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@shdwbnndbyyt
@shdwbnndbyyt 21 сағат бұрын
You could make a bp of the multistack pipeline stands.... save you a few seconds each time you place them.
@shdwbnndbyyt
@shdwbnndbyyt 22 сағат бұрын
But I am a Ytubian -- watching the vod, because I can watch at 1.75 x speed and no livestream hangups on my internet.... although I must admit that after watching multiple players working out blueprints and factory building construction -- I do tend to skim over those time periods with short 2-4 minute skips now... I am far behind on my normal video watching and tomorrow it will get much worse until Tuesday.
@evankurniawan1311
@evankurniawan1311 22 сағат бұрын
Looks great, really happy to have blueprints for noobs like me. And i still somehow make spaghetti belt lol
@WestminsterSean
@WestminsterSean 22 сағат бұрын
These were some actual USEFUL tips that I hadn’t seen before, unlike the other half-dozen videos i watched. Great job! Subscribed 🎉
@brianscott.
@brianscott. 22 сағат бұрын
This series has been amazing! Thank you Krydax!! Looking forward to using this today. Have a great weekend!
@wild_lee_coyote
@wild_lee_coyote 22 сағат бұрын
I suggest having a second blueprint where the belts run the opposite direction. That way if you are running a common manifold you can have a left and right mirrored blueprint
@liggel04
@liggel04 23 сағат бұрын
4:05 There's a ridge along the world edge to the south. Blow some rocks and it's revealed.
@01axor
@01axor 23 сағат бұрын
Brilliant 🎉
@KevHCloud
@KevHCloud 23 сағат бұрын
nice! 👍
@Warrioris46
@Warrioris46 23 сағат бұрын
This is so so smart. Very simple yet effective. Good job.
@takedown205productions6
@takedown205productions6 Күн бұрын
This and your constructor video has helped simplify this game drastically, for me. I'm now starting to wonder how one would build off of this particular setup; first thing that comes to mind is a resource depot!
@wizardo95
@wizardo95 Күн бұрын
you actually CAN make belts go just 1 tile. when you place actual lifts instead of dummies they will shrink and snap
@phdestroyer3990
@phdestroyer3990 Күн бұрын
The effiegy found the key. Shallow song is factory. Factory must grow
@louisliu5317
@louisliu5317 Күн бұрын
3:17 I had a same problem couple days ago. You can press R to reverse it so you can go top to bottom.
@NozdormuFun
@NozdormuFun Күн бұрын
Can i just download your endgame save, see factory and quit a game? What a point to use other people's constructions in this type of games
@CyborgSPIKE
@CyborgSPIKE Күн бұрын
Keep pumping these videos out! I am ready for assembly now! Since I have all my smelters and constructors pumping out the goods. But my assembly line is garbage. just not the same without you😂. I just love how Incan keep expanding when needed also. So great!!!
@0N3BL00Dc
@0N3BL00Dc 22 сағат бұрын
hahah same!!
@renatopereira1631
@renatopereira1631 Күн бұрын
Nice early game content. I just started to play (2 days ago) And your videos are amazing for me. All other videos on youtube are extremely complex blueprints to download, but i want to build my own. Thanks for ur amazing content. (I just subscribed❤)
@Krydax8
@Krydax8 Күн бұрын
Thanks! Glad it's helpful :)
@_darquan
@_darquan Күн бұрын
This series should be in its' own playlist. Awesome!
@Krydax8
@Krydax8 Күн бұрын
Done!
@renatopereira1631
@renatopereira1631 Күн бұрын
WoW someone who doesnt use godmode to build! nice video! thanks man, helped a lot! ❤
@StargazerTheFurry
@StargazerTheFurry Күн бұрын
Eh, I create my own blueprints and use them, feels kinda dirty to use other peoples designs
@hironakamura9258
@hironakamura9258 Күн бұрын
Great series on blueprints, plz keep them coming
@hironakamura9258
@hironakamura9258 Күн бұрын
Superb, thanks
@subnautios7023
@subnautios7023 Күн бұрын
Of course right when I finish the constructor video another one is uploaded, perfect timing!
