Spawners cannot spawn or see you through normal blocks, so you need transparent blocks on at least ONE side (I call it FRONT. It needs to see you to start working), so just leave transparent blocks on the most convenient side and close the others with normal blocks. Then spawnproof the area in front with slabs, just over 5 blocks away from the spawner is enough, and only the blocks that the spawner can "see".
@lonoog13062 ай бұрын
take enough fall damage to use a totem( assuming you have access to plenty of totems). you can then redrink the potion and instantly reraid the same one over and over.
@goldgamerandspringbonnie85012 ай бұрын
This didn't work for me. Any clue why?
@kayyul2 ай бұрын
@@goldgamerandspringbonnie8501 So there might be a couple reasons for that. For both regular trial spawners and ominous ones (if you have the potion effect), after it spawned the mobs and you killed them all... it takes 30 mins to 'recharge' and then only can it be triggered again by the player. Another reaon could be, that you must be staring at the spawner from max spawning distance.. (if Im correct its at least 3 blocks in any direction.. and the blocks can be transparent ones (glass), but not blocks that will 'obstruct' your view
@Kize_Gaming3 ай бұрын
Love it Chappy! Wish a certain panda farm god would stream... maybe even a modpack like Fabric Fantasy Minecraft. It changes Minecraft into a literal open world RPG with item tears, quests, talent trees, you name it. Plus it's still MC so you can build and do the normal MC stuff. Just a suggestion Chappy, nothing more. Love your content sir! Thanks for all you do
@guywolff10063 ай бұрын
Works pretty good! I just have a few problems that I need a solution for. So first problem is, that sometimes, the weaving potion hits the mobs, which causes the fire to get replaced by cobwebs. Second problem, is spiders getting stuck on the walls, and breezes just staying on the spawner. Any solutions?
@estebanperez4851Ай бұрын
Put a block over every spawner but not on it, like 1 block up
@estebanperez4851Ай бұрын
So no mob can jump over it
@dawnmino13 күн бұрын
I made a manual kill farm for breeze rods and got around the cobwebs using waterlogged stairs in the back wall to push the mobs forward and break the cobwebs. seems like it could work in combination with magma blocks.
@juanbaldes9721Ай бұрын
Ok, I have solved my not spawning problem. Mobs DO NOT appear on magma blocks precisely because they take damage. BUT they CAN spawn ON the generator as long as they have enough height (2 blocks for common mobs, 3 for Slimes, 1 for Spiders), after which they fall on the magma. Notice that in the tutorial does not place ceilings. Spider spawners can also be fixed. Make a 3x3 cell, 1 high, where the central block of the 3x3 is the spawner, the corners are dirt or moss (with 4 black roses) and the sides are normal blocks except in front (1 transparent block). Magma blocks don't work because the spiders "climb" to the roof of the 3x3x1 cell and don't touch the magma. From behind, the sides and above you close it with normal blocks, in front with transparent blocks so that the spawner can see you and begin working. Then spawnproof some blocks with slabs in front of the glass so they can only spawn inside. Don't forget to place the hoppers and the minecart with hopper underneath first.
@Sakana_RenАй бұрын
Not certain what my issue is. Perhaps I'm on the server with several plug-ins and data packs. However, this tutorial doesn't work on a paper server with plug-ins and data packs. The mobs stay on top of the spawner. If they don't see the player, they don't spawn in. Also, for several spawners, some of the mobs spawn outside the copper grates. I'll keep looking for a tutorial that will address these and other issues pertaining to the specific mobs that don't work. xP
@MCisEitherTheBestOrTheWost2 ай бұрын
What does chappy have in his offhand? And in his hotbar, what is the second item from the right? I don't recognize these items and now suddenly I have to have them.
@yoannthubin77672 ай бұрын
He has a custom texture pack that changes totems into what he got in is offhand, and golden carrot into golden bamboo, in the hotbar ;) Just a cosmetic change, that change nothing about the items.
@claraclear56653 ай бұрын
Sooooo happy to watch a new video!! 🎶🎵🎶🎷
@iccytoesАй бұрын
I found 2 chambers right close ti eachother!! I linked them all with minecarts and auto killers and i can get so many keys now!! Just afk all day and now i have 38 keys!!
@oyaoya52003 ай бұрын
i did my first trial chamber yesterday but didn't find that room with 3 spawner close together. I assume trial chamber has various types of structure?
