Rigging and animating tails, whip and chains in blender the easy way

  Рет қаралды 198,389

Pierrick Picaut

Pierrick Picaut

Күн бұрын

Пікірлер: 171
@davidcripps3011
@davidcripps3011 4 жыл бұрын
I started using Blender last year and thought I'd learnt a lot in that period. Then I watch this and realise I haven't even taken baby steps yet, lol. Wonderful work :-)
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Hey don't worry, we've all have a long road to take and.... this feeling will never leave you, believe me. It gets worth in time 😂
@davidcripps3011
@davidcripps3011 4 жыл бұрын
@@PierrickPicaut_P2DESIGN Appreciated :-)
@TheDJkarsy
@TheDJkarsy 3 жыл бұрын
This is literally me right now... :'(
@Damian_DH
@Damian_DH 2 жыл бұрын
the more u known the bigger the ladder gets. Now i understand why socrates said "i only know that i know nothing".
@dazobiwan1
@dazobiwan1 Жыл бұрын
Pareil. T'es bien trop fort frérot, c'est insane :)
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Time stamps : Start rigging : 02:56 Improved rig : 05:20 Animating with rotation : 06:29 Going further with full tranform : 10:12
@borahcn
@borahcn 4 жыл бұрын
hey man, great video! Are you french, your accent seems like you are french.
@Yokomation
@Yokomation 3 жыл бұрын
Awesome video, Say would this be working on something with a long neck? Also planning to do a video on rigging wings?
@dimitridehouck9506
@dimitridehouck9506 3 жыл бұрын
Ok, now,... that was waaaaay above my head. Back to rigging 101 tutorials for me.
@urban_video5949
@urban_video5949 2 жыл бұрын
nah its not this guy just over complicates it
@learning3d742
@learning3d742 4 жыл бұрын
THis is way over my skill level, but I learned how to model and rig a tail. That's enough for now. I will come back later to this tutorial. Great job!
@Great.Milenko
@Great.Milenko 4 жыл бұрын
Every video you make is gold
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Thank you very much. I put a lot of energy into it so it’s very much appreciated.
@rayacreates
@rayacreates 4 жыл бұрын
I know it doesn't say it's for beginners, I find your videos useful but you're going super fast and you don't mention shortcuts, just a heads up from a beginner whom is struggling to follow your speed.
@mangledsav
@mangledsav 3 жыл бұрын
yeah i just had to slow down the video all the way and followed along haha
@BrianLife
@BrianLife Жыл бұрын
ture
@TECHNOBOG
@TECHNOBOG 3 жыл бұрын
I've been using a simple set-up with one master bone that just distributes the rotation along the chain. It's much better than doing it manually, but your method just completely destroys it. Just tried it out and you get so much detail for free. Subtle movements now prompt a multitude of small realistic follow-through movements down the hierarchy. Amazing. You're the best. I will go re-do all of my tail animations now.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
🔥Discover all my courses and free rigs : www.p2design-academy.com/
@mondmadlin
@mondmadlin 3 жыл бұрын
I... I have no clue what happened when you started getting this side menu out and duplicating all bones, the "easy way" absolutely confused me
@eliyips
@eliyips 3 жыл бұрын
I got completely lost there as well.
@biggusmunkusthegreat
@biggusmunkusthegreat 3 жыл бұрын
Same here. I have absolutely no idea what's going on with the copy transform constraints et al. Completely lost me.
@SofiaClocker
@SofiaClocker 3 жыл бұрын
Hi, I think he is using an addon called bone layer manager. Hope this helps
@jameswilby6279
@jameswilby6279 2 жыл бұрын
@@SofiaClocker Does a little, stuck on the parenting chain control stuff now haha
@aapu_tv
@aapu_tv Күн бұрын
Very heard
@slamm600
@slamm600 4 жыл бұрын
Your animations are amazing. Can you spend a little more time explaining why you set some things up? Why you need 3 sets of bones and using empties rather than just animating the deformation bone?b
@florian367
@florian367 3 ай бұрын
Et voila je me suis fait toutes les vidéos de ta part. Merci boss ! T'es vraiment le goat !
@sottozen
@sottozen 3 жыл бұрын
Always so much to learn from you!
