EASY Real Time Toon Shader Outlines with new Blender 2.93 Line Art Feature

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SouthernShotty

SouthernShotty

Күн бұрын

Пікірлер: 269
@SouthernShotty
@SouthernShotty 3 жыл бұрын
The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/southernshotty06211
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 2 жыл бұрын
gimmie
@MattRenzatic
@MattRenzatic 3 жыл бұрын
Hey, for those rare few who find themselves having trouble getting the lines to show up on their models, make sure you have a camera in your scene. I decided to try this out on some older models I had lying around, and it took me about half an hour of googling to find out that, yeah, you have to have a camera in the scene before the lines render.
@maxhammer5737
@maxhammer5737 3 жыл бұрын
THANKS
@AlejandroFredes
@AlejandroFredes 3 жыл бұрын
That sounds like the kind of stone I usually trip over... thanks for moving it away!
@keithkool
@keithkool 3 жыл бұрын
Life saver right here.
@A.RDELAVICTORIA
@A.RDELAVICTORIA 3 жыл бұрын
what about color changing is not working
@comtom1066
@comtom1066 3 жыл бұрын
fankzzzz
@bhargavkalita2207
@bhargavkalita2207 3 жыл бұрын
We can assume blender will be industry standard within this decade if the development maintain this pace
@AndrewMaksymBrainNectar
@AndrewMaksymBrainNectar 3 жыл бұрын
It is! They ever used Blender for some of the older spiderman films and parts of the hobbit films as a preview-er.
@roboterson
@roboterson 3 жыл бұрын
Its starting to get there. We use it for storyboarding and some previz stuff, but nothing in the final production. Maybe in a few years I will finally be able to use it in production.
@Cygnus888
@Cygnus888 3 жыл бұрын
@@NN-ei5xq Why are you putting Blender and UE5 in the same category?
@ZigealFaust
@ZigealFaust 3 жыл бұрын
Blender will always be a Swiss Army Knife. Those who think it can possibly be better than a Machete (Zbrush) or a pair of Hedge Clippers (Maya) are fooling themselves. I love Blender, but it's mainly for filling in production gaps that don't need to be specialized. Long story short: Blender is free, you'd be stupid to not pay for ONE other program that actually specializes in something.
@surnamehello5030
@surnamehello5030 3 жыл бұрын
@@NN-ei5xq what???
@AndrewMaksymBrainNectar
@AndrewMaksymBrainNectar 3 жыл бұрын
I LOVE TOON SHADING!!! Bless whoever created this mod. Now all we need is a shader for Max steel, and slugterra style toons.
@angryteapod1765
@angryteapod1765 3 жыл бұрын
the thing i need is if you can bake this into your model that would be awesome
@nikkoa.3639
@nikkoa.3639 2 жыл бұрын
@@angryteapod1765 A solution I've devised for that is to just duplicate the edges and convert it into grease pencil
@_S_P_A_C_E_M_A_N_
@_S_P_A_C_E_M_A_N_ 2 жыл бұрын
With arcane's popularity, a lot of people have been working on stylized stuff. The increase in tutorials and resources is amazing.
@spawn1411
@spawn1411 3 жыл бұрын
A message for those who, like me, were tormented trying to change the color to white. Make sure you check off the "Use lights" in the "Object Data Properties" section of stroke. Without this action, my lines were gray instead of white.
@nembutsu1045
@nembutsu1045 2 жыл бұрын
you saved my life, now I can finally change the color of the lines, thanks
@spawn1411
@spawn1411 2 жыл бұрын
@@nembutsu1045 I'm glad to help 🙂
@davidswanson5669
@davidswanson5669 2 жыл бұрын
Oh how i wish that made a difference at all. Also someone else's tip about getting the crease angle edge modifer to work, doesn't do anything either.
@davidswanson5669
@davidswanson5669 2 жыл бұрын
Ok figured out the crease angle issue - you can not have your normals use Auto Smooth (in the Object Data Properties: Normals), now to figure out the how to make the lines actually white.
@andreapiuma5920
@andreapiuma5920 3 жыл бұрын
the baking part is the only real disadvantage, at the same time while this mesh isnt too complex the number of lines drawn is quite high, i'll need to test better but for more "organic" animations (animals, people etc) it will probably be much better than freestyle or the old solidify trick
@evanlane1690
@evanlane1690 3 жыл бұрын
The timing for this is AMAZING, both for the 2.93 release and for this video. You just saved me SO much time.