@phacocherman
@phacocherman Күн бұрын
At 12:20 you can probably reduce the clipping of the lift with the constructor by connecting the lift from top to bottom instead. The starting point of the lift is always a set distance from whatever you click first but it can be closer to the end point. So here, you click down first which puts it a little closer to the constructor than it needs to be. Really neat designs ! thanks for sharing them :)
@albertakitesurfer
@albertakitesurfer Күн бұрын
Nice video, i built similar buildings with walls and conveyor wall input and outputs. With Mark 2 designer i fit 14x smelters, 10x constructors, 8x assemblers, 6x foundries
@michaelhunschag2430
@michaelhunschag2430 Күн бұрын
nice blueprint but Mk.4 belts are not Really Early Game
@Krydax8
@Krydax8 Күн бұрын
Yeah you can build this with mk3 belts too. That part is irrelevant to the build so you dont need to worry. I have download links for mk3 belts as well as mk4. And by the time you have the blueprint designer, you have steel, so you should have mk3.
@novagaming4970
@novagaming4970 Күн бұрын
when do I know to upgrade my belt? like If the machine only makes 30 or sth things thn I'l use a mk1 cause it doesn't exceed the limit of 60, am I missing sth?
@Krydax8
@Krydax8 Күн бұрын
well you wouldn't need to upgrade the lifts past mk1 if the machines don't make/use >60 of something, that is correct. The belts along the manifold though will carry the materials for ALL the smelters, so those need to be upgraded.
@riffzifnab9254
@riffzifnab9254 Күн бұрын
Slidejump nerf is a bug, it should come back. I would link the report but KZbin eats the comment. questions.[satisfactory bug reporting site]/post/66e12eb4772a987f4a8aafc5
@OneMeerTwoMeer
@OneMeerTwoMeer Күн бұрын
Do you plan on releasing content in 4K? I tend to watch on an OLED TV and I know your videos would be that bit better when in 4K 😎
@Krydax8
@Krydax8 Күн бұрын
I might make the switch to 1440p at some point. Probably not 4k. I'd need to get a much beefier graphics card for 4k.
@OneMeerTwoMeer
@OneMeerTwoMeer Күн бұрын
​@@Krydax8I feel your pain! I am running an older RX 5700 XT GPU and I have to have it on 1080p to keep the frames up at 144 😅
@Monkey-fv2km
@Monkey-fv2km Күн бұрын
I only started using blueprints recently because I was intimidated by the restrictions, but now blueprint designing is probably my favourite part of the game.
@KevHCloud
@KevHCloud Күн бұрын
I don't normally go for videos like this, like to figure out my own ways etc but this and the smelter compact are really neat and I think I'm going to incorporate them into my build. looking forward to seeeing how you tackled Assemblers.
@김영제-p2y
@김영제-p2y Күн бұрын
Really great tips that I never knew Thanks!
@CyborgSPIKE
@CyborgSPIKE Күн бұрын
already finished the smelter build you did before. works amazing. now just finished the constructor build. a saturday well spent!
@Dark_shadow4056
@Dark_shadow4056 Күн бұрын
heres a build tip if you want them stacked. constructor on bottom then do the normal way to do the splitters and mergers then put another splitter and merger on top of them. you then put a frame foundation lined up with the edge and place a constructor lined up with the splitter. now after that you press ctrl on the edge of constructor the holo will be red. Press h to lock and then you can place it and you now have clean stacked 8 or if mk2 10 constructors. just realized how rammabley my thing was 1 do all start steps where it has the constructors and belts done 2 add a second layer of mergers and splitters 3 get frame foundation and place it 3 high it should perfectly align with no or minimal clipping in a mk2 not sure about mk 1(just tried and it works with mk 1 perfectly) 4 get a constructor placed on top of the frame 5 press ctrl and h to align up with splitters and remove the 1st used to line it up best done on the edge of the bp 6 press ctrl on the new constructor it will have a red holo press h and place it 7 do step 6 till all are placed and connect lifts and done was inspired to play around with it by your vids so thx
@BlindedByAnotherCat
@BlindedByAnotherCat Күн бұрын
Quick question. Clipping is still acceptable and wont break some feature in game, that true?
@Krydax8
@Krydax8 Күн бұрын
yes, if things connect properly and are yellow, everything still functions, it just might "look bad" visually.
