Environment Art Timelapse in UE5 - FULL PROCESS

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Peyton Varney

Peyton Varney

Күн бұрын

This is the full timelapse video of all of the content that I had done in the previous videos that I had posted. I compiled it together to focus on the full process of all of what was done in UE5 and wanted to present it as one. If you would like more descriptive talking about all of the moments, feel free to check out the different episodes below!
Episode 1: • Making Environments in...
Episode 2: • Making Environments in...
Episode 3: • Making Environments in...
Episode 4: • Making Environments in...
Episode 5: • Making Environments in...
Episode 6: • Making Environments in...
Episode 7: • Making Environments in...
Episode 8: • Making Environments in...
Episode 9: • Making Environments in...
0:00 Blockout
2:15 Modular Kit
3:36 SpeedTree Blockout
5:00 Texture Pass
6:14 Ground Terrain
7:20 Vegetation
8:28 Ground Blends
10:52 Fog & Lighting
12:30 Tree Placement
13:28 Lanterns & Lights
15:43 Curtains
16:50 Vertex Paint Damage
17:49 Final Render
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Пікірлер: 59
@PeytonVarney
@PeytonVarney 28 күн бұрын
If you want to check out the full playlist of creating this environment from start to finish with me talking through my process along the way, you can check out over 2 hours of free content here: kzbin.info/aero/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue&si=kWKJ6RHoDaETmRxl.
@SadTown99
@SadTown99 21 күн бұрын
Excellent work dude, you are gonna make some great stuff 👏 Thanks for putting these uploads together & sharing your process ✌️
@ayo4911
@ayo4911 20 күн бұрын
love that kind of content, really made me realize i need a different workflow for my level design, thank you
@PeytonVarney
@PeytonVarney 20 күн бұрын
Glad you enjoyed it and found it helpful. The design process is one of the most fun parts!
@EricOnline92
@EricOnline92 28 күн бұрын
Super well done. Would love to see a tutorial on some of the methods used in this. Especially with Lighting, Ambience, Vertex Paint Damage you used to make the paint look old and chipped away from weather and such. Stuff like that would be cool to see how it is setup and made ready to use. Anyways amazing job and keep up the great work!
@PeytonVarney
@PeytonVarney 28 күн бұрын
Thank you for the kind words! I cover a good amount of this exact thing in the tutorial series that I created with this environment. You can find the full playlist here: kzbin.info/aero/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue&si=kWKJ6RHoDaETmRxl I think Episode 7 and 10 have the most lighting specific stuff. Then the shader stuff is kind of setup in a couple of videos throughout. Hope this helps and let me know if there's anything else you'd like to see as well!
@mikedaartist
@mikedaartist 9 күн бұрын
This is incredible. Great work 🔥 🔥 🔥 🔥
@indianastilts
@indianastilts 12 сағат бұрын
This is amazing and so helpful!
@StudiosRick
@StudiosRick 24 күн бұрын
Very cool, everything looks pretty but i have one question, you used cubes to make all the scenario right? The hidden faces of those cubes can impact the performance of the scenario?
@AikauOliva
@AikauOliva 12 күн бұрын
I'm crying here, this is so awesome!!!
@PeytonVarney
@PeytonVarney 10 күн бұрын
glad you enjoyed!
@adrienbuchet940
@adrienbuchet940 18 күн бұрын
This IS art !
@parallax_cgi
@parallax_cgi 29 күн бұрын
Amazing work and final looks is great. what pc specs you used for this project btw?
@PeytonVarney
@PeytonVarney 28 күн бұрын
Appreciate it! I have a RTX 3080, I9-7980XE, and 64 gb of ram. All of the lights are dynamic so I am satisfied with it running at above 30fps on my ultrawide screen. Nothing of the models, shaders, or anything in the scene is really expensive at all. Id say the most expensive stuff is for sure the lighting and fog. Hope this helps!
@indianapapi
@indianapapi 22 күн бұрын
Amazing!
@kannucast
@kannucast Ай бұрын
Awesome work
@azrhyga
@azrhyga Ай бұрын
Very great process!! Good job!!
@PeytonVarney
@PeytonVarney Ай бұрын
Thank you!
@azrhyga
@azrhyga Ай бұрын
@@PeytonVarney You're welcome!!
@damien7639
@damien7639 Ай бұрын
A very good work good job !!! Just a question, how is the process before the beginin of the video? Is there a lot of concept art? How do you know how you will place every assets and everything ?
@PeytonVarney
@PeytonVarney Ай бұрын
Thanks for the kind words! For this piece I didn't actually have any concept. At the beginning of the video you will notice that I build out the environment in unreal engine with blockout. I had a couple of reference images but besides that, what you see is me creating this for the first time. I wanted to record my process and do it rough so you could see how I work through problems that pop up. If you watch the 1st video linked in the description, I talk through this process as well. None of it was planned or rehearsed beforehand though!