@b.dalius5136
@b.dalius5136 2 жыл бұрын
So simple, so straight forward, and precise instructions. Dude, you're simply the best!!
@bengelman2600
@bengelman2600 3 жыл бұрын
This rules!!! That whole inside out thing was a bit much for multiple objects. Throwing everything I want lines on in a collection worked first time. Love it.
@zevac
@zevac 3 жыл бұрын
This is the modifier we've all been waiting for
@novikovPrinciple
@novikovPrinciple 3 жыл бұрын
1:21 I haven't gotten around to using the new modifier yet, but from what I can see, that seems to be the Freestyle lines feature, but as its own modifier? Real nifty. Freestyle lines require fiddling with View Layers, Render Passes, and the Compositor, plus you need to re-render the Still Image or Animation to preview it. Being able to view the line results in real-time is nice, but I'm not sure I like how the program seems to chug just by dragging the camera with just one object to deal with.
@PlushTrapEditz
@PlushTrapEditz 3 жыл бұрын
I swear I’ve played with this model on a game before.
@Shanavas4459
@Shanavas4459 3 жыл бұрын
Thats because this comment is sponsored by war robots... DOWNLOAD NOWW🤣
@colorofblack
@colorofblack 3 жыл бұрын
Great tutorial! The information that you need a camera in the scene would have been a good info to get right from the start though ;D I fumbled around and wondered why nothing happened until you mention that the smearing of the lines appears because it uses the camera point of view :D
@othoapproto9603
@othoapproto9603 3 жыл бұрын
I know, Right!
@waretaSL
@waretaSL 3 жыл бұрын
NEVER clicked a tutorial vid so fast before omgggg i am excited for this
@lemonworm
@lemonworm 3 жыл бұрын
I still kind of prefer Miguel Pozoe's lineart node ngl. It makes so much more sense to have the lines as part of the shader
@Create_o_raptor
@Create_o_raptor 3 жыл бұрын
I was looking for this before I went to sleep.. and see this in my recommendations by lunchtime the next day ( today)..
@kyuoe
@kyuoe Жыл бұрын
I really admire your ability to create these beautiful materials, once I saw them I didn't even feel like creating an outline anymore. Is your "how to create believable textures" video a guide to achieving this look?
@gibsonflyingv2820
@gibsonflyingv2820 Жыл бұрын
Wow this graphic looks so much like borderlands!! I love that digital cel shading look. Reminds me of like early 2000s digital anime almost. Great job!!
@j.vonhogen9650
@j.vonhogen9650 3 жыл бұрын
This is an extremely helpful tutorial, and just what I needed! Thank you so much for your great video! 👍
@ChrisAllenMusic
@ChrisAllenMusic 3 жыл бұрын
Nice vid! FYI, at 0:48, you can add a Grease Pencil Line Art element directly, which saves a couple of setup steps...
@finnstewart6173
@finnstewart6173 3 жыл бұрын
good to see the osci studio guru around
@ChrisAllenMusic
@ChrisAllenMusic 3 жыл бұрын
@@finnstewart6173 :D
@asahdigitalassets386
@asahdigitalassets386 2 жыл бұрын
I just used this on a quick rotation animation of the basic Buildify blend file. VERY cool. The gears are already turning
@Ranstone
@Ranstone 3 жыл бұрын
Gosh dang it, I'm still stuck in 2.79. Anything beyond that crashes at the default cube. XD Blender is just teasing me at this point.
@Samael2824
@Samael2824 Жыл бұрын
I spent an entire night, literally from 8 to six in the morning trying to use the old solidify method, only to get sent this video when I asked for help, and found I'd been trying to use a mallet to break a Boulder, when I was standing on a sledgehammer.
@valletas
@valletas 2 жыл бұрын
this reminds me a lot of some of the icons and comcept art you would see in cel shaded games during the ps2 era... makes me wonder if they were created using something like this
@SeverinBrast
@SeverinBrast 3 жыл бұрын
Whooo! I've always loved that effect! Thanks for the tutorial!
