So glad to have finally caught up with the series! A few questions: (1) Would it be better to simply monitor the directory for the file replacement, so that you don't have to look for the tmp file and rename, etc.? (ReadDirectoryChanges, for example). (2) Will the program use threads at all, and if so, how will the DLL reload be affected? (3) Would you put a list of all the tools that you have used into the repo README? The ASCII drawing tool, the world map tile tool, the bmpx extension, and even the sound effects tool are all great resources to know about (and there may be more that I have forgotten about), but they are hard to find unless you know the specific episode in which it was used.
@ryanries093 жыл бұрын
All great questions - will definitely address all of these in episode 60. Only one question -- what do you mean by "ASCII drawing tool?"
@coreyp13 жыл бұрын
@@ryanries09 Found it... The AsciiFlow website. Granted, it is not a development tool, but rather just a tool that you have used a few times to illustrate a concept, but I thought that it was a good find nonetheless.
@kaiweiyeo42792 жыл бұрын
Hi Ryan, Thanks for the tutorials. After 1:10:10, I ran into a Linker problem when you rebuild Gamecode.sln while GameB.sln is running, #problem Severity Code Description Project File Line Suppression State Error LNK1201 error writing to program database 'C:\Users\user\source epos\GameB\GameCode\x64\Debug\GameCode.pdb'; check for insufficient disk space, invalid path, or insufficient privilege GameCode C:\Users\user\source epos\GameB\GameCode\LINK 1 #solution In GameCode.sln, I turned off the Debugging and it worked. Linker->Debugging->Generate Debug Info-> No Shoud I have done this? Thank you.