@ArtChepe
@ArtChepe 4 жыл бұрын
Try to make a snake rig tutorial, I think no ones do it good
@alexvelger704
@alexvelger704 3 жыл бұрын
There is not enough display of hot keys, it is not always clear what you press.
@ChernobylComedyAndWings
@ChernobylComedyAndWings 2 жыл бұрын
don't dare notice anything with this guy's videos and PAID tutorials. the rabbit hole of dumb sh-- never ends.
@srgwarcock
@srgwarcock 11 ай бұрын
I'm so lost, glad this solution works for you.
@Ludifant
@Ludifant 3 жыл бұрын
This was exactly what I was looking for, thank you!
@Index3D
@Index3D 4 жыл бұрын
09:33 this is amazing 👏👏👏
@PlanetXtreme
@PlanetXtreme Жыл бұрын
Hey thank you for this free tutorial. I really appreciate it.
@dudu8879
@dudu8879 3 жыл бұрын
This video so difficulty but very high quality! I bought your course, but it's still difficult. I'm trying it slowly. I'm not used to English, so I'm playing slow. But I am satisfied with your course. Always thanks.😊
@HammerdownProtocol
@HammerdownProtocol 2 жыл бұрын
This was very helpful. Thank you, from northern England.
@naoremedisonsingh6035
@naoremedisonsingh6035 3 жыл бұрын
that BC rich behind is sick!! \m/
@nakamaz8837
@nakamaz8837 3 ай бұрын
ctrl+shift+C is the shortcut to add the constraints
@strobbbi
@strobbbi 4 жыл бұрын
Hi Pierrick, Plz tell me the status from the space switcher addon ? Is there a beta release avaiable ? Thx for the great work !!!
@michaelhoffman7354
@michaelhoffman7354 4 жыл бұрын
I was wondering the same thing. Fin doesn't seem to have it on gumroad. Hope to see it release this year
@knkcreationofficial
@knkcreationofficial 3 жыл бұрын
Tq
@tails_the_god
@tails_the_god 4 жыл бұрын
hey can i have this example in a blend file so i can study closely please?
@angryteapod1765
@angryteapod1765 3 жыл бұрын
thanks for frying my brains with all of this new information all i wanted is to rig a tail
@rudypieplenbosch6752
@rudypieplenbosch6752 3 жыл бұрын
Amazing stuff, complicated, but the endresult looks great.
@tunisianleague2457
@tunisianleague2457 4 жыл бұрын
Such an incredible technique I've learned from you, merci beaucoup :)
@alinerdelav
@alinerdelav 4 жыл бұрын
2:09 what is that batch rename thing, I can't find it, I can't even change the name in the viewport with double clic like you. what is that? Also, the layer management, can't seem to find it... let alone edit it. Is this just a preview of a larger course? because im totally lost
@F4BON3
@F4BON3 3 жыл бұрын
your videos surprise me every single time....Thank you :)
@markuschakera8324
@markuschakera8324 4 жыл бұрын
Aye, nice. I've actually had some small problems when i played around with the trail offset stuff. I've actually been using damped track on the bones to have this kind of offset motion. This is an awesome video
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Thnaks, happy you like it!
@marmar6496
@marmar6496 Ай бұрын
what if I want to modify the rigify arms to create this same type of rigging and have noodle like arms?
@marcapouli7805
@marcapouli7805 Жыл бұрын
I would have loved you explained the correct weights you painted. Are vertices bound to 2 or more bones?
@xwolf9410
@xwolf9410 3 жыл бұрын
Is it possible to do this with a joined model, one with many smaller pieces that were once separate? I made a centipede Kagune that I wold like to rig, but after trying to Parent the bones to the model, I was unable to successfully parent it and pose it(by this I mean that moving the bones did nothing).
@yt_Ajay_
@yt_Ajay_ 4 жыл бұрын
Batch rename is CTRL+F2 if anybody's curious
@julissabello3892
@julissabello3892 4 жыл бұрын
thank you!!!
@randomwtfaaaa
@randomwtfaaaa 4 жыл бұрын
glad i found your channel, this video is wonderful
@Ahsmic
@Ahsmic 2 ай бұрын
Does the bones have gravity and be ported to unity?