@Choco3101
@Choco3101 3 жыл бұрын
This is the most reliable method I've found so far, thank you!
@DatYouTubeGuy
@DatYouTubeGuy 3 жыл бұрын
It'd be awesome if there was a way to export this and get it to work in Unity or UE4.
@zevac
@zevac 3 жыл бұрын
4:32 I felt that
@GerryGoodDude
@GerryGoodDude 3 жыл бұрын
Thanks for the video! Sure does beat using freestyle and having to wait for everrrr to check the results. Subscribed!
@VSink7631
@VSink7631 2 жыл бұрын
Thank you for sharing this! I'm going to be using it for a mod that I'm making for FnF art (Because I'm bad at 2D art) and this is just what I need!
@arambadr7342
@arambadr7342 3 жыл бұрын
thanks for taking the time to record this !
@grimmdanny
@grimmdanny 3 жыл бұрын
Since this is GP, I am assuming you can use the GP tools to make changes to each frame of lines such as thickening or thinning out some of the lines so it looks a bit more artistic rather than technical.
@rob679
@rob679 3 жыл бұрын
Yes, but you have to apply the modifier if you want to sculpt the lines, but you are free to add more GP modifiers.
@zillaquazar
@zillaquazar 3 жыл бұрын
I'm glad I found your channel, I already follow you on Instagram. Your style is so eye-catching I love it
@spencermckay8222
@spencermckay8222 3 жыл бұрын
I've tried it and it looks great... for a while. But after a while the lineart strokes just disappear. I've looked everywhere for help with this. Do you know anything about why it does this and how to fix it?
@SolidSt8Dj
@SolidSt8Dj 3 жыл бұрын
Go back to the modifier and then unselect and reselect the collection/object. Worked for me!
@amoghagrawal1
@amoghagrawal1 3 жыл бұрын
Loved the tutorial. It gives an unique hand drawn look to the mesh How to do that blueprint material?
@bassemb
@bassemb 3 жыл бұрын
Blue scene background, white material on the line art modifier
@mellowmaniac3425
@mellowmaniac3425 3 жыл бұрын
This reminds me of Borderlands. I like it.
@ritageraghty3261
@ritageraghty3261 3 жыл бұрын
Priceless! Thank you for the tutorial.
@amitjnr1167
@amitjnr1167 3 жыл бұрын
I leaned a lot of things from your channel ❤️
@ratitimothy2845
@ratitimothy2845 2 жыл бұрын
Your video really is helpful! thank you for making it
@dugoo3405
@dugoo3405 2 жыл бұрын
Yo dude thanks for the tutorial, worked great for me!
@icbfan7
@icbfan7 Жыл бұрын
Thank you!! Great instructional video!
@garymarkham5179
@garymarkham5179 3 жыл бұрын
Awesome as always 🙌🏻
@stevevanasse6241
@stevevanasse6241 3 жыл бұрын
Hey, you missed the last step! How did you create the blueprint effect? That’s the coolest part.
@alexchazavi8244
@alexchazavi8244 3 жыл бұрын
Just put a blue background and change the black stroke to white.
@nembutsu1045
@nembutsu1045 2 жыл бұрын
as spawn1411 said in a comment below: to change the color of the lines check off the "Use lights" in the "Object Data Properties" section of stroke.
@janus97
@janus97 2 жыл бұрын
I was having problems applying this to an existing mesh as well. It simply wasn't showing the lines inside the mesh, no matter what angle I used for the 'Crease' property. After trying everything I finally found the culprit: I had to enable 'Crease On Smooth' in the section 'Geometry Processing' of the Line Art modifier. Maybe this helps someone. 🙃
@paradigm010
@paradigm010 Жыл бұрын
THANK YOU I WAS ABOUT TO GIVE UP.
@io_inc
@io_inc 2 жыл бұрын
this is beautiful
@andrewfulton1456
@andrewfulton1456 3 ай бұрын
Thanks for the great video. Can you tell me how you generated the view of the line art with just the blue background and line art only?
@WW2Trooper505
@WW2Trooper505 Жыл бұрын
great tutorial
@ilyanemihin6029
@ilyanemihin6029 3 жыл бұрын
Very useful tutorial, thanks!
