You should stand on the outside of the carrack or 890 jump as it's going through the jump point.
@dawnfire822 ай бұрын
Doesn't the Corsair elevator stop on the roof?
@kaimeraprime2 ай бұрын
@@dawnfire82 yes, but I'm not sure if it has a gravity area like the carrack or 890 jumps.
@ALEX_JOTA2 ай бұрын
@@kaimeraprime Yes, it has.
@coolingfan2 ай бұрын
also zeus docking port
@yalemullins14232 ай бұрын
Being lost between two systems sounds like a horror movie lol. Nice video, can't wait to go through a jump point myself.
@KriLL3257832 ай бұрын
(Chris here) Yeah I exited on the pyro side right next to the station I'm pretty sure even if you told me exactly what would happen I wouldn't have been able to stop or avoid the station in time, feels pretty unfair and hopefully will get fixed soon, (I'm guessing you exit on both sides within a probably spherical area with some randomness to heading and facing) also exited the jump point once while a server was about to enter server error, so I was locked at 2000m/s, and I couldn't enter SCM mode to slow down or slow down in nav mode, I could only ping to see the asteroids in the dark and dodge, sadly that video is from a prior build that's under NDA, so can't share it, but it was over 45 seconds of dodging rocks in the dark with an internal monolog that would just be a series of bleeps on youtube.
@WaterdropGirl2 ай бұрын
Chris...Roberts? 👀
@KriLL3257832 ай бұрын
@@WaterdropGirl Heh no there is more than one Chris XD There were 3 of us in my 5:th year class of 20 people.
@mdsf012 ай бұрын
Yes, the devs said in an ISC that exiting a jump is random in order to avoid campers just waiting to ambush you when you drop out.
@jamiedavinci13282 ай бұрын
Bizarre that in the previous video people were going "I hope we keep the high exit speeds!" without considering the actual consequences of it whatsoever
@mcaddc2 ай бұрын
Did you try dropping the landing gear to slow down?
@SeveredSkylines2 ай бұрын
That opening sequence is stunning. Just gorgeous. Thanks for sharing.
@orbitalpotato99402 ай бұрын
3:40 That entire sequence looks straight out of a horror movie. Especially that section where you can only see the asteroid by pinging.
@Ph4n_t0m2 ай бұрын
Anxiety inducing indeed! yeesh!
@billkranz80352 ай бұрын
Finally get to see a real black space scene.
@magicblockcraft2 ай бұрын
Real nice to see jumping working better and better each time
@PaulTheTalll2 ай бұрын
Try jumping with a ship that has ha huge hangar and a second ship inside. When inside the tunnel try to fly the small ship out of the big ship and see if you can maneuver with SCM.
@SinfulRxven2 ай бұрын
Wouldn’t work. As carrack is still moving through jump point so unless the small ship is still moving with large ship after taking off (before leaving ship) it will just smash into the back of hangar.
@ivensauro2 ай бұрын
@@SinfulRxvenbut it can be tested on the C2, on the internet has some videos of using a snub fighter inside the C2 in quantum, probably can do the same thing on the tunnel
@Qwarzz2 ай бұрын
@@ivensauro I would vote for C2 as well as you can just drop off the back assuming you can open the doors in the tunnel. Maybe a hover bike off the Nomad? I do assume you'll just instantly drop off the tunnel when doing this, but might also end up in limbo like ejecting did here.
@SirAroace2 ай бұрын
Kind of fitting that the Pyro side of the JP is a massive death trap.
@123Andersonev2 ай бұрын
actually makes it more interesting at least it makes the JP scary.
@jollygoodshow2 ай бұрын
Move the station to the left but leave a huge asteroid field to dodge ha ha 😈
@djsnoopmike2 ай бұрын
3:57 love how silent you went when all those asteroids were scanned Pucker factor over 9000 right there😂😂
@BartholomewRossi-d1d2 ай бұрын
Was thinking the same thing. I hope they don't automatically lower the speed on exit and actually force us to manually switch to SCM to slow down.
