IMHO the entire success of this game revolves around the dynamic campaign which is coming Q2 2025. At this time, I do think they will be able to pull it off and with no big studios trying to do games like this, I feel compelled to support it. It's easy to say because the game is fun and I am enjoying it. Let me know what you think of the game below.
@vaughn18044 сағат бұрын
I purchased the game to support the devs. Mil sim type games are not funded like they used to be. Im new to naval history and naval games but not mil sims, but it's literally the game I never knew I wanted. I am having a great time learning about naval history, its weapon platforms, and testing tactics out with the scenarios. I agree that this game will not reach its full potential without multiplayer but having a dynamic campaign first then integrating multiplayer with the DC would be the best course imho.
@VeryFamousActor3 сағат бұрын
Workshop support will single handedly keep this game afloat. Mulitplayer will be huge when they get to it
@robanson32Сағат бұрын
Yeah to me I think this also helps justify the price in some ways. If the game is successful economically it should support the devs into adding "free multiplayer". You kind of have to price it in early because as ultimate admiral dreadnoughts showed us, players really don't like paying for a multiplayer specific add on
@gamingavalon8784Сағат бұрын
i dont think there will be multiplayer, the devs said that its currently not being looked at in this roadmap, so who knows, not everyone wants MP
@robanson3258 минут бұрын
@@gamingavalon8784 they have said it’s something they want, but need to add it after they make the game. Most people want multiplayer for a multitude of reasons including longevity of the game, I’d say people are either for it or apathetic
@frankholub467350 минут бұрын
While the workshop support is cool, relying on the community as a crutch to fill in missing content is not a good argument in favor of the game imo.
@dmsdmullins3 сағат бұрын
The texture memory leak was patched this morning along with a lot of other bugs.
@Enigma892 сағат бұрын
Thanks for the FYI
@Fedda752 сағат бұрын
I bought this game to support the developers knowing that games like these are not being funded by the big studios and publishers any longer. I look upon Triassic Games like I do Radian Simulations - the latter making a tank sim in the spirit of the old Microprose with the intent of making a game almost no one any longer want to bankroll. I do believe Triassic is trying to do the same for naval sims making a game which will appeal to a an audience who want to play a realistic game albeit without any minutiae being modelled. I was impressed by the detailed Steel Beasts Pro when I tried that tanksim, I find myself playing GHPC waay more often. I believe I will enjoy Sea Power as much, especially when more content becomes available. The entry fee can seem steep for an early access release, but I do believe the devs are pouring their heart into this project so I do not mind paying the price.
@mvbertelsenСағат бұрын
The "cease fire" command will usually let you regain control of ai units that develop a mind of their own. It's bound to the X key, so I spam it a lot.
@saintsword232 минут бұрын
This is helpful to know. I had an FFG that was my only effective anti-air defense get killed and leave my auxiliaries defenseless because I just couldn't get it to go back to formation!
@admiral89483 сағат бұрын
I bought the game a few hours after release with no regard for the price tag and started questioning if it was a sound financial decision afterwards, but you elaborating what one actually gets in return for that money reassured me greatly. Learning that the devs plan to include most other navies as DLC is indeed a little disappointing. I thought they would gradually complete the navies now in game and add the remaining big players (France, Italy, China and Japan) and then do smaller navies as DLCs, but it is what it is. As you said no big studio would be willing to do a game like this, so in the end it’s one of the best we have right now and we should support the devs to realize the games potential to be even better. Thanks for the videos!
@Enigma892 сағат бұрын
Thanks for sharing your POV
@StupidStuff1353 сағат бұрын
Every single comment I've seen (on this and other videos) is about the price. A coffee costs $8. McDonald's costs $15. AAA games are $90 now before you drop money for transactions and skins and "season passes". If you dont like getting stuff early access, thats totally valid. But it's $45 for a game that has been universally well reviewed, that sounds totally reasonable to me.
@Basilikum420692 сағат бұрын
I like buying early acces stuff because those tend to be cheaper.
