𝐀𝐭𝐭𝐞𝐧𝐭𝐢𝐨𝐧: For the reverse side picture, we need to flip the picture which is not shown in the tutorial. I missed this. It is easy. In the shader editor for the dollar bill, add a Texture Coordinate node from the Input group. Connect it directly to the Image Texture node for the front-side image. Then add a Mapping node from the Vector group. Connect the Texture Coordinate node again to this Mapping node and connect the Mapping node output to the Image Texture node for the reverse-side image. Now change the scale-factor in the Mapping node to minus one for the x-dimension (this can be x or y dimension based on the initial position of your dollar bill).
@aaryansachdeva2 жыл бұрын
thanks!
@08753 Жыл бұрын
what do i connect it to? Generated? Normal, you aren't exactly saying what one i connect it through and you can't connect 2 lines to the same node you also didn't explain how to make the band
@5MinutesBlender Жыл бұрын
@@08753 From generated (texture coordinate) to vector (image texture) for the front side, and from generated (texture coordinate) to vector (mapping node) for the back side.
@08753 Жыл бұрын
@@5MinutesBlender thanks
@salmanrazakmemonКүн бұрын
Zabardast
@idb55452 жыл бұрын
Silly me. All that I need to have done is have the picture of the note as a reverse image from the start, achievable with a basic photo editor. I will try and think before I write in the future. Thanks for your tutorials, they are very good in every aspect. As they say in England, "Enjoy your day".
@5MinutesBlender2 жыл бұрын
No, this was not silly. This is very important and it was actually a miss from my end. Thanks for pointing it out 👍 We need to flip the reverse-side image horizontally. I just now added a comment at the top explaining how to do that in the shader editor itself. You can surely flip the picture in an external software as well, but this can be done in Blender itself and I did not notice this. Wish I could edit the video to add this, but that is not possible. So just added the comment. Thank you very very much for pointing this out 💝💝
@suanarts60332 жыл бұрын
Superb, node editing of this video is very helpful.
@5MinutesBlender2 жыл бұрын
Thank you 😊 Glad you liked our tutorial 💝
@CarlyTho11 ай бұрын
Amazing tutorial. Thank you for your time and patience.
@5MinutesBlender11 ай бұрын
I'm glad you liked our tutorial! 😊💝💝
@hiitsmerisha89912 жыл бұрын
Excellent tutorial, thank you for sharing, please make tutorials on vfx motion tracking
@5MinutesBlender2 жыл бұрын
Thank you so much! Yes, noted.
@curiousity2712 жыл бұрын
Superb Tutorial, as always. 💕👍🙏
@5MinutesBlender2 жыл бұрын
Thank you so much 💝💝
@iamrusdark2 жыл бұрын
Excellent tutorial. I understand the usefulness of geometry nodes, but it's pretty hard for me. 😅 Maybe I need to read about each node and try it... Looks like i should dive into it.
@5MinutesBlender2 жыл бұрын
Thank you for the appreciation 💝 Yes, geometry nodes are fun, you should definitely dive in and get wet 😊
@mmdpaie4 ай бұрын
thx bro
@5MinutesBlender4 ай бұрын
Thank you too!😊💝💝
@idb55452 жыл бұрын
Is there a way to have the reverse side of the note to not be a 'back to front' image? If the method shown was with a 5 denomination it would clearly show the figure as being back to front.
@5MinutesBlender2 жыл бұрын
You can flip the image by adding a mapping node (from the vector group) for the reverse image. I now added a comment with these details.
@peterpan50872 жыл бұрын
Nodes is still over my head. Is there a video on introduction to nodes?
@5MinutesBlender2 жыл бұрын
All node editors have a similar workflow like shader editor, compositor or geometry node editor. However, when it comes to individual nodes, it is a vast ocean - and it is ever growing in number. We did not cover nodes as such in any tutorial yet. I guess the best way to acquire knowledge on them is to use them a lot. Initially it is natural to feel lost in the jungle of so many nodes with so many possible combinations. But with time, you will develop a style of your own, you will be using some specific combinations more often than others. I am not sure how to compress this month long experience within a 5-minute or 10-minute video, pretty tough 🤔
@davidowel580210 ай бұрын
Hello. Iam in the geometry node and in my menu ADD, i can't find mesh primitives > Mesh line. I have only Mesh. Do you know why ? thank you.
