⤷ End the year. - Android: Netrunner // LIVE

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Metropole Grid

Metropole Grid

Күн бұрын

Пікірлер: 8
@Evilawn
@Evilawn 8 күн бұрын
Happy new year and thanks for all the AMAZING content in 2024! Looking forward to 2025!
@din5ixfg
@din5ixfg 8 күн бұрын
x2!
@peterbatterton9449
@peterbatterton9449 6 күн бұрын
Happy New Year Andrej!
@tesseract5
@tesseract5 4 күн бұрын
Hi Andrej! Thanks so much for great content. We love your videos in Munich. Can you help with one crim question - if running with Inside Job, Malandragem, S-Dobrado and the Corp rezzes an ice with an on rez face heck (like Pulse, Anemone, or even Anansi) does the face check fire or is it *all* bypassed? Thanks in advance 🎉
@MetropoleGrid
@MetropoleGrid 4 күн бұрын
Hey tesseract! If you're referring to the non-subroutine text on those ice, whether or not it resolves is entirely dependant on what the exact text is. The classic example of this interaction is Tollbooth, which forces the Runner to lose three credits when the Tollbooth is encountered. All of the bypass tools you listed are structured roughly similarly: "Whenever you encounter a piece of ice, bypass it." This means that both players have an ability that fires when the Tollbooth is encountered - the Runner's effect will bypass the Tollbooth, while the Tollbooth's effect will make the Runner lose three credits. When two conditional abilities have the same trigger, the active player (the player whose turn it is), is required to fire their abilities first. Now since it is the Runner's turn, they are the active player and have priority, and so they fire their bypass trick first when they encounter the Tollbooth. Once the Tollbooth is bypassed, the Runner is no longer encountering the Tollbooth, and the window for the Tollbooth to sap three credits is no longer active. The Tollbooth's effect fizzles. In short - bypass should always beat 'on encounter' ice text, since the bypass always happens first. All that being said, the three ice you mentioned don't have 'on encounter' abilities. Pulse and Anemone have 'on rez' effects, and Anansi has a 'when an encounter with this ice ends' clause. Bypass does not interact with 'on rez' at all. Not only is ice is rezzed during the 'approach step' of a run, well before the Runner has a chance to do any bypassing, but regardless of how the Runner is going to interact with the ice, it was rezzed. Anansi's 'when an encounter with this ends' clause will also fire if the Anansi is bypassed. The Runner did encounter the Anansi - that's how they fired their "Whenever you encounter a piece of ice, bypass it" text. As we mentioned in the above Tollbooth case, once the Anansi is bypassed, the encounter with the Anansi ends. Therefore, an encounter with the Anansi ended, and the subourtines weren't fully broken. Zap! Inside Jobbing an Anansi can be pretty rough. Notably, this works entirely the same with ice with "When the Runner passes this ice" clauses, like Tatu-Bola or Phoneutria. If you do need to bypass an Anansi safely, I'd recommend a Capybara - if the Anansi is derezzed, its harmful text won't be active. Hopefully that helps. Thanks for the kinds words too, eh!
@tesseract5
@tesseract5 4 күн бұрын
@MetropoleGrid that is an incredibly brilliant answer and solves everything. We looked on Netrunner DB and the cards and rulings but your answer thoroughly clears it up, thank you so much 👍🎉
@tmkfnetrunner
@tmkfnetrunner 7 күн бұрын
Imagine if Environmental Testing was a Job, a reason to play Az
@MetropoleGrid
@MetropoleGrid 4 күн бұрын
"Hobby" subtype.
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