@matthewmaier28542 сағат бұрын
I completely agree. You’re getting a game that will be actively fixed as issues pop up for half of what games used to be $60-$70, let alone $90.
@Christopher4567-g3f2 сағат бұрын
@@matthewmaier2854unless you are ready or not. Then your quote on quote finished product is complete garbage
@Christopher4567-g3f2 сағат бұрын
$45 on a game that has no cemented future is too much.
@matthewmaier28542 сағат бұрын
@ I’ve spent $40 bucks in dumber ways.🤷♂️
@ClaymoreM183 сағат бұрын
I also purchased the game to support the devs. There is simply no other game that does this, If I want to do sub-hunting using an Udaloy class or control and micro a Backfire raid on a carrier, there is no other game, I think they did a great job so far. I really liked the review btw FYI: -With planes I have found for fighters is better to just give them weapons free without micro, they will do well on their own. -With bombers like the Backfire with ASM, it´s better to get them into range and then give them weapons free, although sometimes they will not fire all ASMs. If you shoot before getting into range some planes in the formation will fall behind in speed
@99IronDukeСағат бұрын
Good video. I agree with all you say. For me I want far more Royal Navy units and the Falkland's DLC.
@metal52militia3 сағат бұрын
Really enjoying this sim. Looking forward to its future!
@ww323 сағат бұрын
This game will do well, the devs are active and the community seems dedicated. I'm very happy to see how well it's done so far after watching this game since it was first announced.
@ceremyjlarkson9475Сағат бұрын
I refunded my copy shortly after purchase. I ran into bugs consistently and it made the game so unenjoyable I had to walk away. I'm gonna give it more time in the oven.
@roman335i2 сағат бұрын
even if its not ready yet, we all love sims ! and this is a real game, not a BS one like from ubisoft etc.! so we need to support such devs so they keep doing good stuff for us !!!
@CharliMorganMusic57 минут бұрын
13:23 one.kf the biggest issues is definitely controlling more than a few aircraft. Just like you said, it is incredibly micro-intensive while also being unpredictable and the way we control the planes isn't very efficient.
@coldfork4235Сағат бұрын
Sea power is amazing, it’s bringing back the og sims of the good old days
@ilejovcevski792 сағат бұрын
I haven't bought it yet, as i'm generally highly cautious about early access, but the game is on my watch list. I don't think the game is overpriced as such, though i do think the early access discount isn't an incentive to get it now, if you are on the fence about it. I would gladly pay 50$ for this if it had the features i would like to see implemented, but definitely wouldn't pay 45$ and then hoping for them. As to what some of those features are, strangely i am willing to wait for the dynamic campaign, but i need to see some automation in unit behavior, part of which you mentioned yourself. Not repeat your statements i would only add that we definitely need "missions" or "roles" for the units. Coming from flight sims as well, a flight or a wing should be able to be given more specific "mindset" that will allow it to follow certain RoE, like CAP, sweep, escort, intercept, BARCAP and the like, all of which should in relation to other objects on the map, say a CAP should be in relation to some position, escort in relation to some other aircraft and so on, and so on. Another behavior automatization should be regarding groups of contacts be they blue or red. We should be able to give orders to a group (say a flight) of planes or to an individual plane, BUT we should also be able to to give those orders in relation to an enemy plane OR group. I.E. those 2 planes should be capable of receiving orders to attack the blob of Bears coming from the north, and need to be individually micromanaged to attack each contact separately. Finally, just like we have weapons free and weapons tight or so, we should have something akin to "handsfree" and "hands-tight" that would allow or keep a plane, or a ship or a boat to ignore mission (as defined above) parameters or prioritize mission above else. If we had all this, i think the game would be on really solid ground, and content, assets and quality of life improvements would be the only thing we would need to wait, but that at least for me, is well inside the early access expectations. Forgive me if some of these features are already in the game, i have based my observations only by watching your and other KZbinr videos. Cheers and have a great weekend.
@Corsair3740 минут бұрын
Definitely agree a save feature would be nice.
@ilejovcevski799 минут бұрын
@@Corsair37 yep, that too!
