Either I'm missing something or it really is the most redundant way possible. You have a @burn attribute, so why not just use two (point)blast nodes with @burn=0.5, group the primitives for later convenience, and merge them back?
@tourteauxpoireauxavecfromage3 ай бұрын
@@Pixilume The biggest advantage of the Clip node in Houdini is its ability to "cleanly" cut geometry by creating new edges where the cutting plane intersects the geometry, regardless of the presence of existing points or edges at those locations. If we had used the burn attribute, the contours would not have been clean. Clip is a very powerful node for this :)
@Pixilume3 ай бұрын
@@tourteauxpoireauxavecfromage Sounds like I'll have to try it myself. Thanks for taking the time to explain :)
@tombourguet3604Ай бұрын
If you're using H20.5, the Clip node needs to be told to clip the "burn" attribute, it defaults to P now.
@robinbrinkler4 ай бұрын
Awesome tutorial, thanks for sharing! :-)
@jamesbowman46674 ай бұрын
Cool to see the Houdini solution to this after @CGMatter's Blender version recently.
@bullheadAM20 күн бұрын
Don't suppose anybody had issues rendering this out, materials are just greyed out in Karma XPU Persp view, cant seem to get any transparency on the bubble itself. Any help appreciated!
@yonlaycabrera44313 ай бұрын
The Solaris part took me apart as usual, but the rest is just awesone. Thank you so much for sharing.
@Damich3 ай бұрын
Hi thanks you for this video. Do you have the explanation why we need to divide the scale by 2 after the scatter and align for the flip sim ?
@david58033 ай бұрын
Hello Team Entagma, really thanks for your tutorials
@Austinn724 ай бұрын
lol I literally woke up thinking i haven't seen an entagma video in a bit cool cool always cool love the stuff
@philippwelsing91084 ай бұрын
Hi Christopher, thanks so much for this! My machine keeps crashing again and again after half of the caching, using OpenCL as well. Any ides why that might happen? Setup exactly like yours, of course, part. sep.at 0.0035.
@heisenberg_junior71892 ай бұрын
hey ! Nice tutorial ! I have a bit of an issue tho with the Dispersion (in the transmission) for the fluid it wont put any rainbow color on it... any idea ? thanks !
@ORTyOW3 ай бұрын
I am noob in Houdini. I was wondering is it possible to transfer this in Unreal Engine?
@shivdholakia3 ай бұрын
Convert to VDB then export it to UE?
@tweetbleat4874 ай бұрын
Hi, I'm getting too much reflection from the dome light but increasing the roughness of the surface doesn't look good, how do i reduce the reflection of the dome light?
@tobiasgalle2350Ай бұрын
So much great knowledge in this one! Thanks a lot!!
@ruimahe4 ай бұрын
Thank you so much for another amazing video, cheers!