Insane as always the best Houdini tutorials out there. Thank you
@왜못할거라생각해4 жыл бұрын
ok i will be fan of Entagma from now on
@JanTrybus Жыл бұрын
why my pillow is flying away at the end of the simulation?
@medupemokone85033 жыл бұрын
Really love your work. Thank you. Would it be possible to pull in curves from another software like illustrator? Say for nstance I wanted to make a specific piece of clothing with unique patterns?
@dmkz_official4 жыл бұрын
Simple & Elegant
@adamglass25994 жыл бұрын
I had some mixed results with my initial attempt doing this via fuse for the base pillow. I went back and reproed your results with your method, added a switch-if node and put my fuse construction as the other input. The results are similar though the geometry in the fused case is more tortured around the edges which might have implications for texturing/rendering without remediation.
@tempermode4 жыл бұрын
For some reason I couldn't get the Vellum Weld to stitch the points together. However, I used a Fuse node after the merge and it worked fine from there. Just in case someone runs into the same problem.
@workflowinmind4 жыл бұрын
The vellum weld does not fuse anything, the vellum post-process has the option to.
@filipvabrousek69002 жыл бұрын
Amazing tutorial thanks!
@joe-rivera4 жыл бұрын
Exclamation point in group name: 🤯 Oh, the time I’ve wasted with the group combine node for this same effect!
@Misstigon4 жыл бұрын
Thanks for your tutorial. Please post Pt. 2
@Entagma4 жыл бұрын
Thanks for reminding me. Almost forgot. It's gonna be released on Monday. Cheers, Mo
@manuelst3004 Жыл бұрын
Hi Mo. Thanks for this tutorial. Great content as usual! One thing that I noticed is that, if I move my grid away from y=0 my sim behaves in a very weird manner. Do you have any insights on why this might be happening? Cheers!
@AdrianoZanetti Жыл бұрын
Great stuff! Thank you. Quick question please, I'm using an animated noise for the welded points groups, how do i force the vellum solver to update those groups at each new iteration / frame please? I was hoping to find a "match animation" type of option in the Vellumweld node but there is none in there. Can this be achieved with a sop solver within the vellum solver node perhaps? If yes, how please? Cheers.
@workflowinmind4 жыл бұрын
Very cool, I always wondered about scale best practices in Vellum & FLIP. Is there a reason your 10m sheet looks like a 10cm one on the simulation? Is there a 10x factor I did not know about? How do you go about scale yourself? Thanks
@bhaskarvfx16023 жыл бұрын
Thank you for the great tutorial, Entagma, please take topic of Bean Bag with stitching, tutorial ? thanks
@mr.pinouxinc42933 жыл бұрын
Hello! How would you go about getting ropes to physically tie up the shape, instead of setting up internal lines?
@NabilJabour4 жыл бұрын
Great tutorial :) thanks!
@check999999999994 жыл бұрын
Thank You Mo, I'm wondering something : so here you are working on a pillow measuring 10 metres on 10 metres : That wouldn't be the logic size to working on for a real pillow ? (But it-s probably a stupid question as the simulation works fine in the end, and it's all we need.)
@smaugthewyrm4 жыл бұрын
possible to post the hip? i’d like to see the shader.
@Entagma4 жыл бұрын
Heyhey, we're gonna publish a shaded .hip once we cover the shading of this. Which is gonna be in part four. Cheers, Mo
@notimportantstudio2 жыл бұрын
Hey @entagma since I downloaded one of your files and opened it in Houdini mu UI is super small. When I try to reset it our change it in the settings of Houdini nothing changes., Restarting Houdini or the computer doesn't help. Its on my laptop and now its just not workable I need to press my face against the screen to read anything. Any tips?
@Entagma2 жыл бұрын
Try deleting the respective Houdini folder in your documents, that should force it to recreate all settings from scratch, maybe this works. Cheers, Mo
@notimportantstudio2 жыл бұрын
@@Entagma Hey Mo, thanks I figured it out in the end :)
@globglob3D2 жыл бұрын
Does someone know why if you translate the whole pillow on Z by a few cm before simulating it goes flying really high? It's messing up the sim badly for some reason. I tried to center the pivot with $CEX, $CEY, $CEZ, but it didn't work.
@Digital_Guerrero4 жыл бұрын
Great tutorial, thank you!. Can anyone point me in the right direction if I want to use a black and white image for point selection for the welding groups?
@Entagma4 жыл бұрын
Hey Matt, use an attribute from map SOP to load your image onto the grid, then use a group expression node, set to point grouping with this in it's VEXpression-slot: avg(v@Cd) > 0.5 This selects points on which the image brightness is above 0.5. Cheers, Mo
@Digital_Guerrero4 жыл бұрын
@@Entagma worked like a charm. Thank you!
@ahmadq91952 жыл бұрын
wow
@rafayetnewaz4 жыл бұрын
Let me start by saying that i love you guys but what's up with the highly saturated voice? It's really annoying. Please don't continue with this voice chain if possible..❤️❤️
@Entagma4 жыл бұрын
Hmmm. Listened to this setup on a range of headphones (crappy to studio monitors) and even a few cell phone speakers - this was the best compromise to our ears. What would you suggest doing differently instead? Cheers, Mo
@rafayetnewaz4 жыл бұрын
@@Entagma The sound before the last 3/4 videos were absolutely fine. Not great may be but better than most. I would recommend a soft compressor first, something like teletronix 2a emulations. Then a High pass filter somewhere between 150-200hz(approx.) Then another hard compression. Then De-essing. Then some EQ to brighten it or to shape it. And a little saturation/distortion if you like(it will be better if you do the saturation parallelly). Right now, there is too much saturation in the sound. Too much sibilance, probably accentuated because of the saturation. Somehow, I feel like you EQ out the lower end of the voice and brought it back forcefully later with some other processor. Overall, the sound is very Mid heavy and has a lot of lower end artifacts. In my opinion older sounds only needed a bit of compression and brightening. That’s it. Thanks for the consideration though. Cheers... 😊
@rafayetnewaz4 жыл бұрын
@@Entagma Oh forgot to mention, Great tutorial as always..👍
@Entagma4 жыл бұрын
@@rafayetnewaz Nice, thanks so much! All I've got here is a dbx 286s channel strip, might dial back the compressor's ratio and the equalizer's low end, de-esser is already in there and of course a gate... Cheers, Mo