@borsig1Сағат бұрын
I really hope we see a WW2 dlc in the future or some sort of workshop mod.
@ToreDL8725 минут бұрын
We have War on the Sea and Victory at Sea, etc, for that. There's also Task Force Admiral, which should be out in not an eternity. Meanwhile let these guys focus on the "Modern" bit in their game title :)
@timothysmith73642 сағат бұрын
I agree with these thoughts. It would be great if the map also gave you easier control over the air units.
@matthewforsee50922 сағат бұрын
Great video. I bought the game and I agree with all your takes on it. I loved Cold Waters when it first came out and I put a lot of hours into War at Sea. This is going to be an awesome game. The bones are there. I agree that the steam workshop integration will be key to its success. I also loved the soundtrack (as well as the soundtrack to the other two games mentioned above) and thought the graphics and modeling were fantastic. There are a couple annoying things like the repeated radar call outs and the air units being wonky but these are minor. I agree with your take on the pricing and the current situation of military sims. I also agree with you that the game strikes the right balance between simulator and game. Cold Waters is a little too much sim sometimes and War at Sea is a little too much game sometimes. Thanks for the video and don’t be afraid to do more single player games! Just subscribed to you because of this game.
@DracomarineСағат бұрын
This game had an amazing pre sale build up, and the team really delivered. Its early, but I am having so much fun already. Only up to good from here and I cannot wait. The fact they have a solid plan for a dynamic campaign is all I need to see to be really confident. I am fine with it not having multiplayer. That becomes a huge time sink and would have affected the spirit of the game. Balancing takes dev time, and raises the skill floor to participate.
@blah795635 минут бұрын
Thankyou for the video, I was hesitant after seeing the price and lack of UK content, but your information has helped me consider it more
@georgeorwell85012 сағат бұрын
I have about 15 hours at this point. The game is very much my type of game. The price point is still a bit high for the current state. - A save system is needed ASAP - unit and formation AI needs work, right now having a “smart” enemy relies on triggers set by the mission editor. For me, the fun looks to be doing multi phase missions in the 3-4 hour range. Right now, memory leaks will kill your game around the 2 hour mark, depending on hardware. That makes me hesitant to post my missions to the workshop, as they crash around the time things get really interesting.
@zenistfpv2 сағат бұрын
4 hours of play so far. A dozen workshop scenarios waiting to be tried. Price per hour of play is already fine and will only improve the longer I play. A few bugs? Absolutely. If I didnt expect and understand that I wouldnt bother with EA at all. Too many people crying because they cant get a cheap fix NOW!
@saintsword234 минут бұрын
I'm glad they found the memory leak. I had to quit out of a long mission that was getting really interesting just last night because the game would render about 1s of gameplay, stutter for 1.5s, and render about 1s more. It got really bad!
@Preditor458GamingСағат бұрын
Really enjoying the game so far. We've needed something like this since Fleet Command. The potential modding is one of the big reason I bought immediately. Cold Waters never put effort into making modding easy, yet we eventually got Dot Mod and Epic Mod. But Sea Power seems to actively be making an effort to support modding. Can't wait for the community to be able to add more modern vessels, more missions, and more campaigns.
@jonhamilton9292 сағат бұрын
People will always find something to complain about, $45 with a dynamic campaign (in a few months) and a mission editor is not a big deal. I do think they made a mistake giving it to KZbinrs though, they ran through a lot of the scenarios and gave up a lot of that content.
@DracomarineСағат бұрын
imo it was an amazing plan. The youtubers were able to start teaching people before the game came out. The battles are not a walk even knowing what is coming, but having that info lets us focus on learning the mechanics for new missions.
@ToreDL8729 минут бұрын
@@Dracomarine Yeah new user-made missions, as good or better than what the game came with (because players have more time on their hands for that than the devs who are currently busy with Dynamic Campaign and bug fixing) are constantly getting added on workshop
@BrokenTwiggs3 сағат бұрын
God, I want this game so bad, but times or tough for the whole family. Buying into a early access game with no MP is a big risk when i hardly have funds for food for my family. BUT, my love for sim games is huge an i want to support small devs willing to go out an make games for such a small gaming community like us. Its a huge risk for them to dump time and resources into a project that likely will only sell to %5 of gamers as a whole.
