. Tad bit unnecessary though.
@gower1973
@gower1973 5 жыл бұрын
I know this video is a couple of years old but I tried following it with the new Megascans bridge and 4.24 and bridge automatically sets up an altas material with this wind node already to go but when I apply my material instance to the plane, Im not seeing any animation in the viewport
@NicolasSilvaVasault
@NicolasSilvaVasault 7 жыл бұрын
when i saw the mesh for the crop i said, that looks like a ps1 graphics, but then the whole thing looked photorealistic as hell
@mwalker267
@mwalker267 7 жыл бұрын
Nicolas Silva same here.
@TroublingMink59
@TroublingMink59 7 жыл бұрын
Nicolas Silva And the base texture can be yours for several grand!!!
@NicolasSilvaVasault
@NicolasSilvaVasault 7 жыл бұрын
+TroublingMink59 not so hard to find photorealistic materials if you know how to search :)
@TroublingMink59
@TroublingMink59 7 жыл бұрын
Nicolas Silva I'm well aware, but this tutorial is trying to sell us a photorealistic texture for quite a lot of money. I don't ever use downloaded textures anyway, it takes the fun out of it for me.
@Panicintrinsica
@Panicintrinsica 6 жыл бұрын
The material is 1 point. That works out to be a grand total of 91 cents with a commercial license.
@Carlos-zv2tf
@Carlos-zv2tf 6 жыл бұрын
Hey Wiktor, I have the problem that every grass mesh wich is not affected by the large wind stays white until the large windroll goes over it.
@LaszloIvanyi
@LaszloIvanyi 3 жыл бұрын
Can you make it so that only the top of the mesh is effected by the wind?
@AICineVerseStudios
@AICineVerseStudios 4 жыл бұрын
did you animated your meshes in maya before exporting as FBX? cause I don't get it why its animating in material when you import the mesh
@Native_Creation
@Native_Creation 6 жыл бұрын
You make it look so easy, haha.
@whipivy
@whipivy 5 жыл бұрын
It would be really interesting given the quality of appearance what the performance is at that quality.
@slothsarecool
@slothsarecool 3 жыл бұрын
Amazing, thanks! Wish is it wasn't so hard to see what the graph wires connect to when they start overlapping. Yours looks soft and shimmery, mine looks like flat crap haha
@reecpj
@reecpj 7 жыл бұрын
Even with an opaque texture, transparent materials will always draw, so the only way to reduce overdraw would be make an opaque shader for the bottom part, AFAIK
@kalasknatte
@kalasknatte 7 жыл бұрын
Interesting - Would that be the case also with masked shading model? I'll have to look into that!
@DanielShawyer
@DanielShawyer 7 жыл бұрын
He's right. Even with a masked shading model you'll get overdraw on any transparency, even if it's not visible. Great video! Love the effect.
@kalasknatte
@kalasknatte 7 жыл бұрын
That's very interesting! Framerate went up quite significantly when doing the tests. I have to find out more about this. Thanks for the comment!
@MatthiasVichte
@MatthiasVichte 7 жыл бұрын
How do I take in account the rotation of the mesh towards the wind? E.g., a plane that is facing the wind will react differently than a plane facing away from the wind
@ZAKarchitects
@ZAKarchitects 5 жыл бұрын
How to do the shader graph and animate the object??
@HigashiBashi
@HigashiBashi 7 жыл бұрын
You can't really see it in the video but my swaying wheat has like a white outline around the tops after I've scaled it up like the video does. Any reason why and how to fix it?
@exil3dlivecom
@exil3dlivecom 7 жыл бұрын
Geeebus.. looks like ocean water. Unreal needs to fox this.
@ModelWhatYouSee
@ModelWhatYouSee 4 жыл бұрын
Anyone go through and get wheat that has a weird black spot crawling through the textures? I can't figure out what the issue is. Anyone know if the wheat material node tree was posted somewhere? Thanks Quixel!
