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@apersunthathasaridiculousl18902 жыл бұрын
gimmie
@MattRenzatic3 жыл бұрын
Hey, for those rare few who find themselves having trouble getting the lines to show up on their models, make sure you have a camera in your scene. I decided to try this out on some older models I had lying around, and it took me about half an hour of googling to find out that, yeah, you have to have a camera in the scene before the lines render.
@maxhammer57373 жыл бұрын
THANKS
@AlejandroFredes3 жыл бұрын
That sounds like the kind of stone I usually trip over... thanks for moving it away!
@keithkool3 жыл бұрын
Life saver right here.
@A.RDELAVICTORIA3 жыл бұрын
what about color changing is not working
@comtom10663 жыл бұрын
fankzzzz
@bhargavkalita22073 жыл бұрын
We can assume blender will be industry standard within this decade if the development maintain this pace
@AndrewMaksymBrainNectar3 жыл бұрын
It is! They ever used Blender for some of the older spiderman films and parts of the hobbit films as a preview-er.
@roboterson3 жыл бұрын
Its starting to get there. We use it for storyboarding and some previz stuff, but nothing in the final production. Maybe in a few years I will finally be able to use it in production.
@Cygnus8883 жыл бұрын
@@NN-ei5xq Why are you putting Blender and UE5 in the same category?
@ZigealFaust3 жыл бұрын
Blender will always be a Swiss Army Knife. Those who think it can possibly be better than a Machete (Zbrush) or a pair of Hedge Clippers (Maya) are fooling themselves. I love Blender, but it's mainly for filling in production gaps that don't need to be specialized. Long story short: Blender is free, you'd be stupid to not pay for ONE other program that actually specializes in something.
@surnamehello50303 жыл бұрын
@@NN-ei5xq what???
@AndrewMaksymBrainNectar3 жыл бұрын
I LOVE TOON SHADING!!! Bless whoever created this mod. Now all we need is a shader for Max steel, and slugterra style toons.
@angryteapod17653 жыл бұрын
the thing i need is if you can bake this into your model that would be awesome
@nikkoa.36392 жыл бұрын
@@angryteapod1765 A solution I've devised for that is to just duplicate the edges and convert it into grease pencil
@_S_P_A_C_E_M_A_N_2 жыл бұрын
With arcane's popularity, a lot of people have been working on stylized stuff. The increase in tutorials and resources is amazing.
@spawn14113 жыл бұрын
A message for those who, like me, were tormented trying to change the color to white. Make sure you check off the "Use lights" in the "Object Data Properties" section of stroke. Without this action, my lines were gray instead of white.
@nembutsu10452 жыл бұрын
you saved my life, now I can finally change the color of the lines, thanks
@spawn14112 жыл бұрын
@@nembutsu1045 I'm glad to help 🙂
@davidswanson56692 жыл бұрын
Oh how i wish that made a difference at all. Also someone else's tip about getting the crease angle edge modifer to work, doesn't do anything either.
@davidswanson56692 жыл бұрын
Ok figured out the crease angle issue - you can not have your normals use Auto Smooth (in the Object Data Properties: Normals), now to figure out the how to make the lines actually white.
@andreapiuma59203 жыл бұрын
the baking part is the only real disadvantage, at the same time while this mesh isnt too complex the number of lines drawn is quite high, i'll need to test better but for more "organic" animations (animals, people etc) it will probably be much better than freestyle or the old solidify trick
@evanlane16903 жыл бұрын
The timing for this is AMAZING, both for the 2.93 release and for this video. You just saved me SO much time.
@b.dalius51362 жыл бұрын
So simple, so straight forward, and precise instructions. Dude, you're simply the best!!
@bengelman26003 жыл бұрын
This rules!!! That whole inside out thing was a bit much for multiple objects. Throwing everything I want lines on in a collection worked first time. Love it.
@zevac3 жыл бұрын
This is the modifier we've all been waiting for
@novikovPrinciple3 жыл бұрын
1:21 I haven't gotten around to using the new modifier yet, but from what I can see, that seems to be the Freestyle lines feature, but as its own modifier? Real nifty. Freestyle lines require fiddling with View Layers, Render Passes, and the Compositor, plus you need to re-render the Still Image or Animation to preview it. Being able to view the line results in real-time is nice, but I'm not sure I like how the program seems to chug just by dragging the camera with just one object to deal with.
