The main problem here is trying to work irl solutions to a game that has wonky fluid physics *at best* That said, the city survived with minimal damages, so that's an irl win. Well done, Matt
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@philosophy_bot41712 жыл бұрын
Bleep, bop. I'm the Meme Bot.
@philosophy_bot41712 жыл бұрын
Beep, bop. I'm the Philosophy Bot. Here, have a quote: "We are what we repeatedly do. Excellence, then, is not an act, but a habit" ~ Groot
@philosophy_bot41712 жыл бұрын
Beep, bop... I'm the Philosophy Bot. Here, have a quote: "I am Groot" ~ Groot
@Insertname08142 жыл бұрын
@@philosophy_bot4171 Beep, bop: I didnt ask
@aaronbush6306 Жыл бұрын
I know a civil engineer is sort of the opposite of a military engineer, but I'd love to see a video of you doing this using the principles of a Vauban defense star. I once helped some friends making a sand castle and realized we'd started at low tide where it'd go under water so spent the next several hours with a shovel making a 3 ring 9 point star that got roughly 10 meters across and 1 meter peak to trough. The castle was eventually taken but it lasted about 2 hours past when the tide would have taken it, which i thought was pretty good, so I thought you might like to have a go
@thePrplMonkey2 жыл бұрын
There's nothing I like more than learning actual engineering from RCE, but I do feel bad we're learning about it in a game with the worst water physics in recent memory!
@matthumphrey49152 жыл бұрын
agreed... awesome last name btw XD
@neetaugemuge3042 жыл бұрын
Agreed
@SnaFubar_242 жыл бұрын
Agreed...
@superkid54852 жыл бұрын
Yeah man he using real to fake and it not work cuz game logic
@nobodyjustbrad27502 жыл бұрын
The physics aren't that bad. What a lot of people don't seem to understand is that the water has an extreme amount of momentum. The water pushing up over his obstacles, even the curved ones, is realistic. The water behind it is still pushing forward. Trying to deflect the wave doesn't work because all of the water not in contact with the wall is still trying to move forward, leaving the deflecting water nowhere to go but up again.
@mathieub39532 жыл бұрын
How those power plants work: Basically the sun heats up the area bellow the mirrors, the hot air is lighter and tries to escape. It can only escape through the pipe in the center. In this pipe are wind turbines.
@bbgun0612 жыл бұрын
Then why does it have mirrors? It should have anti-mirrors. (Or paint the base black)
@mathieub39532 жыл бұрын
@@bbgun061 sorry, wrong word, maybe some kind of glad or different material that sucks in the heat or maybe Glas or lenses.
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@lagrangewei2 жыл бұрын
@@bbgun061 it not mirror, it window, it is basically a greenhouse. there is no lens or reflection involve, the idea is to let the heat enter and heat up the air that is trap under it. if you pain it black, the roof would be heated, not the air, it requires the heat to reach the ground, heat up the ground and hence the air under the roof. if the roof is heated up, the air above the roof would heat up and that would put air away from the system then into it. it basically a play on air pressure, you want the air pressure low so it suck cold air in from the side and pushes hot air up from the center. if the air is of the same temperature on both side of the roof, it would not be effective.
@RexxyRobin2 жыл бұрын
It basically combines the mechanics of a greenhouse, a hot air ballon and a wind turbine
@DraakjeYoblama2 жыл бұрын
Working with these frictionless water physics, I think the best design would be a straight wall with a trench behind it. When the water flows over the wall, it will fill up the trench.
@BigmanHaus2 жыл бұрын
I would say probably trench in front to reduce height first
@lucyk.5163 Жыл бұрын
He should've made them longer. The V shape stuff, the walls should have been longer to avoid the water flooding, or at least to reduce the volume.
@alistairgrey5089Ай бұрын
So in order to save a city from a mega tsunami, we only need a project that costs five times the value of the city itself. Sounds good.
@FoxDog10802 жыл бұрын
I think in this game water physics are quite "linear" A series of walls will work pretty much exactly the same as a bunch of bumps, though bumps let the water drain after When presented with a perpendicular wall, a tsunami will act ignoring momentum from the middle hitting the splitter
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@lagrangewei2 жыл бұрын
the game simulation block are also quite large, so it actually doesn't see alot of thing that are "small" you need a fairly thicc mountain for the game to actuallly "see" it.
