I started using Blender last year and thought I'd learnt a lot in that period. Then I watch this and realise I haven't even taken baby steps yet, lol. Wonderful work :-)
@PierrickPicaut_P2DESIGN4 жыл бұрын
Hey don't worry, we've all have a long road to take and.... this feeling will never leave you, believe me. It gets worth in time 😂
@davidcripps30114 жыл бұрын
@@PierrickPicaut_P2DESIGN Appreciated :-)
@TheDJkarsy3 жыл бұрын
This is literally me right now... :'(
@Damian_DH2 жыл бұрын
the more u known the bigger the ladder gets. Now i understand why socrates said "i only know that i know nothing".
@dazobiwan1 Жыл бұрын
Pareil. T'es bien trop fort frérot, c'est insane :)
@PierrickPicaut_P2DESIGN4 жыл бұрын
Time stamps : Start rigging : 02:56 Improved rig : 05:20 Animating with rotation : 06:29 Going further with full tranform : 10:12
@borahcn4 жыл бұрын
hey man, great video! Are you french, your accent seems like you are french.
@Yokomation3 жыл бұрын
Awesome video, Say would this be working on something with a long neck? Also planning to do a video on rigging wings?
@dimitridehouck95063 жыл бұрын
Ok, now,... that was waaaaay above my head. Back to rigging 101 tutorials for me.
@urban_video59492 жыл бұрын
nah its not this guy just over complicates it
@learning3d7424 жыл бұрын
THis is way over my skill level, but I learned how to model and rig a tail. That's enough for now. I will come back later to this tutorial. Great job!
@Great.Milenko4 жыл бұрын
Every video you make is gold
@PierrickPicaut_P2DESIGN4 жыл бұрын
Thank you very much. I put a lot of energy into it so it’s very much appreciated.
@rayacreates4 жыл бұрын
I know it doesn't say it's for beginners, I find your videos useful but you're going super fast and you don't mention shortcuts, just a heads up from a beginner whom is struggling to follow your speed.
@mangledsav3 жыл бұрын
yeah i just had to slow down the video all the way and followed along haha
@BrianLife Жыл бұрын
ture
@TECHNOBOG3 жыл бұрын
I've been using a simple set-up with one master bone that just distributes the rotation along the chain. It's much better than doing it manually, but your method just completely destroys it. Just tried it out and you get so much detail for free. Subtle movements now prompt a multitude of small realistic follow-through movements down the hierarchy. Amazing. You're the best. I will go re-do all of my tail animations now.
@PierrickPicaut_P2DESIGN4 жыл бұрын
🔥Discover all my courses and free rigs : www.p2design-academy.com/
@mondmadlin3 жыл бұрын
I... I have no clue what happened when you started getting this side menu out and duplicating all bones, the "easy way" absolutely confused me
@eliyips3 жыл бұрын
I got completely lost there as well.
@biggusmunkusthegreat3 жыл бұрын
Same here. I have absolutely no idea what's going on with the copy transform constraints et al. Completely lost me.
@SofiaClocker3 жыл бұрын
Hi, I think he is using an addon called bone layer manager. Hope this helps
@jameswilby62792 жыл бұрын
@@SofiaClocker Does a little, stuck on the parenting chain control stuff now haha
@aapu_tvКүн бұрын
Very heard
@slamm6004 жыл бұрын
Your animations are amazing. Can you spend a little more time explaining why you set some things up? Why you need 3 sets of bones and using empties rather than just animating the deformation bone?b
@florian3673 ай бұрын
Et voila je me suis fait toutes les vidéos de ta part. Merci boss ! T'es vraiment le goat !
@sottozen3 жыл бұрын
Always so much to learn from you!
@ArtChepe4 жыл бұрын
Try to make a snake rig tutorial, I think no ones do it good
@alexvelger7043 жыл бұрын
There is not enough display of hot keys, it is not always clear what you press.
@ChernobylComedyAndWings2 жыл бұрын
don't dare notice anything with this guy's videos and PAID tutorials. the rabbit hole of dumb sh-- never ends.
@srgwarcock11 ай бұрын
I'm so lost, glad this solution works for you.
@Ludifant3 жыл бұрын
This was exactly what I was looking for, thank you!
@Index3D4 жыл бұрын
09:33 this is amazing 👏👏👏
@PlanetXtreme Жыл бұрын
Hey thank you for this free tutorial. I really appreciate it.
@dudu88793 жыл бұрын
This video so difficulty but very high quality! I bought your course, but it's still difficult. I'm trying it slowly. I'm not used to English, so I'm playing slow. But I am satisfied with your course. Always thanks.😊
@HammerdownProtocol2 жыл бұрын
This was very helpful. Thank you, from northern England.
