Elden Ring Co-Op RANDOMIZER - #10 - I think the game is confused...

  Рет қаралды 3,945

PlayFrame

PlayFrame

Күн бұрын

Пікірлер: 33
@Sumaleth
@Sumaleth Күн бұрын
Dan: It's very fun watching you play from the spectator view. Dan has discovered the joy of watching let's plays. :P
@arkhamarchitecture5186
@arkhamarchitecture5186 Күн бұрын
Dan: I really wish Fromsoft would add seamless co-op themselves Fromsoft: Introducing Elden Ring Nightreign
@emkerr90
@emkerr90 Күн бұрын
Right? I think they're spying on playframe
@Ahrpigi
@Ahrpigi Күн бұрын
A while back From said they're aware of the mod and think it's really interesting. It would be nice if it affects their approach to co-op in future games.
@castlevaniasonataofarealsh3222
@castlevaniasonataofarealsh3222 16 сағат бұрын
I think they're pretty clearly taking inspiration from a lot of different mods for Nightreign which I wholeheartedly approve. Obviously it's a roguelike and taking inspiration from Elden Ring randomizers, but also taking some features from mods like Elden Ring Reforged with the enemy codex, and a playable character based around Sekiro deflects.
@Thraim.
@Thraim. 4 минут бұрын
People have been asking for easier co-op since Demon's Souls. They could've changed their approach over a decade ago, yet they stubbornly kept doing the thing no one asked for.
@Manduck2k3
@Manduck2k3 Күн бұрын
I Kerf is the measurement of material removed by a cutting tool. So like on a table saw, the width of the saw blade would be referred to as 1/16" kerf Also bell bearings are actually a thing. It's the steel ball inside of a piece of jewelry called an Angle Caller.
@GreyGanado
@GreyGanado Күн бұрын
Kind of ironic that two guys who name their characters after jingle bells don't seem to know what bell bearings are. :D
@gophermanX
@gophermanX Күн бұрын
Just fyi Dan Jones, the rakshasa armor doesn't make you take more damage, it just has abnormally low defense for its weight.
@thearcanian5921
@thearcanian5921 Күн бұрын
I mean, that is taking more damage. Just due to armor value instead of a debuff.
@Healermain15
@Healermain15 Күн бұрын
Yeah, but there isn't some hidden mechanic going on.
@undevelopmentteam
@undevelopmentteam Күн бұрын
Rule number one of painting: Whatever isn't covered will get paint on it. Rule number two of painting: Paint will get behind tape.
@Ultracity6060
@Ultracity6060 Күн бұрын
"I will happily take bugs rather than cold chocolate." ~Dan Jones, probably.
@nerdy_crawfish
@nerdy_crawfish Күн бұрын
36:00 You might have heard this one because you work in games but there is a thing call in software development called rubber ducky debugging. If we get stuck we will talk through the code we are stuck because most of the time just talking about the code will cause us to spot the error. Why a rubber ducky? Because when, not if, when we get mad at how dumb we were for missing an obvious error the ducky can handle being squeezed, twisted, or thrown across the room in anger.
@andrewgrant6516
@andrewgrant6516 Күн бұрын
Merry Christmas, two turtle Dans and a partridge in an erdtree..
@erwinlimawan3158
@erwinlimawan3158 Күн бұрын
2:55 I never noticed it before, but D’s death pose is literally Yamcha. 😂 11:20 It’s gonna be so unproductive Yakuza devs are releasing their game early just so they don’t get mauled by Wilds. 19:28 Very fitting item location.
@insaincaldo
@insaincaldo Күн бұрын
One of the more funny bad boss spawns I have seen, was the first seamless run I watched someone start. They had the last giant at Stormvale, baring the entrance. Pretty tough wall for them, having not yet gotten access to proper weapon upgrades.
@isaacsalume6287
@isaacsalume6287 Күн бұрын
14:00 I just realized you're both wearing headpieces that evoke aspects of Miquella.
@dimwarlock
@dimwarlock 10 сағат бұрын
"You are dead on the floor and I can't talk to you... that is really funny!" - Dan Floyd 2024
@gigabyte2248
@gigabyte2248 14 сағат бұрын