@EricAndre615
@EricAndre615 2 жыл бұрын
Wow! This is great
@RogerAdams-art
@RogerAdams-art 2 жыл бұрын
This is great. Thank you!
@jamesmatthewbalgua9178
@jamesmatthewbalgua9178 2 жыл бұрын
thank you for the free cg models.
@valterskalcenaus2250
@valterskalcenaus2250 3 жыл бұрын
Hey! Great tutorial! Love the content! I kinda liked when you showed that the grease pencil jitters around the model after the bake. I was wondering if it is possible by any chance to see those drawing grease pencil lines FROM the camera view?
@valterskalcenaus2250
@valterskalcenaus2250 3 жыл бұрын
I mean, to see them animate - 11:47
@Jamie-wh3kd
@Jamie-wh3kd 3 жыл бұрын
looks ok, but i'm doing this on a character, when i apply strokes to the collection, and check the "in front" option, all the lines from the backside of the model show through. i can't seem to figure out how to make those lines from the back go away while still having clean lines.
@linden1763
@linden1763 2 жыл бұрын
Thought I had a solution, it was working in the viewport, but yeah the lines show through in the render. I hope someone comes up with a fix for this as the lines look so much cleaner when 'In Front' is used
@Jamie-wh3kd
@Jamie-wh3kd 2 жыл бұрын
@@linden1763 Yeah, it’s weird too because i thought these lines were generated from just the surfaces that are IN the camera view. So why would lines from surfaces on the back of the object be generated at all?
@linden1763
@linden1763 2 жыл бұрын
@@Jamie-wh3kd I seem to be having better luck by clicking the object I want to add lines to, then adding the "Object line art" Grease Pencil object rather than a "Stroke" object. Still have one weird line showing through my characters arm though...
@iamXAZofficial
@iamXAZofficial Жыл бұрын
Lets say I want to export a GLB avatar from blender, into something like AR Spark for Instagram filters. Would there be a way for my little dude in the environment be able to have this style of linework that still interacts with camera angle while not in blender? Thanks for such a great video!
@dworfkin5434
@dworfkin5434 3 жыл бұрын
Thx for that artifact fix!
@mographlab
@mographlab 3 жыл бұрын
excellent tutorial!
@no-one3795
@no-one3795 3 жыл бұрын
Finally, can't wait to make some wireframe render.
@Gnda3e
@Gnda3e 2 жыл бұрын
gold
@gutsguts13
@gutsguts13 2 жыл бұрын
Does anyone know how to use the vertex weight transfer? I seen that you can affect the line weights with it but I can't pull it off.
@blueberries7013
@blueberries7013 3 жыл бұрын
AHHH WHERE WAS THIS TUTORIAL WHEN I WAS IN MY FRESHMAN YEAR
3 жыл бұрын
Just amazing tool
@Hubertoser
@Hubertoser Жыл бұрын
....this is 💥 I was stuck with this idiotic solidify methode for outlineing, which does not work at my end.. at all. THANKS🙌
@ThatCube1
@ThatCube1 3 жыл бұрын
Me making camera to view: Works perfectly fine
@linden1763
@linden1763 2 жыл бұрын
I do wish there was a way to provide a slight offset to the edge or something, the "In Front" method is a bit hit and miss with multiple items in the scene
@Cosmic-books
@Cosmic-books 3 жыл бұрын
Hello, good tutorial but I can't figure out how to render the line art in cycles or how to at the very least render the line art as a separate layer or convert the grease pencil to an object so I can render it separately? That way I could at least add the line art to the render in comp.
@NICK....
@NICK.... 3 жыл бұрын
I've done a cycles render with the line art and it doesn't appear until the render is complete, so that might be what's happening to you I'm not much of a compositing wizard but I don't think you can render two different things at once, if you want to composite the lineart yourself you either have to use freestyle, which is a post process effect, or render two images for the conversion I did a quick test and you _can_ convert the line art to a curve but the result isn't great so I'd recommend using a transparent shader if you want the object to be hidden in the render
@bassemb
@bassemb 3 жыл бұрын
Thanks for this awesome tutorial, I subbed and will be watching many more. It's such a shame that this modifier is so performance intensive, I can't really see myself using it with how extremely slow it is. I was hoping it would be a game changer for my toon workflow. EDIT: Baking made my lineart disappear, even though it's enabled in the viewport and I'm getting the "continue without clearing" button.
