This approach works but it's very heavy on performance. It creates similar number of batches / draw calls as the number of coins. Instead use the particle system, fetch each coin as a particle and apply tweening to each particle.
@GameCipher2 ай бұрын
That's a interesting idea, I think I saw it on a particle asset from asset store. Will try it out. 😊
@campiinz2 ай бұрын
or you can use object pooling to reuse the instantiated coins