@LimitNZ
@LimitNZ Күн бұрын
good video
@playlisttarmac
@playlisttarmac Күн бұрын
I learnt something new. I only started playing 4 months ago. I had no idea the old parachute was single use originally. I use it to travel everywhere and do not feel any need to rush a jet pack
@PaulPhillabaum
@PaulPhillabaum Күн бұрын
Don’t underestimate the power towers. They are great early zip line exploring and travel.
@TheBorgey
@TheBorgey Күн бұрын
Just a tip for when you were lost if you had a belt connected or not, check the bottom of the "output/input" you'll see the base of the belt that is connected.
@Xynrati
@Xynrati Күн бұрын
lift issue around 10:00 - you can solve this by preplacing a floor hole closer to the merger, or even manually nudging the lift closer and placing a belt (since it won't autoconnect).
@Krydax8
@Krydax8 Күн бұрын
I'll have to try that out, that's an interesting idea!
@CyborgSPIKE
@CyborgSPIKE Күн бұрын
Wow that was great! I know what I'm about to spend the next 50 hours doing to all my nodes...
@Влад-б7б1ц
@Влад-б7б1ц Күн бұрын
1 thing i recomend to change, is delete stackable conveyor pole before save BP.
@Krydax8
@Krydax8 Күн бұрын
personally I like the stackable poles on the front to line things up, but when pasting multiple BPs, sometimes I end up deleting the stackables between the BPs, yeah. So it's up to the user if they don't want those.
@spaceeDolphin
@spaceeDolphin Күн бұрын
thanks Krydax helps alot
@Krydax8
@Krydax8 Күн бұрын
Thanks Jace helps alot
@phdestroyer3990
@phdestroyer3990 Күн бұрын
Do not worship at window, matter is matter into factory must grow.
@Skidd007
@Skidd007 Күн бұрын
I notice you set all these up with a manifolds, does this cause issues in late game with production?
@Krydax8
@Krydax8 Күн бұрын
@@Skidd007 not at all. Manifolds work fine, you just give it a few minutes to fill up the buffers!
@Krydax8
@Krydax8 Күн бұрын
@@Skidd007 unless there's something new or different with mk6 belts. But I've never heard of manifolds causing problems!
@jjrulez1596
@jjrulez1596 Күн бұрын
to add to what Krydax said, the main difference between manifolds and load balancers/balancing is just startup time, and the fact you need to let buffers fill, so maybe don't do manifolds with your nuclear power (cause the radioactive material on the belts), but like, for production lines it's a matter of space vs time. load balancing takes space, but when you start your factory everything starts at once, whereas manifolds take less space, but you have to give it a while to get started (depending on the line could be upto 30min-1hr)
@elginx
@elginx Күн бұрын
Hey, just found your channel. Clear, concise. Very well presented. Thanks!
@LabTech41
@LabTech41 Күн бұрын
I get that for some parts of your factory, having small segments is best, but sometimes the segments you want to make are so big that only having the current blueprint sizes is impractical, like anything involving refineries.
@Krydax8
@Krydax8 Күн бұрын
Yes and no. I made a refineries x3 BP and just finished my 20GW turbofuel factory just using those. Yeah I had to paste 5 of them together, but hooking up 5 BPs together takes a pretty small amount of time, tbh. Because all the manifolds and power are already hooked up. So you're only hooking up 1 belt and maybe 1 or 2 pipes and the power pole for each, and you're done. So even for 15 refineries, you're talking only 15 clicks or whatever. That being said, yeah having the bigger BPs is nice, for example, fuel power gens you can only do 1x at a time in a mk1 BP, whereas with some finagleing, you can do 4x in a mk2!
@rhidlor8577
@rhidlor8577 Күн бұрын
wow really clean video man
@CHIPKA
@CHIPKA Күн бұрын
clean, but not balanced inputs... manifolds - 50% of success...
@Krydax8
@Krydax8 Күн бұрын
@@CHIPKA huh? Manifolds are pretty standard in this game. What do you mean 50% chance of success? Once the input buffers are filled, which doesn't take too long, it all works 100% of the time!
@DerShooster
@DerShooster Күн бұрын
Awesome work! Thank you