There's a 🌟 3 MINUTE SUMMARY ⏲ for this same tutorial here: 💥 instagram.com/p/COHDG0VDz96/
@zataraxiaz72423 жыл бұрын
still terrible.
@WerrinLotsuvhats3 жыл бұрын
Finally a tutorial that's actually useful for animating cloth and hair physics without a physics sim. thanks
@activemotionpictures3 жыл бұрын
That's the idea. And I did't even covered all the wiggle bone settings for enhancement.
@ScythGrizz3 жыл бұрын
@@activemotionpictures do the wiggle bones have collision
@activemotionpictures3 жыл бұрын
The wiggle bones addon uses spring tension parameters. I have not tried to setup collisions for bones in Blender. I imagine it is possible to do collisions for vertex cloth collision with constraints to bones... But I have not tested this setup.
@santicheeks11063 жыл бұрын
I want another tutorial for this without a cloth simulation, does anybody know of one because I didnt learn anything from this one
@WerrinLotsuvhats3 жыл бұрын
@@santicheeks1106 it helps to know the basics of roughing and constraints in general when trying to learn this particular thing. Best advice I can give is start from the very beginning until it's burnt into your brain
@mugenanimations23433 жыл бұрын
How did you know I needed this! I've been searching KZbin for like 2 hours lol
@activemotionpictures3 жыл бұрын
Sharing is caring
@JathenJacksonr2d2 Жыл бұрын
Thank you so much! This video is extremely helpful
@spilltoon3 жыл бұрын
thank you so much you save my time for solving this 👍🏻👍🏻👍🏻❤️❤️❤️
@activemotionpictures3 жыл бұрын
There are other cool things I want to share regarding sim cloth and rigged cloth. I will have to put them on the release monthly schedule before announcing. Subscribe to not miss that content!
@spilltoon3 жыл бұрын
@@activemotionpictures done subscribed 👍🏻
@activemotionpictures3 жыл бұрын
Thank you, sir!
@eugenekrutoy1475 Жыл бұрын
Thanks!
@Damian_DH8 ай бұрын
bro can i send you a mail showing you a picture of the character im working on and see if u can give me some tips about how to rig that model thats driving me insane. Btw great tutorial man this one ring a bell on my head a gave me an insight about how i should tackle the problem im currently having.
@activemotionpictures8 ай бұрын
I am always sharing advice on patreon.com/3dcinetv - which also gives you access to Discord benefits
@baran9086 Жыл бұрын
Did you just use the wiggle bones addon for the cloth and hair movement?
@activemotionpictures Жыл бұрын
yes. It's the wiggle_bones1_5_b16.py version
@baran9086 Жыл бұрын
@@activemotionpictures Ah, alright, thank you for the quick reply.
@VinciSid3 жыл бұрын
Can you teach us how you made that anime style NPR looking shade? Thank you so much! Very nice tutorial!
@activemotionpictures3 жыл бұрын
This shading, as well as other 2021 stylized shaders, will be shared in future videos. I will make an announcement about that, but if you're interested in the file to explore it (fully rigged), it's available here: 3dcinetv.gumroad.com/l/animewolfgirl
@izo98853 жыл бұрын
Thank you kindly for your tutorial; it’s just what I need and it was very easy to comprehend your instructions with your top notch editing. Liked+ Keep up the fine work comrade✨
@activemotionpictures3 жыл бұрын
Thank you, Iz o. I am planning more videos on these series with new characters. Subscribe and check the community tab often, here on my channel for more news and free rigged characters.
@WerrinLotsuvhats3 жыл бұрын
how would you recommend creating effects? I noticed they look procedural, but do you bake them or can they be easily animated? I always just do it the hard hard, frame by frame to make sure it looks how I want, but curious if there is a more streamlined way
@activemotionpictures3 жыл бұрын
It's 3 or 4 frames for any light effect, if that's what you mean. Guilty Gear fx are done in sprites. Check part 3 of 4 for the Stylized Guilty Gear shaders.
@KalponicGames3 жыл бұрын
you have some modelling course? Maybe a Udemy course of some sorts for how to make models like this in an easy way? Making high poly then baking that to low poly for a game engine like unity will be awesome. You are really amazing in the blender software and a very talented dude. Thanks for making contents like this.
@activemotionpictures3 жыл бұрын
I appreciate the feedback. Thank you. Udemy.... Yeah, for quite some time I have wanted to launch something there. If you go to gumroad.com/3dcinetv in the Guilty Gear series, part 3 of 4 has extra bonus files for helping you model stylized faces and hair.
@KalponicGames3 жыл бұрын
@@activemotionpictures I want to learn how to make anime-style low poly environment (easier than characters)and character models with Blender. Genshin Impact models look cool. Thanks for the link I am checking it out.Please consider making a course :D
@w1jn5372 жыл бұрын
Hi! The model looks amazing! However, I'm getting a problem with the A pose Blend, apparently it has missing textures bc it looks purple. Not sure if it is a weird bug on my behalf or the blend doesn't have the textures.(patreon)
@activemotionpictures2 жыл бұрын
Thank you for reporting. I will update this model to Blender 3.2 today, and I will fix any issues I find. 😃
@CherryBlossoms-w8r Жыл бұрын
What Device are you using like are you using a laptop to be on these programs to rig if so what kind of laptop are you suing
@activemotionpictures Жыл бұрын
PC. No laptop.
