I forgot to clarify that the braided ponytail shown in the video won't have a hitbox, and that goes for every hairstyle. As many people in the comments have also pointed out, this is not even close to every low profile animation in the game, there are many more, such as Beast Claw heavy attack, Greataxe rolling attack, a dozen or so incants with the same animation (the fortification spells), as well as a lot of Colossal Weapon movesets, etc Sorry for such a short yet complex video, there was a lot to try to address and demonstrate, I'm still trying to find the best way to work this format and make the most interesting video So forgive me if there were any issues
@popdog16523 сағат бұрын
Honestly i like how you do it, makes it far easier to digest.
@ckingmain31764 сағат бұрын
An absolute banger of a video. Love it. Good way of showing and nice vibes
@Lecan14Сағат бұрын
The video was pretty good, thanks for bringing this to the attention, I will now be havin fun discovering New ones.
@bananacorn437523 сағат бұрын
No-rollers: first time?
@Виктор-ч7х1щ20 сағат бұрын
so real
@SirGideonOfnirTheAllKnowing17 сағат бұрын
You... don't roll... how do you play the game?
@Enae-Esen15 сағат бұрын
@@SirGideonOfnirTheAllKnowing shields are very strong
@icmycelium12 сағат бұрын
@@SirGideonOfnirTheAllKnowing watch gino do tank build
@SunWarriorSolaire9 сағат бұрын
@@SirGideonOfnirTheAllKnowingstrafing/jumping/crouching/low profiling. Elden ring is the most diverse is avoiding attacking in souls games
@malikhittam144020 сағат бұрын
Beast claw enjoyers like myself already know about the power of ducking. The beast claw r2 is one of the best r2s in the game if you know what you're doing. The charge animation lets you avoid so many attacks by ducking and then you can choose to either follow through with the charge attack or do the feint attack that lets you backflip out of the charge animation, great for spacing. I genuinely think that the beast claw moveset has the highest skill ceiling in the game, and can look absolutely broken with enough practice
@buckyhurdle477619 сағат бұрын
Its the most fun PVE weapon for sure, I love playing through and looking for horizontal attacks
@mfspectacular18 сағат бұрын
i just hate how it hides your gauntlets
@buckyhurdle477615 сағат бұрын
@@mfspectacular its unfortunate but I just wear no gauntlets so it doesn't look weird when you switch weapon and gloves appear all of a sudden
@Lost1ntheSauc312 сағат бұрын
Definitely doing a playthrough with them now thx for the info fella
@baldgaming62042 сағат бұрын
@@buckyhurdle4776its really strong in pvp as well if you know how to properly execute the one handed true combo. Ridiculously powerful
@StarShade016 сағат бұрын
I had someone tell me that skill expression is discouraged on the DLC bosses because of how aggressive they are. Ooloh is here to prove them wrong.
@gestalt75299 сағат бұрын
“Skill issue” stays winning
@someguythatdoesstuff76588 сағат бұрын
Messmer is a dodge stylist's wet dream (I am that mf)
@costelcosmincazan23218 сағат бұрын
Skill expression in Elden Ring is a choice, not a necessity. Its neither encouraged or discouraged. It is the players choice how to engage the boss.
@chantjelly677317 минут бұрын
It is discouraged though. You're making the bosses harder for yourself by trying this stuff. I think you're mistaking "discouraged" with "impossible"
@ulysses534023 сағат бұрын
New Oolah content situation is crazy
@ogyeez11 сағат бұрын
Nice critical title lmao😂
@cameronbarry19815 сағат бұрын
I first noticed the utility of this sort of thing when fighting Margit for the first time. The majority of his swings would fail to hit me if I was in the middle of a low attack animation. It's a bit precise, but I've tended to find ways to utilize it against various bosses. The magma wyrm/butchering knife two handed heavies are one of my favorite ways to get low.
@jaisalrw349421 минут бұрын
The coolest "gesture to dodge combo" thing was demonstrated by Kamies in his pontiff sulyvahn parry tutorial 8 years ago
@BdrRm22 сағат бұрын
There's also: Greataxes rolling attack Colossal weapons rolling attacks Some hammers heavy And I think Roar of Rugalia also ducks some attacks.
@senjai7730820 сағат бұрын
Beastclaw heavy attack
@tasin277611 сағат бұрын
Colossal sword running R2
@PettyMean8 сағат бұрын
Was fighting sewer Mohg a while ago and accidentally shackled one time too many, causing me to duck one of his swipe attacks. It left me completely baffled at the time; glad to have an explanation for it!
@Sinhsseax16 сағат бұрын
I adore low profiling. At first it only becomes apparent when learning a boss, doing an attack/other action outside of your punish window and getting saved by it. But then you keep doing it like that and realize it's consistent. Happened to me with Mohg and Jumping Heavy Attacks. In fact, it makes many jump dodges viable in the first place, like for Rellana. There's just some really good synergy between jumping as a mechanic and this "mechanic". Later on, you may start actively looking for opportunities like that, optimising a brutal fight like Consort Radahn. (Fighting him with a greatsword is so much fun.) Some things in Elden Ring just feel like happy accidents. I don't know if this has ever been even vaguely thought about by the developers or if it is just a result of some good core gameplay. But it's cool and I'm gonna use it. Accidental genius is genius too.