@ModelWhatYouSee
@ModelWhatYouSee 4 жыл бұрын
So fixed that thing, now I'm getting white fringe around the alpha masks. Any ideas?
@KarlooAudi
@KarlooAudi 7 жыл бұрын
Man I wish I could register on the website and get these models but even if i do get them I don't understand what some of those maps do.
@KarlooAudi
@KarlooAudi 7 жыл бұрын
i know to create normal map, height map or displacement, specular, diffuse, ambient occlusion and I have no idea what is roughness or reflection or gloss
@AdobadoFantastico
@AdobadoFantastico 7 жыл бұрын
Read up on PBR(physically based materials). They model how actual materials work in real life, rather than the more abstracted models like Phong, Blinn, and so on that were conceived back in the early days. It's weird when you're already used to classic cg materials. But ultimately PBR is more intuitive because it matches actual material properties.
@KarlooAudi
@KarlooAudi 7 жыл бұрын
i know what pbr is but they are expensive
@Xeronymau5
@Xeronymau5 7 жыл бұрын
Megascans is expensive, but you don't need megascans to utilize the PBR workflow
@sundaygraphix9648
@sundaygraphix9648 5 жыл бұрын
What sort of optimization would be needed in order to make this usable in game?
@CainRae
@CainRae 4 жыл бұрын
I know this is a bit of a late response; but I think the largest tweak would be to reduce the amount of folliage being rendered in realtime. Either by decreasing the density of wheat/grass or by creating some LOD's and setting a maximum render distance.
@juanfranciscotorres9802
@juanfranciscotorres9802 4 жыл бұрын
Hi! amazing tutorial! but I got my nodes all messy! how do you put those little dots that control the direction of the nodes?
@carlosloggiodice
@carlosloggiodice 4 жыл бұрын
double click on the line
@lalufani1
@lalufani1 7 жыл бұрын
How do I combine this with vertex colors, so the wind affects some parts different?
@aphexx100
@aphexx100 7 жыл бұрын
thank you! super useful!
@kalasknatte
@kalasknatte 7 жыл бұрын
Thank you! Glad you liked it!
@zigastrmsek2
@zigastrmsek2 4 жыл бұрын
7:58 [SM5] (Node Add) Arithmetic between types float3 and float4 are undefined? Anyone?
@thisisbloodred
@thisisbloodred 5 жыл бұрын
dam man didn't expected to turn into that
@musoke65
@musoke65 3 жыл бұрын
Great Stuff. Could you please show us how to do this on UE5.
@hq0phgaming735
@hq0phgaming735 3 жыл бұрын
Hello, I dont have maya is there a way you can do this in blender ?
@Giaour
@Giaour 7 жыл бұрын
Looks great - questions: * This is game solution or cinematic only - how about performance * how looks borders between vegetation and rest of map, in details
@CalvinSimpson
@CalvinSimpson 7 жыл бұрын
The main performance in question would come from how dense the grass you have is, how much of it you have, and the noise in the shader - but you could easily get away with baking that noise into a texture and replacing the noise node with that.
@kalasknatte
@kalasknatte 7 жыл бұрын
It's not very optimized, but I'm getting around 95 fps. There are ways you could improve performance, such as reducing the resolution, making the vegetation less dense and so on. The borders have the clipped opacity showing clearly, but you can easily get around that by placing a row of "unclipped" assets there.
@Giaour
@Giaour 7 жыл бұрын
Nice! :) I'm coding my game now, but I will design world soon I hope.
@The_Villages
@The_Villages 3 жыл бұрын
Water to is Grass. Nice.
@phanes2987
@phanes2987 7 жыл бұрын
this can be used to make a game with after right? i know im stupid
@df7138
@df7138 7 жыл бұрын
what do you mean by its gonna be alot cheaper?
@hughadams9703
@hughadams9703 7 жыл бұрын
I have a question. If I get something off of the mega scans website can I use it in a game?
@muhammedlamyp.j9860
@muhammedlamyp.j9860 4 жыл бұрын
Sign in problem with quixel bridge..