@5MinutesBlender10 ай бұрын
If you are using Blender version 4, you'll get it under Add > Mesh > Primitives > Mesh Line (the menu options got changed after this tutorial was created).
@ElnatMammadli5 ай бұрын
I have done it. Why is back side lighter than the other? How do I fix this ?Thanks for your tutorial
@5MinutesBlender5 ай бұрын
Sorry for the late reply. It may be a lighting issue. Just exchange the front side & back side pictures. Now if you see the back side is still lighter, it is indeed a lighting issue. Instead, if you see that the front side is now lighter, it may be an issue with your picture i.e. the backside picture itself may be lighter (you can reduce its lightness & increase the contrast using a photo editing tool). If nothing works, mail it to me (5minblender@gmail.com) so that I can check.
@sxcix Жыл бұрын
thanks, but i dont want dollars to collide into eachother. how do i fix that if possible?
@5MinutesBlender Жыл бұрын
It's possible, but as of now I can only suggest you to use a paid product (our own product) called Bend Geometry. We need to add a bend geometry node to the dollar bill instance, in order to slightly bend it vertically. Use a value node to control the bend angle and use the instance index to gradually change the bend angle from bottom-most dollar (say -3 degrees) to the top-most dollar (say +10 degrees). You'll get Bend Geometry node on Gumroad and Blendermarket. Please match our logo and name there to ensure that it's our product only. It works with any geometry node tree.
@Antok562 жыл бұрын
Hi, iam having problem with turning the dollar bills to "mesh" iam using make "instance real" and its change the shape, and if Iam adding "realize instance" the image of the dollar are gone, please help me, thanks before
@5MinutesBlender2 жыл бұрын
Hi, you need to use a Set Material node after the Realize Instances node and select the material that we made for the first dollar bill. Then in the shader editor for that material, add a Texture Coordinate node at the beginning and connect its Generated output socket to the Vector input of the two Image Texture nodes so that they pickup the correct geometry of each individual bill. That's it! I have just verified this now. Please let me know if it still does not work.
@AbuSofianID2 жыл бұрын
where download us dollar png?
@5MinutesBlender2 жыл бұрын
You can search over the internet. Here is just one possible destination 👉 en.wikipedia.org/wiki/United_States_one-dollar_bill
@shackestrada99637 ай бұрын
All the pages are flipping, what did i do wrong if i may ask
@5MinutesBlender7 ай бұрын
Flipping in the sense...? 🤔🤔 You can send your blend file to us (5minblender@gmail.com) so that we can verify what is wrong and suggest you accordingly.
@Kay.editor8 ай бұрын
I can't find geometry nice editor
@5MinutesBlender8 ай бұрын
Hey, sorry for the late reply. I hope you could resolve it by now.
@mutedsounds2k2 жыл бұрын
Good tutorial. BUT! Paper hasn't a thicknes of 0. I'd say a thickness of 0.01 mm, but definetly, NOT ZERO.
@5MinutesBlender2 жыл бұрын
Yes, technically that's very much correct. But what I have experienced is... when you combine this with other effects, like a cloth simulation for some action or a simple deform modifier for bending etc, the thickness (however small) can become a roadblock. There is always a way-out by adding a solidifier modifier at the very end for the thickness without affecting other things. So what we did is just one alternative way to achieve that with zero thickness.
@valeriamaza545 ай бұрын
Hello I’ve followed your tutorial, but the image looks glitched when the animation begins, do you know how can I solve this?
@kentjensen45042 жыл бұрын
Paper should not be zero thickness, just really thin.
@5MinutesBlender2 жыл бұрын
Technically that's very much correct. But when you combine this with other effects, like a cloth simulation for some action or a simple deform modifier for bending etc, the thickness (however small) can become a roadblock. There is always a way-out by adding a solidifier modifier at the very end for the thickness without affecting other things. What we did is just another way to achieve that with zero thickness.