@widedog739722 сағат бұрын
This kind of video style reminds me of Zullie the Witch.
@Dyrock66611 сағат бұрын
I think that's what he was going for given they were inspired by Zullie's style. Really cool to see imo
@evilfungas18 сағат бұрын
I normally learn what can be ducked by experimenting with jumping attacks and seeing what moves I end up low profiling. I rarely use ducking on its own because unless you're low profiling with an attack it's rarely more optimal than just rolling, which is easier and less risky. But it is fun to pull off.
@Cellthegamer19 сағат бұрын
2:15 this is the worst way of trolling i've ever seen 💀
@glisteninggames298123 сағат бұрын
here before the cheating accusations
@DarkLitUniverse25 минут бұрын
I like doing this with AoTC: Horns since it lets you get the full charge off it you time it right.
@_iRBiS22 сағат бұрын
Great video as usual, thanks to you for always being up to the task and also to Franz for this great idea ♡
@mitchellradspinner449120 сағат бұрын
super cool, great work!
@yuribrando498722 сағат бұрын
I think that the reforged mod did implement this mechanic with the ducking, it fits so well with ER with the more accurate hitboxes
@abdalla855816 сағат бұрын
I feel like I am taking a course, this is amazing!
@TheAlienPoison17 сағат бұрын
Like you demonstrated, jumps can also jump over some attacks.
@Saixga20 сағат бұрын
A very cool one I remember is seeing someone use Mohg's Shackle to duck under Astel's teleport grab attack, but I can't seem to find it now. I never got around to trying it, so I don't know how consistent it is.
@randomjazzpicture51087 сағат бұрын
ooloh the wizard
@El_FzEq12 сағат бұрын
lol so glad the braids don't have hitboxes
@chaoskiller608420 сағат бұрын
The problem is that it's simply not clear enough that this is possible, even less than jumping anything that isn't strictly a grounded attack, players will almost never figure this out naturally unless they watch advanced players play.
@glisteninggames298119 сағат бұрын
which is a good thing because it rewards the players that experiment and think outside the box. there is always something new to figure out. this adds a lot of replayability to the game/bosses when you think you've already learned them. not everything should be immediatly clear in a souls game
@evilfungas18 сағат бұрын
It's good because it adds an extra layer of depth for people who enjoy learning bosses. Most people will never need this but it's good that it's there.
@glatykoffi667216 сағат бұрын
@@glisteninggames2981 Attack clarity is part of the design contract. The player is restricted to trash mob stats but use an i-frame tool. Mobs get better stats but have movesets to accomodate the i-frame tool. If you gotta eat an attack to deal with it, it's cheeks and that's why the actual intended actions like jumping are made sure to be consistent. Good replayability comes from better observation and execution (like exploiting tracking), not random interactions that can borderline jank.
@geordiejones561816 сағат бұрын
Elden Ring is the easiest to get into, but the variety of build and the high skill required to master any of them is what's so rewarding. There's too much for any one player to figure out on their own without literally a thousand hours trying out everything. What you're looking for is Sekiro, which clearly lays out exactly what you have and how you can use it, while still giving you creative options via the skill trees and tools. The former is easy to learn and hard to master, while the latter is hard to learn and easy to master.
@glisteninggames298116 сағат бұрын
@@glatykoffi6672 Idk what your point is with the design contract thing and eating attacks to deal with it, so I'll just respond to your last sentence. My reply implied alternate dodges/punishes in general with the replayability thing. And even those random interactions with ashes of war can add replayability, because it still allows you to fight bosses in ways you didn't know existed.
@taytertot938220 сағат бұрын
I’ve noticed most frequently it with a few of the jump attacks. Anyone else? I think greatswords and colossals
@somegalnamedseelpit37133 сағат бұрын
Neat explanation of this tech! By the by, what's the song used as BGM here?
@oolohСағат бұрын
Ocarina of Time Lofi - Mikel
@TheGarbageMann5 сағат бұрын
I wanted to abuse this so much rellana, sucks that it isn't that easy to execute with some weapons
@GeniXAshina19 сағат бұрын
i love the new editing style, only issue is the font isn’t comic sans :(
@Lost1ntheSauc312 сағат бұрын
Might make it too whimsical
@irlgoron18 сағат бұрын
1:19 I've done this purely on accident against both Melania and Rellana. I wish i still had the clip lmfao
@megabound2929 сағат бұрын
What mod do you use to practice these bosses?
@YxngSho18 сағат бұрын
I lowkey wanna see you do a no roll run on some bosses
@josetomascamposrobledano461820 сағат бұрын
Praise the Useless!
@interloper958918 сағат бұрын
It's actually extremely useful for no roll, or even just getting hits in you normally wouldn't be able to
@Sinhsseax16 сағат бұрын
@@interloper9589 Yeah, with a boss like Consort Radahn, who recovers stance so fast, having so many horizontal slashes you can low profile while getting an attack in is a godsend.
@antotizwell921519 сағат бұрын
i miss your voice
@JoseViktor409918 сағат бұрын
Actually, Souls hitboxes are quite janky, but as is quite optimization unfriendly making precise hitboxes all the time, they make something very simple; making hitboxes unfair also in your favor. With jumping this is more evident, as half of your hitbox is completely disabled.
@prodanalexandru21918 сағат бұрын
nice job on explaining this stuff!!! and thank you for sharing your knowledge on this.