@louisatkin462
@louisatkin462 2 жыл бұрын
Hey, it works well until I save the project, and then the lighting seems to go strange and much darker than in the video. Does anyone know why saving the project changes the lighting so much?
@dreamer69projects
@dreamer69projects 6 жыл бұрын
Can I use this solution with Oculus go? I try to use many many solution with Oculus go but FPS is 5 - 25 only although
@baptisteenfrin9572
@baptisteenfrin9572 4 жыл бұрын
Hello and thank you Victor for that tutorial. I have one question : which type of grafic card do I need to run that without freezing my screen ? Thank you in advance Baptiste :)
@MUJONYC
@MUJONYC 5 жыл бұрын
Very nice tip thank you man
@MikBurlak
@MikBurlak 3 жыл бұрын
What did just happend after 4:20?
@MrBLARG85
@MrBLARG85 7 жыл бұрын
Wow! Amazing!
@AthosSampaio
@AthosSampaio 4 жыл бұрын
Thanks for the tutorial. Great results! Some questions: - How would you go about optimizing it for games, as you mentioned in the beginning? Tighter cut card sillouettes..? Simpler LODs at the distance...?
@miloszgierczak4806
@miloszgierczak4806 3 жыл бұрын
less density of wheat while painting of course + i would make lods that switch to simple world material (lit without cut-out alpha rendering) when your camera isnt looking at it
@888marcinb
@888marcinb 7 жыл бұрын
i am almost not ablebake lights when i put this grass in my scene. How can i speed light build up ? I already use lightmapssimportancevolum
@lunaazizella5253
@lunaazizella5253 7 жыл бұрын
Oo i see you discovered megascans ^^ xD
@888marcinb
@888marcinb 7 жыл бұрын
kim ty jesteś ?
@lunaazizella5253
@lunaazizella5253 7 жыл бұрын
A ja to marek z grupy blender polska xD
@888marcinb
@888marcinb 7 жыл бұрын
No potrzebowałem trawa jakoś musi falować
@lunaazizella5253
@lunaazizella5253 7 жыл бұрын
wiem xD ja próbowałem skopiować ten materiał i go pozmieniać na trawę ale mi nie poszło xD
@ej6665
@ej6665 7 жыл бұрын
How did you make that cinematic render?
@sandmeister26
@sandmeister26 7 жыл бұрын
Nice tutorial, megascans is a really nice tool. I have one question though - why do you add the vertex animation noise to the roughness and spec inputs? The fact that the grass is "moving" surely doesn't effect how rough it is. Did you do it just to exaggerate the way the grass reacts to light as it moves? Thanks :)
@deathshovelkill
@deathshovelkill 7 жыл бұрын
awesome tutorial, looking forward to trying it in my low poly project
@wesleys147
@wesleys147 7 жыл бұрын
Awesome! Is this worth use in gameplay??? I mean, it's very beautiful and everything, but is it too heavy? PS: How can i do the shadows in the grass "brighter"? It's just too dark.
@phatbhbuihong2897
@phatbhbuihong2897 5 жыл бұрын
I'm very new in unreal, can you share the shader? Thank you so much.
@nomiali5819
@nomiali5819 7 жыл бұрын
Very very nice!!
@MrTot117
@MrTot117 7 жыл бұрын
Thank you dope tutorial !
@gulagwarlord
@gulagwarlord 6 жыл бұрын
There is only one of the wheat atlases that you used in the library
@puyakhalili
@puyakhalili 7 жыл бұрын
Wow amazing!
@tridel2356
@tridel2356 7 жыл бұрын
pleasure*-* haha very good! i have a question would it be possible to overwork a complete openworld game with this? i know it would take a lot of time and a beast of a pc to play this game afterwards... but it should theorethically be possible? and the whole, multieply wind with shader and time whatever that was, part was to much for my brain😂
@MisterBones223
@MisterBones223 7 жыл бұрын
THIS IS AMAZING! Do you mind if I actually use it in my game?