@puperman4208 Жыл бұрын
I assume yes, but is the process similar with auto rig pro addon?
@TheVictor01ify2 жыл бұрын
The way you rig the breast what rigfy tipe is? Is it basic_copy_chain?
@Matsuwaru Жыл бұрын
Does the hair and clothing collide with the body so that the hair does not pass through it?
@activemotionpictures Жыл бұрын
You can continue to setup the cloth collisions with any element that is a mesh
@NCHDEMON3 жыл бұрын
Great!
@lewisjones19153 жыл бұрын
Rudeus would be proud.
@activemotionpictures3 жыл бұрын
😂😁
@keenshi473 жыл бұрын
How did you prevent wiggle bone collide with legs?
@activemotionpictures3 жыл бұрын
The body has "collision". And the rest of the parameters as to how to calculate distance from cloth collision are explained in this video.
@Ferrari4302 жыл бұрын
@@activemotionpictures can this solution be transfered to a game engine?
@activemotionpictures2 жыл бұрын
Yes, use Game Rig Tools addon. Bake your animation using the addon's bakery. Search for CGDive tutorials on that.
@Ferrari4302 жыл бұрын
@@activemotionpictures He mentoined in his video that phyiscis modifiers from blender do not transfer to game engines. (kzbin.info/www/bejne/Z4nQYpttZZWons0) Can wiggle bone be transferred as well?
@g-kems3 жыл бұрын
Can you explain to me please how do you export these crispy videos? Do you set a certain bit rate during/after the recording?
@activemotionpictures3 жыл бұрын
1920 x 1080 - bitrate 6kpbs and .h264 mp4. This is standard since 2012.
@chaddhaji14073 жыл бұрын
Wow
@freezebanana18653 жыл бұрын
so awesome! can this used on maya? I guess not... ;-;)
@WerrinLotsuvhats3 жыл бұрын
blender is free though, so you could always just use blender for rigging, if you prefer maya for modeling
@KalponicGames3 жыл бұрын
join blender nation and become a blender user. Its free.
@vanphan72313 жыл бұрын
how you make simulation for those bone bro? Wiggle bone addon?
@activemotionpictures3 жыл бұрын
Yes. The wiggle bone. You need to bake it before the final render in the same wiggle bone settings tab
@kovalexart3 жыл бұрын
You didn't notice about bones dynamic. How you did it?
@activemotionpictures3 жыл бұрын
Using the wiggle bones addon
@kovalexart3 жыл бұрын
@@activemotionpictures Thanks)
@cocomilk70062 жыл бұрын
After pressing generate rig, the bones in the cloth disappears, why is that? should i generate hair bones before adding cloth bones?
@activemotionpictures2 жыл бұрын
They dissapear because they were generated in a different bone layer. Generally when you merge armatures, everything wil go to Bone layer 1. Also check every other layer to determine where your bones went, select them in pose mode, press M to move them, click box #1 to complete the move from one layer to another.
@koorino2 жыл бұрын
RIGIFY ERROR: Bone 'hair.004': Input to rig type must be a chain of 2 or more bones. Incorrect armature for type 'chain_rigs'
@activemotionpictures2 жыл бұрын
Go to pose mode. Select your hair.004 and change it from basic chain for basic super copy for rigify bone properties in the bone icon properties.
@WerrinLotsuvhats3 жыл бұрын
wait, I've never seen rig layers with names in in item tab before in 5 years. lol. is it rigify only or am I just blind?
@activemotionpictures3 жыл бұрын
Rigify scripts them. You can even customize them and organize where the bones will be generated. Check the info card at 4:20 and follow that link for a full in-depth training with Rigify.
@WerrinLotsuvhats3 жыл бұрын
@@activemotionpictures oh i see. sad days when it's rigify only but I build all my own rigs
@RomboutVersluijs3 жыл бұрын
@@WerrinLotsuvhats Rig layers have been always been there. Its Ancient, dont know when introduced but ive been using blender some around 2008/2009 and they were there. Everytime i look at them now i get a flashback to the old layer system in Blender with which we had just 20 layers
@WerrinLotsuvhats3 жыл бұрын
@@RomboutVersluijs I mean named rig layers listed in the item tab of the n panel specifically. I didn't know about those, I knew about rig layers, just not that you could name them and they would show up in the N panel
@RomboutVersluijs3 жыл бұрын
@@WerrinLotsuvhats ah okay, no worries :)
@Warbandit1003 жыл бұрын
hhhmmm yes, but no, it would be a nightmare for a game.
@activemotionpictures3 жыл бұрын
What do you mean? in the end, you join everything, and since everything has 1 modifier rig, it works INSTANTLY on any game.
@Warbandit1003 жыл бұрын
@@activemotionpictures ehhh yeah, but you would need to do it all over for every haircut, while I'm trying to get a method to make hair that will let me use standardized bones for the rig (depending on the haircut it would be different bones) and fine-tune just to be sure it works well, also, depending on the animation, these kind of hair, or any other anime hair tutorial I've seen, wouldn't work, for example, a power-up scene, a la super Saiyan, hair would lift and head would be naked in some small areas below.
@Warbandit1003 жыл бұрын
@@activemotionpictures unless you keep the hair down to keep those lower areas covered, you'll be left with empty zones.
@zataraxiaz72423 жыл бұрын
This is a terrrible video.
@activemotionpictures3 жыл бұрын
Literaly a 30 second trailer, a 20 second summary, segmented by chapters and fulk description on the post 🤡