Insider knowledge trivia? Well, I'm currently manager for a university cleanroom lab, after doing an electronics PhD and spending a couple of years in industry. I love, love, love talking about the stuff I do, and I'm about to go on a big rambling tangent in a moment, but I'll share a short (and maybe slightly mean) nugget of knowledge first: professors do not get to be professors because they are very clever, professors get to be professors because they're good at winning grant funding. The actually clever people tend to go and do whatever it is they're interested in, while professors are the ones who can sell their research and bring money into the university. It's the reason I left: I'm a clever scientist but too shy and anxious to sell anything, so being an actual academic researcher was a dead-end career for me. OK, big, long rambling tangent time: being on the inside, I know how electronics chips are made. All the way through, from chunks of silicon to stick-'em-to-a-circuit-board chips and beyond. There's basically 4 processes that happen to wafers in a cleanroom: selecting areas to keep/remove, depositing (adding) material, etching (removing) material and assorted transformation processes. - Selecting areas to keep/remove works like old photography films: coat the wafer with a light-sensitive resin (photoresist), use a mask or projector to expose regions to UV light, then a developer solution to remove some regions while keeping the others. Photomasks have microscopic shapes and patterns they can transfer into the photoresist, or you can use projector optics to miniaturise a pattern to the microscopic level. The photoresist resin is normally pretty good at resisting other processing steps, allowing you to combine them to make patterns in other materials. - There are two main ways to deposit material: physical vapour deposition (PVD) and chemical vapour deposition (CVD). PVD is mostly used for metals: start with crucible of metal in a vacuum chamber and physically force it out, either by heating it up or using an electrical power supply to make a plasma and bombard it. Metal sprays off and deposits on the wafer. CVD is mostly used for insulators, like silicon dioxide (glass): supply one or more gases into the chamber that contain the elements you want, heat the wafer up, chemistry happens on the wafer's surface and the gases make the desired layer. For example: tetraethyl orthosilicate (TEOS) is a gas that contains silicon and oxygen so, on the surface of a hot wafer, it breaks apart and leaves silicon and oxygen atoms on the surface to make insulating silicon dioxide. Keep the deposition process going until you've added enough material. - What happens when you dip something in acid? Acidic molecules touch the thing's surface, chemistry happens and the reaction product dissolves into solution, slowly eating away at the thing. Glass doesn't etch in most acids, meaning we semiconductor people are some of the few brave/foolish scientists who tangle with hydrofluoric acid, possibly the nastiest acid of them all. The photoresist resin resists most acids pretty well, though, so we can etch into just the regions we want to. You can take it a step further with plasma: rather than acidic molecules coming from a liquid solution, they can come from a plasma, and rather than the products dissolving away, they can evaporate away. Plasma etching is normally cleaner, but plasmas can be a pain. I spent half an evening a week ago trying to help a student fix his plasma etch recipe, they can be a bit finicky. - There's all sorts of things you can do with a wafer and a furnace. You can generically heat things up to let the atoms reorganise. You can heat up with gases that you want to add in as impurities. You can heat up with oxygen, slowly 'burning' the silicon into silicon dioxide. I've done some work with silicon carbide, which doesn't accept impurities unless you implant the impurity atoms with a small particle accelerator. Those of you who know how a transistor works know that you need touching regions with different kinds of impurities, and this is the top way to put them there. To make a chip: - Start with chunks of very pure silicon. Melt them into a liquid, dip a small silicon crystal in and pull out slowly. Like, less than a millimetre a minute. You end up with a big, fridge-sized perfect crystal of silicon. Cut it into wafers (use a wire saw), then polish them smooth (yes, literally just polish them to fix the damage from the saw). What you're left with is normally about half a millimetre thick. - Almost all wafers get extra crystal growth, after dicing/polishing and before the main course of fabrication. This is normally crystal-growth-CVD, using the right heat and the right (slow) rate of deposition to extend the crystal structure. It's easy to get better, purer crystals than the original wafer, but you can also add impurities as you grow the extra layer, depending on what kinds of transistors/diodes you want to make. Diodes are often made from a vertical stack of crystal layers with different