@Cplblue3 сағат бұрын
Bro, if you hardly have enough money to feed your family, this game being the next coming of Jesus isn't enough to justify a purchase. Save up where you can.
@BrokenTwiggs2 сағат бұрын
@@Cplblue😅 Thx, that is why i have not bought it.
@ToreDL872 сағат бұрын
Get rid of excess expenses, I've gotten it down to where people are jealous lol. I've been there, you've got issues, cut down on what you don't need. Throw Netflix, HBO, Apple and Amazon out the door on their raggedy A double S'es. Get fiber internet and just watch everything above on the down-low, alternatively tether your PC to the free internet you get on your phone, voila, Sea Power financed within a few days and not really impacting your overall finances. No take out, make cheap & healthy food at home, all it costs is a bit extra time. Got a unreliable daily car sapping your finances, or worse yet, a car with the dreaded downpayment? Get rid of it, buy a cheap car renowned for reliability, if safety is an issue = Speeding never pays off, you save seconds while putting more wear on the car, risking fines, collision, etc, drive accordingly, it's cheaper.
@havocsquad1Сағат бұрын
This review is 100% is spot on for the pros and cons. Mission editor needs separate factions to segment/isolate and randomized range radius.
@boruta10343 сағат бұрын
For me it's a (very) rough diamond, because of its technical limitations and issues, it has a great core and lots of potential. Devs seem passionate and hard-working. Price is steep, but if that's a problem, you can wait for a discount and by then the game will be more refined.
@Reynard_11Сағат бұрын
As usual I really like your take here & after about 10 hours with the game agree with most of it. I do think you're generous in saying that the scenarios can be completed in 90 min. Sure I've done a couple that were less than an hour but others that went far past two. So my biggest gripe right now is the no saving in progress. Leaving the game on pause for hours on end is not an option in my book so having to 'schedule' enough time in front of the pc in one go is a turn off. I much prefer being able to jump into something for 30-60 minutes at a time if possible. Next is certainly the clicking fest you allude to. My experience is unit wide, not just planes, but it always seems like there is one unit that I have to resort to "direct control" to get it to go where I want it to. Those are really my major gripes for the current state at this price. I haven't had performance issues at all on my, while not a potato, far from latest spec (i7 9700k/6800XT/32mb DDR4) system on a UWQHD monitor. Look I'm weary of the whole early access state of gaming but I get it, especially for niche genres. But I'm old and thus nostalgic about when I bought new game it was finished, mostly bug free and came on some sort of media, in a box with a nice printed manual etc. (in this regard I like TFA's approach to fund generation better despite the increased wait). Still though, just like you, this game is very compelling & I find myself wanting to get back into all the time... and that save feature will only make it all the more possible for me.
@hanswolfgangmercer2 сағат бұрын
You had me at Mission Editor and Steam Workshop integration
@robanson32Сағат бұрын
Just to add for people considering buying- Multiplayer hasn't been "Ruled out" as of yet, it's just not on the 1.0 road to release roadmap. The dev's do want to add multiplayer and have stated if there's interest and they have time/money they will add it...
@CharliMorganMusicСағат бұрын
If Europeans want to see their kit in games, maybe they should actually build more of it.
@marcosavila82152 сағат бұрын
I'm loving this game period. I wish DCS would take some notes, the right amount of arcadish sprinkling is so addictive, DCS in other had had no arcadish little features around the Sim and it is getting boring, dont get me wrong i love DCS and their modules (i have all) are on point and im not speaking doing some arcade modules or nothing like it, but DCS came to a point you do these big missions and in the end you have the just the close button, and that's a deal breaker, anyone who sucede loves to get some kind of a reward, from XP to some kind of unlocking liveries or whatever, im really bored with DCS at this point after 4000hours of Simplay, the Developer after 15 years didn't implement something like weekly or daily challenges where you would be facing hard missions with nice rewards..i dont know, something more interesting, prestige everyone likes to progress and prestige...but nothing has been done, each pilot should had a progression system..., well all of this to say it is very refreshing to be now playing Sea Power, im enjoying a lot.