@craigbradley6210Ай бұрын
0:12 Span entire oceans ??? 😂😂 Now that would be impressive
@TheEmpireofTheSSXTАй бұрын
Fr!
@maayu81082 жыл бұрын
I'm pretty sure there's no friction in this game's engine, that's why water doesn't slow down when it moves through flat land. The 45° wall actually should work better then just a straight one, but there's no friction so water slow down because it transfers kinetic energy into potential energy, but the overall energy in the whole wave is still the same, so when water finally is able to get through the wall it changes the potential energy into kinetic. Of course some of the water isn't able to get through, because it's kinetic energy is too small. It's probably water which is behind the extremum of the wave because there's less water giving it kickback energy (it's not pushed by anything) that's why only half of the water get's through when the wall is the size of the wave. Normally some of the energy would go into soil, packing it tighter, heating it, even into the sound the crashes make etc. and some water would sap into it earth, so the waves wight would get smaller and smaller, so overall energy in the wave system would decrease and another systems would gain same amount of energy.
@allthingsandres16532 жыл бұрын
Bro you wrote a few paragraphs under a KZbin video but yes you do make some good points
@hellothere66272 жыл бұрын
@@allthingsandres1653 I’ve seen a few pages, i copies it and put it into google docs and it was 2.3 pages long
@allthingsandres16532 жыл бұрын
Wow that's a lot more than a few paragraphs
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@xtrxplex1172 жыл бұрын
Exactly what i was thinking
@drrodopszin2 жыл бұрын
It made me crave a first person game where you randomly wake up as one citizen of a town about to be hit by a giant tsunami and you need to survive.
@PeterLGଈ7 күн бұрын
You awaken in the bedroom of your house in a coastal city suburb. There is a mega-tsunami approaching the city. You have ... a shovel. 😂
@montytiger97002 жыл бұрын
‘I think it was designed by an architect. It doesn’t take the most direct route’ after seeing RCE’s previous spaghetti roads it becomes clear that we must stage an intervention, he is starting to be become what he hates.
@cheffrin37512 жыл бұрын
I came to the comments to tease him about this as well.
@monad_tcp2 жыл бұрын
to be fair, I think that was a downloaded map, but still
@Simon-jv9bm2 жыл бұрын
@@monad_tcp he’s talking about a spaghetti road that he built in a previous video, not the hairpin in this video
@JellyFix2 жыл бұрын
@@Simon-jv9bm This hairpin was build by me :)
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@alvinsjostrom82262 жыл бұрын
RCE: "whoosh, if this was slightly shorter that would have been a disaster" CITY: *coverd in water*
@backyardastronomer2 жыл бұрын
City Skylines is DEFINITELY the best series of this channel together with Planet Crafter and Timberborners!
@NiklasTheFox2 жыл бұрын
yes
@jacetheawesomegamer55582 жыл бұрын
Ya
@jacetheawesomegamer55582 жыл бұрын
And inner space
@yessiechi2 жыл бұрын
I agree
@Robloxity_News2 жыл бұрын
Yes
@WeirdWonderful2 жыл бұрын
"It doesn't take the most direct route." MEANWHILE IN THE CONCRETE TORNADO OF INFINITE CIRCULATION: The journey from point A to point B takes about 7 years.
@ArinJager12 жыл бұрын
there should be a game that's just _this_ (stopping tsunamis, floods,...), like how polybridge is a bridge-building puzzle game, this would be a tsunami-stopping puzzle game! (good idea? bad idea?) >x'D
@Zeegall2 жыл бұрын
i mean i distinctly remember an og ios mobile game similar lol
@BarbeqdBrwniez2 жыл бұрын
fantastic idea
@UPGRADED-r4v4 ай бұрын
👍
@PaperComa10 күн бұрын
A bit different than you’re imagining but you should check out From Dust
@Wasbever_142 жыл бұрын
As a Dutchman whom is constantly at war with the sea this is a pretty good video
@definitionofinsanity90422 жыл бұрын
I think we need a bridge that can deflect tsunamis
@acousticremixesyt28392 жыл бұрын
Genius
@exclusiveturtles2 жыл бұрын
Smart
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@matthewtalbot-paine79772 жыл бұрын
"Just build these under the road like we do in real life" Oh we know Matt, we know when our roads are dug up for every utility company 5 times a year.
