If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: kzbin.info/aero/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX We always welcome any questions or feedback about Dash, ask away in the comments!
@PaulSmith-nd7gd Жыл бұрын
This is so mind bogglingly cool. Can’t wait to use it
@polygonflow Жыл бұрын
Thank you!
@jonssj1 Жыл бұрын
Great tutorial!!! keep them coming. world-building with Dash is becoming relevant
@Gup116542 ай бұрын
Where are these decals and texture stored? How would you go about optimizing?
@polygonflow2 ай бұрын
If you use decals or textures from Dash, they are stored the same way in UE as if you used them from the UE Content Browser, so there is no difference there, the focus is more about making it easier to use them and adjust it if you are using Decal Scatter for example. 🙂
@omdollars Жыл бұрын
Very inspirational ❤
@Seancstudiogames Жыл бұрын
Holy crap! the opening scared me. Great job. I almost clicked away.
@polygonflow Жыл бұрын
Haha 😄 Thanks!
@johannajonsson2526 Жыл бұрын
It really looks good
@hectorsuriel5 ай бұрын
Hello... hope you can help me somehow. I have a giant rock golem in UE5 that's rigged and I'll animate it, but I'd like to paint some grass, stones and trees on it so they move when my giant moves... it's there a way that I could achieve this? thanks in advance
@polygonflow4 ай бұрын
Hey! I don't know much about rigging and animation, but I suspect you might need to convert the scattered grass etc to static meshes and then perhaps merge them with your Golem. You can convert to scatter to static, by using the command "Merge Actors" in Dash, or perhaps the command "Convert instances to foliage" is more suitable. FYI, both of this will break the tool connection, meaning you can't adjust the scatter with the Dash UI anymore. And again, mostly guessing here, but maybe it helps some!
@hectorsuriel4 ай бұрын
@@polygonflow thank you so much for your answer. Regards
@polygonflow4 ай бұрын
@@hectorsuriel No worries at all! Would love to see the final creation when you are done, feel free to share it in our Discord or tag us in any social posts, sounds like a cool project!
@dddharmesh Жыл бұрын
Great. Dash is a magic. This is going to save lots of time....
@polygonflow Жыл бұрын
Indeed it will!
@dddharmesh Жыл бұрын
@@polygonflow i remember 3ds max and Maya using in 2004. Now in 2023.... It gives more confident and as said in the video. Stick to the idea no worries about 100 things to execution....
@joemama-jy1pc6 күн бұрын
3:55 wtf is that and how are you doing it?
@polygonflow5 күн бұрын
It is our Draw Curve tool in Dash :) In case you aren't aware, Dash is a plugin for UE5 and it comes with a bunch of tools inside it, the curve tool being one. So you start the curve tool by searching for Draw Curve in Dash and then you can draw a spline, and adjust it with some hotkeys. The UI of Dash in this video is quite old, but here is an up to date guide on Dash: docs.polygonflow.io/ You can try Dash for free btw :)
@gamejamreject2 ай бұрын
how will dash work with the new owners of mega scans, arent they going to charge per asset?
@polygonflow2 ай бұрын
We are planning on still allowing users to easily use their downloaded Megascans assets through Dash, even though they are moving to FAB :)
@gamejamreject2 ай бұрын
@@polygonflow so as long as they are purchased in the megascans quixel site we should be fine right?
@MickaelSchaack3 ай бұрын
wow great vid dude
@polygonflow3 ай бұрын
Thank you! Josh did a really great job here indeed! Dash has changed a lot since this video though, so if you are interested to try it out, our Discord is a great place to be in! :)
@JoblessJoshua11 ай бұрын
Is this editor only or can it run during runtime as well? I'm curious for the 2nd use case as I'm thinking of using this for randomly procedurally generated loot spawns using that physics feature you have. Also is there a way to get a bunch of objects, and scatter them everywhere by flinging them in random directions? Kinda like here in this game: kzbin.info/www/bejne/d57MdoGlosqfatE I'm trying to do something like that during runtime and I'm thinking of using this plugin for that
@polygonflow11 ай бұрын
Hi, it is sadly only editor. It would be cool to have in during runtime, but I do not think we will focus on that any time soon. But yes we kinda have the ability to fling a bunch of stuff away like in your linked video. But as it is only editor, I guess it is not useful for you. Let us know if you have any other questions :)
@stuckon3d10 ай бұрын
did you say level sequencer in blender? at 8:04?
@polygonflow10 ай бұрын
Sorry about the confusion, I used Blender for animating the hands/gun, and then Sequencer for the camera work 😀
@EkkyPlaysGames6 ай бұрын
Hey Polygon just curious but what is the modular asset pack called that was used for the walls n such? couldn't find it in the description
@polygonflow6 ай бұрын
Hey! Josh actually created those assets himself! Tried to find it, but could not, it was a while since we did this video :( Sorry!
@cwidd19299 ай бұрын
Just incredible +1
@polygonflow9 ай бұрын
Thanks for saying that 🙏
@harshaldesai56392 ай бұрын
Where did u get those assets
@polygonflow2 ай бұрын
Not sure exactly what assets you mean, but all the assets used are linked in the video description above! :) The walls were made by Josh himself :)
@AizenSosuke_3d4 ай бұрын
Why don't you create a UE5 course building horror games, you have a knack for teaching, if you ever do, put PTBR subtitles for me hehehe
@polygonflow4 ай бұрын
Thanks for saying that! Perhaps we will be able to create more similar content in the future!
@dattaingale1869Ай бұрын
how to import uasset in UE5
@polygonflowАй бұрын
Which asset do you mean exactly? :)
@tc8557 Жыл бұрын
wow
@rec-trick Жыл бұрын
amazing
@VIJITHRAMvk11 ай бұрын
awesome
@borzonstudios86389 ай бұрын
Cool and all, but as long as you're subscription based it's a no go for me. I'd be more than happy to pay a fixed amount, but subscriptions are just too expensive.
@polygonflow9 ай бұрын
Completely understandable! We actually have a perpetual license as well, if that makes more sense for you? :)
@borzonstudios86389 ай бұрын
@@polygonflow Yeah definitely, where can I find that? Thanks in advance
@theadnart19 ай бұрын
@@borzonstudios8638 On the website! The pricing section shows you subscriptions & perpetual licensing
@polygonflow9 ай бұрын
@@borzonstudios8638 It is placed on the right side, next to the other plans in our pricing section on polygonflow.io :) Let me know if you are having trouble finding it! :)
@Stevesie_09 Жыл бұрын
Should of racked that shotgun before going in.... Looks awesome.