@PlushTrapEditz3 жыл бұрын
I swear I’ve played with this model on a game before.
@Shanavas44593 жыл бұрын
Thats because this comment is sponsored by war robots... DOWNLOAD NOWW🤣
@colorofblack3 жыл бұрын
Great tutorial! The information that you need a camera in the scene would have been a good info to get right from the start though ;D I fumbled around and wondered why nothing happened until you mention that the smearing of the lines appears because it uses the camera point of view :D
@othoapproto96033 жыл бұрын
I know, Right!
@waretaSL3 жыл бұрын
NEVER clicked a tutorial vid so fast before omgggg i am excited for this
@lemonworm3 жыл бұрын
I still kind of prefer Miguel Pozoe's lineart node ngl. It makes so much more sense to have the lines as part of the shader
@Create_o_raptor3 жыл бұрын
I was looking for this before I went to sleep.. and see this in my recommendations by lunchtime the next day ( today)..
@kyuoe Жыл бұрын
I really admire your ability to create these beautiful materials, once I saw them I didn't even feel like creating an outline anymore. Is your "how to create believable textures" video a guide to achieving this look?
@gibsonflyingv2820 Жыл бұрын
Wow this graphic looks so much like borderlands!! I love that digital cel shading look. Reminds me of like early 2000s digital anime almost. Great job!!
@j.vonhogen96503 жыл бұрын
This is an extremely helpful tutorial, and just what I needed! Thank you so much for your great video! 👍
@ChrisAllenMusic3 жыл бұрын
Nice vid! FYI, at 0:48, you can add a Grease Pencil Line Art element directly, which saves a couple of setup steps...
@finnstewart61733 жыл бұрын
good to see the osci studio guru around
@ChrisAllenMusic3 жыл бұрын
@@finnstewart6173 :D
@asahdigitalassets3862 жыл бұрын
I just used this on a quick rotation animation of the basic Buildify blend file. VERY cool. The gears are already turning
@Ranstone3 жыл бұрын
Gosh dang it, I'm still stuck in 2.79. Anything beyond that crashes at the default cube. XD Blender is just teasing me at this point.
@Samael2824 Жыл бұрын
I spent an entire night, literally from 8 to six in the morning trying to use the old solidify method, only to get sent this video when I asked for help, and found I'd been trying to use a mallet to break a Boulder, when I was standing on a sledgehammer.
@valletas2 жыл бұрын
this reminds me a lot of some of the icons and comcept art you would see in cel shaded games during the ps2 era... makes me wonder if they were created using something like this
@SeverinBrast3 жыл бұрын
Whooo! I've always loved that effect! Thanks for the tutorial!
@Choco31013 жыл бұрын
This is the most reliable method I've found so far, thank you!
@DatYouTubeGuy3 жыл бұрын
It'd be awesome if there was a way to export this and get it to work in Unity or UE4.
@zevac3 жыл бұрын
4:32 I felt that
@GerryGoodDude3 жыл бұрын
Thanks for the video! Sure does beat using freestyle and having to wait for everrrr to check the results. Subscribed!
@VSink76312 жыл бұрын
Thank you for sharing this! I'm going to be using it for a mod that I'm making for FnF art (Because I'm bad at 2D art) and this is just what I need!
@arambadr73423 жыл бұрын
thanks for taking the time to record this !
@grimmdanny3 жыл бұрын
Since this is GP, I am assuming you can use the GP tools to make changes to each frame of lines such as thickening or thinning out some of the lines so it looks a bit more artistic rather than technical.
@rob6793 жыл бұрын
Yes, but you have to apply the modifier if you want to sculpt the lines, but you are free to add more GP modifiers.
@zillaquazar3 жыл бұрын
I'm glad I found your channel, I already follow you on Instagram. Your style is so eye-catching I love it
@spencermckay82223 жыл бұрын
I've tried it and it looks great... for a while. But after a while the lineart strokes just disappear. I've looked everywhere for help with this. Do you know anything about why it does this and how to fix it?
@SolidSt8Dj3 жыл бұрын
Go back to the modifier and then unselect and reselect the collection/object. Worked for me!
