Really love these. It's the small details that really add to scenes. Much appreciated.
@alfbec3897 Жыл бұрын
your videos are always awesome... You explain everything so clearly and simply. Without people like you who share their knowledge with many others, Blender would be no fun.
@sharathudupas Жыл бұрын
Love the tutorial. The way you explain is so beginner freindly. Really helpful.
@priyadarshanpradhan8387 Жыл бұрын
Love these videos, like when you are lazy and don't know what to do I watch videos like yours and improve my blender skills.
@I_am_Spartacus Жыл бұрын
Your best video yet Max!!! You really explained this simply, rather then getting people to just plug this into this without understand what each nodes effect had in the process.. well done! Getting edge wear in cycles can be really tricky and I've watched so many different way, but none did that little trick where you made the white value 10... top work!!
@S4pphireFli3s4 ай бұрын
Great tutorials. If you have node wrangler addon enabled you can select the material press ctrl shift T browse to the maps folder select all the files albedo roughness normal press principle texture button and it sets it all up manually. Same thing with octane if you have node wrangler octane version. Saves a ton of time. Also works for megascans, browse to the megascan texture directory and apply them to the models that come in grey shaded.
@Cerafem7 ай бұрын
I'm *pretty* sure that when you attach a color or vector output into a value input, it doesn't take the average or luminance across the channels, it takes the first index of the multiple channels, with color that means it takes the Red channel. Since your image is pretty desaturated, that's probably fine but it's important to know.
@bendvfx Жыл бұрын
You are genius. Always finding the best and applicable tricks in the fast and most simple way to implement and explain. Thank you a lot Max!
@tanhoang76311 ай бұрын
The way everything showed is so clear and concise. This video has helped me a lot with these types of texture. Thank you Max!
@justchris846 Жыл бұрын
I thought learning to code was a good thing, Then I see how fun and how much work it is to be a good 3d modeler. Thank you , Max!
@Bogdan-Lupu Жыл бұрын
Great info. I had a mess in the Node editor to make it realistic. With AO is too easy. Thank for the video
@dembe318810 ай бұрын
Brother your general comments about nodes explained me some stuffs I never realised lmao Thanks G !
@DeepakDadisetty Жыл бұрын
So elegant Max. Always loved it. The content flow is so uniform, keep it up.
@mxjxn-art11 ай бұрын
Great tutorial, I'd never used this ambient occlusion trick before
@scansionmusic Жыл бұрын
the sighs in the middle make me think Max is trying so hard to make it as beginner friendly as possible! xD Keep up the good work man!
@aggressivenade11 ай бұрын
I always found too many nodes scary so i used to just use some tricks to avoid using too many nodes but that always resulted in underperforming textures and this video just removed thay scare for me. Im not scared to use tons of nodes now. Ty
@paladin1172 ай бұрын
I learnt a lot from you and your tutorial but now I cant say I'm very exited find you you are amazing
@shrigurnalkar Жыл бұрын
This guy is Absolute Genius. Thanks bro love from INDIA
@perilzof1 Жыл бұрын
Thank you! Always a pleasure to watch you work.
@theloob2 ай бұрын
what am doing is making node groups so i can move them in to over matirials plus it makes it easer to find and edit them
@BanisherofRadiance Жыл бұрын
We need more tutorials out there like this. Not just telling you to do A then B then C but explaining what A does and how it works, what B does and how A affects it and then moving onto C and how that works with what happened at A and B. Actually showing how to use Blender instead of how to do this 1 specific thing in Blender and having no idea how you actually got there at the end. Love the work ty Max
@harris26422 ай бұрын
Exactly, this kind of teaching enables us to expand further on these concepts. Now I know how he made edge wear using ambient occlusion, I can use this to help make things like polished effect or chipped edges etc.
@simonzhang3D Жыл бұрын
The KING has spoken guys
@JrgenFrderbergTvedt Жыл бұрын
This is so useful, i need to get this in my standard routine. Thanks a bunch !
@vitorhenriques487 Жыл бұрын
Just perfect, many thanks for the class
@MuhammadQasim-lg2bs Жыл бұрын
Great tutorial man, love these kinds of videos!
@nixonmanuel64599 ай бұрын
This was super thorough! Thank you!
@macronomicus3 ай бұрын
Nice trick with the colorramp, all these years I never knew you could have a value above 1 lol I suggest you try out the GeoNodes method for edge/cavity, works great in Eevee & Cycles, & its not screenspace so doesnt get weird on larger objects. Basically you just pass a named attribute containing 'Edge Angle' to your material shader, there's a tutorial on youtube about i, nicest thing is its super fast unlike ambient occlusion can be on massive objects.
@botmaster3820 Жыл бұрын
Thank you so much I've been struggling so much with learning grunge as I want to make dirty industrial scenes this has helped me so much
@juniorjustjunior11 ай бұрын
in case you are having trouble finding the effects of the shader work you are doing, switch the viewport mode to Render View, Material view won't show you the affects. (this had me confused for a good 20 minutes).
@rcarendsen10 ай бұрын
Oh boy. Thank you for this tutorial. Very well explained. Once i start thinking the factor being a mask it became all logical. I was trying for weeks to create an old .. aged texture for ancient structures . I guess we can all bake this in a standard texture for games or 3d world viewers ? Thank you again .. ❤👍
@kavo9216 Жыл бұрын
This video so helpful holyyy
@Satan_said_DRAW11 ай бұрын
Yeeeaaahh, indepth tutorial, thats the stuff👍🏻
@hallow23872 ай бұрын
how did you get a commercial license for Quixel mega scan on blender? Been trying and i cant find anything.
@joseterran11 ай бұрын
amazing work! thank you for sharing!
