1:20 "How do you feel about just talking about our jobs for this podcast episode." "This again?" YES. It's so valuable to hear people's perspectives in the industry! I'm learning Maya and Substance to be an environment artist, but videos like this help me realize what exactly it is like to work in the field.
@javieralaiz95723 жыл бұрын
Following on an artist that dosen't specialize and stands out, I think Tyler Smith is deffinaltely a great example worth checking out. Btw, great chat! Keep up the good work!
@BeyondExtent3 жыл бұрын
That's interesting point to bring up Javier, because he definitely doesn't specialize in terms of technical skill but in terms of artistic skills and thematic choices he's very specialized and build up a library of assets for reuse/adaptation. (And he kicks ass doing so, he's amazing) So that's an interesting side of looking at this, thanks for bringing this up
@mayurhedau59302 жыл бұрын
Great content guys. I am from India. The most of the game studios are just art outsourcing so most time you are creating props, highpoly-lowpoly bake. You don't get that much opportunity to work on environment like modular kits, lighting, texture selection, asset placement in engine.
@BeyondExtent2 жыл бұрын
Yeeeeah that was my assumption as well, but it seems that with games and their worlds getting bigger and bigger I've been hearing more stories about outsource or co-dev studios that are also helping to build the world now. So I think this will be a more common thing in the future :D Thanks for the reply! -Timothy Dries
@ezzie_baby Жыл бұрын
This was so helpful, thank you guys so much!!
@ilyashka_levelart9 ай бұрын
Very nice talk, thank you for sharing it
@ruslanbordiug75483 жыл бұрын
Thanks for this podcast! A lot of interesting information.
@BeyondExtent3 жыл бұрын
Thanks so much Ruslan, glad you liked it! :D - Timothy
@LaPebbles6 ай бұрын
Thankyou!
@rojanna86143 жыл бұрын
Amazing podcast! Do you guys have an episode on how to begin as an environmental artist? Or how to transition into this field? For example I come from an architectural background and know still visualisation very well but don’t know how to transition into the field.
@BeyondExtent3 жыл бұрын
That's a really good question Rojanna, we don't have a resource specifically for that. But what I can say in your specific example it's more about optimisation of resources, so baking unique textures from a highpoly to a lowpoly object, using trimsheets to texture a lot of objects with one texture etc... We do have a resource database that holds a lot of great resources that might help you find your way tho. www.beyondextent.com/resource-database I hope it helps and good luck in your journey :D
@Spartacular Жыл бұрын
Thank you for this great episode. I am for environments for games. self taught. however I don't have many local studios so at first I wonder if I should aim to be a generalist environment artist. meaning also learning a bit of animation and environments for films etc. What's a good way of learning art fundamentals as a 3d artist? should I practice any 2D skills? Thank you.
@division91842 жыл бұрын
Should I be making random items(example: a power core of some sort)for environments as a 3d sculptor? Or just everyday objects?
@TheMrSnurt Жыл бұрын
Thanks alot
@BeyondExtent Жыл бұрын
Happy to help Flaml! - Timothy Dries
@AhmedModeling Жыл бұрын
very informative thanks
@AgWhatsUp11 ай бұрын
Who else is here because of the horrible state of the game industry right now? 😫
@BeyondExtent11 ай бұрын
Not sure if this helps, but don't let the state of the industry get you down, there's a lot of people that are stilling getting amazing opportunities even at more junior levels, so keep it up, you got this! - Timothy
@NavyaVedachala2 жыл бұрын
I didn't catch the name of the artist you mentioned around 45:00 (medieval houses/procedural)
@BeyondExtent2 жыл бұрын
Sorry for the late reply, but this is the person mentioned in the talk :D www.artstation.com/pirat - Timothy
@dawsondish70653 жыл бұрын
thank you
@BeyondExtent3 жыл бұрын
You're welcome Dawson, glad you enjoyed it :D
@mido_anim3 жыл бұрын
Thanks this really helpful info ,
@BeyondExtent3 жыл бұрын
No problem, glad it was useful! :D
@ashokreddy9323 жыл бұрын
which software's is required for environment artist basically I was good at unreal engine and quixel bridge. is that both are enough for an environment artist
@BeardedCatDad2 жыл бұрын
That entirely depends on what you want to do. If you just want to be a set dresser you can just use quixel bridge and Unreal Engine. If you want to be a foliage artist than a 3D modeling software, substance designer and painter, speedtree, and Unreal would all be necessary, if you want to be a prop artist almost all of the things I list below are required (except for Houdini), if you want to be a material artist you would be fine with just designer and painter and a 3D software, and if you want to be a tech artist you have to know all of the software below plus some programming in C++ and HLSL. All in all, it definitely doesn't hurt to be familiar with the following software: Substance designer, substance painter, 3dsmax/zbrush/maya/blender, marvelous designer, marmoset toolbag, speedtree, and if you have time, houdini.
@mido_anim3 жыл бұрын
does education certificate important to join as junior 3d enivronment artist at game industry ?
@BeyondExtent3 жыл бұрын
Important? That's a good question. Hmmmn, I would say that anything that can give you a benefit compared to other people applying can potentially be important. It depends on a lot of factors HOW important it exactly is.
@slykhajiit23 жыл бұрын
@@BeyondExtent Good insight. It's a matter of the intensity of the factors' importance rather than their importances, per se. I would expect somebody with a better portfolio to be picked and hired between two people that have the same educational backgrounds.
@coffeediction2 жыл бұрын
you got a job without being comfortable at baking? Im trying to perfect it because I thought its bare minimum and fundamental knowledge to get into the industry.