@abonyibalazs95
@abonyibalazs95 2 жыл бұрын
If i enable the strokes in my project for viewport or rendering my blender crashes 10/10 on i9 9900k, RTX2070SUPER, 32GB 3200mhz ram. This is really performance intensive
@integragemi7234
@integragemi7234 3 жыл бұрын
looks cute ,only problem people with potato pc rip, only high end machines for complex objects.
@handdrawnbink
@handdrawnbink 2 жыл бұрын
Fantastic Tutorial! My thanks! Question: What would cause a scent to lag extensively? I've got an epic machine, but my scene (quite a lot of geo) is taking the longest time
@NICK....
@NICK.... 3 жыл бұрын
Anyone know why the render looks different than the viewport? I made a blender help post but no one answered There aren't any hidden objects that would somehow interfere with the rendering process or anything of the sort, honestly I'm starting to think it's a bug with my setup, I can link the blender post here if it's necessary
@baileycastro6060
@baileycastro6060 3 жыл бұрын
I could try taking a look. Can you send the link?
@NICK....
@NICK.... 3 жыл бұрын
@@baileycastro6060 blender.stackexchange.com/questions/227810/line-art-modifier-looks-different-in-render
@baileycastro6060
@baileycastro6060 3 жыл бұрын
@@NICK.... Figured it out. At 3:55, SouthernShotty points out that the lines are intersecting with the geometry. He also tells us how to fix it in the next minute. You just need the grease pencil to be rendered in front.
@NICK....
@NICK.... 3 жыл бұрын
​@@baileycastro6060 I know, the weird thing is that it's different than the viewport, if it was just the mesh intersecting than it should look like that in the viewport as well but it doesn't! Thanks anyways
@baileycastro6060
@baileycastro6060 3 жыл бұрын
​@@NICK.... Using the viewport in rendered view doesn't look seem to be accurate for the line art modifier. I was using the solid view to gauge how the grease pencil should look. I'm curious on how you took both pictures.
@bigdamnhero2297
@bigdamnhero2297 2 жыл бұрын
SICK!!! Could this be rendered as render pass if i only wanted the outlines? Similar to what freestyle offers?
@stockerman7747
@stockerman7747 2 жыл бұрын
Man this grinds my computer to a halt, and I've got a reasonable system. Any tips?
@Hydrotoxic
@Hydrotoxic 2 жыл бұрын
There's nothing you can do, the developers have to fix that.
@pastaeatinrasta1
@pastaeatinrasta1 3 жыл бұрын
Hey man, any idea why this doesn't work on some objects? I tried the line art object and it's just completely blank. Any idea? Greatly appreciated!
@alfiegordon9013
@alfiegordon9013 3 жыл бұрын
Do you have a camera in the scene?
@NICK....
@NICK.... 3 жыл бұрын
Also check that the line art isn't inside the object, it sometimes clips so far that it's not visible
@TimBrennan
@TimBrennan Жыл бұрын
Thanks for the great tutorial. How do I fix lines that render pixelated and have stair steps?
@juko8794
@juko8794 2 жыл бұрын
How did u do that!! For me, it's only making lines for active camera angle. And not all angles.
@kilomikesierra7840
@kilomikesierra7840 2 жыл бұрын
Is there any way to draw only outline edges, without any inner edges? I clicked all checkboxes none worked
@agriasoaks6721
@agriasoaks6721 Жыл бұрын
Here's a noob question. When we export it into game engine, do we have the save visual result?
@yeniboyut
@yeniboyut 2 жыл бұрын
Great tutorial thanks. is it possible to slide as a stroke effects on object 's contour using line art? In the words, How to trim line art strokes and then how to scroll along contours?
@Saasquash2000
@Saasquash2000 2 жыл бұрын
Hi, I have a problem with the grease pencile, the Overlay, the first plan of my scene, doesn't want to render the stroke. I tried to change things with the depth of field, nothing works... Do you have any ideas how can I resolve this issue ?
@Airaid007
@Airaid007 Жыл бұрын
So I’m trying this on a character and it’s in places i don’t want like the face and hands… how would I get rid of those?
