When you spawned the food and the creatures "follow its path", it reminded me of the ant colony simulation. The ants walk randomly in all directions and each ant puts traces behind, and when it finds food it returns to the colony and puts different trace that lead to the food source. All the nearby ants then follow the path to the food source. An amazing strategy inspired by ants in real life.
@finn85183 жыл бұрын
not to mention each ant that follows the path puts down the same markers and slightly deviates from the path, meaning it gets stronger and stronger as well as more optimized over time
@jarjab2games2 жыл бұрын
It woukd be very interesting if the brain cells in this life ending could evolve to share information. Maybe that kind of behavior would be a good way of implementing it. Though it would also be interesting just to see brain cells that tell other cells in an area when a condition is met.
@HexaflexagonFan Жыл бұрын
it reminds me of a slime mold -
@KiithNaabal3 жыл бұрын
Human Programmer: Bugs are Features in Evolution [sets cell size to 1.5] Evolution: Hold my beer.. [abused quantum physics to become more efficient in photosynthesis]
@Noferrah3 жыл бұрын
for those wondering, yes, its actually legit kzbin.info/www/bejne/paOYooFmiK19eZY
@TurtleAcademyFarsi2 жыл бұрын
or, we just haven't figured the quantum states properly.
@CoreStarter2 жыл бұрын
@@TurtleAcademyFarsi photosynthesis literally abuses how light reflects inside objects.
@humanleader1842 жыл бұрын
well i don't think there's any quantum stuff going on here. the cells still occupy a rigid lattice, it's just a graphical bug from them being displayed on fractions of pixels rather than full ones.
@data4miya8 ай бұрын
@@humanleader184 The OP is talking about actual evolution, not the simulation.
@lordofleviathans84323 жыл бұрын
I think an update that could be good would be environmental factors. Maybe temperature or moisture level or something like that could affect the organisms somehow, and different areas of the grid would favor different organisms and stats, and you could watch the organisms adapt as you edit their environment
@KindOfWitch2 ай бұрын
yesss
@EpicMiniMeatwad3 жыл бұрын
The ability to leave a property on the ground is quite interesting
@TVtheTV2 жыл бұрын
It's like they leave their own little mucus trails. Cute!
@beep_the_foolish Жыл бұрын
I didn't expect to find this to be so cool, I'm learning coding and now I really want to make my own life/evolution simulators. I've only messed around with one simulation so far, forcing all mutations to add a cell and nothing else. Also seeing through self. I've ended up with large stationary 'flowers' that either have a lot of killer cells on the outside or armour cells, they will dominate for a while but after the oldest start to die the corpse will prevent new flowers from spawning and will cause massive areas of food that can't be eaten because of the 'wall' of flowers preventing the moving species from breaking through. I always assume this is the extinction event because the moving creatures lose more and more territory and they can't kill the flowers. Eventually though, there will just enough of a hole for a moving creature to get in, they then breed like crazy and eat all of the food. This creates space for the flowers to breed again and the cycle repeats. I thought that my simulation would create very large creatures that would all go extinct very quickly, instead it seems that the flowers reached a good design and now whenever they mutate that new design dies off quickly and the species remains almost the same even over long periods of time. The moving creatures do change and I think they'll eventually cause the final extinction due to being eventually unable to break through the 'wall' probably because they're too fat or scared of killer or armour cells.
@beep_the_foolish Жыл бұрын
every moving thing is now a fat blob with loads of eyes that constantly jitters due to being scared of everything while the flowers are all armoured with killer 'tails' that scare off predators. The largest creature was 36 cells edit: actually, there are no predators, the blobs are so scared of everything that they just jitter in place until they either die and their corpse is eaten by another blob or the flowers die and they can run past them to the food. The blobs have learned that their survival is not up to them, their many eyes are only useful for watching the walls of deadly flowers close around them as they shiver in fear. If they are lucky the flowers will die of old age and they can suck up enough food to breed a bunch of new blobs to repeat the process.
@beep_the_foolish Жыл бұрын
I've created shoggoths that only know fear. Their own parents, children and the endless walls of encroaching flowers. I'm honestly kind of upset and disturbed.
@noidea5597 Жыл бұрын
Thats very interesting!
