Orcs Must Die! 3 [Rift Lord - Solo - 5 Skulls] Map 07 - Close Quarters [Plan 4] {Patch 1.1.0}

  Рет қаралды 439

Minoru Leo: No Commentary Gaming

Minoru Leo: No Commentary Gaming

2 жыл бұрын

► Playlist: • [PC] Orcs Must Die! 3 ...
NOTE: Done after the patch that nerfed the Laser and Tar traps.
This is a map I've been wanting to revisit. It's known to be an annoying map for first timers in Rift Lord, so I wanted to show another way to beat it with two separate killzones. This is also a map that used to give me a lot of trouble, so I'm always happy to come back and destroy it for funzies.
This is one of my more aggressive plans and is here to help people if someone's still struggling with par time. There IS some trap selling at Wave 1, though.
The two killzones here were made to be able to keep the other one in check easily without having to run like a madman in case something leaks from it, which happens often until a second set of Lasers or more Arrow or Butterfly traps are set.
Everyone has their way to deal with the early waves, I prefer using the Trap Reset Trinket at the right moment and the Stone Staff with a weapon of my choice (Crossbow, Blunderbuss, Scepter of Domination or the Arcane Staff).

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