@julioreyes46982 ай бұрын
It would have been so cool if she had said while EVA'ing in the wormhole, "My god...its full of stars!!!" 🤣
@Helspyre2 ай бұрын
I'll forgive you for abandoning your Arrow into the depths of the void in the quest for human knowledge.
@JasonVanPatten2 ай бұрын
Katie: the on the list of "known issues" is the fact that the ships often egress the tunnel while still going tunnel speeds. SOMETIMES switching to SCM slows you down quickly enough, other times not so much. The ships need to egress the tunnel at exactly 0 m/s and no faster. Because CIG has coded in random egress points to prevent tunnel camping, you might come out into the Pyro system with a clear shot and enough time to slow down. Other times, you might not and, well, you got to see what happens there. I did two jumps from Stanton -> Pyro last night in large Origin ships: the 890J and the 600i. In the first one I exited the tunnel with enough space around me to kick into SCM and stop the ship. The second time? Well, my 600i became one with a nearby asteroid. CIG's still got quite a bit of work to do here. And we need light from the Pyro star to illuminate the asteroid field, too. It's been that way since we first visited Pyro.
@ork1202 ай бұрын
Is it possible to jump from Stanton to Pyro in a capital ship like 890J? I saw a video where the Reclaimer can't jump through the wormhole, but Reclaimer is not capital. Did CIG change it?
@zeroxception2 ай бұрын
The jumps are getting better. Let's hope for 4.0 soon. We need more systems!
@weisthor08152 ай бұрын
first of all we need enough content and gameplay loops
@ROFLWAFFLELAWL42 ай бұрын
Should hopefully release during IAE along with the Polaris (and a few other ships IIRC)
@metalmeltdown312 ай бұрын
@weisthor0815 we're all going to be trying to hijack peoples Polaris and Idris' soon
@sheetpostmodernist3982 ай бұрын
Beautiful sequence, I can't wait to start making these jumps! I think it makes perfect sense that the Carrack would handle very well in wormholes though, and I'm glad to see it feeling good to fly, since plotting new jump routes and navigating them is one of its primary roles.
@ALEX_JOTA2 ай бұрын
9:00 the music REAAAAAAAAAAAAALLLY fitted this very gorgeous moment we saw.
@addermoth2 ай бұрын
This iteration of the jumpoint mechanic certainly improved visuals and control. We are not far away from something tangible for use
@merclord2 ай бұрын
Kate, I gotta hand it to you. The music. The editing. The camera angles. All top notch. Chef's kiss! ❤❤❤
@wemtiafi2 ай бұрын
Whoever does the music for your videos... WELL DONE! That Carrack jump made me tear up.
@phylsorkyrem36152 ай бұрын
All the tests CIG throws at us need to be broken, everything must be checked!
@SternLXАй бұрын
I've kept telling myself I wasn't going to watch any video's of these play tests for like 5 days now. That when I see it for the 1st time I've wanted to experience it for myself. But damn it I can't wait any longer. 1st fully backed in 2014. 10 years I've been waiting to do this and it looks freaking EPIC!!
@trekie822 ай бұрын
That was really cool. Love the "for science" mentality lol
@TonViper2 ай бұрын
It's gonna be so cool once they get Nyx ingame as well, so we can compare and contrast the different jump points with each other.
@Sacred4212 ай бұрын
To be honest it's always refreshing to watch your videos because you're testing what they are doing and what they have currently in game. Not what they talked about in the future. It's nice that you're not getting on the complain train like everybody else seems to be.
@swtblake2 ай бұрын
This looks so cool to do, I hope this comes out sooner than later. I'm glad CIG are allowing some of the EVO stuff be recorded. Makes me so excited to play.
@MaLcH10R2 ай бұрын
I'm assuming the reason why it feels slower in 3rd person is the lack of reference with the moving particle effects compared to the 1st person perspective, the sci-fi "Dust" used in star trek, star wars, and many others are to give a frame of reference and a sense of speed, But since you're further away from that reference, it doesn't feel as fast. Similar to if you fly high in the sky vs low to the ground, you can move the same speed but the sense of speed feels different.
