Empires of the Undergrowth - Ant Colony Management RTS - 08 - Matabele Ants 5.2 (Drive Them Back)

  Рет қаралды 836

TortugaPower

TortugaPower

19 күн бұрын

Let's play the release version of Empires of the Undergrowth, another fantastic title from Hooded Horse, and a game that I love and easily recommend to folks who like Dungeon Keeper games. This is an ant colony management game (thus also reminiscent of SimAnt), with a tech tree and a very fun (if short) story mode.
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► Series playlist:
• Empires of the Undergr...
Empires of the Undergrowth will fully release from EA on June 7th.
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Empires of the Undergrowth on Steam:
store.steampowered.com/app/46...
Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.
Forge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. Control a variety of warrior ant species in intense battles, command your workers to build and supply an ever-expanding base, and protect your queen at all costs while navigating the unique threats and opportunities of the insect world.
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Tortuga's Discord ► / discord
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Пікірлер: 11
@joesmutz9287
@joesmutz9287 17 күн бұрын
My trick with this one was to intercept the Driver's supply lines. Let them kill the defenders, and hit them while they start moving the corpses themselves. Most of their workers will drop corpses to fight, so if you can distract enough, you can grab food and push them back with only minimal risk
@TortugaPower
@TortugaPower 17 күн бұрын
I think it's a great strategy. I like the addition of attacking the middle of their line en route, too, so that you weaken their assault on the termites. They are too strong (IMO) to face all at once, either going to or coming back, so I found weakening first then blocking later best.
@StrategicPlanner13
@StrategicPlanner13 17 күн бұрын
Because the Matabele ants are so expensive, it really helps to build a group of workers to act as food haulers. The soldiers can fight, the medics remove casualties and the workers bring back the food.
@TortugaPower
@TortugaPower 17 күн бұрын
I see the logic there
@insertjokeh3r3
@insertjokeh3r3 17 күн бұрын
The ai doesn’t harvest dead queens so when they kill off a mound you can send some workers to go harvest the queen for 800 food. Also you probably could have pillaged that first mound for all its food instead of letting the drivers have it.
@TortugaPower
@TortugaPower 17 күн бұрын
Good to know! (And I never tried killing them myself, or how much more helpful that is)
@deathclawproductions6723
@deathclawproductions6723 16 күн бұрын
This is arguably the easiest 5.x level (at least on Medium difficulty), you can actually beat this level on Day 2 if you know what you’re doing IIRC The Devs are planning a balance patch for both these levels and freeplay at some point.
@StrategicPlanner13
@StrategicPlanner13 17 күн бұрын
Also, you should bump the difficulty up a bit on this one. It gets much more challenging.
@TortugaPower
@TortugaPower 17 күн бұрын
Yeah I said it at the end: normal difficulty here was wildly different than in 5.1. Not well balanced IMO.
@Maras666
@Maras666 18 күн бұрын
Aaaaaaaaaaaahhh, gimme more HWRR xD
@TortugaPower
@TortugaPower 18 күн бұрын
Poor Ants were feeling left out :)
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