@amoghagrawal13 жыл бұрын
Loved the tutorial. It gives an unique hand drawn look to the mesh How to do that blueprint material?
@bassemb3 жыл бұрын
Blue scene background, white material on the line art modifier
@mellowmaniac34253 жыл бұрын
This reminds me of Borderlands. I like it.
@ritageraghty32613 жыл бұрын
Priceless! Thank you for the tutorial.
@amitjnr11673 жыл бұрын
I leaned a lot of things from your channel ❤️
@ratitimothy28452 жыл бұрын
Your video really is helpful! thank you for making it
@dugoo34052 жыл бұрын
Yo dude thanks for the tutorial, worked great for me!
@icbfan7 Жыл бұрын
Thank you!! Great instructional video!
@garymarkham51793 жыл бұрын
Awesome as always 🙌🏻
@stevevanasse62413 жыл бұрын
Hey, you missed the last step! How did you create the blueprint effect? That’s the coolest part.
@alexchazavi82443 жыл бұрын
Just put a blue background and change the black stroke to white.
@nembutsu10452 жыл бұрын
as spawn1411 said in a comment below: to change the color of the lines check off the "Use lights" in the "Object Data Properties" section of stroke.
@janus972 жыл бұрын
I was having problems applying this to an existing mesh as well. It simply wasn't showing the lines inside the mesh, no matter what angle I used for the 'Crease' property. After trying everything I finally found the culprit: I had to enable 'Crease On Smooth' in the section 'Geometry Processing' of the Line Art modifier. Maybe this helps someone. 🙃
@paradigm010 Жыл бұрын
THANK YOU I WAS ABOUT TO GIVE UP.
@io_inc2 жыл бұрын
this is beautiful
@andrewfulton14563 ай бұрын
Thanks for the great video. Can you tell me how you generated the view of the line art with just the blue background and line art only?
@WW2Trooper505 Жыл бұрын
great tutorial
@ilyanemihin60293 жыл бұрын
Very useful tutorial, thanks!
@EricAndre6152 жыл бұрын
Wow! This is great
@RogerAdams-art2 жыл бұрын
This is great. Thank you!
@jamesmatthewbalgua91782 жыл бұрын
thank you for the free cg models.
@valterskalcenaus22503 жыл бұрын
Hey! Great tutorial! Love the content! I kinda liked when you showed that the grease pencil jitters around the model after the bake. I was wondering if it is possible by any chance to see those drawing grease pencil lines FROM the camera view?
@valterskalcenaus22503 жыл бұрын
I mean, to see them animate - 11:47
@Jamie-wh3kd3 жыл бұрын
looks ok, but i'm doing this on a character, when i apply strokes to the collection, and check the "in front" option, all the lines from the backside of the model show through. i can't seem to figure out how to make those lines from the back go away while still having clean lines.
@linden17632 жыл бұрын
Thought I had a solution, it was working in the viewport, but yeah the lines show through in the render. I hope someone comes up with a fix for this as the lines look so much cleaner when 'In Front' is used
@Jamie-wh3kd2 жыл бұрын
@@linden1763 Yeah, it’s weird too because i thought these lines were generated from just the surfaces that are IN the camera view. So why would lines from surfaces on the back of the object be generated at all?
@linden17632 жыл бұрын
@@Jamie-wh3kd I seem to be having better luck by clicking the object I want to add lines to, then adding the "Object line art" Grease Pencil object rather than a "Stroke" object. Still have one weird line showing through my characters arm though...
@iamXAZofficial Жыл бұрын
Lets say I want to export a GLB avatar from blender, into something like AR Spark for Instagram filters. Would there be a way for my little dude in the environment be able to have this style of linework that still interacts with camera angle while not in blender? Thanks for such a great video!
@dworfkin54343 жыл бұрын
Thx for that artifact fix!
@mographlab3 жыл бұрын
excellent tutorial!
@no-one37953 жыл бұрын
Finally, can't wait to make some wireframe render.
@Gnda3e2 жыл бұрын
gold
@gutsguts132 жыл бұрын
Does anyone know how to use the vertex weight transfer? I seen that you can affect the line weights with it but I can't pull it off.