@jayweb7024 ай бұрын
When I add the ambient Oclusion it doesn't seem to do anything. i don't see shadows like you have. Any ideas?
@hariscooby9388 Жыл бұрын
ur best max
@marcosurrealius Жыл бұрын
Excellent video.
@andrii.pushkarov5 ай бұрын
Thanks for sharing this, mate
@iamatomic4595 Жыл бұрын
11:25 Max is telling us to go outside and touch some grass
@maximkhrustalyov11 ай бұрын
Thank you for the lesson
@karatecat_64269 ай бұрын
thank you Max
@ZephrusPrime Жыл бұрын
Have you ever thought about using UE5 to use Lumen and nanite for your style? Just curious on what you think about the difference between the two programs in your workflow.
@callskii9 ай бұрын
Your videos are great
@fernandoprieto134025 күн бұрын
If I apply THE TEXTURE to YOUR model it wraps around it nicely. But if I make a similar model or any model and apply the same exact texture it looks all stretched out in some faces. Why is this? Did you manually adjust something in your model? Thanks
@LeNeet Жыл бұрын
Amazing video as usual
@mkfantasy-t8g11 ай бұрын
Perfect timing
@amorarubus33310 ай бұрын
if i may ask something, id like to know why you had to put the color ramp brithest color to above 1 value to make the multiply work instead of using overlay or lighten - something to use the white values.
@erosschiavon2987 Жыл бұрын
so smart and easy. fucking genius
@Игнашов.Е4 ай бұрын
Awesome!
@disneypatterson8667 Жыл бұрын
Amazing. What's that Blender theme you're on?
@killwon2K11 ай бұрын
man youre the greatest!!!
@kygumo2671 Жыл бұрын
For some reason, Blender 4.0.2 crashes for me when I switch to Render Mode and have the Ambient Occlusion node on one of my materials. Do you know how to fix this?
@artispaw Жыл бұрын
i would like to watch more cyberpunk if it's possiblle, ty for content
@cc.creationz Жыл бұрын
Great video dude!
@maxhayart Жыл бұрын
Thanks man 😃
@Amedinagracia Жыл бұрын
Great video! Does textures something to do with not seeing my renders the same way in my phone? I've been changing color management but it doesn't work. What do you do so yours look so amazing in social media? D:
@alstor474610 ай бұрын
The ambiant occlusion node make my pillar totally white whatver the setting i use on it. Is there is a subtility i missed?
@ajinkyaghegade1282 Жыл бұрын
Thank you so much man...
@keithtam88595 ай бұрын
pretty cool, but still requires UV right??
@zeronsham12 күн бұрын
Very useful. Great job, tnx ^o^
@senjesart7 ай бұрын
te amo TE AMO ME SALVAS LA VIDA
@atos.studio Жыл бұрын
Nice!
@Levi-samaa Жыл бұрын
where can i get your theme?
@rakeshmani87873 ай бұрын
Who did not visible shadows 1) change the evee to cycles in render settings 2)and the top right viewport options change to last ball(render type),thats it.
@ThatNeglectedChildTho11 ай бұрын
max wtf is that color choise for the blender hud
@liebespaar93 Жыл бұрын
thank U
@visualdistortionvfx385910 ай бұрын
thanks!
@gyanendramishra90436 ай бұрын
hey when im doing the texture i am getting some stretched results, please let me know why???
@fernandoprieto134022 күн бұрын
When I apply the texture to any other model other than the one that Max provides I get the same problem
@Mnh09211 ай бұрын
cannot open your file, it's always crash on my side
@zenthous95684 ай бұрын
That colour scheme is so hard to read lol
@TomMAF4 Жыл бұрын
I recently tried using the AO node for grunge but I found that in the scene I'm working on my volumes erased the AO effect where they intersected with the object. Is this something you've ran into or might I just be doing something wrong here?
@TomMAF4 Жыл бұрын
Obviously I can bake it, but I'd rather do it procedurally ofc
@maxhayart Жыл бұрын
Yeah if you press the “Only Local” checkbox in the AO node it shouldn’t interact with any other objects
@TomMAF4 Жыл бұрын
@@maxhayart Ah, the only thing is I do want the AO from other objects as this is for the grunge that builds up the in corners/crevices where objects interact. I just wish there was a way to stop specific objects interacting with the AO I guess
@loldemort18249 ай бұрын
Using multiply to brighten just feels wrong :D
@markmilorov5087 Жыл бұрын
What's going on with the Jarvis, Tony Stark, Iron Man looking ass UI 😂😂😂
@maxhayart Жыл бұрын
😂 I like to feel like I’m doing something extremely important while I work
@markmilorov5087 Жыл бұрын
@@maxhayart Valid argument. Keep it up my man. Ur a gem to the community
@SAKFX6 Жыл бұрын
❤
@chrisharvey746111 ай бұрын
can i just buy it, too busy to copy
@albaraasatari11 ай бұрын
Pinterest is fine 😂
@chaosordeal294 Жыл бұрын
Then bake the wear into the textures and get all these nodes out of your game.
@10aykay Жыл бұрын
first
@dvnxxl222 Жыл бұрын
Love it Max! I’m trying to achieve the same effect in UE5 but there is no ambient occlusion node🥲
@dvnxxl222 Жыл бұрын
@@proceduralcoffeei wouldn’t have commented if i found it💀
@maxhayart Жыл бұрын
If you can’t do it there, you may want to try something like substance painter or quixel mixer! I don’t know much about these programs but I’ve seen some incredible results.
@VPFX11 ай бұрын
You'll only find AO where you have raytracing rendering - So UE does not have AO. What you can do is bake AO maps out from Blender and import that into UE as a texture on your model.
@dvnxxl22211 ай бұрын
@@VPFX thank you brudda! I’ve decided to switch to Blender ending all my problems 🤙🏼