thank you so much for the Video! its 2 years old now, but still really good information is in there. I listen it while working on one of my pieces and I recommend you all to listen it!
@sarcelle_art58383 жыл бұрын
Very informative topic. I do want to tell other artists though that a lot of stuff depends on the industry you are applying for and studios. They touch on it around 14:00 Some recruiters I've talked to definitely contradict themselves. I'm trying to get into animation industry and they prefer a personal website rather than artstation bc they say they can get distracted on artstation looking at other artists and also they struggle navigating portfolios on there...I definitely agree with having both based on your audience though. Very informative video though!
@MrDanielphillis Жыл бұрын
i get distracted on Artstation as a recruiter - what a joke...
@imthatguybrandon3 жыл бұрын
I'm currently attending Vertex school for environment design focusing on making a career switch, this was super helpful!
@Vibhu_Kishan3 жыл бұрын
is vertex school worth it mate?
@gilserranito951 Жыл бұрын
@@Vibhu_Kishan 100%.
@johnnysmith96772 ай бұрын
how it's going now?
@aionard34914 жыл бұрын
As someone who's currently spending his days applying for jobs and chipping away on my portfolio, this a very good listen. How do you think sticking to one type/style of environments for consistency compares showing variety and adaptability by having some realism, some scifi, some fantasy (all executed to the same level)?
@BeyondExtent4 жыл бұрын
Thanks so much for the awesome question Fea Nor! Its a little tricky to answer this straight on, because both have their up and down sides. What I would say about sticking to one style is that you show consistency, show that you have a good and clear goal of where you want to go in the industry and what games that you are perfect for to have you on their team. On the flipside, showing variation and adaptability is an amazing skill to have and is highly relevant for working in the industry. The downside of this is that you can also go super far into this spectrum and show no real mastery of any of them (think a jack of all trades is a master of none) and causing you to not stand out at all. My personal approach with this has always been focusing on the things you are most passionate and good at and then building outwards to explore other styles/approaches. - Timothy
@aionard34914 жыл бұрын
@@BeyondExtent thank you so much, makes sense :) I'm aiming at junior positions so there is still plenty of time and space to grow, but I will have to find my area at some point :)
@BeyondExtent4 жыл бұрын
@@aionard3491 For sure, you got this! :D -Timothy
@aionard34914 жыл бұрын
@@BeyondExtent update - I got a job! And I'm still listening to the podcast ;)
@BeyondExtent4 жыл бұрын
@Fea nor What, that's awesome! Congratulations on getting into the industry! What company did you get into? (If I may ask ofcourse!) - Timothy
@Cobrass67 Жыл бұрын
Some valuable info in there, thanks
@eyekust4 жыл бұрын
Thanks for that guys !
@BeyondExtent4 жыл бұрын
Your welcome! Glad you enjoyed it -Timothy
@DracoArtn Жыл бұрын
Are 3D environment art professions available in the live action film industry, or is it limited to video games and animation?
@christianmenjivar5484 жыл бұрын
The lion and dragon have spoken!!!
@BeyondExtent4 жыл бұрын
Hahaha this made my day, thanks for listening Christian! -Timothy
@sanjanasunil3372 Жыл бұрын
i want to make a portfolio for an environment artist job and i want to start fresh but concept art isn't my primary skill so I'm stuck at deciding what environment to make, is using a concept art made my someone else( crediting them when posting ) and just doing the production work like modelling, texture, lighting etc wrong or should i make concepts myself
@screwdriver1337 Жыл бұрын
You can definitely take someone else's concepts and credit them in your work. Though it may be better to ask in the comments or DM first, if they don't mind. Also you can check environment concepts for artstation challenges - they are executed very well, and you may find it easier to work with them. Hope I could help!
@NordBearHard3 жыл бұрын
Great stuff man!
@OmarFloydd2 жыл бұрын
thats good keep up
@RahlSilver2 жыл бұрын
Thank you for the video, it is helping me a lot! I have a question. Let's say as an environment artist I started to work in mobile games studio for a year or two. Can I find a job in pc or console games studios or am I now stuck with mobile games? I personally don't like mobile games but if it will help me to get into pc gaming stuidos then I can consider.
@BeyondExtent2 жыл бұрын
There's a lot of transferable skills between types of games, so it's definitely possible. The main thing always comes down to if you're portfolio shows that you can execute assets or build environments to the quality bar of console or PC games, if the answer to that question is yes, then no doubt you can pivot! :D
@RahlSilver2 жыл бұрын
@@BeyondExtent Thank you for your answer! :D
@nikhildravid76173 жыл бұрын
Say you establish a freelancing agency and build up a portfolio on the company name. Is it ok to present that portfolio as your own when starting to look for a job down the line if you're the sole proprietor?
@BeyondExtent3 жыл бұрын
If all the assets on that portfolio are created by yourself then I can't see why not, if you have had help or had other people work with you on that portfolio is should be mentioned as such :D Hope it helps!
@nikhildravid76173 жыл бұрын
@@BeyondExtent Thank you so much 👍🏻
@robsonhenrique3329 Жыл бұрын
sucesso😄🤩🤩🤩🤩🤩🤩🤩🤩
@gilserranito951 Жыл бұрын
"Hot to present and NOT present your work" XDD Do NOT present it with spelling mistakes