Early Game Constructors Blueprint - Compact, Clean, & Tileable - Mk.1 BP - Satisfactory 1.0

  Рет қаралды 12,181

Krydax

Krydax

Күн бұрын

Пікірлер: 47
@_CJ_
@_CJ_ 2 күн бұрын
I have to say that so far you have the best tips and explanation of those small early things. Easy to follow, no bs, straight to the thing. I also like 4x more :) maybe version on mk2 designer will be better. I just watched previous tutorial and tips for early game and it is awesome. Thank you! :)
@Krydax8
@Krydax8 2 күн бұрын
You're welcome! Glad it's helpful :)
@phacocherman
@phacocherman Күн бұрын
At 12:20 you can probably reduce the clipping of the lift with the constructor by connecting the lift from top to bottom instead. The starting point of the lift is always a set distance from whatever you click first but it can be closer to the end point. So here, you click down first which puts it a little closer to the constructor than it needs to be. Really neat designs ! thanks for sharing them :)
@CyborgSPIKE
@CyborgSPIKE Күн бұрын
already finished the smelter build you did before. works amazing. now just finished the constructor build. a saturday well spent!
@LaustinSpayce
@LaustinSpayce Күн бұрын
This one and your previous video on using blueprints have been invaluable. Thanks so much for sharing. Next time I play, I’ll definitely be making these machines, as I have a lot more complex stuff to be making now!
@TheBorgey
@TheBorgey Күн бұрын
Just a tip for when you were lost if you had a belt connected or not, check the bottom of the "output/input" you'll see the base of the belt that is connected.
@KevHCloud
@KevHCloud Күн бұрын
I don't normally go for videos like this, like to figure out my own ways etc but this and the smelter compact are really neat and I think I'm going to incorporate them into my build. looking forward to seeeing how you tackled Assemblers.
@0N3BL00Dc
@0N3BL00Dc Күн бұрын
This is what i was waiting for!!! ty for the tutorial!
@gamingveteran2023
@gamingveteran2023 Күн бұрын
I'm getting back into the game myself. It's a lot of relearning and thinking outside the box. The Smelter video helped me a lot and earned a Sub. Nice pace, explanation, and presentation. Keep it going, Bud!
@Krydax8
@Krydax8 Күн бұрын
Thanks! Glad it was helpful for you.
@albertakitesurfer
@albertakitesurfer Күн бұрын
Nice video, i built similar buildings with walls and conveyor wall input and outputs. With Mark 2 designer i fit 14x smelters, 10x constructors, 8x assemblers, 6x foundries
@Dark_shadow4056
@Dark_shadow4056 Күн бұрын
heres a build tip if you want them stacked. constructor on bottom then do the normal way to do the splitters and mergers then put another splitter and merger on top of them. you then put a frame foundation lined up with the edge and place a constructor lined up with the splitter. now after that you press ctrl on the edge of constructor the holo will be red. Press h to lock and then you can place it and you now have clean stacked 8 or if mk2 10 constructors. just realized how rammabley my thing was 1 do all start steps where it has the constructors and belts done 2 add a second layer of mergers and splitters 3 get frame foundation and place it 3 high it should perfectly align with no or minimal clipping in a mk2 not sure about mk 1(just tried and it works with mk 1 perfectly) 4 get a constructor placed on top of the frame 5 press ctrl and h to align up with splitters and remove the 1st used to line it up best done on the edge of the bp 6 press ctrl on the new constructor it will have a red holo press h and place it 7 do step 6 till all are placed and connect lifts and done was inspired to play around with it by your vids so thx
@Mark-sr3tk
@Mark-sr3tk Күн бұрын
Thanks. Best explanation of the blueprint designer I've ever seen.
@LabTech41
@LabTech41 Күн бұрын
I get that for some parts of your factory, having small segments is best, but sometimes the segments you want to make are so big that only having the current blueprint sizes is impractical, like anything involving refineries.
@Krydax8
@Krydax8 Күн бұрын
Yes and no. I made a refineries x3 BP and just finished my 20GW turbofuel factory just using those. Yeah I had to paste 5 of them together, but hooking up 5 BPs together takes a pretty small amount of time, tbh. Because all the manifolds and power are already hooked up. So you're only hooking up 1 belt and maybe 1 or 2 pipes and the power pole for each, and you're done. So even for 15 refineries, you're talking only 15 clicks or whatever. That being said, yeah having the bigger BPs is nice, for example, fuel power gens you can only do 1x at a time in a mk1 BP, whereas with some finagleing, you can do 4x in a mk2!
@spencereades
@spencereades 10 сағат бұрын