@JETFOURLITRE54 минут бұрын
DCS is for us study level nerds. That's why we like it. Multiplayer is where you get longer lived satisfaction with DCS (when it works or the development don't release a patch that ruins it).
@hummelman2 сағат бұрын
I agree, I think this game is the future - its like what Homeworld was to space fleet combat, but now to Naval fleet combat.
@phantomraven504427 минут бұрын
The two biggest things keeping me from continuing to play is 1) no randomised mission editor. I want to just tell the game to set up a small scenario that is random. Im someone who doesn’t want to spend an hour making a mission. Im far too picky. This pickiness also means I dislike playing other’s creations too. The 2nd thing keeping me from playing are the bugs. I have not completed 1 mission (other than sub duel and Vietnam bombing run) without my ships ramming into it’s fellow formation ship sinking it, helicopter returning to it’s host ship capsizing the host ship sinking it…, aircraft going to space, aircraft going to the abyss, ships that sail hundreds of miles to attack a bunker on some random island when I want it to just sail a few miles the other direction, my ship disappearing from the game entirely just without warning.
@Th3GoodSon53 минут бұрын
I bought this game, though I usually avoid early access, to support the Devs. You have to put your money in to encourage people to make the products you want sometimes.
@timothysysko3 сағат бұрын
My biggest problem is the lag when playing the bigger scenarios
@LennieThePolarBearСағат бұрын
This supposedly has been solved as of this morning, the devs implemented the community sourced fix for the memory leak
@timothysyskoСағат бұрын
@@LennieThePolarBear I hope so. I was trying to do the Strawberries Can Kill scenario, and after two hours, it was lagging so hard, it was unplayable.
@bitslammer2 сағат бұрын
Great points in letting the AI control things. I've found it wastes weapons quite often so I've just decided to use pause or to slow the game down to 0.5speed and handle matters manually. In some ways it can be too much micro, but in other ways it's more fun.
@Parabueto3 сағат бұрын
The big one for me is that the Aircraft Carrier AI doesn't work. They don't launch anything sensible. But as long as you aren't fighting an enemy carrier it's a blast, even if it can get feeling a bit slow paced at times.
@tyrehead55 минут бұрын
Some units are not modelled considering the 1985 unit cut-off. Without even any other nations, at least these seem very obvious.... - F/A-18 A . We get hypothetical Orels and Naval Mig-23A's, but not Hornets... - Tu-22 Blinder - the one that looks like an alien. - Su-17/22 - Arleigh Burke class - Typhoon class subs What am I missing ?
@AbjectMaelstromСағат бұрын
Allowing and supporting user mods, coupled with a powerful mission editor, will be a huge force multiplier for a title like this with thousands of units from different countries and would lessen some of the strain on the developers to add content. Double edged sword as this can also chip away at potential revenue. But I would argue that a small percentage of something is better 100% of nothing. I've been waiting for a follow-up to Jane's Fleet Command for 20 years now....
@Basilikum420694 сағат бұрын
My biggest problem is the price. I understand that the devs need money and I'm happy to pay. But I think so early it is not a fair price.
@hemendraravi47873 сағат бұрын
luckily its only around 20$ for me which is still high but not as high as 70$ cod black ops 6
@okem84083 сағат бұрын
They have been developing this game for 5 years as like 10 people. Its been launched with a huge potential so that further on down the line we are most likely going to think this was a steal for $45. And with early access, you get the chance to influence how the game develops so there's that as well. As Enigma said; $45 is actually a somewhat reasonable price, even for the state the game is in now.
@Nynyso2 сағат бұрын
If you go to a key shop such as eneba you can purchase it for 31 euros / 30ish dollars, which I think is a really fair price. Remember though that once claimed the key to your steam account you cannot refund it.
@Derubicon2 сағат бұрын
@okem8408 I would be happy with the $45 I spent if it was somehow representative of the quality I got. Ie if they had spent 6 more months to deliver an actually playable game that doesn't start to stutter at unplayable levels halfway through a scenario.