@naoremedisonsingh60353 жыл бұрын
that BC rich behind is sick!! \m/
@nakamaz88373 ай бұрын
ctrl+shift+C is the shortcut to add the constraints
@strobbbi4 жыл бұрын
Hi Pierrick, Plz tell me the status from the space switcher addon ? Is there a beta release avaiable ? Thx for the great work !!!
@michaelhoffman73544 жыл бұрын
I was wondering the same thing. Fin doesn't seem to have it on gumroad. Hope to see it release this year
@knkcreationofficial3 жыл бұрын
Tq
@tails_the_god4 жыл бұрын
hey can i have this example in a blend file so i can study closely please?
@angryteapod17653 жыл бұрын
thanks for frying my brains with all of this new information all i wanted is to rig a tail
@rudypieplenbosch67523 жыл бұрын
Amazing stuff, complicated, but the endresult looks great.
@tunisianleague24574 жыл бұрын
Such an incredible technique I've learned from you, merci beaucoup :)
@alinerdelav4 жыл бұрын
2:09 what is that batch rename thing, I can't find it, I can't even change the name in the viewport with double clic like you. what is that? Also, the layer management, can't seem to find it... let alone edit it. Is this just a preview of a larger course? because im totally lost
@F4BON33 жыл бұрын
your videos surprise me every single time....Thank you :)
@markuschakera83244 жыл бұрын
Aye, nice. I've actually had some small problems when i played around with the trail offset stuff. I've actually been using damped track on the bones to have this kind of offset motion. This is an awesome video
@PierrickPicaut_P2DESIGN4 жыл бұрын
Thnaks, happy you like it!
@marmar6496Ай бұрын
what if I want to modify the rigify arms to create this same type of rigging and have noodle like arms?
@marcapouli7805 Жыл бұрын
I would have loved you explained the correct weights you painted. Are vertices bound to 2 or more bones?
@xwolf94103 жыл бұрын
Is it possible to do this with a joined model, one with many smaller pieces that were once separate? I made a centipede Kagune that I wold like to rig, but after trying to Parent the bones to the model, I was unable to successfully parent it and pose it(by this I mean that moving the bones did nothing).
@yt_Ajay_4 жыл бұрын
Batch rename is CTRL+F2 if anybody's curious
@julissabello38924 жыл бұрын
thank you!!!
@randomwtfaaaa4 жыл бұрын
glad i found your channel, this video is wonderful
@Ahsmic2 ай бұрын
Does the bones have gravity and be ported to unity?
@samuelcatley87282 ай бұрын
Hey, I know this is an old video, so I don't expect anyone to reply... but on the off chance! I was following this video perfectly at 0.25 speed, and managed to get up to 4:33, when my mesh did the same as yours, by grabbing the CTRL02 bone, it didn't move/deform the mesh, but then the video cuts and returns after when it is working, but I'm not sure how you got it to work so when you grab CTRL02 and move it around, it deforms the mesh. I'm so confused! (Will be looking at more rigging videos after this, but any help is appreciated :-D )
@rhomis2 жыл бұрын
I have a nice tail rig now. How do I connect it to another existing bone rig?
@KismetBP3 жыл бұрын
Brilliant overview. Thank you for this video. :)
@murrowboy4 жыл бұрын
Do you think this "whipping" works on characters? For example if you want to make an animated punch that is exaggerated a little bit, would that look good? Or maybe the guy getting punched in the face should have this "snapping" motion on his skin.
@decav_4 жыл бұрын
This video is amazing dude! I really needed this, thanks!
@SrujanRaghavendra-y9h4 жыл бұрын
i am bit surprised that you didn't use bendy bones .
@JacobAthias4 жыл бұрын
Such a fascinating tutorial, could show how to rig a snake spiraling up a character's leg?
@PierrickPicaut_P2DESIGN4 жыл бұрын
Currently working on this kind of rig but it's very complicated so far so I believel I still havn't figured a proper way to do it.
@JacobAthias4 жыл бұрын
@@PierrickPicaut_P2DESIGN thanks for the reply, yeah , I’ve tried myself , wasn’t fun kkk love your tutorials man keep up the good work
@chutas4 жыл бұрын
Wait,and what about the chains?is it possible to rig chain parts to make them move,like..nunchacks?
@PierrickPicaut_P2DESIGN4 жыл бұрын
Yes, why not ☺️
@chutas4 жыл бұрын
ok,but how?.I think this tutorial is more for tails.
@TheBruzka2 жыл бұрын
Hello, is the Layer Management Menu an Add-on?
