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guide and tips below / 10th fight starts at 15:10 / song at start by / colorghost
You earn 6 keys from the fight by finishing off each phase with a 3 star super. Ordinarily, you will get 1 key at the start, 1 key for beating him, and 1 key for each phase finished with any level of super.
Basically all you have to remember to do is avoid going for stuns on the very short timings on the first phase punches and to not go for stuns on his long buildup tail slap attack where he goes to the middle of the screen and pulls back far before jumping (have to down dodge to avoid this btw, it goes through blocks). In the first phase, it's much simpler to just get 3 guaranteed safe stuns on his short gloats, as you can see I do in the 10th fight by just blocking everything until one of them comes up. You could go for the punch stuns as well if you're good at it, but I just got really fucking horrible at it at some point + this has been much more consistent than anything else I've tried without even running down the clock by too much.
Now on second and third phase, always always down-dodge that tail slap I mentioned above. Not only is its stun timing extremely short, but it also deals the most damage out of any of his attacks and will sometimes leave you without a super-charge even if you do stun him out of it but miss the exact yellow blink by a millisecond.
Beyond those two, I think every attack is fair game to go for stuns on. They all become pretty easy after some practice and getting muscle memory for the timings. The 4-punch sequences he does in second and third phases are extremely easy stuns and pretty much always guarantee a super-charge by just going for the stun on any of the punches after the first one, which you can just block. The rest just start to feel natural after a couple tries, so don't be afraid to go for those ones that seem harder like the short blink before his four spinning tail slaps (although this one is probably the second hardest after his pull back tail slap, so you can just block all 4 spins if you're uncomfortable with its timing) and the blink after his brass knuckles windup attack (takes about 2.5 arm rotations, but can probably get a better feel for it just from the video).
You generally want to try knocking him down to about half-HP as fast as possible in every phase, since this will allow you to KO him immediately once you've gotten three super-charges. Once he's there, don't do any more damage after each stun as this may leave his HP too low to get the minimum 3 punches in you'll need to get the charges, and more if he gets a hit in and you drop them at any point.
In the third phase, he will sometimes go to either side of the arena and throw an ammo box. These can be punched back, as you can see me do at 2:32, by using a jab on the same side as he's throwing it from. The main purpose of this is just to save time since he'll always waste time by laughing after this attack/sometimes hopping to the other side and throwing another ammo box. If you don't want to risk hitting it back, you can just down-dodge to avoid the ammo box when it's about to hit you. Never hit it back when he's less than half HP and you're still working up to three super-charges, as this might leave him without enough HP for you to build up three supers off of.
Blocking all 4 of his attacks from his spinning tail slap in the third phase will always leave him stunned after, but does not grant a super charge. This can still be useful if you just need to get him to lower HP quickly/weren't able to get a fully charged super KO in each phase and are just trying to finish him off.
Although it's best to go for the stun on it most times when trying for 6 keys, the windup brass knuckle attack in third phase is avoided by dodging down right as he punches.
You have to alternate left and right jabs to get max damage in. Attacking with alternating punches after dodging/blocking one of his attacks will allow you to get 6 punches in. When you stun him, doing the same will allow you to get 8 punches rather than 6.
The single tail slap attack gained in the 2nd phase must be blocked, not dodged, just as with the four spinning tail slaps in the 3rd phase.
Only when finishing off a phase with any level of super, he will always attack you with Casey during the transition to the next phase. This can be blocked or down-dodged.
Just to clarify, W is block, S is down-dodge, space is super. Ignore left and right, you never need to use them for any attack. Oh and left click/right click for left jab and right jab respectively.
umm i think that's everything that could be important..ty for reading go slap his ass