This is super impressive work man - love it. Going to use it a lot once the Fellowship is over and I have some free time!!
@sametsaygl3897Ай бұрын
What about cloth? Can you explain workflow for cloths?
@StyleMarshall Жыл бұрын
Super Cool 👍 🔥 😎
@IamVRan Жыл бұрын
❤ that’s exactly what I need! One question, how do you create the morph target? It’s not a brand new sculpt is it? It has to have the same poly flow and uv no? Is it the metahuman mesh deformed to the new character? Super interesting 🤔
@PugLifeStudio Жыл бұрын
Hey, yes, a Morph Target it's the equivalent of a Blendshape if you're more familiar with that term. It's a deformation of the existing Mesh. In the video we fit skeletons to morph targets and morph skeletons along with the mesh.
@IamVRan Жыл бұрын
@@PugLifeStudio yes, I’m a Maya guy so it makes sense, I’ve requested a trial version, gotta give this a shot. I have ideas! Thank you my friend (keep it up, I’ve subscribed ❤️)
@cz616311 ай бұрын
@@PugLifeStudio Interesting. Do you need two skeletons to generate this morph target anim. or one only inside MetaHuman? I know Character Creator, where you can mainpulate body proportions in the same way (Blendhshapes).
@spen5738 ай бұрын
Hi, this is really impressive stuff. Does this work with hair? What are the limitations with metahumans currently? Are facial animations intact?
@budum47709 ай бұрын
Do I have to use the same physical posture as the body of metahuman ? If I'm using the t pose,would it work?
@YuuJer11 ай бұрын
is that local bone snapshot the same as a meshspace additive animation?