@one_logic4 ай бұрын
How do you make your own
@beep_the_foolish4 ай бұрын
@@one_logic code
@omegahaxors9-113 жыл бұрын
Don't set it to a value under 1 though, it will lock up.
@Luredreier3 жыл бұрын
What value? The cell size one?
@finn85183 жыл бұрын
he did at 3:44
@varrantgreen42593 жыл бұрын
Be interesting if movers produced less than stationary producers.
@infinitytower89572 жыл бұрын
There’s a setting where you can disable moving producers entirely
@frowner_and_co3 ай бұрын
@@infinitytower8957thats not what he means
@vanderkarl39273 жыл бұрын
havoc on the bitrate lol
@osterlaich63952 жыл бұрын
Dung beetle are rather important. There is a reason why I am on and on about dung beetle. Less stagnant food areas.
@jeffr37733 жыл бұрын
that's awesome, you go find some pond water or a blood sample and look at it under a microscope and that's exactly what you see
@iamsushi10562 жыл бұрын
Oh boy the KZbin compression algorithm does not like this
@Luredreier3 жыл бұрын
I *need* to try this out myself.
@Green241523 жыл бұрын
Wait, why do they move away from mover cells and move towards armor cells?
@Tsuchimursu3 жыл бұрын
Herd mentality, if there are others surviving in that direction, it's likely possible to find food there. Movers are often predators so better run away? Or it's just luck. The behaviours are random mutations.
@wiez5433 жыл бұрын
Maybe plants got armor
@akariyorukage95883 жыл бұрын
Thank god you linked the artist of the bg music :>
@DiamondSane2 жыл бұрын
2:58 this reminds me a city
@Graverman3 жыл бұрын
cool bug xD
@mistycremo93013 жыл бұрын
To be honest... you should probably fix that instead of trying to keep it. You could replace it with something like a "trails" toggle, but it definitely shouldn't be allowed to exist in it's current form. I've also noticed that custom-sized grids tend to be off center, and that the "reset camera" option doesn't handle them quite as well
@Djones3143 жыл бұрын
this is valid
@Jkauppa3 жыл бұрын
neutrons are also random things, as everything else, according to the soup model
@Jkauppa3 жыл бұрын
emergent behaviour (random creations), under that assumption, you just let it randomly try all combinations
@Jkauppa3 жыл бұрын
who created the minimum pieces
@Jkauppa3 жыл бұрын
God did
@Jkauppa3 жыл бұрын
but you are gods
@Jkauppa3 жыл бұрын
you simulated bacteria
@wun_zee35993 жыл бұрын
is the ambient music also on that soundcloud account? if not then where can i find it?
@johnsmith-lz4kk2 жыл бұрын
maybe a difrent kind of producer wich uses 1 food ( and maybe something like water or it uses extra time) to create fat wich stores food
@shrekeyes24102 жыл бұрын
Nice idea!
@johnsmith-lz4kk2 жыл бұрын
@@shrekeyes2410 thx
@johnsmith-lz4kk2 жыл бұрын
the fat does not have to be visible of course
@end-quote3 жыл бұрын
have you checked if your simulation is Turing Complete?
@spooder15682 жыл бұрын
I dont think it would be. This is evolution, not cellular automata.
@puntedhat50253 жыл бұрын
What is actually happening
@Wib02 жыл бұрын
The rumble in the music is terrible. I had to mute because it is soooo anoying. Great video though. Awesome to watch CA in whatever from.
@lucianmaximus47417 ай бұрын
Gematria444:360=1.23*Monad
@AnApePlaysMinecraft3 жыл бұрын
soil
@Zeropadd2 жыл бұрын
😱
@wiez5433 жыл бұрын
This is how God created string theory. God: How do we get rid of the fractal dimensions Holy Spirit: That's not a bug, that's a feature
@one_logic4 ай бұрын
Holy Spirit is God, no?
@yetidoesstuff2283 жыл бұрын
Wot
@brothernicole31129 ай бұрын
0:03
@MrRyanroberson12 жыл бұрын
Try 1.2
@dodgerberlin2 жыл бұрын
Try 3.14...
@jessasto9472 жыл бұрын
In the beginning was the Word, and the Word was with God, and the Word was God. 2He was with God in the beginning. 3Through him all things were made; without him nothing was made that has been made. (John 1:1-3)