@reamoinmcdonachadh95192 ай бұрын
The Lady between two worlds!! that eject into the Jump Tunnel was an awesome sight!!
@AZUL10012 ай бұрын
The opening sequence gave me goosebumps, reminded me of Interstellar... simply beautiful.
@djung90642 ай бұрын
9:00 you see galaxies in that point of view.
@UAF_ViVi2 ай бұрын
I'm so excited for 4.0, I have high hopes we will see it this year going by how well its going in these videos.
@AthrunX23s2 ай бұрын
I noticed at the start the "Jump Point Detected" marker, probably a glimpse as to how we detect transient jump points in the future.
@WellbornAtom2 ай бұрын
I think the reason why first person feels faster in the jump tunnel, is because the FOV seems to be increased for first person during the jump, but it doesn’t increase for third person, which makes it appear to be slower.
@shiva_chirr2 ай бұрын
i feel the only thing is missing is a nice space horn to announce you arrival/departure
@ericcrichardson2 ай бұрын
this is really useful, thanks- as always!!!
@little-wytch2 ай бұрын
Thank you for sharing this. it gives me hope for the future of the game.
@wolfman21372 ай бұрын
Was Totally looking forward to this.
@drewfuller61942 ай бұрын
So it's looking like the wormhole scales to the largest ship in the formation. If you are in a small to medium ship, it seems like you would want to go through in formation with the largest ship possible, so that you will have more room in the tube, making avoiding the cross pieces, and make steering easier over all.
@nemesis15882 ай бұрын
i don't think the tunnels really change in size, I think they have purposefully made their size ambiguous with the way ships react and maneuver in the tunnel and the combination of disorienting effects and undulation of the tunnel itself.
@turdFergus2 ай бұрын
Drop the landing gear and flip backwards so you use your main thrusters to stop
@XenopotamusАй бұрын
Great video! I was able to make 4-5 sequential jumps tonight, back and forth… and it was really fun. The frame rate definitely took a hit while inside and there were lots of audio and other glitches… but I would say the build was a lot more stable than the prior builds.
@SpaceMike32 ай бұрын
That looked a lot better than the first time I saw it
@GamingNostalgiaRemastered2 ай бұрын
The original trailer looked way better than this actually. kzbin.info/www/bejne/jJzLc5l4a99lrJo
@phrack83272 ай бұрын
What an epic experience! I cannot wait until this tech is ready for live!
@UbooАй бұрын
Wow the view from the station is amazing
@CathrineMacNiel2 ай бұрын
Oh damn, that throwing out of a jumpgate is soo cool. Hope it becomes a bit manageable and they don't just outright remove it.
@Gibby20212 ай бұрын
The beginning of that video was amazing
@AcidRaine422 ай бұрын
Thanks for the fun! I have to shout out to Kate and her Racoons. They were my first experience in the verse. Miss you guys and the shenanigans. Best ~AcidRaine
@cobaltblue19752 ай бұрын
LOL @ 3:51 People on the station: "Ummm, was that Carrack" 20 seconds later, huge explosion: "Yup"
@tehBoxxyMan2 ай бұрын
Can you dump cargo out your ship when travelling through the wormhole?
@1scrub22 ай бұрын
The ultimate in trash disposal.
@grotthemighty74802 ай бұрын
Find a way to null stop in the space between with the ship that makes space stations and you could be the first interstellar gas station
@BionicFreakOfficial2 ай бұрын
I need CIG to make a Hell realm at some point. I gotta scratch that Event Horizon itch! "Fell out of the spacewarp tunnel? Believe it or not, straight to hell!"
@MadTPot2 ай бұрын
They could call it the Star-Immaterium... I'm sure GW wouldn't say a thing...