impurities. - Time for the main cleanroom fabrication bit. Depending on what you're trying to make, there can be hundreds of steps: add photosensitive resin, implant ions, etch away the resin, heat it in a furnace, etc. It normally starts by putting impurities in the wafer, then etching into the wafer to make 3D structures, then oxide-metal-oxide-metal, repeated in succession. The first few oxide and metal layers (patterned with the selective photoresist and etching processes) normally make the transistors/diodes, then the following ones are interconnections. - Dice the wafer into pieces (dies). Use a saw, use a laser, use whatever. The more dies you get from a wafer, the more sellable product you get for all those laborious processing steps. Even a speck of dust can ruin a die, so I hope your cleanroom was actually clean. - You now have a finished chunk of silicon, but rarely do circuit board designers put a chunk of silicon on their boards, at least not directly. Instead, let's stick our die to a baseplate (baseplate optional) and surround it with little metal legs held in a frame. To make a connection between die and leg, use a wire bonder. Take a thin metal wire, about as wide as a hair, smoosh it into a metal pad on the die, then smoosh the other end into one of the metal legs. Once you've connected everything, pour plastic into a frame and wait for it to set. Voilà, you have a chip, ready to sell. There's a lot more I could say. About what processes you use when, what can go wrong, how different types of transistors/diodes and different wafer materials change things (not all electronics are made from silicon). But I wanted to write this waffling essay because even a lot of electronics engineers have no idea how chips, transistors and diodes are made. They just buy them, ready to put on a circuit board, and can't even begin to imagine how they'd make something that's better suited for the job they're trying to do. My adventure as an industrial engineer was in power electronics, and knowing what was inside those big power transistor chips gave me some interesting ideas about clever alternative things we could do with those die inside. I hope this has been at least a little interesting and, as is hopefully obvious by now, I'll gladly answer any questions you have!
@bentfishbowl3945
@bentfishbowl3945 Күн бұрын
I've never had many issues with seamless co-op, obviously I don't trust the NPCs but I think the randomizer giving you some quest items early might have played a part. Evergaols are the peak of the jank though. Sometimes a player gets stuck like Jones, in which case a quick fix is to enable friendly fire and give a friendly smack with a fist. Other times one of the players might still be considered outside, so they can't see or hit the boss. Other times you're stuck inside but neither player is actually in so the boss can't spawn by going closer.
@sirB0nes
@sirB0nes 23 сағат бұрын
"If you have a thing in your line of business that most people don't know, but is a neat bit of trivia or fact..." Like anyone with a post-graduate degree, I have a lot you could choose from: "things that most people don't know" is pretty much what grad school is all about.
@emkerr90
@emkerr90 Күн бұрын
1:59 hey, good news!
@alenezi989a3
@alenezi989a3 Күн бұрын
20:40 it's a bloodflame weapon. Like the Mohg spells and weapon.
@R00KTheRacoon
@R00KTheRacoon 22 сағат бұрын
try using the markers for places you been; help keep track of the spots.
@the6ofdiamonds
@the6ofdiamonds Күн бұрын
One downside to working in IT is that you really don't have those "job-specific" things, because the words get thrown around a lot, sometimes by people who have zero idea what they mean. We do get a ton of acronyms and abbreviations, though.
@TheAdarkerglow
@TheAdarkerglow Күн бұрын
I stack my skeletons by the curb and let people take as many as they want.
@ADruid25
@ADruid25 Күн бұрын
3:24 *sad Thiollier noises*
@edge1710
@edge1710 Күн бұрын
I recon you can move straight to the next From soft Seamless coop randomizer after finishing this one. (If you stretch it out a bit)
@Sphagnopsida
@Sphagnopsida Күн бұрын
💙
@Randommishaps
@Randommishaps Күн бұрын
You should play Lords Of The Fallen, it has seamless co-op
@yentried
@yentried Күн бұрын
~36m 1 million USD in cash doesnt actually take up that much room if you use hundreds
@TheArtfulTarrasque
@TheArtfulTarrasque Күн бұрын
You guys excited for Elden Ring Nightreign?🤩
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