@Spicysauced2 сағат бұрын
In CD key shops its available for 30 bucks. That is acceptable. The normal Steam price isn't.
@trazyntheinfinite9895Сағат бұрын
Until campaign, many scenarios to play and make. Totally reccomend. Its great. Also will pay money for more countries. Perhaps even a 'modern' setting.
@Cplblue28 минут бұрын
I'm loving it so far but there are some issues. Main one being, units ignoring my orders. Found that ceasing fire or getting direct control can fix it but when SHTF happens, it's a micro issue that is unnecessary. Hoping it gets honed down and more stream lined.
@Jacobarch1981Сағат бұрын
People putting in 100+ hours on this game and having a good time doing so on an early access, and still questioning if this game is worth the $45? Crazy times indeed.
@latmask0026 минут бұрын
Personally probably waiting for the campaign.
@PresidentCamacho242 сағат бұрын
To me this game looks like it will overload players with it being in Real Time. Can you pause and issue commands in situations you need to micro-manage? How much micro-managing happens in every "turn-key" scenario? Would this game be better if it were Turn Based like Atlantic Fleet? Have you tried Battlestar Galatica Deadlock? It is turn based and has a really cool replay system. I think this game would benefit with turn based play with a robust replay system. My worry is it will just sit there like Cold Waters and War on the Sea because I play it a bunch then take a break then have to relearn the controls after a long break. One of my favorite lite sim games is GHPC. The controls are simple and easy to remember and not overwhelming like Steel Beasts and Cold Waters after taking a long break. Either way thank you for the video. It is very helpful.
@ToreDL8710 минут бұрын
I'm not Enigma or Wolfpack or anyone, but: 1) yes. 2) depends how you prepare, if you sit there getting drone conversion on the phone while waiting, as opposed to setting up formations & contingencies = A lot. 3) Turn based is sh*t 4) Not a sh*t turn based game from what I hear, but as a BSG fan, it being turn based is what turned me off (associate as a pun at your own discretion).
@tyreheadСағат бұрын
Nearly 60 bucks CAD , even with the sale. For comparison, Cold waters now is 45 CAD. Unless you REALLY want it, save it.
@simulacraeСағат бұрын
Did they fix the bugs where some units never fire back or where Russian anti ship missions are like twice as effective as anything else?
@Secretgeek201211 минут бұрын
Finally pulled the trigger (heh) on this due to this video. 👍👍
@ShadowGJ3 сағат бұрын
A working adult gamer who doesn't buy pricey games every week should have no issue with the pricetag. Cook for the wife one night instead of going out and that's it. As mentioned in the video, we favor a niche for which there's very few offerings. And this one is solid. If we want the niche larger and/or richer, we need to be willing to support the people keeping it alive. These things don't descend from the heavens by God's grace.
@ParZIVal19DСағат бұрын
I’ll wait for a gift card. Looks fun though when it’s closer to finish.
@Spicysauced2 сағат бұрын
I will personally get it when it has multiplayer. Playing exclusively against bots in any way shape or form is uninteresting to me.
@ToreDL8722 минут бұрын
Sea battles like these take days/weeks though, it just wouldn't work in multiplayer unless you put the ships so close a crew member sneezing sets off all the bells and whistle. Meanwhile the closest you'll get is Nebulous Fleet Command. Let them make, complete and flesh out this game as intended
@Cris-xy2giСағат бұрын
Overall I love the game, but I do hope they resolve ‘mind of it’s own’ issues with the AI, reduce the air combat micro and improve the air combat AI, as well as carrier/airfield AI. I’ve purposely avoided CSG vs CSG scenarios a result. Even just sending a few cobras from a tarawa to go kill some boghammars was super tedious and two of my cobras got shot down due to stupid aircraft AI.
@Ionee-q4f2 сағат бұрын
like most everyone else im put off by the price, get that games are a lot more expensive now and by comparison 45 dollars isn't that much at this point but its early access, so i'll at least wait till things are ironed out before putting that much money in.