@konstantinavilov11922 жыл бұрын
It looks like the game uses a simple friction-less and turbulence-less model for water. So the only thing that matters is the height of the dam (which should be high enough to be able to contain all the water wave's kinetic energy in potential energy (when the water goes up at the dam)).
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@HansLemurson2 жыл бұрын
I think a series of walls where each one can take a "slice" off of the wave height that overtops it should probably work. How is that different than his canals? Umm...
@konstantinavilov11922 жыл бұрын
@@HansLemurson I don't think low walls would work: canals + very low walls practically did not work (see 12:30). Ditches or "inter-wall ditches" large enough to "swallow" all the available water volume may work, but it is a one-time solution, not a universal wave deflector - so it is a kind of cheating...
@HansLemurson2 жыл бұрын
@@konstantinavilov1192 Yeah, I think it's nothing more than just a "really deep ditch" that would become useless once it fills with water. It's just that it would be a high-altitude ditch.
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@atomatopia12 жыл бұрын
12:40 “I think she’s crying. Ignore her, ignore her.” *pans to cars driving straight through each other*
@AustraliagamimgytАй бұрын
16:40
@stevewithaq2 жыл бұрын
RCE: It (the road) was built by an architect - it doesn't take the most direct route... Me: *eyes RCE's InfraSpace playthrough...*
@BurningWell2 жыл бұрын
His roadways in InfraSpace are engineered for very specific purposes.
@eixonm2 жыл бұрын
@@BurningWell yes, to be a chaotic as possible!
@nathnathn2 жыл бұрын
Remember malicious compliance is a thing maybe the infraspace city council has pissed of the infraspace engineers.
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@billul12 жыл бұрын
Love that your anti tsunami wall ends up looking more like a 17th century Vauban-style fortification. If CS ever do a war DLC then I say you already got it covered.
@ManualPixarPresents2 жыл бұрын
I remember watching a video demonstration wave reduction and pure vertical wall is one of the worst options due to the wave crashing, going up, and the forward momentum carrying a lot of spillage over top the wall. The 45 was better due to the under wave crashing earlier and lowering the momentum of the total wave. The best, as you mentioned, was the c wall. However I’d like to have seen a Dong shaped retaining wall… And I can only trust one man for the job. You up for it?
@NFSHeld2 жыл бұрын
In this game, the counter-physically-intuitive method that is a wall straight up is the best solution, because water in this game only has 2 properties: height over ground and speed over ground. Water goes from higher to lower, speeding up, and slow water next to fast water tend to level their speed. But "friction" with riverbeds etc. is not really a thing as you can see at 2:14 - the water at the riverbanks should be slower but it really isn't or if any then just barely at all. Therefore, the best way to deflect a wave is a steep wall because that will decelerate the most and introduce a backwards current.
@pompey3332 жыл бұрын
Man I got to say this sea fighting series is amazing! I love watching the methods you use. Engineers will always win!
@nasiplaboi2 жыл бұрын
10:46 The bar: Build shelters If a disaster hits your city, your citizens can go to shelters
@maximthompson2 жыл бұрын
Your first straight wall was more effective than that monstrosity
@anthonylaviale30212 жыл бұрын
The comment I was looking for. Flood barriers pretty much reduce the wave height by the height of the barrier. Using the terrain tool to build a few barriers with sizes comparable to the first one should work while being much more compact.
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@Entenuk12 жыл бұрын
Yes, but that would've made the video shorter and kinda boring.
@anthonylaviale30212 жыл бұрын
@@Entenuk1 easy solution, put it at the end. Plus despite the wonky fluid dynamics, the wave should slosh between the walls, and possibly get positive interference.
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@PaulReed2 жыл бұрын
Watching these videos and coming from the previous video I was thinking of deflection too. I thought about a large ship with the bulb below water / at the bottom to break ahead and deflect it up to the main hull where it gets split. I'm going to install the game and try it myself.
@formu1fan2 жыл бұрын
I loved this has turned into a "Coastal Engineering Simulator" Series
@bw4life7042 жыл бұрын
THIS IS TRASH MY CONTENT IS BETTER!!
@contscot29 күн бұрын
The simplest engineering solution is to build up on the hill. But I don't think the water in this simulation is acting correctly.
@epiccollision2 жыл бұрын
Your mitigation technique depend on CS modelling fluid dynamics somewhat correctly and since water in CS acts like liquid jello it does not.