@blueberries70133 жыл бұрын
AHHH WHERE WAS THIS TUTORIAL WHEN I WAS IN MY FRESHMAN YEAR
3 жыл бұрын
Just amazing tool
@Hubertoser Жыл бұрын
....this is 💥 I was stuck with this idiotic solidify methode for outlineing, which does not work at my end.. at all. THANKS🙌
@ThatCube13 жыл бұрын
Me making camera to view: Works perfectly fine
@linden17632 жыл бұрын
I do wish there was a way to provide a slight offset to the edge or something, the "In Front" method is a bit hit and miss with multiple items in the scene
@Cosmic-books3 жыл бұрын
Hello, good tutorial but I can't figure out how to render the line art in cycles or how to at the very least render the line art as a separate layer or convert the grease pencil to an object so I can render it separately? That way I could at least add the line art to the render in comp.
@NICK....3 жыл бұрын
I've done a cycles render with the line art and it doesn't appear until the render is complete, so that might be what's happening to you I'm not much of a compositing wizard but I don't think you can render two different things at once, if you want to composite the lineart yourself you either have to use freestyle, which is a post process effect, or render two images for the conversion I did a quick test and you _can_ convert the line art to a curve but the result isn't great so I'd recommend using a transparent shader if you want the object to be hidden in the render
@bassemb3 жыл бұрын
Thanks for this awesome tutorial, I subbed and will be watching many more. It's such a shame that this modifier is so performance intensive, I can't really see myself using it with how extremely slow it is. I was hoping it would be a game changer for my toon workflow. EDIT: Baking made my lineart disappear, even though it's enabled in the viewport and I'm getting the "continue without clearing" button.
@abonyibalazs952 жыл бұрын
If i enable the strokes in my project for viewport or rendering my blender crashes 10/10 on i9 9900k, RTX2070SUPER, 32GB 3200mhz ram. This is really performance intensive
@integragemi72343 жыл бұрын
looks cute ,only problem people with potato pc rip, only high end machines for complex objects.
@handdrawnbink2 жыл бұрын
Fantastic Tutorial! My thanks! Question: What would cause a scent to lag extensively? I've got an epic machine, but my scene (quite a lot of geo) is taking the longest time
@NICK....3 жыл бұрын
Anyone know why the render looks different than the viewport? I made a blender help post but no one answered There aren't any hidden objects that would somehow interfere with the rendering process or anything of the sort, honestly I'm starting to think it's a bug with my setup, I can link the blender post here if it's necessary
@@NICK.... Figured it out. At 3:55, SouthernShotty points out that the lines are intersecting with the geometry. He also tells us how to fix it in the next minute. You just need the grease pencil to be rendered in front.
@NICK....3 жыл бұрын
@@baileycastro6060 I know, the weird thing is that it's different than the viewport, if it was just the mesh intersecting than it should look like that in the viewport as well but it doesn't! Thanks anyways
@baileycastro60603 жыл бұрын
@@NICK.... Using the viewport in rendered view doesn't look seem to be accurate for the line art modifier. I was using the solid view to gauge how the grease pencil should look. I'm curious on how you took both pictures.
@bigdamnhero22972 жыл бұрын
SICK!!! Could this be rendered as render pass if i only wanted the outlines? Similar to what freestyle offers?
@stockerman77472 жыл бұрын
Man this grinds my computer to a halt, and I've got a reasonable system. Any tips?
@Hydrotoxic2 жыл бұрын
There's nothing you can do, the developers have to fix that.
@pastaeatinrasta13 жыл бұрын
Hey man, any idea why this doesn't work on some objects? I tried the line art object and it's just completely blank. Any idea? Greatly appreciated!
@alfiegordon90133 жыл бұрын
Do you have a camera in the scene?
@NICK....3 жыл бұрын
Also check that the line art isn't inside the object, it sometimes clips so far that it's not visible
@TimBrennan Жыл бұрын
Thanks for the great tutorial. How do I fix lines that render pixelated and have stair steps?
@juko87942 жыл бұрын
How did u do that!! For me, it's only making lines for active camera angle. And not all angles.
@kilomikesierra78402 жыл бұрын
Is there any way to draw only outline edges, without any inner edges? I clicked all checkboxes none worked
@agriasoaks6721 Жыл бұрын
Here's a noob question. When we export it into game engine, do we have the save visual result?
@yeniboyut2 жыл бұрын
Great tutorial thanks. is it possible to slide as a stroke effects on object 's contour using line art? In the words, How to trim line art strokes and then how to scroll along contours?