@tobyward607253 минут бұрын
I when and got it on day of realese and love it
@jamesthemongrel4 сағат бұрын
My mouse wheel is broken and I can't zoom in and out on the map! Anyone know a keyboard shortcut until I grab a new mouse?
@christopherchartier30174 сағат бұрын
Move your face closer to the screen
@Enigma894 сағат бұрын
+ and - on numpad
@jamesthemongrel4 сағат бұрын
@@Enigma89 It worked on the main screen getting closer to vessels but I couldn't get it to work on the map. I'll give it another go now I know it should work. Cheers.
@lucasart32851 минут бұрын
The ai needs to cook its still lackluster when not scripted
@ParZIVal19DСағат бұрын
Says your discord link is expired.👍🏻
@HardStankThe2nd2 сағат бұрын
Honestly the fact that the dynamic campaign is coming half way next years is a big thumbs down for me, thats all i wanted and was expecting some sort of persistence by the end of this year or early next year, not possibly 6 months in 2025.
@ToreDL878 минут бұрын
Eagle Dynamics couldn't get Dynamic Campaign into DCS in 13 years, here 10 guys put their reputation on the line saying they'll get a Dynamic Campaign in, inspired by Falcon 4 (the holy grail), into the game within 26 times less time and that's enough for you to skip out on muster? Wild times we live in
@SniperaheadСағат бұрын
Well. I for myself can say its annoying to control the complete faction side. No matter how many ships or aircrafts are on that side. The controls for planes are also not good. Overall the amount of micromanagement is super annoying. The Editor is a pain Systemwise is great. To a certain degree of good realism but it lacks some explanation.. f.e. When I lose the wire of torpedos? why cant I travel full speed with a sub under the waterline. Why can't I select the speed of a torpedo. Also to mention is that for EA are the typical bugs and (not so typical) a high price. Almost full price for a EA
@frankholub467348 минут бұрын
I'm looking forward to full release and wish the devs the best but I refuse to purchase early access games, I think it promotes bad behavior in the industry and creates twisted incentives.
@kyletheidiotСағат бұрын
enigma ballz
@SDsc0rch3 сағат бұрын
be advised.. my rig runs dcs just fine i7 4090 32 but seapower heats up the GPU and turns the fans up to high
@julhelm18212 сағат бұрын
This might have been due to the memory leak we found and patched.
@ToreDL876 минут бұрын
6700k 32gb 2080, runs both to my satisfaction
@ian96013 сағат бұрын
Memory leaks get kinda annoying but great game
@giroromek84233 сағат бұрын
The game needs a small dedicated server multiplayer capacity. Otherwise it has unlimited fun 😊
@vaughn18043 сағат бұрын
A dynamic campaign with multiplayer running on a dedicated server would be my best case scenario. 👍
@trmc12253 сағат бұрын
fingers crossed an butt-hole pinched hope the campaign is good......needs some TLC here an there, but fun game....
@aetherial8757 минут бұрын
* isn't World War 2 * You have my flipping attention, lol
@vincebagadonis80163 сағат бұрын
Lol, All your Guam belong to us
@lucasart32818 минут бұрын
It is game breaker
@mrbillybob4442 сағат бұрын
If us and russia updates stay free and i have to pay for other countries, fine by me. Always saw it just as us vs russia
@stevebarnett-f5o3 сағат бұрын
I really wanted this game, but so much is missing, Royal Navy, Canada, France, 2 Navies with carriers!, I am British, and until RN is added into core game, and not in a paid DLC, I shall not be buying. Already bitten by never finished early access stuff with DCS.
@ToreDL874 минут бұрын
If I may offer an option: If they add Dynamic campaign Q2 next year, as advertised, you know they mean business yeah? As you're doubtless aware, ED has talked about that for 13 years.
@MrViggie374 сағат бұрын
I was excited for this to be released. I thought the price would be between 20-30 dollars. Not 45. To expensive for me.
@FMJIRISH2 сағат бұрын
Saying that only European players are salty over missing content is a bit fucking silly. The European navies aren't just backdrop for the era depicted.