@bigguyguard3 ай бұрын
Yeah, they are like nether fortresses or strongholds. they have a set number of different rooms to choose from and it randomly configures a trial chamber with them. Not all room presets will be used.
@Ngboulch29 күн бұрын
how do i stop fire from spawning on the spawners and destroying my loot?
@youkaiboy31152 ай бұрын
But Baby Zombies Stay Up Spawner What Can I Do
@guywolff10063 ай бұрын
Tip: use redstone torches, or any other activation method that can't be turned off by wind charges(which spawn above you)
@BuckNattie773 ай бұрын
YEy!!!! Chappy upload day!🥳🥳🥳 LezgOw!
@andrzejkulig40993 ай бұрын
New places in minecraft omg i need to upgrade my world :D
@one_hoopАй бұрын
Strays are not spawning on magma blocks. 1.21
@juanbaldes9721Ай бұрын
apparently Slimes neither
@juanbaldes9721Ай бұрын
Ok, I have solved the problem. Mobs DO NOT appear on magma blocks precisely because they take damage. BUT they CAN spawn ON the generator as long as they have enough height (2 blocks for common mobs, 3 for Slimes, 1 for Spiders), after which they fall on the magma. Notice that in the tutorial he does not place ceilings. Spider spawners can also be fixed. Make a 3x3 cell, 1 high, where the central block of the 3x3 is the spawner, the corners are dirt or moss (with 4 black roses) and the sides are normal blocks except in front (1 transparent block) From behind, the sides and above you close it with normal blocks, in front with transparent blocks so that the spawner can see you and begin working. Then spawnproof some blocks with slabs in front of the glass so they can only spawn inside. Don't forget to place the hoppers and the minecart with hopper underneath first.
@one_hoopАй бұрын
@@juanbaldes9721 Rather than getting netherrack to set on fire, I changed out one of the magma blocks for a different solid block. The strays will not avoid walking on the magma, but occasionally they will hang out on the solid block for quite a while.
@INDIEDORKАй бұрын
the hopper Minecart doesn't pick up the keys and items
@Chapman_FarmsАй бұрын
Make sure the hopper minecart is sitting on a rail!
@Igo0rBrАй бұрын
@@Chapman_Farmsdoes te rail need to be activated?
@LunarSublimity3 ай бұрын
cool, cool
@BlacknwhiteGamerz3 ай бұрын
I can make your thumbnails
@BlacknwhiteGamerz3 ай бұрын
Hi
@droopfpv3 ай бұрын
But isn’t that useless? The vault can only be opened once?!
@Chapman_Farms3 ай бұрын
You stack the keys for other chambers once you have used up all the vaults. Once you have what you think is enough keys. Start going village to village and making new cartographers for maps and just raid chambers until you get enough for wind burst 3
@t_ermrk_luca63063 ай бұрын
useless in my opinion. you still have to go to other places to find other vaults to open where more enemies will appear, you might as well do it the normal way
@Chapman_Farms3 ай бұрын
You will run out of keys. I have defeated every spawner in a chamber and got ZERO ominous keys, and you can find a new chamber faster then it takes for the spawners to reset. Watch the hardcore series. I did it your way, and in over 8 hours and 2 gaming sessions and I got No Wind burst and ran out of keys.... Then I made a farm, farmed some keys and just chamber hopped opening Ominous Vaults and I got it in a few hours.
@t_ermrk_luca63063 ай бұрын
@@Chapman_Farms in my last hardcore in 10 different places I opened everything and I had 4 keys left, I must have been lucky. the fact is that you don't even save bottles, in the time that I built everything I have already done 2 complete raids, and they are not difficult to beat
@ChapmanMain3 ай бұрын
@@t_ermrk_luca6306 Thats not efficient enough for me lol. The point is to stack keys so you dont have to complete any raids.... The raids are pointless. You get no windburst from an ominous spawner and 70%+ of Vault ejections are food.. spend 30 minutes building 8+ spawner farms and connect them. Stacks keys. Then, find new chamber, Dig down, spend 5 minutes going from Vault to Vault.. Move onto the next chamber, Repeat till you have wind burst 3. Wasting time fighting raids is wasting time. by the time you complete 2 chambers, all the raids, and opening maybe 8 ominous vaults with 2 keys left, I will have visited 8 Chambers, opened 32 ominous vaults and have 60 keys left in my inventory ;) Efficiency