@helline92 ай бұрын
@@MadTPot Imagine if ships needed to have a Gellar fields to do jumps safely. :P
@DJCroBar2 ай бұрын
Big brain move putting a space station directly Infront of the exit of a wormhole 😊
@MrEsphoenix2 ай бұрын
The carrack is supposed to have some kind of advanced assist for wormholes i seem to remember. Something to do with its aerials deploying to help keep it away from the edges I think. Also, I'm curious if you could theoretically fly in real space between systems. I know it would realistically take too long, same as flying between planets, but is it possible, or are you loaded into a system when jumping.
@auburn88332 ай бұрын
The jumptunnel is a sort of loading screen, so without it yoj are hurtling into a void of nothingness
@sergiofilho78452 ай бұрын
Just the concept of this the way CIG visualized inside a game is already WOW by itself, but the way they make it happen and all the details on the animations and sound design is literraly mind blowing, these guys are mastered the visuals, people dont realize how gorgeous is this game already, imagine after it uses all the computer power and servers running smoooooth, will be like take LSD and stay sober.
@gotphill2 ай бұрын
YAY
@atlantikjcx74492 ай бұрын
you should try leaving the hanger of you carrack with a smaller ship while in the jumpoint
@plaidsnake2883Ай бұрын
When you exit the wormhole going like 2000m/s, try the space anchor. Space anchor is when you switch to gun mode from nav mode while going really fast. For some reason, your ship will pull like 500G's making sure you slow down to SCM speeds. Could work here.
@MartinB0342 ай бұрын
Despite being evo, this seems rather smooth! Gives hope it'll work well when it gets out. Would have been nice to see a Reclaimer jump though 😉
@LK-R2 ай бұрын
you should eject right before you get to the end of the tunnel and see if you can eva through the exit into pyro/stanton
@ImTheMrFoxman2 ай бұрын
The speed particles in first person give the illusion of going faster than you really are.
@ha3mster6842 ай бұрын
What would happen if you have a pisces in you carrack and you fly it out during the jump ?`
@Zethez2 ай бұрын
Thanks for sharing the experience.
@TheInquisitor72 ай бұрын
thank you for answering the hard questions. :P
@boxofcannons6002 ай бұрын
Can’t wait till they do a gold pass on the Carrack.
@EeroafHeurlin2 ай бұрын
I really don't like the magic brake when switching from NAV to SCM mode. It allows for all kinds of cheese and removes the need for skill in controlling your speed since you can always magically drop speed instantly just by switching modes (it also allows for really fast surprise attacks). IMO switching to SCM should require first braking to SCM speeds, auto-braking with the real braking capacity of the ship will just lead to loss of control. And of course the jump tunnel exit speed should be something sane so the "switch the SCM for instant magic brakes" -trick is not required.
@EeroafHeurlin2 ай бұрын
And the "automatic precision mode" (landing gears, though I always disable that) *also* should not have magic brakes. All braking should be done within the real thruster capacity the ship has available (maybe auto-applying boost but again only within the boost pool capacity)
@auburn88332 ай бұрын
In fairness the landing precision mode will use thrusters to slow you down, but yes to the OP that Nav should be an option when you are in a transitional window of opportunity near the max speed
@MoDeLi3702 ай бұрын
Bruh
@Falenir2 ай бұрын
wow
@billkranz80352 ай бұрын
That Carrack is the right ship for the right job.
@cicio77772 ай бұрын
4.0 looks soooo COOL. Can't wait for 4.0 to go live to PU!
@drewfuller61942 ай бұрын
I would have liked to be at that station as her Carrack went screaming by. Seems like it would have been funny looking.
@kevinm37512 ай бұрын
So this is a medium jump tunnel between Stanton and Pyro. Going to be interesting to see the difference between a small and a large jump tunnel.
@therealearlgrey2 ай бұрын
Good bit of science Kate.
@QueenStewds2 ай бұрын
the reason 3rd person felt easier is because you have an automatically wider field of view of the environment, so visually you are moving slow but in reality, you're just seeing more.