@PierrickPicaut_P2DESIGN2 жыл бұрын
Yes, it's in the description : Fin addons : gumroad.com/fin
@TheBruzka2 жыл бұрын
@@PierrickPicaut_P2DESIGN thank you
@happybird26426 ай бұрын
always the best still helps alot
@ДизайнерССК Жыл бұрын
You explain it very quickly... I don't have time. And the worst part is that you didn't turn on the hotkeys. What should newbies do?
@Dhieen2 жыл бұрын
Id like to know how the rigify tail is working since they dont seem to use empty
@joubiejoba81894 жыл бұрын
Encore une vidéo super claire merci !! Hâte de pouvoir essayer ce tool de Space Switching ! :D
@janski54443 жыл бұрын
Is there any reason why in pose mode selecting multiple bones is inverted than in any other mode? What I mean is for example in object mode if you select a cube and then a sphere, press ctrl + L and link materials, then the material from sphere goes onto a cube. In edit mode with bones the passive selected bone is parented to the active bone. But in pose mode if you select two bones and press shift+ctrl+c and add copy rotation then the active bone copies rotation from passive bone. Why is that? For me it seems counterintuitive. I'd be grateful for an explanation (if there's any). Love your stuff Pierrick!
@Bloodsong13T3 жыл бұрын
the constraint goes on the Active bone. (if you don't have anything selected, you have to manually add it to the constraint.) so you select the bone you want the constraint to go on last.
@TheBruzka2 жыл бұрын
Hello, please help me, when I parent the CRTL with the TGT the CRTL moves up to the tip of the TGT, why?
@TheBruzka2 жыл бұрын
Sorry, the TGT moves to the tip of the CTRL.
@albertcallejoamat7837 Жыл бұрын
Hi, is there an addon to move offsetting the frames just applying the offset amount? that will be great, so I'm having a tail with 40 bones!!!
@RealNotallGaming2 жыл бұрын
FANTASTIC 0.0 (clap clap clap) needed this video for real skeleton and loop pose of a "genshin impact" character ^^ having a real skeleton i needed a visual way to figure out how to group bones and limit theyre movements like in a real body ^^ thank you again o/
@baern34054 жыл бұрын
How would one rig a skirt with bones and use constraints to make it look like the skirt collides with the legs?
@blackswan6386 Жыл бұрын
hello sir is it possible to animate the Bones(tail) with displacment and drive with empty ? looking for a cape to animate without wind, thanks
@DarkerCry4 жыл бұрын
Have you found any draw backs to using a curve IK system with a tail? I feel like having less points to animate would help save time.
@PierrickPicaut_P2DESIGN4 жыл бұрын
It’s very nice in most case but I like to be able to shape the movement at will, especially if there ‘s gonna be contact. But spline Ik are a good alternative. Just think that there are always different solution for a same problem and then it’s a matter of personnal taste
@DarkerCry4 жыл бұрын
@@PierrickPicaut_P2DESIGN yes, I was thinking of making a switch for this kind of a rig and a curve. I wasn't sure how well an FK system would work so this video was useful. I like the idea of using empty's as well.
@yadalieun4 жыл бұрын
i appreciate any and all tutorials and the sharing of blender knowledge, but how is this the "Easy way" seems highly advanced ;p
@mangledsav3 жыл бұрын
all i can think is that its the easy advanced way XD
@BasedMando8 ай бұрын
Why not just reduce the damped track influence throughout the chain? Say 0.5 influence between tracked bones for extremely floppy tail, or 0.8 for a more rigid floppy tail.
@Im_Ninooo4 жыл бұрын
pardon my ignorance, but why not just use the Wiggle Bones add-on?
@PierrickPicaut_P2DESIGN4 жыл бұрын
Because you have no control with wiggle bones. It’s awesome for secoundary motion though 🙂
@Im_Ninooo4 жыл бұрын
@@PierrickPicaut_P2DESIGN gotcha
@LloydEmpty3 жыл бұрын
French? Thanks for this tutorial.
@jef8977 Жыл бұрын
THANK YOU SO MUCH FOR ADDING SUBTITLES IN BRAZILIAN PORTUGUESE !!!!!
@jo_ellee3 жыл бұрын
Really helpful thanks
@CherylynnLima4 жыл бұрын
when i add copy rotation to the bones from the empty, it just goes haywire :(
@cyanstar40233 жыл бұрын
You totally lost me at Ctr+P at 2:25. As far as I can tell you select a whole bunch of stuff and then suddenly the tail is curled and you are in weight paint mode?
@ashhenegeo4 жыл бұрын
Very Good Thanks for the tutorial
@michaelmuller60292 жыл бұрын
I wish there was a way to time delay constraints like in after effects so you wouldn't have to bake them. That would be so cool.
