Knockback Effect (with Dodging!): Action RPG in Unity Tutorial #11

  Рет қаралды 1,346

Night Run Studio

Night Run Studio

Күн бұрын

Пікірлер: 20
@PyroSVK2266
@PyroSVK2266 4 ай бұрын
Hi! I just wanted to say that your tutorial is very helpful and I enjoyed it a lot! Hopefully you'll continue in this series.
@NightRunStudio
@NightRunStudio 4 ай бұрын
Thanks for the comment; it's super encouraging to read these sorts of comments. Good news! I'm putting this finishing touches on the next video and should be releasing it later today :)
@kamm3021
@kamm3021 4 ай бұрын
Thanks for the amazing series, waiting for upcoming episodes 😃
@NightRunStudio
@NightRunStudio 4 ай бұрын
Glad you enjoyed it! My vacation ends in about a week, and then I plan to resume the series. So more videos are soon to come!
@yokami_9408
@yokami_9408 5 ай бұрын
let's goooo
@yokami_9408
@yokami_9408 5 ай бұрын
I'm gonna try to make my character attack
@NightRunStudio
@NightRunStudio 5 ай бұрын
@yokami_9408 nice! I am planning to start player attack with the next video, but it’s so good to try to do it yourself anyways-you always learn so much that way.
@joshualunn760
@joshualunn760 5 ай бұрын
Loving the straight-forward step by step coding and explanations, looking forward to getting some power to fight back!
@NightRunStudio
@NightRunStudio 5 ай бұрын
It’s coming up next episode! I’m looking forward to it, too. It’s killing me spending so much time with the first enemy!
@random_precision_software
@random_precision_software 5 ай бұрын
Oh wow I really need to re-evaluate my coding, your style of coding makes it much easier than the way I do things lol
@NightRunStudio
@NightRunStudio 5 ай бұрын
Haha... That's one of the things I find so useful about tutorials. I love trying things on my own, then checking out how other people to do it so I can learn how to be more efficient/effective. Sounds like you're finding the same thing!
@lukascervenka9834
@lukascervenka9834 22 күн бұрын
I have a question. If I set the cooldown to about 20. So after the first attack, the enemy runs towards the hero and starts moving him around the field until his next attack. Am I doing something wrong or do I need to complete some condition? I am asking for a lot of advice.
@Mccev_Roric
@Mccev_Roric 5 ай бұрын
Hi, it's been a while! I have not been working on my game because of something not working. whenever I publish my game to unity play, the game is frozen at 90%, I have followed tutorials of how to fix it, but it never works, the funny thing is that I already published the game, I'm just adding updates to the already existing game. My friends want to give advice, so that's why I want to publish it, have any ideas?
@Mccev_Roric
@Mccev_Roric 5 ай бұрын
Here's in update: When I press to 'publish' the game, after the download, it gives me an error: Curl error 55: Sending data failed with unitytls error code 1048579. I did not change anything, so I don't understant why this is happening
@NightRunStudio
@NightRunStudio 5 ай бұрын
That’s super weird. Unfortunately, I don’t have any experience with Unity Play, so I haven’t experienced anything like this before. Sorry I can’t be more help!
@Mccev_Roric
@Mccev_Roric 5 ай бұрын
@@NightRunStudio I got the game to run! seems like going from 10 enemies to 3 helps the memory go from 190 mb to 30, I don't really understand how the change is that big, but I will look into it
@NightRunStudio
@NightRunStudio 5 ай бұрын
Glad to hear your pinpointed the problem. Weird stuff-but at least now you know how to move forward.
@HIDEY_RUNNYpigs
@HIDEY_RUNNYpigs Ай бұрын
The tutorial was really good but I ran into an error that says "Coroutine couldn't be started because the the game object 'Player' is inactive! UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PlayerMovement:KnockBack (UnityEngine.Transform,single,single) (at Assets/Scripts/PlayerMovement.cs:45) Enemy_Combat:Attack () (at Assets/Scripts/Enemy_Combat.cs:22)" after the player dies it that normal?
@NightRunStudio
@NightRunStudio Ай бұрын
That is pretty normal. Eventually we should put some death logic into the game to avoid this. In the meantime, if you put if(player.gameObject != null) in the previous line it should fix the problem so that it only tries to run that line if player is active.
@HIDEY_RUNNYpigs
@HIDEY_RUNNYpigs Ай бұрын
@@NightRunStudio Ok thanks!
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