It's widely regarded as a top tier houdini resource but they were on vimeo for many years before coming to youtube within the last year or so
@clemlysergy33353 жыл бұрын
Mind blown less than 2 mins in - I never realised how easily you can create isolines with the boolean. I am so going to overuse this technique!
@focusmaya2514 жыл бұрын
thanks for this great help.plz let's know how this 1:59 2:00 warning mesg disappeared
@DanielMeszarosProd3 жыл бұрын
Is there a reason you set up 'copy to points' here instead of the MOPS instancer before the booleans?
@alan_schezar2 жыл бұрын
I can't understand the result I get from b-a boolean. Can you please elaborate? Thanks a lot!
@dobis56923 жыл бұрын
Anyone care to elaborate on why the normals have to be "fixed" with the [normal] node at 3:00?
@aforestsociety3 жыл бұрын
the normals before you "fix" them have been forced to point down with the attrib create. Notice how the surface loses its detail in the viewport. By adding the normal node, you are recalculating them, allowing them to be in their natural direction, instead of the set downwards direction. You can see how once you recalculate, the detail comes back.
@jpsunchase71652 жыл бұрын
Interesting how the second boolean node works, B-A actually equals B-(-A), resulting in an intersection. Still wrapping my head around the geometry with a minus Y polyextrude though...
@alan_schezar2 жыл бұрын
I am also thinking about how the boolean node works. It just doesn't make sense. If you switch the type to intersect it does't work as well. Accroding to both the help documentation and common sense, the result is an intersect.
@jpsunchase71652 жыл бұрын
@@alan_schezar It does make sense. It was the normals that bothered me resulting from negative polyextrude.
@alan_schezar2 жыл бұрын
@@jpsunchase7165 Can you explain that a little to me? Thank you very much! I am confused by this
@jpsunchase71652 жыл бұрын
@@alan_schezar Boolean operation is calculated via the normals. Just check the normals of the A input.
@alan_schezar2 жыл бұрын
@@jpsunchase7165 Oh! A is actually an infinitely big solid in that case. I understand now. Thanks!
@SlobboVideo4 жыл бұрын
Yeah.... No I can't follow this. If this is a beginner tutorial then I'm screwed.
@uwirl43384 жыл бұрын
Don't worry, it's pretty complicated for a beginner tutorial. You'll get there. Keep on grinding!
@ShawarmaBaby4 жыл бұрын
It is very complicated, Entagma level is high
@dobis56923 жыл бұрын
No worries, this is definitely not beginner level. It's number 17 in a series, and in the intro video, he explains that this particular course is targeted for people with experience in other modeling tools such as Maya, Cinema 4D, Blender, etc. Also, the pace of Entagma tutorials is really quick - usually too quick to watch and follow along at the same time without pausing the video.