@PeterLGଈ7 күн бұрын
Sells apartments in a city, pushing the ocean views. Builds a 20-storey tall mountain range between the city and the sea. Starts pushing the mountain views...
@graysonbelk70032 жыл бұрын
We have bridges like the one in your bridge review in the US. They are built that way to minimize impact on wildlife in the mountains. One example is the “Blue ridge Parkway”
@ric06mor2 жыл бұрын
wow thats a beautiful road. will have to drive it someday
@DarkPesco2 жыл бұрын
"A lot" of electricity is a matter of perspective. Demand at once? Yes...a lot! Overall demand, start to finish of a tsunami? Not all that much. The key might be in trying two things: An emergency energy storage pack that stays a maximum charge to be released as supplemental power AND.... The wave...is pretty powerful! We have the ability to capture normal tidal wave energy so it seems logical we could develop tech to capture this...using the energy of the wave against it?!?
@LockwoodMakuRocsBones2 жыл бұрын
I'm wilded out by the fact that I regularly follow valid engineering decisions when I play Cities, including strongest shapes tucked subtly into the streets and maps.
@coleblack7842 жыл бұрын
The people driving underwater probably got a call from their boss saying, "work is not canceled, you need to come in. The road is underwater? That sounds like a personal problem. Don't be late."
@lumirbaca18312 жыл бұрын
The anarchy mod brought me an idea of doing those canals extremely close to each other so that they are actually overlapping which means that 1 m³ of space where there are 2 canals will actually hold 2 cubic metres of water.
@Aenonar2 жыл бұрын
The mountain tool was clearly the best.. It basically ate up almost its own height from the wave. So if you have several V shaped mountains and/or holes in front diverting the wave back on itself and back into the sea it would be very effective
@NoahGooder2 жыл бұрын
i have to admit city skylines have pretty decent water physics when it doesnt freak out or just completely ignore physics
@ArinJager12 жыл бұрын
better (water physics) than the beaver game for sure
@sircaioamaral2 жыл бұрын
It's great until it's not
@tomlxyz2 жыл бұрын
You mean pretty good until it doesn't?
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@jacobwhaley81862 жыл бұрын
From one disaster to the next, now the city has to worry about nuclear plants being taken out.
@SkelitonLord2272 жыл бұрын
"it was designed by an architect, it doesn't take the most direct route" queue up the infra space reel
@Smith_Tech_702 жыл бұрын
Solar Updraft Towers work by letting the sun heat the air under the canopy at the base, which rises up the "chimney" at speed, turning a wind turbine in the tower.
@jonashuscher87132 жыл бұрын
,,it doesn’t take the most direct route“ May I remind you of something called „Trucknado“?
@eldrago1914 күн бұрын
"this road which is... uh, I think it was designed by an architect" had be laughing out loud.
@SergeyPupkoMusic2 жыл бұрын
I think what might have helped even more is some of those large pool style ditches on the sides to take on some of the water coming in from the sides behind the city... that said, very nice Matt! 👍
@Cenitopius2 жыл бұрын
The ending shows that if you'd only put the flood barrier further from the city, it'd have been pretty much dry
@ImmortalAbsol2 жыл бұрын
I appreciate the connection to engineering deeper than just the word.
@TheSleepSteward Жыл бұрын
1:38 That was uncalled for 😔💔
@goatboy1502 жыл бұрын
Waterworld was vastly underrated.
@whitetailprince2 жыл бұрын
very true.
@randomaccessfemale2 жыл бұрын
2:29 Person in the city: 'Those aren't mountains...'
@saithvillalobos32282 жыл бұрын
You should try making a Tesla Valve, if the water physics are somewhat accurate it should diminish substantially the flow of water
@ziiofswe2 жыл бұрын
I think we can tell already from this video that "somewhat accurate" isn't the way to describe Cities: Skylines' water physics.
@Jordan-ws6jy2 жыл бұрын
This was great to watch! Having barely avoided a tsunami myself this year. No where near as crazy as this simulation but still great to learn what types of nonmechanical methods work.
@mrdykacz88982 жыл бұрын
I’m finally starting to believe, that this guy is an Engineer!
@silaswolfe3812 жыл бұрын
I'm glad you redid this bc I was a bit unsatisfied with the lack of actual hydrodynamic engineering last time
@kristhebrownie2 жыл бұрын
I vaguely remember a tsunami protection technique that is several smaller walls spaced out to disrupt the energy of the wave. Wonder if something like that would work in this game.