@martinfatnesrenders1767
@martinfatnesrenders1767 6 жыл бұрын
Hi! Great tutorial. I tried making something similar and everything works as it should except that the noise is very dark. How could I get it brighter like yours?
@khairulbahariandiprawira
@khairulbahariandiprawira 2 жыл бұрын
its been 4years+ but lol hey if ur still doing the tutorial, u need to add a parameter and an add blueprint after the clamp for the base color. just like for the roughness and specular. hope it helps lol
@jossabaco1859
@jossabaco1859 3 жыл бұрын
Can anyone here explain the benefit of constant vs a vector as an intensity slider for your materials. Surely non-uniform intensity isn't that noticeable... right?
@MrMartGonzo
@MrMartGonzo 7 жыл бұрын
Awesome the explanation lost me halfway through, I'm too dumb to do this myself but the result is amazing.
@mch1031
@mch1031 4 жыл бұрын
just amazing...
@carleetbunjira611
@carleetbunjira611 4 жыл бұрын
Hi What are your computer specs?
@FireBert85
@FireBert85 2 жыл бұрын
Anyone having trouble with the foliage world position offset issue where the foliage has a gross black noise rolling over it? Is absolutely horrid depending on the angle of a dynamic directional light. I'm finding in my scene if the sunlight is in front of camera casting towards camera, it's actually not a bad look. but if the light is coming from behind camera, I can get terrible unusable black splotches over the grass
@FireBert85
@FireBert85 2 жыл бұрын
more playing around with this--this really only works with the light being cast from in front of camera, there's no version of this that works when light is directly above or coming from behind camera.
@tarekben5524
@tarekben5524 6 жыл бұрын
Hi Wik, thank you for this video and for you Megascans project, amazing. I'm just wondering, where you did the wheat animation? On Maya or on Unreal?
@willyv374
@willyv374 7 жыл бұрын
Is everything Open source?
@DKindenssFilms
@DKindenssFilms 7 жыл бұрын
Can you guys make Animated Vegetation in c4d octane?
@thomasehlerss6583
@thomasehlerss6583 7 жыл бұрын
Hello. This is a very nice tutorial and infact the one that inspired me to invest in megascans, aswell as trying out unreal. But once I get everything set up, and started following I noticed that I had no idea what the material nodes mean or do, whitch made me spend a long time of trying to figure out what the nodes are called, that you used in your tutorial. I still have no idea what they are, so I think i'd like to ask if anyone knows, and maybe could explain this to me? I am extremely confused, and it annoys me. :) .. Thanks for your time!
@thomasehlerss6583
@thomasehlerss6583 7 жыл бұрын
Follow up; I think I figured it out. I just placed down every node untill i found one that looked like the one you used in your albedo. My result still looks awful, but this is a good tutorial.
@lamprosgiannopoulos8489
@lamprosgiannopoulos8489 4 жыл бұрын
Fantastic, thanks.
@kathoden
@kathoden 4 жыл бұрын
This is insanely unoptimized
@MonkeyForNothing
@MonkeyForNothing 5 жыл бұрын
Thanx, but I agree with some other comments. The "simple material" could use some more explaining for those of us who are just starting with Unreal. Like, why are you connecting anim parameters to different map types. Isnt the animation driving the vertex deformation, why do you need it on 4 or so maptypes.Its a bit confusing to me. Otherwise, thanx for good tutor.
@chemistchemist228
@chemistchemist228 5 жыл бұрын
Can you do this one tutorial with atlases for Unity as well please? I have no idea how to use Megascans atlases in Unity :((((
@monkeyrobotsinc.9875
@monkeyrobotsinc.9875 3 жыл бұрын
Holy sh*t! Nice
@derbigpr500
@derbigpr500 7 жыл бұрын
Looks fluffy, I wanna jump on it and roll.
@jamo7010
@jamo7010 7 жыл бұрын
How do you register an account
@persiantiger7240
@persiantiger7240 7 жыл бұрын
Helpful, thanks.
@vblackrender
@vblackrender 7 жыл бұрын
Just greaaat Tutorial !
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