@Saasquash20002 жыл бұрын
Hi, I have a problem with the grease pencile, the Overlay, the first plan of my scene, doesn't want to render the stroke. I tried to change things with the depth of field, nothing works... Do you have any ideas how can I resolve this issue ?
@Airaid007 Жыл бұрын
So I’m trying this on a character and it’s in places i don’t want like the face and hands… how would I get rid of those?
@frankp3118 Жыл бұрын
Anyone know why when grease pencil is applied, the line has a thin white line in the middle of the line in the viewport? It doesn't show when rendered, but can't see why the white line is there
@paradigm010 Жыл бұрын
FOR ANYONE HAVING TROUBLE SEEING THE LINES -> I had to enable 'Crease On Smooth' in the section 'Geometry Processing' of the Line Art modifier.
@vaepuer2290 Жыл бұрын
If you bake the line render does it then (or can it) go onto the material? Would save a lot of resource if I baked in the lines for games
@thefirepenguins742 жыл бұрын
I was having troubles with random lines generated and it was coming from hidden objects in from of my model, so make sure to move them or delete them instead of hiding or disable... maybe there was another way but that was my quick solution
@dippudo2 жыл бұрын
why does the texture disappear after baking it?
@dalencon2 жыл бұрын
thanks man :D
@rc-st9pg3 жыл бұрын
Does anyone know how to change blenders default reflection image? You know the one of all the trees. Like you set a material all the way over to non metal, and you get that image as a reflection. Theres gotta be a way to change that. I dont want my objects reflecting trees when it inside. Im newb to this channel and new to blender. Thought Id ask while it just popped into my head watching this video. Thanks, enjoying the channel.
@mopozuJIko3 жыл бұрын
Set your own scene lighting or hdri image
@NICK....3 жыл бұрын
Are you sure you're in rendered mode (the rightmost ball in the top right) and not in material preview? As far as I know blender doesn't come prepacked with any HDRI other than material preview Either way you can change the reflections with an HDRI in the world material settings If you don't know what any of than means I suggest you check up on some beginner lighting tutorials
@444-w8k3 жыл бұрын
why are their white lines in the middle of my strokes on the obj? I cant figure out how tor emove them. My stoke color is set to black but there are thin whte lines on every edge also.
@leeanders39312 жыл бұрын
It seems to have trouble with 45 degree angles, despite the angle limiter being above that. Is there a workaround for this?
@FalipeSheep3 жыл бұрын
Does this work for game assets? Like does baking the line art keep it on export?
@NICK....3 жыл бұрын
I haven't messed about with it but I would wager on no, I think most game engines prefer simple inverse hull outlines
@yuseitada452 жыл бұрын
whats the glow effect you are using? looks great!
@levigrey23092 жыл бұрын
Is there a way to bake the lineart to the specific keyframes of a models animation instead of creating a bunch of needless frames?
@GinoZump2 жыл бұрын
funny, I just needed a nice toon outline and your video just appeared. coolio! but what if I want the outline to only surround the object's rim - just the outside?
@JeelaJuran Жыл бұрын
Uncheck all the render boxes except CONTOUR.
@bloodyidit45062 жыл бұрын
I've tried it out and it's great for rendering but almost useless for in-game models. Is there a way to use this in some way for live models in video game engines? Some sort of export model feature i'm not aware of?
@noirlavender64092 жыл бұрын
I bake it then i try to render with cycles or eevee and the lines down't show there :(
@ZigealFaust3 жыл бұрын
Alternately: Just make your own custom toon node setup, and reuse it by importing the node tree. Not only will you learn more about the node system, but you will be able to sell it, too.
@justGoscha2 жыл бұрын
Wow it takes forever to bake the lineart. I'm sure there must be a way to do line art much more efficiently with a shader.
@shivangipriya4153 Жыл бұрын
How I make toon Shader ?? I could not find way like what I see on TV
@othoapproto96033 жыл бұрын
following step by step within 2:5 min my blender scene does not resemble the tutorial. I wonder if it's due to his lack of scene setup?
@DELETEpoiuy2 жыл бұрын
Thanks! But i have problem when finaly render result. In viewport have nice lines but in render it ragged. How it fix?