@vmartme2 жыл бұрын
Thank you mate a very much!
@jokybones5 ай бұрын
Is the addon still not out?
@mattsponholz83502 жыл бұрын
I'm way too much of a blender noob to get past your 3 minute intro of modeling and rigging this tail 😅 Anyone have video suggestions to cover the basics seen in this intro?
@PhilipDenys2 жыл бұрын
damn this is a heavy tutorial :p
@ravanin4 жыл бұрын
In your importing to unity, yo mention that these methods dont work with unity's humanoid animation, so is there a way to do animati retargetting with these??
@PierrickPicaut_P2DESIGN4 жыл бұрын
You can retarget an animation if your characters are using the "same" rig. Meaning that you have the same bone naming. But if you want to use Unity humanoid collection or something comparable in UE, it won't work. There are work around to make the rig able to do both, but I need to dug this a little more and it's a pretty complex topic and method. So It will take me time to make it a good tutorial for sure.
@DarkerCry4 жыл бұрын
@@PierrickPicaut_P2DESIGN You figured out how to re-target animation in unity using a non-humanoid rig or you figured out how make a non-human rig work with the humanoid system in unity?
@poppyseed95534 жыл бұрын
Would it be possible to make an add-on to add the copy transform constraint between the DEF and TGT bones automatically?
@macronchampion4 жыл бұрын
Thanks !
@elbonnieto89292 жыл бұрын
flexible bones enjoyer
@DeftlyJ3 жыл бұрын
When I copy the bones, Deparent and individual reparent, the bones do not follow. Is anyone having this issue?
@何任-l3x3 жыл бұрын
Thank for you tutorial
@ayrthonvandeklippe41684 жыл бұрын
I can't select any bones does anybody have any idea why?, i literly can't weight paint i tried looking up everytutorial out there but nobody seems to have this problem. Everytime I want to click on a bone it goes out of weight paint mode to pose mode and then when i go back to weight paint mode it unselected the bone and either has no bones or all the bones somebody pls help (i dont have vertices or faces on)
@sky_tails4 жыл бұрын
Why just Rotation In Each Origin and Upside each Single Bone Forward 1 or 2 keyframe
@PierrickPicaut_P2DESIGN4 жыл бұрын
Have you tried this hout? Won't it break the hierarchy and goes crazy?
@АлександрМаслюков-ц9с4 жыл бұрын
thx u o/ wonderful tutorial
@mladennikolic9964 жыл бұрын
thank you!
@nv72874 жыл бұрын
This was such a great example to find since it fits with the workflow from your "art of rigging effectively" and I was wondering how to add a rigged tail to my character. I'm still working on your series there is so much great info and tips Its so exciting to see it all come to life :D Thanks so much for creating these! very exciting!
@PierrickPicaut_P2DESIGN4 жыл бұрын
Thanks mate :)
@marcardouin8066 Жыл бұрын
Bonjour, Certes, je puis mettre la traduction automatique… en français. Merci, je vais fouiller pour me mettre à niveau, ça promet :).
@darcksnow594 жыл бұрын
Exellent !
@kadirmertklc91984 жыл бұрын
Can you share the tail rig?
@PierrickPicaut_P2DESIGN4 жыл бұрын
I havn't kept the file but it would take a few minutes to reproduce it following the video I believe.
@Ecne3D4 жыл бұрын
that feels overcomplicated, i would rather use animation nodes for tail animations, non destrcutive, child bones calculated in real time
@soirema3 жыл бұрын
Hey man, I bought your course because of this tutorial, and i would gladly do it again. Thanks a lot !
@omarnaser82912 жыл бұрын
think you so much
@LaboratoryRatKing2 күн бұрын
Followed along as best I could but none of it moves at all
@1___________________1-n6i3 жыл бұрын
I feel like this tutorial has been overcomplicated a lot. Just my opinion.
@3dmockingbird2 жыл бұрын
video is a little too fast for me
@exoticphoenix80413 жыл бұрын
Maybe explain how to actully make the tail first bru
@chriiah4225 Жыл бұрын
but how did u make the tail in the first place, i dont know why u just sped through that
@bzikarius4 жыл бұрын
Curve guide with hooks. That`s all. Or 1 bendy bone with 2 controllers. Easier to control, easier to set up.
@PierrickPicaut_P2DESIGN4 жыл бұрын
How do you export it to a game engine then ? 1 bendy bone won’t give you more control, or will simply curving on one axis, but the animation range will be super limitated.
@thibsert14 жыл бұрын
@@PierrickPicaut_P2DESIGN I agree, curve guide & hooks are way easier to setup and use imho. They export well if you "bake animation" on fbx export (or before export with the "sample keyframes" function).