@samuelcatley8728
@samuelcatley8728 2 ай бұрын
Hey, I know this is an old video, so I don't expect anyone to reply... but on the off chance! I was following this video perfectly at 0.25 speed, and managed to get up to 4:33, when my mesh did the same as yours, by grabbing the CTRL02 bone, it didn't move/deform the mesh, but then the video cuts and returns after when it is working, but I'm not sure how you got it to work so when you grab CTRL02 and move it around, it deforms the mesh. I'm so confused! (Will be looking at more rigging videos after this, but any help is appreciated :-D )
@rhomis
@rhomis 2 жыл бұрын
I have a nice tail rig now. How do I connect it to another existing bone rig?
@KismetBP
@KismetBP 3 жыл бұрын
Brilliant overview. Thank you for this video. :)
@murrowboy
@murrowboy 4 жыл бұрын
Do you think this "whipping" works on characters? For example if you want to make an animated punch that is exaggerated a little bit, would that look good? Or maybe the guy getting punched in the face should have this "snapping" motion on his skin.
@decav_
@decav_ 4 жыл бұрын
This video is amazing dude! I really needed this, thanks!
@SrujanRaghavendra-y9h
@SrujanRaghavendra-y9h 4 жыл бұрын
i am bit surprised that you didn't use bendy bones .
@JacobAthias
@JacobAthias 4 жыл бұрын
Such a fascinating tutorial, could show how to rig a snake spiraling up a character's leg?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Currently working on this kind of rig but it's very complicated so far so I believel I still havn't figured a proper way to do it.
@JacobAthias
@JacobAthias 4 жыл бұрын
@@PierrickPicaut_P2DESIGN thanks for the reply, yeah , I’ve tried myself , wasn’t fun kkk love your tutorials man keep up the good work
@chutas
@chutas 4 жыл бұрын
Wait,and what about the chains?is it possible to rig chain parts to make them move,like..nunchacks?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Yes, why not ☺️
@chutas
@chutas 4 жыл бұрын
ok,but how?.I think this tutorial is more for tails.
@TheBruzka
@TheBruzka 2 жыл бұрын
Hello, is the Layer Management Menu an Add-on?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 жыл бұрын
Yes, it's in the description : Fin addons : gumroad.com/fin
@TheBruzka
@TheBruzka 2 жыл бұрын
@@PierrickPicaut_P2DESIGN thank you
@happybird2642
@happybird2642 6 ай бұрын
always the best still helps alot
@ДизайнерССК
@ДизайнерССК Жыл бұрын
You explain it very quickly... I don't have time. And the worst part is that you didn't turn on the hotkeys. What should newbies do?
@Dhieen
@Dhieen 2 жыл бұрын
Id like to know how the rigify tail is working since they dont seem to use empty
@joubiejoba8189
@joubiejoba8189 4 жыл бұрын
Encore une vidéo super claire merci !! Hâte de pouvoir essayer ce tool de Space Switching ! :D
@janski5444
@janski5444 3 жыл бұрын
Is there any reason why in pose mode selecting multiple bones is inverted than in any other mode? What I mean is for example in object mode if you select a cube and then a sphere, press ctrl + L and link materials, then the material from sphere goes onto a cube. In edit mode with bones the passive selected bone is parented to the active bone. But in pose mode if you select two bones and press shift+ctrl+c and add copy rotation then the active bone copies rotation from passive bone. Why is that? For me it seems counterintuitive. I'd be grateful for an explanation (if there's any). Love your stuff Pierrick!
@Bloodsong13T
@Bloodsong13T 3 жыл бұрын
the constraint goes on the Active bone. (if you don't have anything selected, you have to manually add it to the constraint.) so you select the bone you want the constraint to go on last.
@TheBruzka
@TheBruzka 2 жыл бұрын
Hello, please help me, when I parent the CRTL with the TGT the CRTL moves up to the tip of the TGT, why?
@TheBruzka
@TheBruzka 2 жыл бұрын
Sorry, the TGT moves to the tip of the CTRL.
@albertcallejoamat7837
@albertcallejoamat7837 Жыл бұрын
Hi, is there an addon to move offsetting the frames just applying the offset amount? that will be great, so I'm having a tail with 40 bones!!!
@RealNotallGaming
@RealNotallGaming 2 жыл бұрын
FANTASTIC 0.0 (clap clap clap) needed this video for real skeleton and loop pose of a "genshin impact" character ^^ having a real skeleton i needed a visual way to figure out how to group bones and limit theyre movements like in a real body ^^ thank you again o/
@baern3405
@baern3405 4 жыл бұрын
How would one rig a skirt with bones and use constraints to make it look like the skirt collides with the legs?