@frankp3118
@frankp3118 Жыл бұрын
Anyone know why when grease pencil is applied, the line has a thin white line in the middle of the line in the viewport? It doesn't show when rendered, but can't see why the white line is there
@paradigm010
@paradigm010 Жыл бұрын
FOR ANYONE HAVING TROUBLE SEEING THE LINES -> I had to enable 'Crease On Smooth' in the section 'Geometry Processing' of the Line Art modifier.
@vaepuer2290
@vaepuer2290 Жыл бұрын
If you bake the line render does it then (or can it) go onto the material? Would save a lot of resource if I baked in the lines for games
@thefirepenguins74
@thefirepenguins74 2 жыл бұрын
I was having troubles with random lines generated and it was coming from hidden objects in from of my model, so make sure to move them or delete them instead of hiding or disable... maybe there was another way but that was my quick solution
@dippudo
@dippudo 2 жыл бұрын
why does the texture disappear after baking it?
@dalencon
@dalencon 2 жыл бұрын
thanks man :D
@rc-st9pg
@rc-st9pg 3 жыл бұрын
Does anyone know how to change blenders default reflection image? You know the one of all the trees. Like you set a material all the way over to non metal, and you get that image as a reflection. Theres gotta be a way to change that. I dont want my objects reflecting trees when it inside. Im newb to this channel and new to blender. Thought Id ask while it just popped into my head watching this video. Thanks, enjoying the channel.
@mopozuJIko
@mopozuJIko 3 жыл бұрын
Set your own scene lighting or hdri image
@NICK....
@NICK.... 3 жыл бұрын
Are you sure you're in rendered mode (the rightmost ball in the top right) and not in material preview? As far as I know blender doesn't come prepacked with any HDRI other than material preview Either way you can change the reflections with an HDRI in the world material settings If you don't know what any of than means I suggest you check up on some beginner lighting tutorials
@444-w8k
@444-w8k 3 жыл бұрын
why are their white lines in the middle of my strokes on the obj? I cant figure out how tor emove them. My stoke color is set to black but there are thin whte lines on every edge also.
@leeanders3931
@leeanders3931 2 жыл бұрын
It seems to have trouble with 45 degree angles, despite the angle limiter being above that. Is there a workaround for this?
@FalipeSheep
@FalipeSheep 3 жыл бұрын
Does this work for game assets? Like does baking the line art keep it on export?
@NICK....
@NICK.... 3 жыл бұрын
I haven't messed about with it but I would wager on no, I think most game engines prefer simple inverse hull outlines
@yuseitada45
@yuseitada45 2 жыл бұрын
whats the glow effect you are using? looks great!
@levigrey2309
@levigrey2309 2 жыл бұрын
Is there a way to bake the lineart to the specific keyframes of a models animation instead of creating a bunch of needless frames?
@GinoZump
@GinoZump 2 жыл бұрын
funny, I just needed a nice toon outline and your video just appeared. coolio! but what if I want the outline to only surround the object's rim - just the outside?
@JeelaJuran
@JeelaJuran Жыл бұрын
Uncheck all the render boxes except CONTOUR.
@bloodyidit4506
@bloodyidit4506 2 жыл бұрын
I've tried it out and it's great for rendering but almost useless for in-game models. Is there a way to use this in some way for live models in video game engines? Some sort of export model feature i'm not aware of?
@noirlavender6409
@noirlavender6409 2 жыл бұрын
I bake it then i try to render with cycles or eevee and the lines down't show there :(
@ZigealFaust
@ZigealFaust 3 жыл бұрын
Alternately: Just make your own custom toon node setup, and reuse it by importing the node tree. Not only will you learn more about the node system, but you will be able to sell it, too.
@justGoscha
@justGoscha 2 жыл бұрын
Wow it takes forever to bake the lineart. I'm sure there must be a way to do line art much more efficiently with a shader.
@shivangipriya4153
@shivangipriya4153 Жыл бұрын
How I make toon Shader ?? I could not find way like what I see on TV
@othoapproto9603
@othoapproto9603 3 жыл бұрын
following step by step within 2:5 min my blender scene does not resemble the tutorial. I wonder if it's due to his lack of scene setup?
@DELETEpoiuy
@DELETEpoiuy 2 жыл бұрын
Thanks! But i have problem when finaly render result. In viewport have nice lines but in render it ragged. How it fix?
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