Just found out that he pioneered texture mapping, along with catmull-rom spline and catmull-clark subdivision surface, which is just insane. Texture mapping is so common now. It's like finding the guy who invented paper.
@Shivang44 жыл бұрын
He also discovered Z-buffering. Which all I mean all 3D video games run with. And yes that paper analogy works here too.
@ShayneCuffy10 жыл бұрын
"Success hides problems" - powerful & sadly true
@KaynisMajoris9 жыл бұрын
As a Uni student, this is so good! Thank you so much for putting this up! Legend!
@theallseeingmaster9 жыл бұрын
I watched this movie a few months after my wife died; I was left in tears; it still leaves me in tears so I usually skip that part.
@Langkowski8 жыл бұрын
So what he is saying is that in theory, you can simply pick whatever idea you want for a movie, no matter how bad, and then gradually make a story out if it that will eventually work. (Which is also what Jim Butcher said when explaining the origin of his Codex Alera series.) My only minor complaint is about the advice about how to get the right education if you want to work with computer animation; "get both as narrow and wide competence as possible, and there are many good schools around". That really doesn't say much.
@user-cd5cy7lb3p5 жыл бұрын
thank you! needed this os badly for a project and i finally ound it
@ShredST9 жыл бұрын
It's interesting how the University of Utah was so instrumental to the development of computer graphics, and not the other more prestigious schools. Jim Blinn, Bui Tuong Phong, and Edwin Catmull all went there.
@chrissegard33268 жыл бұрын
A better audio mix of video and a foam windscreen on the mic would keep me listening to this. Skip to next.
@nwcravens9 жыл бұрын
The interviewer sounds as if he's doing his best to conceal a Scotch accent. .