@blackswan6386
@blackswan6386 Жыл бұрын
hello sir is it possible to animate the Bones(tail) with displacment and drive with empty ? looking for a cape to animate without wind, thanks
@DarkerCry
@DarkerCry 4 жыл бұрын
Have you found any draw backs to using a curve IK system with a tail? I feel like having less points to animate would help save time.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
It’s very nice in most case but I like to be able to shape the movement at will, especially if there ‘s gonna be contact. But spline Ik are a good alternative. Just think that there are always different solution for a same problem and then it’s a matter of personnal taste
@DarkerCry
@DarkerCry 4 жыл бұрын
@@PierrickPicaut_P2DESIGN yes, I was thinking of making a switch for this kind of a rig and a curve. I wasn't sure how well an FK system would work so this video was useful. I like the idea of using empty's as well.
@yadalieun
@yadalieun 4 жыл бұрын
i appreciate any and all tutorials and the sharing of blender knowledge, but how is this the "Easy way" seems highly advanced ;p
@mangledsav
@mangledsav 3 жыл бұрын
all i can think is that its the easy advanced way XD
@BasedMando
@BasedMando 8 ай бұрын
Why not just reduce the damped track influence throughout the chain? Say 0.5 influence between tracked bones for extremely floppy tail, or 0.8 for a more rigid floppy tail.
@Im_Ninooo
@Im_Ninooo 4 жыл бұрын
pardon my ignorance, but why not just use the Wiggle Bones add-on?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Because you have no control with wiggle bones. It’s awesome for secoundary motion though 🙂
@Im_Ninooo
@Im_Ninooo 4 жыл бұрын
@@PierrickPicaut_P2DESIGN gotcha
@LloydEmpty
@LloydEmpty 3 жыл бұрын
French? Thanks for this tutorial.
@jef8977
@jef8977 Жыл бұрын
THANK YOU SO MUCH FOR ADDING SUBTITLES IN BRAZILIAN PORTUGUESE !!!!!
@jo_ellee
@jo_ellee 3 жыл бұрын
Really helpful thanks
@CherylynnLima
@CherylynnLima 4 жыл бұрын
when i add copy rotation to the bones from the empty, it just goes haywire :(
@cyanstar4023
@cyanstar4023 3 жыл бұрын
You totally lost me at Ctr+P at 2:25. As far as I can tell you select a whole bunch of stuff and then suddenly the tail is curled and you are in weight paint mode?
@ashhenegeo
@ashhenegeo 4 жыл бұрын
Very Good Thanks for the tutorial
@michaelmuller6029
@michaelmuller6029 2 жыл бұрын
I wish there was a way to time delay constraints like in after effects so you wouldn't have to bake them. That would be so cool.
@vmartme
@vmartme 2 жыл бұрын
Thank you mate a very much!
@jokybones
@jokybones 5 ай бұрын
Is the addon still not out?
@mattsponholz8350
@mattsponholz8350 2 жыл бұрын
I'm way too much of a blender noob to get past your 3 minute intro of modeling and rigging this tail 😅 Anyone have video suggestions to cover the basics seen in this intro?
@PhilipDenys
@PhilipDenys 2 жыл бұрын
damn this is a heavy tutorial :p
@ravanin
@ravanin 4 жыл бұрын
In your importing to unity, yo mention that these methods dont work with unity's humanoid animation, so is there a way to do animati retargetting with these??
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
You can retarget an animation if your characters are using the "same" rig. Meaning that you have the same bone naming. But if you want to use Unity humanoid collection or something comparable in UE, it won't work. There are work around to make the rig able to do both, but I need to dug this a little more and it's a pretty complex topic and method. So It will take me time to make it a good tutorial for sure.
@DarkerCry
@DarkerCry 4 жыл бұрын
@@PierrickPicaut_P2DESIGN You figured out how to re-target animation in unity using a non-humanoid rig or you figured out how make a non-human rig work with the humanoid system in unity?
@poppyseed9553
@poppyseed9553 4 жыл бұрын
Would it be possible to make an add-on to add the copy transform constraint between the DEF and TGT bones automatically?