@MonsterCreations662
@MonsterCreations662 28 күн бұрын
Amazing Work , I have a question have you enabled ray tracing or lumin or not?
@PeytonVarney
@PeytonVarney 28 күн бұрын
Yes, this is using lumen and Ray tracing. Really enjoy working with it and keeping things all dynamic so I don't have to bake lighting
@johnpandolfino8663
@johnpandolfino8663 27 күн бұрын
Brilliant.....
@MK3d-animation
@MK3d-animation 28 күн бұрын
keep doing good work
@szamber3d
@szamber3d Ай бұрын
Thanks!
@YahiyaJasem
@YahiyaJasem 28 күн бұрын
Good job sir
@YassirErr
@YassirErr 20 күн бұрын
Well done ✊
@PeytonVarney
@PeytonVarney 20 күн бұрын
Glad you enjoyed!
@FatalDr4w
@FatalDr4w 29 күн бұрын
This reminds me the farm house from Left 4 Dead 2 from the swamp fever campaign
@StudiosRick
@StudiosRick 24 күн бұрын
Thats the comment that i want to see 😂
@atkdgn
@atkdgn 2 күн бұрын
I think there is no necessity to use landscape for flat areas as i see in your video. But how did you blend the textures on ground (looks like you use vertex painting), by increasing the loopcuts on static mesh? Thanks!
@Naman_2005
@Naman_2005 29 күн бұрын
Good job
@srinivaskone
@srinivaskone 22 күн бұрын
Bro i subscribed to you you are underrated❤ but is it for game design or animation?
@PeytonVarney
@PeytonVarney 20 күн бұрын
More experienced with game design. Technically though you could use it for either though and the techniques could be used for either. Unreal engine has capabilities of doing animated work as well. This might just be not stylized enough for the look you'd maybe go towards for animated shows
@srinivaskone
@srinivaskone 20 күн бұрын
​@@PeytonVarneythanks for the reply ❤ from India I'm starting my animation journey from prisma 3d and in a month or 2 I'm planing to get a laptop with best GPU but it just stuck me that if I use unreal engine will I get same animated results with the graphics there in games like God of war and you cleared it with a yes thanks
@Infinitends
@Infinitends Ай бұрын
👏🎬
@real100talk5
@real100talk5 14 күн бұрын
Cool environment, would be better if modeled in a better modeling app though.
@dandan-mf4sr
@dandan-mf4sr 29 күн бұрын
fallout 4 feeling
@indianastilts
@indianastilts 12 сағат бұрын
Noob question...I can see you blockout then bring in the assets from a model engine which is great workflow...question is, is there any reason why not to use the block out models for walls, fences, floors and ceiling instead of creating those in a model engine? I get detailed assets like props, foliage, environment etc but why create a wall in model engine if you can in game engine? Noob question sorry haha
@devvyyxyz
@devvyyxyz Ай бұрын
Beatifuk
@Wyslijfotkekompa
@Wyslijfotkekompa 19 күн бұрын
Looks like that one house from rdr2
@marceloyyh
@marceloyyh Ай бұрын
i just miss winds on trees
@zalox12
@zalox12 27 күн бұрын
Same. Without wind and trees movement doesn't feel pleasing or atmosphere.
@szamber3d
@szamber3d Ай бұрын
Did u make everything from scratch? Modular kits? Foliage? etc.
@PeytonVarney
@PeytonVarney Ай бұрын
Yes, all the models, textures, etc. are all made from scratch. The only items that are not made by me are the fog cards and the base pattern for the curtains at the end.
@vanhansel100
@vanhansel100 20 күн бұрын
​@@PeytonVarneywhere did you get those fog and base pattern textures? Could you please tell me?
@Moveyourbloomingbehind
@Moveyourbloomingbehind 27 күн бұрын
How long did it take you to make everything?
@Moveyourbloomingbehind
@Moveyourbloomingbehind 27 күн бұрын
Very cool by the way!
@PeytonVarney
@PeytonVarney 27 күн бұрын
Hard to give an exact number. Being that I recorded it all I can break down a little bit but since work isn't consistent, it varies. There's 2 hours of content I uploaded to KZbin and that was everything done in Unreal Engine. A couple things were cut out but relatively the world building in unreal engine overall probably just took less than 10 hours. What's not recorded as much was the content in Maya and substance. I'd say that at least doubles or triples the time spent. So all in all I'd say 30 to 40 hours spread out over a couple of months would be a fair guess
@agujustice658
@agujustice658 22 күн бұрын
Pls share us the fbx obj file it’s astounding work
@PeytonVarney
@PeytonVarney 20 күн бұрын
Your interested in model files? Or the unreal engine project. Considered sharing but haven't decided yet
@agujustice658
@agujustice658 20 күн бұрын
@@PeytonVarney the model file with textures; will very much appreciate it.
@JoseSantiago-rn1jp
@JoseSantiago-rn1jp 4 күн бұрын
What I need study to do that?
@Wisair.
@Wisair. 27 күн бұрын
Horror games?
@sameulrajkumar4410
@sameulrajkumar4410 19 күн бұрын
Sex game
@sameulrajkumar4410
@sameulrajkumar4410 19 күн бұрын
Porn game
@user-nn8jw2ct5g
@user-nn8jw2ct5g 14 күн бұрын
Which software???
@PeytonVarney
@PeytonVarney 10 күн бұрын
final environment in unreal engine 5.3
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