Easiest Way to Gridify UVs in Maya - Free Update 3

  Рет қаралды 6,724

malcolm341

malcolm341

Күн бұрын

Пікірлер: 25
@bobbyfox4465
@bobbyfox4465 4 жыл бұрын
I recently picked up your Megascript pack on Gumroad and have to say that I have been absolutely mind blown at that speed and precision of these scripts I can model and UV map anything !!!. I used to keep my model shapes very very basic because I struggled so much with UV mapping, These tools have been such a game changer !!. Thank you soo much Malcolm for taking the time making and offering these great tools at such a discount feasible for all Indi developers. Your video updates have been great and your knowledge of Maya is impressive, I learn something new in ever video I watch. Your video on "How to make Maya Start Faster" was such a HUGE help for me and your explanations on how the shelf works in Maya helped me setup my own basic scripts that I never thought was possible without fully understanding Mel script .. you have a way of simplifying things that just works. :) Keep Calm and Gridify on ! Bobby from Canada , Cheers !
@malcolm341
@malcolm341 4 жыл бұрын
Wow, what a great review thanks for sharing that. Enjoy the scripts.
@1Robertwaterworth
@1Robertwaterworth 4 жыл бұрын
Aha, so it wasn't just me! I thought the recUV ran really slow compared to the gridUV tool. Awesome job once again Malcolm!
@malcolm341
@malcolm341 4 жыл бұрын
Yeah it was painful, I didn't notice since I was only using it on sub 1,000 vert models.
@TheChocoDoll
@TheChocoDoll 3 жыл бұрын
This is fantastic. Bought the uv pack. Worth the money!
@malcolm341
@malcolm341 3 жыл бұрын
Thanks for your purchase and supporting me. Enjoy the tools, more to come.
@lavivaneau0
@lavivaneau0 4 жыл бұрын
Amazing!! Another life changing script. Thanks for the free update!
@malcolm341
@malcolm341 4 жыл бұрын
Thanks, this is probably the biggest improvement I've made to Maya in my opinion so I'm quite happy with this release.
@OmarHesham
@OmarHesham 4 жыл бұрын
It's amazing! Big breakthrough. Everyone should use it. Thanks so much for taking the time to make this update!
@malcolm341
@malcolm341 4 жыл бұрын
Thanks Omar I'm glad it's working for you.
@_diegozunigar
@_diegozunigar 11 ай бұрын
Just a question, what happen if the model has some triangles? Is posible to straight uvs?
@malcolm341
@malcolm341 11 ай бұрын
@phoenixcorp2 No sorry, the tool doesn't work on triangles. You'll need to deselect those faces it will only work on quads.
@Pinguiny13
@Pinguiny13 2 жыл бұрын
Hello Milcolm! since i dont know how else to rech you I'll write here. I don't know whether it is a bug or I'm doing something wrong but when I hit that gridify button script selects also thet is not face selected. could you please clerify what could it be?
@malcolm341
@malcolm341 2 жыл бұрын
Contacting me here is fine, but artstation is usually better to communicate. Send me an image of the issue you're having to malcolm341@gmail.com and are you using gridUV or recUV?
@adesh9930
@adesh9930 4 жыл бұрын
Looks interesting, is this included in the uv making toolbox
@malcolm341
@malcolm341 4 жыл бұрын
Yes it's included in the UV Mapping toolbox, the UV Mapping Pack, and the Mega Pack.
@tylereltringham3707
@tylereltringham3707 3 жыл бұрын
Hey man, I bought the whole pack and have been trying to get things to work, but I'm reaaally struggling with the workflow. Do you think you could do an example/tutorial video that shows how you'd use your tools to UV a variety of differently shaped objects?
@malcolm341
@malcolm341 3 жыл бұрын
Thanks for your purchase, which tool specifically are you looking for a tutorial on I have multiple videos for each UV mapping tool.
@crionidel
@crionidel 4 жыл бұрын
A quick question, why would you gridify when you have such stretch on some part(e.g. The bottom of the model)? I'm starting now to look at more professionals workflows and sometimes i'm puzzled.
@malcolm341
@malcolm341 4 жыл бұрын
Sure, gridifying saves UV space because UV shells pack better as squares/rectangles, it's easier to paint on in Substance Painter because you don't have to draw curves, it also reduces normal map stair stepping because the baked texture has straight lines instead of curves. For Omar's particular model that flares out at the bottom, he is actually texturing a sub-d model so that will be subdivided multiple times which will reduce stretching from what I showed in the video. In some cases gridifying is the best way, and in others planar maps work better, it depends on the shape and how much stretching is actually visible. I often go with a bit more stretching to get all the advantages of the grid, but it's personal preference.
@crionidel
@crionidel 4 жыл бұрын
@@malcolm341 thank you very much for your explaination. I Just discovered recently your channel but it's a mine of gold. Wish you the best, you are straight to the point and solve a lot of my problems 😂😂 thank you very much.
@malcolm341
@malcolm341 4 жыл бұрын
@@crionidel Thanks for your nice comment.
@dubscope2246
@dubscope2246 4 жыл бұрын
what one guy is able to do Autodesk can not do it, or don't wanna do it lol
@malcolm341
@malcolm341 4 жыл бұрын
I'm happy to feel in the gaps.
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