@phitc42422 жыл бұрын
wouldn't it be cool to have a game that specializes in tsunami defence? levels like poly bridge etc
@krabby82162 жыл бұрын
Congrats on reaching 14 on trending and congrats on saving the city as well 👏 love your vids keep up the good work fellow Matt!
@justicemoody22 күн бұрын
This is one of those ‘Ahhhhh… the Internet’ videos from the late 90’s.
@squishybrick2 жыл бұрын
Should've been titled "Engineer struggles with trying to apply real-life physics to a video game that clearly does not follow them"
@KahavaveCAPIPI2 жыл бұрын
From the way it works, it would probably be best to just make a series of tall walls. Like, if you noticed how the Tsunami was reduced in height by half in the second wall (Which I think you used as your height limit), then if you just added a second wall it would probably absorb the rest. And since stress isn't an issue, there's no reason that each wall can't be incredibly thin.
@Kage4554Ай бұрын
1:18 attack on titan ahhhh scene 😭🙏💀😭🙏💀🙏💀
2 жыл бұрын
2:43 The Poseidon Adventure ship: "Oh hell no! Not this bullox again! I'm outta here! Duces!"
@Vraxes2 жыл бұрын
Since when does RCE worry about "the most direct route"
@bogosflorin77412 жыл бұрын
I know right? His spaghetti roads are literally so annoying to me, they give me anxiety. When he does it i m like “WHY, why is this necessary”, it literally makes his fun videos less enjoying to watch for me. Am i alone in this?
@sushijones2 жыл бұрын
I've been loving this series, it's really cool to learn about actual civil engineering!
@lokenontherange2 жыл бұрын
Dig a trench. a 10ft wall with a 6ft trench becomes a 16ft wall.
@jimmyleg52 жыл бұрын
CE: I feel sorry for you. Architect: I don't think about you at all.
@ltcolthorin86612 жыл бұрын
It's entirely possible that the wave simulations in this game are not the most accurate... That said, I want to try these with my kids next time we're at the beach.
@webjr19812 жыл бұрын
They also change with simulation speed. By running at full speed instead of normal speed, it lowers the water simulation detail.
@SnaFubar_242 жыл бұрын
@@webjr1981 good point
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@ruhaaniyer12402 жыл бұрын
RCE IS TRENDING Lessgooooooo!!!!
@rumpf.richard2 жыл бұрын
Side note, anyone else get AOT vibes at 1:20?
@diemhuynh79442 ай бұрын
I was just about to comment that
@rimasarkis2773Ай бұрын
Me I saw this comment 7secs before 1:20
@stevdor61462 жыл бұрын
1:02 "solar updraft towers - which i don't know how they work.." So i don't know if these things exist in real life, but the way it _appears_ to work, at least based on the image the game provides, is there is a large surface area at the base to collect solar energy, and redirect the heat to the central spire. Presumably heated air is vented/expelled up through the column within which there is a series of propeller blades/turbine generators that convert the mechanical energy into electric current through rotor windings.
@IluvRRsws2 жыл бұрын
I really enjoy watching these videos, and actually being taught some rough civil engineering tips. As its something id like to go into as a career
@Isaakmedextraa2 жыл бұрын
"I've never defended against a tsunami before." Well that's because you're an engineer, not a lawyer.
@heathbrinkman31262 жыл бұрын
I'm surprised you didn't use the strongest shape to break the tsunami
@codykamera23 күн бұрын
1:02 they work using glass to get the suns heat, which gets trapped under the glass, and then a tower is there to release the heat because heat goes up. inside the tower there is a turbine.
@ewancampbell37072 жыл бұрын
There is an easier solution, a giant wall around the city that goes to hight limit
@luminatron2 жыл бұрын
That's obviously not viable irl.
@ArinJager12 жыл бұрын
@@luminatron neither is the thing RCE did, but whatever
@jeanlucgagnon64942 жыл бұрын
to me the best solution is changing of map or close your eye if u dont seen it happen it definitely didnt happen
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@77PurpleHaze772 жыл бұрын
Mate, your videos are so good man. Really refreshing.
@Mabra512 жыл бұрын
2:49 You forgot the T.
@DiamondJesse4092 ай бұрын
No? one… cares!
@Mabra512 ай бұрын
@@DiamondJesse409 I do.
