Showing him hiding throughout the city was very neat, you don't see that kind of effect a lot in SRW (because it may contradict where you're actually fighting, I imagine)
@spiddoodle11 ай бұрын
I'm pretty sure that the fear of inconsistent terrain was the reason why older attack anims were more barebones. There were occasional rule breakers in the past (A Portable EZ8) but DD breaks the terrain "rule" very often and new ssrs usually have a preset background for the entire animation. I honestly don't mind inconsistent terrain but it would we nice if attacks had slight terrain exclusive changes (buildings or ground get replaced with generic asteroids)
@brunnen111 ай бұрын
uh, is this the most attacks the endless waltz version has had in srw?
@nugrahadwiky615111 ай бұрын
Well... In any console or handheld srw games, every units from EW except Wing Zero, Heavyarms Custom and Tallgeese 3... The others only has three attacks from their weapons. So be thankful to DD for making some many different attack movement as SSR
@MatthewAleligay11 ай бұрын
Yeah and would love if they do this on a new SRW games
@MinhLe-es6yg11 ай бұрын
Well, cannot see any enemy in last attack
@anonymousthekiller519911 ай бұрын
@@MinhLe-es6ygThat's how MAP attacks in this game are. Only some of the handheld games had MAP attacks that were "normal" attack animation instead of having an animation on the map and have visible units being hit
@NathanPeralta-m6q11 ай бұрын
Will an English or Global version of this game ever come out ?