@macronchampion
@macronchampion 4 жыл бұрын
Thanks !
@elbonnieto8929
@elbonnieto8929 2 жыл бұрын
flexible bones enjoyer
@DeftlyJ
@DeftlyJ 3 жыл бұрын
When I copy the bones, Deparent and individual reparent, the bones do not follow. Is anyone having this issue?
@何任-l3x
@何任-l3x 3 жыл бұрын
Thank for you tutorial
@ayrthonvandeklippe4168
@ayrthonvandeklippe4168 4 жыл бұрын
I can't select any bones does anybody have any idea why?, i literly can't weight paint i tried looking up everytutorial out there but nobody seems to have this problem. Everytime I want to click on a bone it goes out of weight paint mode to pose mode and then when i go back to weight paint mode it unselected the bone and either has no bones or all the bones somebody pls help (i dont have vertices or faces on)
@sky_tails
@sky_tails 4 жыл бұрын
Why just Rotation In Each Origin and Upside each Single Bone Forward 1 or 2 keyframe
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Have you tried this hout? Won't it break the hierarchy and goes crazy?
@АлександрМаслюков-ц9с
@АлександрМаслюков-ц9с 4 жыл бұрын
thx u o/ wonderful tutorial
@mladennikolic996
@mladennikolic996 4 жыл бұрын
thank you!
@nv7287
@nv7287 4 жыл бұрын
This was such a great example to find since it fits with the workflow from your "art of rigging effectively" and I was wondering how to add a rigged tail to my character. I'm still working on your series there is so much great info and tips Its so exciting to see it all come to life :D Thanks so much for creating these! very exciting!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Thanks mate :)
@marcardouin8066
@marcardouin8066 Жыл бұрын
Bonjour, Certes, je puis mettre la traduction automatique… en français. Merci, je vais fouiller pour me mettre à niveau, ça promet :).
@darcksnow59
@darcksnow59 4 жыл бұрын
Exellent !
@kadirmertklc9198
@kadirmertklc9198 4 жыл бұрын
Can you share the tail rig?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
I havn't kept the file but it would take a few minutes to reproduce it following the video I believe.
@Ecne3D
@Ecne3D 4 жыл бұрын
that feels overcomplicated, i would rather use animation nodes for tail animations, non destrcutive, child bones calculated in real time
@soirema
@soirema 3 жыл бұрын
Hey man, I bought your course because of this tutorial, and i would gladly do it again. Thanks a lot !
@omarnaser8291
@omarnaser8291 2 жыл бұрын
think you so much
@LaboratoryRatKing
@LaboratoryRatKing 2 күн бұрын
Followed along as best I could but none of it moves at all
@1___________________1-n6i
@1___________________1-n6i 3 жыл бұрын
I feel like this tutorial has been overcomplicated a lot. Just my opinion.
@3dmockingbird
@3dmockingbird 2 жыл бұрын
video is a little too fast for me
@exoticphoenix8041
@exoticphoenix8041 3 жыл бұрын
Maybe explain how to actully make the tail first bru
@chriiah4225
@chriiah4225 Жыл бұрын
but how did u make the tail in the first place, i dont know why u just sped through that
@bzikarius
@bzikarius 4 жыл бұрын
Curve guide with hooks. That`s all. Or 1 bendy bone with 2 controllers. Easier to control, easier to set up.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
How do you export it to a game engine then ? 1 bendy bone won’t give you more control, or will simply curving on one axis, but the animation range will be super limitated.
@thibsert1
@thibsert1 4 жыл бұрын
@@PierrickPicaut_P2DESIGN I agree, curve guide & hooks are way easier to setup and use imho. They export well if you "bake animation" on fbx export (or before export with the "sample keyframes" function).
@benjigeezer
@benjigeezer 3 жыл бұрын
you complicated something simple
@neatpolygons8500
@neatpolygons8500 Жыл бұрын
LMAO... those empties
@bereng3784
@bereng3784 4 жыл бұрын
Nice transition in your video ;)
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Thanks. Made in blender 😁
@catcat7910
@catcat7910 3 жыл бұрын
I will make a dog now :)
@jeffbb22
@jeffbb22 2 жыл бұрын
This is amazing but too advance for me :)
@NowisX
@NowisX 3 жыл бұрын
OMG!! This is the Easy Way??? 😰😰😰
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