@captaindelta432 жыл бұрын
9:00 RCE becoming Real civil engineer ...giving lessons and all Chat :- Matt where's the nob jokes man
@ДмитрийСтахнёв-ш6у2 жыл бұрын
Matt! In your defense, we can say that all your buildings worked, but the game uses the calculation of the water flow on the surface only. The game simply does not take into account any turbulent phenomena that lay in the base of your main structures)
@wandasmiddlechild_tt Жыл бұрын
"From small sail boats to HUGE unsinkable vessels" *shows vid of Costa Concordia which capsized*
@shazmodeus27952 жыл бұрын
you could have reloaded your save as soon as you saw the wall fail, but I commend your dedication to fully wiping out your city and it's population with each attempt.
@Warhawk-dz2gt2 жыл бұрын
11:32 ah yes, the IUD design, a fantastic defence against all sorts of unwanted liquids
@KeeseGaming7 ай бұрын
"this road looks like it was built by an architect, it doesn't take the most direct route" Best observation ever 😂😂😂
@kingcos19 Жыл бұрын
One of my favourite vids cause you taught actual engineering
@Wasbever_142 жыл бұрын
I enjoyed the part where you were talking really passionately about the engineering! Really shows you enjoy it
@cesarpalmos82352 жыл бұрын
I feel absolutely safe knowing this man designed some infrastructures that my life depends on.
@TritonTheofficial2 ай бұрын
I love how engineers are so annoyed by architectures 😂
@thepassenger64992 жыл бұрын
I love the KZbin algorithm! ^^ I was looking for rc crawler videos and KZbin came up with this. Awesome job, by the way! ❤️
@jforce912 жыл бұрын
keep an eye on rivers too- estuaries and rivers spell doom during large tsunami, as they can track multiple km inland (over flat/sea level ground) up rivers :)
@bryceo35782 жыл бұрын
My first city in CS was devastated by a flood because I didn't know that disaster response units didn't repair roads and let the city fall into bankruptcy. After that, I was conscious about floods and tried to come up with ideas to deter them. It takes a lot of soil but landscaping is the way to go to protect even against the biggest of floods. What worked for me best was to build a large rampart in the middle with guiding walls made of dirt spaced on either side of the advanced rampart. The walls would form a channel behind the initial block and the floor was depressed. It was meant to make a lake of sorts that could drain over time. Depending on the geography, I may have needed some more canals. However, the landscaped diversions into a lake or reservoir worked very well for anything behind the set up. I liked to think that citizens would pay top dollar to be in the city that is the most secure against floods while also being an attraction to people for hiking and camping when the reservoir was dry. People may even want to come see the mega-flood of the century fill up the area. Definitely a unique feature to a city. Barrier islands are also pretty good at stopping smaller floods.
@SoDakJason Жыл бұрын
New residents: "Oh, look at those mountains in the distance." Real Civil Engineer: "Those aren't mountains." (yes, the algorithm brought me here directly from the waves scene in Interstellar)
@TheHuskyFamily2 жыл бұрын
you need to try concave shape barriers to reduce inertia before trying to direct/split the current/wave.
@JellyFix2 жыл бұрын
Im glad you using my map for your videos.
@DarthDragon0072 жыл бұрын
You should start designing these Tsunami defences around the unrealistic physics of these wave simulations.
@Adam_Bosscoe2 жыл бұрын
He's trying all the strategies we've all tried at the beach to protect our sandcastle
@audigex2 жыл бұрын
Solar updraft towers are pretty simple as a concept. See all that window-y bit at the bottom? That's like a greenhouse. As the sun comes in, it heats up the air The warmer air rises up the chimney in the middle, creating an "updraft". Whack some wind turbines in the chimney, attach them to a generator, voila.
@chase5436 Жыл бұрын
CS water physics are a nightmare. Really hope the team improves it for the sequel.
@PineaFan24 күн бұрын
It's a city building game, the water doesn't need to be perfect
@johnny1o12 жыл бұрын
Defense system is probably more expensive than the whole city together lol
@shashe422 жыл бұрын
Congratulations! That worked out well in the end. I would have liked to see you reduce it by 10% more and save more people's property, but well done you're still a hero! That crying lady tho...
@DragonflyPrincess2 жыл бұрын
CHALLENGE: Stop the Tsunami in the sea BEFORE it gets to land.
@spykey12892 жыл бұрын
Great video but I love the irony that a cruise ship was shown under the narration “giant unsinkable vessels”