I'm certain that you can connect a lift to the end of the merger line, albeit with some minor clipping. Maybe if you lay down the lift first, then nudge the merger into it?
@BROADBANNED
@BROADBANNED Күн бұрын
Another valuable video. Thanks so much
@DerShooster
@DerShooster Күн бұрын
Awesome work! Thank you
@nickbrown5296
@nickbrown5296 Күн бұрын
Awesome video love the designs.
@spaceeDolphin
@spaceeDolphin Күн бұрын
thanks Krydax helps alot
@Krydax8
@Krydax8 Күн бұрын
Thanks Jace helps alot
@raymc5699
@raymc5699 Күн бұрын
Perfect!
@AdrianCubed
@AdrianCubed 17 сағат бұрын
At 10:30ish timing. You CAN fit a lift. Use a foundation and place a floor hole, snap the lift to that merger and build.
@Krydax8
@Krydax8 2 сағат бұрын
I played with it, and yeah, you can make it work. I may release a v2 of the constructors BP someday :D
@shadzsta
@shadzsta 2 күн бұрын
cheers :) - this is definitely helping thanks
@azofshadowmore
@azofshadowmore 17 сағат бұрын
I will have to give this a try but spacing it out so nothing clips. Can't stand constructors touch each other because of the moving parts hitting into each other. Great idea though.
@Robke250
@Robke250 5 сағат бұрын
So would you use all of these for the same product or can you run different items mixed ?
@MayankMrug
@MayankMrug 2 күн бұрын
Thanks again, I prefer the 4x version though
@Krydax8
@Krydax8 2 күн бұрын
Yeah the 4x is a lot cleaner visually. They are all on the BP site now, link in the description!
@NozdormuFun
@NozdormuFun 23 сағат бұрын
Can i just download your endgame save, see factory and quit a game? What a point to use other people's constructions in this type of games
@ipnade
@ipnade 18 сағат бұрын
I think you're missing the point
@yosharian
@yosharian 17 сағат бұрын
You didn't explain how to do the vertical painted beams?
@Krydax8
@Krydax8 15 сағат бұрын
Holy crap I knew I missed something. They're just two meters tall. You can see the placement location in the video. And the one where you put the wall-mount to connect through the build is 4 meters tall.
@yosharian
@yosharian 12 сағат бұрын
@@Krydax8 It's not the placement that's the issue, it's getting them oriented vertically. I managed to do it using the diagonal placement setting.
@Krydax8
@Krydax8 12 сағат бұрын
@@yosharian oh. Just the normal setting works fine to go straight up. You just have to stand at a 45 degree angle. It's weird. If you're standing in a cardinal direction from where you're building, it likes to lay flat
@yosharian
@yosharian 12 сағат бұрын
@@Krydax8 Oh I see.
@kordman1
@kordman1 8 сағат бұрын
@@yosharian press R to change construction mode
@Skidd007
@Skidd007 Күн бұрын
I notice you set all these up with a manifolds, does this cause issues in late game with production?
@Krydax8
@Krydax8 Күн бұрын
@@Skidd007 not at all. Manifolds work fine, you just give it a few minutes to fill up the buffers!
@Krydax8
@Krydax8 Күн бұрын
@@Skidd007 unless there's something new or different with mk6 belts. But I've never heard of manifolds causing problems!
@jjrulez1596
@jjrulez1596 Күн бұрын
to add to what Krydax said, the main difference between manifolds and load balancers/balancing is just startup time, and the fact you need to let buffers fill, so maybe don't do manifolds with your nuclear power (cause the radioactive material on the belts), but like, for production lines it's a matter of space vs time. load balancing takes space, but when you start your factory everything starts at once, whereas manifolds take less space, but you have to give it a while to get started (depending on the line could be upto 30min-1hr)
@novagaming4970
@novagaming4970 Күн бұрын
when do I know to upgrade my belt? like If the machine only makes 30 or sth things thn I'l use a mk1 cause it doesn't exceed the limit of 60, am I missing sth?
@Krydax8
@Krydax8 Күн бұрын
well you wouldn't need to upgrade the lifts past mk1 if the machines don't make/use >60 of something, that is correct. The belts along the manifold though will carry the materials for ALL the smelters, so those need to be upgraded.
@Xynrati
@Xynrati Күн бұрын
lift issue around 10:00 - you can solve this by preplacing a floor hole closer to the merger, or even manually nudging the lift closer and placing a belt (since it won't autoconnect).
@Krydax8
@Krydax8 Күн бұрын
I'll have to try that out, that's an interesting idea!
@michaelhunschag2430
@michaelhunschag2430 Күн бұрын
nice blueprint but Mk.4 belts are not Really Early Game
@Krydax8
@Krydax8 Күн бұрын
Yeah you can build this with mk3 belts too. That part is irrelevant to the build so you dont need to worry. I have download links for mk3 belts as well as mk4. And by the time you have the blueprint designer, you have steel, so you should have mk3.
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