@alexstich1142 ай бұрын
thank you, awesome video
@ShadowByNine2 ай бұрын
That new UI is looking sick
@8upgaming2982 ай бұрын
Is this in game music!? Holy shit!!!!
@Leispada2 ай бұрын
that it is not :)
@8upgaming2982 ай бұрын
@@Leispada sad
@ededr-zf1vg2 ай бұрын
good question
@michaelshaneheltonАй бұрын
Keep the tests coming.
@caveman182 ай бұрын
Kate is now the Emissary!
@yumiko45572 ай бұрын
3:40 size 90 topedo
@Macskinny762 ай бұрын
Thank you for taking my suggestion about taking a larger ship into the jump gate. Most always shown medium ships until now, and it's good to know about the ejection part too. Lastly, I'm wondering how a fully Hull series ship fully loaded would fair going through the jump gate ? CIG showed it in a commercial they had shown earlier this year, so i'm wondering if that's possible.
@bighit201002 ай бұрын
What happens if you go true the black obstacles or touch the edges of the tunnel?
@Cynaephyra2 ай бұрын
Have you tried dropping landing gear after exiting the tunnel to slam the brakes?
@funnysword14142 ай бұрын
wonder what happens if you deploy in snub ship while in middle of jump.
@grendelprime2 ай бұрын
What if a snub ship (without a quantum drive) were to separate or launch while traversing?
@jimmy5322hk2 ай бұрын
Jump gates look amazing.
@SoulMist172 ай бұрын
I wonder what happens if you try and fly a pulse or something similar in the wormhole?
@Caennuck2 ай бұрын
Is that the in-game score or Kate's music during the first jump?
@Chacesumica2 ай бұрын
wonder what happens if you turn the ship off
@BroMordekai2 ай бұрын
what happens when you drift the ship too close to the edge for too long??
@OnlineObsessionistaАй бұрын
Can you turn off engines inside the wormhole? What will happen if you hit the wall?
@HT-Blindleader2 ай бұрын
I wonder what happens if you die while in the tunnel if your respawn is in the carrack. Does it move too far away in the tunnel to be available?
@Nommie_Noms2 ай бұрын
I wonder what would happen if a c8 or a fury was to launch from the carrack while going through the wormhole.
@bearowlsspaceport46172 ай бұрын
its the FOV of inside or outside that may make speed seem dif. inside FOV in a worm hole seem to be fish eye FOV. with wide FOV u see more.thus stuff seems faster if flying low ect. in cockpit FOV auto warping when a ship is going fast is a on / off setting in opshions
@icaleinns62332 ай бұрын
So are weapons active in the wormhole? Would combat be an option inside the wormhole?
@EeroafHeurlin2 ай бұрын
No, you have to be in NAV mode,
@Mr.Riojas2 ай бұрын
Important note: leave Nav mode when exiting... or... pain will ensue. Fly through with a passenger and have them EVA... new form of "walking the plank"?
@RobertP-zk8vh2 ай бұрын
try a reclaimer or HH
@SandMan_862 ай бұрын
What's the experience like for someone walking around the Carrack whilst jumping?
@KerboOnYT2 ай бұрын
Thanks for sharing
@afizkhan3482 ай бұрын
Ejecting in tunnel ! U were finally free !
@vitorfelipecavalarocorrea60002 ай бұрын
what about the really big ships? how they will cross the wormhole, i mean the opening don t look that big
@Digital_Tengu2 ай бұрын
Saucy title 😜 Ps SCN and drop landing gear will help to really slow you down. Also the reason first person feels faster than 3rd person veiw is because you have increased your fov, which only effects first person veiw. And with a higher fov you will get a better sence of speed.
@randomuserame2 ай бұрын
I wonder if you can be rescued with a transport beacon if you're stuck in quantum tunnel QTT
@sysko59862 ай бұрын
I’m not even sure how similar it is, but in the hole my first thought was Freelancer