Loving this tutorial series, excited to see what we'll add next!
@NightRunStudio5 ай бұрын
Glad to hear it; thanks for sharing. Next video should drop early this week.
@fr0th4 ай бұрын
This entire series has been wonderful so far. Thanks for putting in the tremendous work to make it. As an artist who's worked in Unity for a long time, it's been very enjoyable to get into the code. Your presentation keeps things easy to follow and I'm finally starting to understand how to build this logic myself (at least a little bit)! I'm excited for the next episode!
@NightRunStudio4 ай бұрын
Thanks for the comment--that's super encouraging to read! I'm on a brief hiatus at the moment as I focus on my own project, but I'm planning to return to the series at the end of the month, and should keep the regular releases going then! Good luck as you keep moving forward with your own project!
@kamm30214 ай бұрын
Thanks 👍🏻 Yeah please make a quick video about top and down attack animations
@Mccev_Roric5 ай бұрын
I am interested in setting up the animations to go up and down for taking damage! Edit: I'm interested, what else are you going to add to the game, some things I'm interested in is adding stairs, and an inventory system to pick up items on the ground and use them, and them, like potions (like damage up or healing) and more gun variants (I can make these by myself :) ) Oh! and a shop, and you get coins form killing enemies Those are just some ideas!
@m7w1212 ай бұрын
yessss please make a quick video about top and down attack animations
@yokami_94085 ай бұрын
For anyone having problems where the goblin doesn't attack or switch every frame between attacking and chasing when entering range, change the interpolate mode to "none" in your RigidBody2D. I had this on extrapolate and this was an issue for me.
@yokami_94085 ай бұрын
Ohhh, i followed all your last tutorials, then tried to do this myself. Let's see if i got it correctly
@NightRunStudio5 ай бұрын
Let me know how it went! I introduce a couple different concepts in this one, so I'd be interested to hear if you like them, or if you found a better way.
@yokami_94085 ай бұрын
@@NightRunStudio I tried to add line of sight with raycasting, which went well, and i was trying my hands at pathfinding. For the attack, i had a similar method where i detected the distance to the player, but i could only play the animation, and it was just looping over and over. I tried creating a raycast that would come from the enemy and swing in a 45° angle, and detect if the raycast was hitting a player and the player was in range, but i failed and had stopped trying for now. One thing i can't find anything about, but seems very important, is how to make stairs, and elevated platforms work.
@NightRunStudio5 ай бұрын
@yokami_9408 that one is on my list! There’s just so many videos to make that it’s still 4-5 videos away.
@Alexcraft500113 күн бұрын
Great Video, I have the problem, that if my enemy attacks, he Shops at the last frage of the Animation and doesnt have Animations after this(he still goes after me).
@NightRunStudio13 күн бұрын
That sounds like an issue in the Animator. Do you have a transition set up so he can leave the attack animation and go back to chasing? If so, I’d double check the conditions… what are they and are they being met?
@Alexcraft500113 күн бұрын
@@NightRunStudioI have to set the conditions to the Opposition of the Video or else all animations just stop. I copied the Code perfect.
@c4bleturn4383 ай бұрын
I don't really understand how to Timing the attack although you mentioned it
@NightRunStudio3 ай бұрын
Which part seems to be confusing? (Maybe I can clarify).
@c4bleturn4383 ай бұрын
As for the damage dealing, I don't know how you managed to time the enemy's hit and reduce the player life that's Great actually but I want to understand that process
@c4bleturn4383 ай бұрын
@@NightRunStudio9:11
@c4bleturn4383 ай бұрын
@@NightRunStudioI finally fix my project bro I understand now, how it works thank you so much 🙏🏻❤️
@NightRunStudio3 ай бұрын
@@c4bleturn438 Awesome! Glad to hear it's working.