@user-dx6bv2pe1s52 минут бұрын
Is it worth 45 dollars, no
@hanhnguyenluu753 сағат бұрын
Yeah I'll stick to watching KZbin, absolutely no way my mom would spend the same amount as my extra classes, she thinks education is actually useful
@CenturyMediaFilms4 сағат бұрын
the price for EA is far too high 😒
@ToreDL872 сағат бұрын
Task Force Admiral is gonna drop with 1 playable country at probably the same price point, and yet... Listen "............" nothing, people be good with that. DCS and War thunder, no single player to speak of, and in WT's case drops vehicles that aren't even remotely suited to the maps and gamemodes in the game, for 60-80 bucks a pop, nobody bats an eye. IL-2 drops 8 planes for 70 bucks, nobody bats an eye. Call of Duty drops for 90 bucks, again nobody bats an eye. A comprehensive game like this with so many awesome vehicles you need multiple KZbinrs collective effort out the wahzoo to go through them all and show all the functions available (in just Scenario playthroughs alone), the whole world is your sandbox, comes out, and suddenly 45 bucks is too much, 30 at instant gaming (when it has keys in stock). That's LESS than Nebulous Fleet Command (a comparable'ish title and the 2-3 devs ARE doing a good job dgmw) with far smaller maps and less vehicles costs, and they only recently got carriers working in-game (again dgmw, they are doing a good job on their own time, and they made that clear from the get-go, but I have to put things into perspective). To do a Howard Hughes Aviator meme, the devs have put their reputation on the line (I had to) stating SPMCITMA is gonna be sporting Dynamic Campaign, any simulator developer's childhood dream, and one inspired by Falcon 4 (which for anyone living under a rock, is the best Dynamic Campaign ever to be modeled in a game) at that, within half a year of announcement! That's unheard of!! ED has said they'll make Dynamic Campaign for DCS for like.. 13 years, 26 times as long, zero deadlines, and yet no wailing, after years of borderline abusing Early Access & skimping out on features their game should have had, they receive ONE video criticizing them, it receives a few thousand views, the few that chimes on forums = Instantly banned, nobody bats an eye. Meanwhile in the Sea Power forums, people complain incessantly about the price, nobody's stopping them, and they take it for granted. And then there's Steam workshop, which, developers/game publisher can't remove mods from when they make a DLC with the same content. Titles twice the price commonly lacks or deliberately skimp out on Workshop support after having PROMISED workshop it, such as Ready or Not, which went Mod.io which allows devs/publishers to delete user-made content, as they release the same stuff as DLC (pepperidge farm remembers). This is SO bizarre, I'm stumped! Is it because people want something that lobs missiles a.k.a avg F-4S players in WT, but don't wanna pay half what that vehicle costs for a whole A double S game? It just doesn't add up! (No pun intended). What's the rhetoric here?
@BrettonianKnight2 сағат бұрын
The price is insane and killer fish (where the headev is from) are famous for creating buggy and unfinished crap
@AdmitNone2 сағат бұрын
Short answer is no, its not worth it until Q2 2025.
@MegasXaos3 сағат бұрын
Very sad there's not a 1v1 mod already. Not that I'd personally play (too bad at the game lol) but it would definitely fill a void for people. Plus would be awesome to spectate. I think the fact that they had workshop integration and modding/scenario tools built in from jump-street indicates that 1) they realize it's important and 2) intend to support it. There are some epic multi mission scenarios already on the workshop. It's been a few days. Can't wait to see what else the community can come up with. Real or fictional, equal footing or David v Goliath. However, I'd personally like to see the EA price drop another 15 bucks. Closer to 30 I think would be a sweet spot for what is presently offered, especially for people that aren't entirely sure THIS is the game for them.
@hemendraravi47873 сағат бұрын
yea really hope they add a 1v1 mode
@Parabueto3 сағат бұрын
The big one for me is that the Aircraft Carrier AI doesn't work. They don't launch anything sensible. But as long as you aren't fighting an enemy carrier it's a blast, even if it can get feeling a bit slow paced at times.