For anyone wondering, the Kolmi kill was 406,896,781,661,284,048 damage.
@kaw6282 жыл бұрын
This is probably just the point the game realized it only needed 506,915 to kill Kolmi though, so it stopped calculating.
@kac646 Жыл бұрын
So what you’re saying is that this should give you “the gods are afraid” achievement right?
@vaelophisnyx98738 ай бұрын
@@kac646 It will
@gikovideo2 жыл бұрын
Wand so powerful it crashes my game everytime I use it. 10/10
@ike5276 Жыл бұрын
2:57 bruh got me dying here 😂😂
@magnus68012 жыл бұрын
Я вчера создал палочку с уроном в 2 миллиарда. Я использовал: Двойное заклинание Деление на 10 Деление на 10 Деление на 4 Мощь из крови Деление на 10 Ледяной взгляд (Заклинание создающие 15 ледяных лучей) Активация после смерти Бензопила Двойное заклинание Вода Деление на 10 Деление на 10 Деление на 4 Крит урон по влажным врагам Мощь из заклинаний Искровой болт Я гордился тем, что смог. Я хотел сделать ещё с прыгающим шариком и ускорением, ибо это даёт БЕШЕННЫЙ урон, однако у меня это не работает. Я понимал, что добился этого тупо увиличивая урон, крит, а не с помощью чего-то умного. Но когда я увидел это... Надо покурить.
@keithklassen53202 жыл бұрын
I hate when people comment "first"; I'd never do that. For me, the shot trashed the video quality both times, so I couldn't see the damage number either time, but I got the vague impression of some astronomically huge number.
@LetsSufferTogether2 жыл бұрын
Aye it was indeed. Not sure why it would trash the quality (I mean the number is a quick flash up and gone anyway, so there is that admitidly), but I mean, its a recording not a stream to lower bitrate or quality on complex shots, if thats at all what ya on about. Fyi, was 16 zeros's on a Div3 type setup, not to shabby considering its easily modded for more damage with more Div.
@LetsSufferTogether2 жыл бұрын
Tbh, the # is shown quite small and the second, where the large figure flash's up is literally large for 1 frame XD
@Barnaclebeard2 жыл бұрын
me too
@kaw6282 жыл бұрын
406,896,781,661,284,048 damage. My pc is on my 40 inch and I frame by framed it. (pause and use the arrow keys above right alt for anyone who isn't aware of how to move one frame at a time)
@LetsSufferTogether2 жыл бұрын
@@kaw628 Aye, I did roughly the same XD The damage seems to be variable to an extent on each enemy (possible resistance's), even within the same wand type/set-up.
@lonelyalchemist9865 Жыл бұрын
I assume if your game crashes after shooting it, it's because my pc can't withstand the mighty damage (pixels)
@brosechannel Жыл бұрын
Thanks for posting this. Looking forward to trying it out
@Kylada-o5t2 жыл бұрын
Can you please tell, what computer can allow this spell to happen? I built this wand, but every time when I use it, the game crashes
@LetsSufferTogether2 жыл бұрын
I got a £2000 computer a while ago with help from people who watch funding. Although my old compute could have done it as well tbh. Which was a referb i7 8th gen (i think), 16GB Ram, Nvidia 1080 GPU Noita is CPU intensive, so turning off anything that dominates CPU is a must if your game lags or crash's.
@Kylada-o5t2 жыл бұрын
@@LetsSufferTogether, I have gtx 6400 and 2 processors (both are Intel Xeon 5675 and have 12 cores each, as I know) and 12 GB RAM, but the game still crashes when I try to fire this wand. Can you please tell, what can eat such a big amount of CPU that even those processors cannot handle both it and noita? Or at least how I can find it.
@LetsSufferTogether2 жыл бұрын
@@Kylada-o5t Noita is eventually engine limited, so you only need a certain standard of CPU, the Game is also single threadded, limiting its potential, and maybe that is where your bottle neck is, as having 2 CPU's may not help on that one
@Kylada-o5t2 жыл бұрын
@@LetsSufferTogether there is no mod that allows it to be multi-threaded? Sad, sad, but it seems I should just accept the reality.
@user-gl1ls1jx3h Жыл бұрын
@@LetsSufferTogether One of the noita devs actually does say there is multithreading in the pixel physics in a GDC talk. That might not be the case for the projectiles/casting system, but there is definitely some multithreading implemented.
@dcnick32 жыл бұрын
How does it work though?
@doomskull75492 жыл бұрын
The tentacle is absorbed by spells to power, but the timer causes it to divide omega by 3. This causes 3 more tentacles to be cast, all of which are absorbed and each cast omega another 3 times, until the game gets bored of recursion (due to integer limits on spell damage) and finally casts the spark bolt, with an absurd amount of damage on it. The purpose of heavy shot is to bring the damage of the initial spark bolt above 0, due to the damage penalty incurred by the divide by. Without it, the spells to power loop will continue indefinitely and cause a crash, since a limit will never be reached. Divide by 10 would cause greater damage in theory
@danielsmoothie Жыл бұрын
@@doomskull7549 Why must it be tentacle with timer? Why wouldn't any other timer spell work?
@doomskull7549 Жыл бұрын
@@danielsmoothie It's been 5 months since i thought about it but i'm pretty sure it's something to do with the fact the tentacle spawns some sort of weird physics object that's also comprised of multiple pieces. It's also the source of several other weird interactions iirc
@WinterAyars Жыл бұрын
@@doomskull7549 Yeah i don't know how this works but i doubt you're getting that much damage out of other timer spells before you hit some kind of recursion limit (or crash the game) because they wouldn't give you much with Spells To Power. I never knew Tentacle interacted with Spells To Power like that, though.
@Hornet-bz4xg2 жыл бұрын
Day 170 of copying fish, that damage number was a beauty
@jjacckk9731 Жыл бұрын
which mods were used?
@cert650 Жыл бұрын
Wow. Even after 250 hours of gameplay it is still so much unfamiliar builds.